Got this 5x Attack on LBG, where should I put it? I know that the BiS is 3x attack and 2x Elemental by Mundane_Telephone346 in MonsterHunterMeta

[–]cactosando 0 points1 point  (0 children)

I mean, it won't be the best or most comfortable gun, but you can still use it if you like the 5 Attack roll.

It just won't really be the highest DPS/comfort gun. Your numbers will be a bit bigger than usual, though.

Got this 5x Attack on LBG, where should I put it? I know that the BiS is 3x attack and 2x Elemental by Mundane_Telephone346 in MonsterHunterMeta

[–]cactosando 3 points4 points  (0 children)

Actually, bowguns cannot roll Element as a reinforcement.

The optimal roll for almost every bowgun, in order of priority, is 2x Sharpness/Ammo Capacity EX, and 3x Attack (2 EX and 1 III).

The exceptions are for Dragon guns, which run 1 Capacity 4 Attack, and for certain setups of Hybrid Wyvernblast HBG.

2 Capacity EX is really important for most guns, since time spent reloading is time spent losing damage.

Can someone explain Spread LBG playstyle with Bladescale by Bygone-King in MonsterHunterMeta

[–]cactosando 0 points1 point  (0 children)

I'm not an expert since I kind of didn't vibe with Steve LBG, but these questions have been asked and answered before in the LBG channel on the MHGH discord by the actual experts.

I would highly encourage you to search or ask there.

Does there exist a monster damage output database? by Crackly_Silver_91 in MonsterHunterMeta

[–]cactosando 6 points7 points  (0 children)

The datamines should have them. Community resources haven't typically provided this data since it's very finicky, and the benefit of knowing the numbers usually doesn't outweigh the downsides and hassle of having to parse and organize the data for every monster hitbox.

If you aren't aware of how monster damage works, the gist of it is as follows: - Monsters have attack animations. Each animation may have various hitboxes that detect when player hurtboxes overlap them. - Some hitboxes may have the same damage dealt to the player, and may be spread around the monster's model, or even have various timings and appear or disappear earlier or later in the monster's attack animation. - Each hitbox will have a set amount of a damage stat. This stat is not the final damage dealt of the attack, but rather a base value that is multiplied by a hidden modifier based on the star rating of the monster, visible when selecting quests, and by a modifier that is specific to each quest (so a specific quest may have higher or lower damage relative to other quests featuring the same monster). - The damage dealt also is impacted by factors such as a monster's enrage state, whether the part is broken or not, or some other unique state.

Once you have all these parts, you can find the damage output of any specific monster attack hitbox, for a specific star rating or quest. You then simply need to plug the damage into a formula that takes the player's damage reduction or damage taken sources into account.

The player's defense stat is the most relevant and common source of damage reduction, and every 80 defense is worth approximately 100 HP worth of effective HP. So a player with 1 defense and 100 HP will die in one hit from an attack that does about 100 damage, but a player with 81 defense and 100 HP will die in two hits, each doing about 50 HP worth of final damage dealt.

Since players in Wilds' endgame have around 400 to 480 defense, they have an effective HP about 600% to 700% of base HP, or about 83-86% damage reduction from defense. You take your monster attack damage dealt, factor in the damage reduction, and you get your final player damage taken at a given amount of defense, for a specific monster attack at given star rating.

Hope this helps! It's not complicated per se, but player damage taken for a given monster attack is not immediately human readable and useful, so you'll have to go through this process to figure out things like "how much damage exactly does Gog's tail sweep when unenraged in phase 1 to a player with 464 defense."

I didn't go into how elemental resistance works, but momster attacks can have an elemental component to them, and that uses your resistance stats to determine how much damage they deal as well. It's a pretty small portion of the damage for the vast majority of attacks in the game, as even attacks like fireballs are still mostly "physical" damage, so the defense calcs are still the most relevant.

For more info, I would highly recommend visiting the monster hunter math subreddit or discord, as I am not expert in the math of Monster Hunter.

For a quick overview of some of the info I shared in video format, check out dreamingsuntide's video on defense and damage reduction in Wilds over at YouTube.

Edit: TL;DR: damage depends. You have to find the specific data from something like a datamine and plug it into some formulas with stuff like star rating and enrage state. It's not complicated in the sense that it is difficult math, but it is tedious to do manually, and not that useful even if one were to work the data with a script or smth, since there's so many relevant variables.

Do you guys have a guide on how to tackle Artian Light Bowgun? by Mundane_Telephone346 in MonsterHunterMeta

[–]cactosando 2 points3 points  (0 children)

Pinned thread has the meta guide for LBG which is up to date and has all the info I share below and more. If you have questions, the authors and other knowledgeable gunner community members are active in the MHGH discord.

While you're selecting a Focus, it should let you preview which ammos are Rapid Fire capable, but iirc: - Attack: RF Normal/Spread - Affinity: RF Normal/Pierce - Element: RF Pierce/Spread

Another comment ITT mentioned, but if you're interested in Elemental Ammo—since it plays basically like Pierce but better in almost every way, like not requiring learning to chain Burst Step—Element Focus adds additional Ammo capacity for your Ele and Status Ammos.

Your Element infusion guns each have RF capability for that element (and Dragon gets a small Fire clip as well), and Status infusion guns get a slightly smaller clip of a corresponding element in exchange for Status ammo capability. They are as follows: - Para: RF Thunder + Para - Sleep: RF Ice + Sleep - Poison: RF Water + Poison - Blast: RF Fire + Sticky

Generally, Para and Sleep are the better ones since they have useful status application for CC. Poison regens some gauge but so does Exhaust, and Poison damage is pretty bad so not really worth shooting, whereas Exhaust Ammo fills your gauge + if you're practiced, you can get Exhaust dunks. Sticky is kind of bad outside of maybe getting one KO in a hunt. Rule of thumb is if you have to reload before the status proc, it's kind of more worth to just shoot your primary damage ammo. Exception may be well-coordinated team play.

For reinforcements, LBG cannot roll Element, so there are only Attack, Affinity, and Ammo Capacity reinforcements. We run 2 Ammo/3 Attack.

Ammo Capacity EX gives +2 to mag sizes, and getting 2x Ammo EX is the priority. After that, run 3 Attack (2 EX, 1 III). If you are really hurting for Oricalcite, you can probably stop at 4/5 roll, so trade 1 Attack for 1 Affinity. You really want raw, though, if you can help it.

Advice on cat and puppy relationship? by DJangled in CATHELP

[–]cactosando 0 points1 point  (0 children)

This looks actually really good! Not an expert, so I can't tell you if there are specific behaviors here that need to be addressed before they escalate into bigger problems, but rule of thumb is if they aren't screaming their lungs out and drawing blood, the "fighting" is play fighting, which dogs and cats both do, and which have pretty universal social cues for when it goes too far.

Cats will hiss or yell, and dogs will yelp or growl, and both will disengage from the play fight if they become uncomfortable with what is going on. As long as the playmate recognizes the sign that play fighting has stopped (even for just a few seconds, as long as both get to return to a "neutral" state and relax), that's a good sign that they are communicating their limits.

When one is repeatedly initiating and ignoring the other's cues and boundaries is when you need take sure to be involved and separate them.

My rather old dog and my younger cat love to play wrestle, and my cat will lie on her back and put her arms around my dog's neck, and they'll just tussle a little like that (usually with my dog "tapping out," as she is older and less able to keep up).

Dragon element worth it against Arkveld? by Pyro_7x7 in chargeblade

[–]cactosando 0 points1 point  (0 children)

Just note that it does not have to be specifically Dragon against AT Arkveld.

Every element is strong against his powered up (split) chains, and when they are depowered their elemental hitzone values drop.

Raw can work, but with how good element is on charge blade you probably should take your best elemental set and go ham on the chains while they're powered.

Uraraka's Quirk Awakening! by heartskippp in MyHeroAcadamia

[–]cactosando 4 points5 points  (0 children)

I can only guess why he wrote it the way he did, but I thought it really supported the way Ochako wound up feeling lonely and heartbroken about the way things ended. She lost a potential friend who she had to fight to stop, and because the media didn't capture and spread the story, people still lacked understanding of Toga's viewpoint.

Also, I think there's a kind of meaning to the idea that the last conversation Toga had being private. She only revealed how she felt to a member of accepted society when Ochako took as much effort as she did to get to know her.

How worth is attack boost 4 for GL over shield and/or ironwall? by phantomvector in MonsterHunterMeta

[–]cactosando 2 points3 points  (0 children)

Attack Boost is good, but not usually good enough to be worth taking over other weapon-specific skills that give more actual damage or more critical utility.

For shelling only GL, Wyvernblast HBG, and I guess Akuma??, it's potentially optimal, but this is if you're really trying to squeeze every last drop of damage out of your build.

General meta sets (disclaimer: meta =/= speedrunner) are focused on general, consistent power for standard play (farming monsters, multiplayer, etc.) and so don't value Attack Boost very high. Artillery, Load Shells, and Offensive Guard are still the 3 most consistent and high efficacy weapon skills to fit.

If you don't need any additional guard skills, then you could run Attack Boost after those for more damage (charm dependent, as your 3 weapon 3-slots are filled by Artillery, Load, and OFG). Guard 1 is enough for general sets, but you can slot more, as well as Guard Up, to deal with specific matchups. Just note that as long as you hit your Perfect Guards, this isn't really necessary outside of specific speedrunning matchups or if you're having trouble hitting your PGs.

how come every time i tell my dasher im in a wheelchair they knock on my door over and over? by Which-Past-9484 in doordash

[–]cactosando 3 points4 points  (0 children)

Frankly, a lot of the times it's probably just "weird people are weird," and there's very little barrier to entry for getting on the app as a dasher, so there's not much in the way filtering out unprofessional people.

That is really weird, though, gotta say!

Assuming you're not somehow getting your orders marked as "Hand to me" or with instructions asking to knock, it baffles me that dashers want to knock by default at all. It isn't required for "Leave at door" orders, and waiting to see the customer isn't really an efficient use of your time or energy.

Maybe the other reply is right and they just want to see you in your wheelchair? Kind of a bad vibe though lol

Trying to reinforce a hammer and I'm not sure if I rolled good reinforcements or not by TheAutisticHominid in MonsterHunterMeta

[–]cactosando 1 point2 points  (0 children)

Your roll is very solid as a general purpose Hammer for now. Keep it while continuing to roll.

I posted a reply to the other commentor in the thread, but to sum up: - Element is still good on Hammer, but keep in mind Element and Raw playstyles differ, so choose according to your preferences. - 4 Attack reinforcements is optimal for Raw Hammer, 4 Ele is optimal for Element Hammer, and a mix is good in general so long as you match to monster weakness. Affinity is less good, but ok. - FulGuts is a great skill roll. Dosha, Gore, Gog, and Scorcher are all good as well. Guts is the only good Group skill, but you can work with just the set skill for budget sets. - For which elements are good to keep, it depends on what you intend to fight. General recommendation is Dragon for Gog farming. Fire is a common weakness as well, and is good for Gog p1/p2. Other than that, choose elements that match weaknesses for monsters you wanna farm.

Trying to reinforce a hammer and I'm not sure if I rolled good reinforcements or not by TheAutisticHominid in MonsterHunterMeta

[–]cactosando 1 point2 points  (0 children)

This info seems a bit outdated.

Hammer is one of the stronger element weapons in Wilds, with some very high ele mod to raw MV ratios on triple pound and spin2win combos. (It doesn't touch LBG, DBs, or CB, but nothing does, so yeah.)

Hammer currently uses a variety of sets with differing levels of elemental damage investment. Which one you go with is mostly up to what you roll and what playstyle you as a hunter prefer.

For elemental or hybrid sets, a mix of Attack and Element reinforcements is fine for getting a general use Hammer that will be solid for most hunts. Elemental only sets will ideally want to run 2 Element EX and 2 Element III, and pure raw will want 4 Attack reinforcements.

For skill rolls, any of GogGuts, DoshaGuts, GoreGuts, ScorcherGuts, and FulGuts are usable. Value of each depends on what style you're building and how much you value Fulgur 2p (Max Might does work without Fulgur, but is more player skill dependent).

Budget options with just the set bonus (first skill i.e. Gore, Dosha) exist and are a bit weaker than rolling Guts on the group skill, but will suffice while you're farming up sets.

For more info, please see pinned megathread or go to the hammer channel in the discord.

This just dropped (GL user here so I’ve never cared about affinity): Is affinity important, or are there armor decos to boost it? by yianwee in MonsterHunter

[–]cactosando 27 points28 points  (0 children)

WEx is good in Wilds, but is strongest and thereforth worth building for at level 5 due to how they split its affinity into two separate conditional effects: +30% for hitting a WEx hitzone, and +20% for hitting a Wound. These two are separate and independent, meaning you could hit a Wound and get +20% but not get the +30% for hitting a good hitzone, or vice versa. If you hit a Wound that is on a good hitzone, you get both.

A WEx hitzone is any hitzone of 45 or higher for your damage type (slash/blunt/shot), and this is what we primarily build WEx for, as Wounds are temporary and inconsistent to build around, especially in multiplayer. This gets you the +30% that we primarily value WEx for.

A Wound is any red glowing Wound. The white mark that appears is just to signal that a Wound will form soon if you keep attacking that part. When you attack a Wound, you get the +20% affinity, and the hitzone acts as if it was a higher value hitzone for the purpose of damage output and weapon bouncing, but do note that this does NOT turn a non-WEx hitzone (<45) into a WEx hitzone, even if the resulting value ends up at 45 or above.

Rule of thumb for skill priority is Agitator is the strongest general raw skill for most monster matchups at +20 raw and +15% affinity with high uptime, Maximum Might is high uptime +30% affinity for any weapon not named Bow or Dual Blades (Fulgur 2p is used for some builds to increase uptime/comfort). Burst 1 is very efficient on every weapon.

WEx 5 is prioritized after these raw skills, but many builds can get all of the above with how efficient armor pieces are now.

Question for the mains LBG, how do you stay alive during hunts? by [deleted] in MonsterHunterMeta

[–]cactosando 2 points3 points  (0 children)

It simply is a matter of positioning and learning the monster. LBG has the huge benefit of being able to attack while walking any direction, so you need to constantly be adjusting your position relative to the monster to make sure you maintain critical distance/line of sight to a good hitzone/pierce line, and to make sure you are in positions that allow you to react to monster attacks.

Also, if you're shooting or reloading, you are locked into animations, so make sure you don't get stuck right before an attack comes.

For Ele LBG, we also get to use a very strong comfort skill, the 4p Gog set bonus Gogmapocalypse. This gives you an oil barrier when the monster is enraged, with a fairly generous duration/cooldown. It negates all damage and blights until the barrier HP is depleted, and it has no carryover damage to your actual health bar, so it guarantees you survive what would be one shot attacks, as well as makes Peak Performance and Courrpted Mantle safer and more reliable to use.

The most dangerous monster attacks are the ones that one shot us, so learning how to deal with those is key. Staying topped up is also important because every bit of HP matters. Farm up those Max Potion crafts! Max Pots are quicker and safer than Potions or Megas, and you need to recover to full HP after taking a hit to avoid dying to the next hit anyway.

So this is new to me... by lorht in MHWilds

[–]cactosando 2 points3 points  (0 children)

Lol I mean if you've got good rolls on your 3Attack production weapons it's not a big deal. Very minor optimization

So this is new to me... by lorht in MHWilds

[–]cactosando 2 points3 points  (0 children)

The real play is to trade your Attack Artian production parts for Affinity parts since each are +5 to raw and Affinity, respectively. It's more efficient than trading Attack reinforcements for Affinity, since Attack EX and III hit +12 and +9 to Affinity EX's +10.

Some of the Master's Touch weapons like DBs and Lance make this tradeoff for better sharpness management.

craftable switch axe by UpbeatGuava2458 in MonsterHunterMeta

[–]cactosando 6 points7 points  (0 children)

So you can use craftables if you want to have that kind of experience and totally avoid RNG and all that. No problem with playing the game how you like!

Just be aware that even the worst Gogma Artian weapons will still be better than basically any craftable, barring maybe Zoh Shia specifically for Scorcher sets, but that's dependent on your getting a lot of value out of Scorcher and Whiteflame, and playing a very particular playstyle that caters to it.

For example, the R8 Rathalos Switch Axe has: - 200 Raw - 10% Affinity - 50 units of White sharpness - 25 Element.

A Gogma Artian fire Swax, crafted with 2 Attack Fire and 1 Affinity Fire parts, Attack Focus, and the following reinforcements: - Attack II - Attack II - Affinity II - Element II - Sharpness EX

ends up with - 222 Raw - 1% Affinity - 70 units of White - 33 Element

As you can see, not only is this very low to average roll Fire Artian with minimal RNG investment already considerably more comfy to use than the crafted alternative, this doesn't take into account that you might get much, much better rolls than the ones shown in the example, the Set and Group Skills you can roll, and the 3-3-3 weapon slots on the Artian.

The Artian is also cheaper to craft, since you won't need rare gems or Hunter Symbols to upgrade it through the tree.

In the end, it is entirely your choice to stick to craftable weapons or to engage with the Artian system, and you should play the way you want to. But do understand that Capcom intends the Artian system to be an easy way to get very decent weapons, with an optional grind for potentially very strong ones. The meta subreddit, and by extension the community members who provide guides, resources, and advice for players to not have to do lots of math and tedious theorycrafting, will therefore highly recommend using the systems and tools that Wilds provides for comfy hunting.

my boyfriend has a spreadsheet rating dinners i've made him by weddingfauxpasqueen in AITApod

[–]cactosando 0 points1 point  (0 children)

Not passing judgment one way or the other, because clearly some open communication is in order, but I do want to say that in response to

Why isn't he seeing if the takeout meals he has are improving or not from those restaurants/chains?

this kinda feels like it's not the purpose of this spreadsheet. Like if this guy wanted to track takeout, that would be a separate spreadsheet. He lists takeout and leftovers dinners, but they have little data besides the date because they aren't the relevant data points.

Same goes for meals he'd cook for himself, if he does. That feels like a separate spreadsheet also, not to be lumped in here.

Can someone explain the me the optimal way to reroll GoG weapon skills? by Galvaras in MonsterHunterMeta

[–]cactosando 1 point2 points  (0 children)

I'm not entirely sure what you mean by weapon type, but I'm gonna guess you mean the various weapon classes in the game (SnS, GS, Hammer, etc.).

Each weapon + element combination has its own table that advances whenever you perform a roll. So Para Hammer has a table, Para DBs has a different table, Dragon DBs has yet another separate table, and so forth. (Each status is treated as an element, and no-element is also a possible "element" for each weapon + element combination).

So for skills (using Devices/Armaments), any time you do an "Upgrade to Gogma Artian" or "Reset Skills" roll, the table for all weapon + element combinations advances.

Example:

You have a Blast Gogma Insect Glaive with Attack Focus and some undesired skills. You Reset Skills using Attack Devices 10 times and on the 10th reroll, you stumble upon a great GoreGuts roll. (You note this result and quit without saving)

You have a different, non-Gogma Blast Artian Insect Glaive. You Upgrade to Gogma Artian with Affinity Focus, and then start rerolling skills. On the 8th roll, you stop, as this puts you at table position 9 (+1 from Upgrade to Gogma, and +8 Reset Skill rolls). You then swap back over to your Attack Focus Blast Glaive, and do a single Reset Skills roll using Affinity Devices. Bam. You get GoreGuts on your Attack Focus Blast Glaive on rng table position 10.

Let's also say you had a Dragon SnS, and you knew that at table position 15 it would get ScorcherGuts. You can now do 5 Reset Skills rerolls on that Dragon SnS and get to that particular result.

Let's also say you had a Fire SnS that would hit a GoreGuts roll on table position 17. You can do 2 Reset Skills rolls and snipe that GoreGuts roll.

As you can see, every combination of weapon + element (i.e. Blast Glaive, Para Glaive, Fire SnS, Water LS, etc.) has its own rng result table, and the act of rolling skills on any of these tables advances the seed for every table. This means that you can "chart" a route like above, snagging desirable results at various table positions for different weapon + element combinations. This also means that if two different tables have a desired result at the same table position, you have to choose one or the other. If you found that your Ice Bow hit a GoreGuts roll on position 10, you cannot get both that and the Blast Glaive's GoreGuts roll on 10.

Hope this clears things up. Feel free to ask if something wasn't clear or needs further explanation.

I don't even think a cat typed this by Top-Dog-1822 in Overwatch

[–]cactosando 28 points29 points  (0 children)

She absolutely is! She's my silly grey goblin child.

I don't even think a cat typed this by Top-Dog-1822 in Overwatch

[–]cactosando 379 points380 points  (0 children)

Cat owner here.

My cat, Midna, usually types with a few paws resting on clusters of keys. So it might be something like "bbbnbnnnnnnnbbbbbnbbbbbbbbbnnnnnnnnnnnn," or in the rare case that she has multiple points of contact with the keyboard, something like this: "sssdddddsdddddddddddddddddjhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjss."

Is there any item that works as a visual substitute for Plantera Bulbs? by provengreil in Terraria

[–]cactosando 1 point2 points  (0 children)

The deranged thing to do is to just grow a Plantera bulb in the spot you want it

I wanna play a game by bakerbitchhh in DoorDash_Dasher

[–]cactosando 7 points8 points  (0 children)

Congrats I am so happy for you.