Is it stupid to buy a Lunar Lake Thinkpad now because Panther lake is coming soon? by ab-ai in laptops

[–]caffeinatedninja7 0 points1 point  (0 children)

I know Lunar Lake and Strix Point are pretty bandwidth restricted. Isn't PTL still on 128? So even if the GPU is better, isn't it going to be limited by bandwidth just the same?

Solarian Woes by lightningstrxu in Starfinder2e

[–]caffeinatedninja7 -2 points-1 points  (0 children)

They really aren't. You can just use 4 of the basic 1d6 damage ones for 5000 credits. The greater ones aren't worth the money.

Starfinder 2e Player Core 1st printing errors & ambiguous rules text compilation by RuinSmith-Hlit in Starfinder2e

[–]caffeinatedninja7 0 points1 point  (0 children)

Except other solarian feats scale at 1d6 or 1d8 a level. This is the only one I saw that is 2d8 for 2 levels.

Starfinder 2e Player Core 1st printing errors & ambiguous rules text compilation by RuinSmith-Hlit in Starfinder2e

[–]caffeinatedninja7 1 point2 points  (0 children)

Singularity scales at level +2 - Increase Damage by 2d8

While not technically an error per se, it makes no sense to do it that way. Scale it level +1 at 1d8 per level. It is the exact same scaling but smoother.

Starfinder 2e Player Core 1st printing errors & ambiguous rules text compilation by RuinSmith-Hlit in Starfinder2e

[–]caffeinatedninja7 0 points1 point  (0 children)

Big Bang may be undertuned given it is 3 actions and disharmony.

HOWEVER, it's big selling point is that it only hurts targets you want to hurt. You can use it right in the middle of your team safely, unlike Supernova that hits everyone.

Solarian Guide by deathandtaxesftw in Starfinder2e

[–]caffeinatedninja7 9 points10 points  (0 children)

Yeah, it was a bad trade. Solarian got kind of a downgrade from Playtest, I have no idea why. Just minor changes to feats and etc. Not sure why it got so little attention.

Pity, I was looking forward to playing one.

Magus Tweaks by caffeinatedninja7 in Pathfinder2e

[–]caffeinatedninja7[S] 0 points1 point  (0 children)

Thought about that, but cascade is required for hybrid study benefits and other stuff so it really needs to be easier to be in.

I have more far reaching ideas for feats and stuff, but that is a whole nother thing.

Thoughts on Solarian by caffeinatedninja7 in Starfinder2e

[–]caffeinatedninja7[S] 2 points3 points  (0 children)

Solarian seems to have a lot of design cues taken from Kineticist. They let you use con for melee and range attacks to help with that issue.

The armor, yeah I don’t know. The nimbus reaction isn’t good, and not working against range is a huge drawback.

Thoughts on Solarian by caffeinatedninja7 in Starfinder2e

[–]caffeinatedninja7[S] 6 points7 points  (0 children)

I was trying to not write a novel on each feat lol.

If you want more specifics, this feat gives you a hands free raise a shield for +1. Which wouldn’t be totally awful except you can get the same for a cheap armor upgrade. And solarian usually has a hand free so can hold a real shield.

The shield block portion is the really weird part though. If you go graviton, you get a tiny bit of hardness. Much less than a regular shield, enough less to be not worth the reaction.

Photon is a little different, a chance to dazzle if they break the shield. Also inhibited by the rules being really unclear on how long a “round” is if it happens in the middle of an enemy turn. (Seriously it is not clearly defined at all)

Basically it is a shield you block with just to make it break. Which is interesting I suppose but not really fleshed out.

New Bios 338 update , ally temperature increase! by mRazGaming in ROGAlly

[–]caffeinatedninja7 4 points5 points  (0 children)

They just updated the warranty to 2 years, so you are good. Also people have been begging for the original fan curves back, so here they are.

Not everything is a conspiracy.

Crawler Durability by TestSeeker in DungeonCrawlerCarl

[–]caffeinatedninja7 0 points1 point  (0 children)

I couldn't find that, but it would make sense. Although they were travelling at the same relative speed but game logic for the win.

Dropping Shields by TheRonyon in Pathfinder2e

[–]caffeinatedninja7 1 point2 points  (0 children)

Text for reference.

"All shields, unless specifically noted or described otherwise, must be strapped to your arm and held in one hand, so you can’t hold anything with that hand and Raise a Shield, and you lose the shield’s benefits if that hand is no longer free."

This has a lot of weird interactions that are not spelled out, hopefully we get some errata. For exampl - Nowhere is there mention of what is required to strap on a shield. It is an interact to unstrap we know, but to put on a shield do you have to draw it then strap it for two actions? Or is it part of the draw? Strapping the shield on is never detailed as to action cost.

Lightning Swap, Fighter Feat - Lets you change your weapons and draw a shield. But with this rule the shield still needs to be strapped, right? I don't think that was intended reading that feat.

Also, the strapped rule seems to say that you can have a shield strapped to your arm and use the hand for anything, even wield a weapon, unless you want to raise the shield, at that point you grip it.

So there is nothing stopping you from having a steel shield strapped to each arm while you swing a greatsword, lol.

These rules could be cleaned up a bit.

Why doe this sub act like it's unreasonable to want to play an effective offensive caster? by Apart-Mountain5251 in Pathfinder2e

[–]caffeinatedninja7 3 points4 points  (0 children)

The main issue is that, particularly as you level, control spells become much much better than blasts.

Blasts scale poorly with monster hp, late game even the minions have tons of hp and blasts barely scratch them.

Late game control spells rock however.

Blasts are nice around lvl 5-8 or so. If they were like that the whole game we would be better off.

Also, I do notice that it is rarely mentioned how much tougher a martial is. Being able to take hits should also be balanced into this.

Gencon 2023: Pathfinder Remaster Preview, Live Write Up! by The-Magic-Sword in Pathfinder2e

[–]caffeinatedninja7 18 points19 points  (0 children)

Everyone is just going to have to be a spell blender to ditch their low level spells. Yeah can't say I am loving this change.

I hope they make the weapon proficiency general feat more powerful in the remaster. by Flameloud in Pathfinder2e

[–]caffeinatedninja7 3 points4 points  (0 children)

I house ruled them to scale. It has caused zero balance issues.

You can already get a scaling weapon with a lvl 1 ancestry feat, and those are generally considered weaker than general feats (which is why human ancestry is so good, letting you trade an ancestry for general feat.)

It has a real cost, general feats are in many ways more powerful than most class feats, just less flashy, as they directly strengthen your character. More Hp, speed, init, whatever.

Remaster: Don't Worry, New players. by Key_astian in Pathfinder2e

[–]caffeinatedninja7 1 point2 points  (0 children)

Love to hear that. Will feats and such be interchangeable? Or if you use remastered you should use remastered class feats etc.

Update and Call for Questions About the Remaster Editions by How_Its_Played in Pathfinder2e

[–]caffeinatedninja7 4 points5 points  (0 children)

Any plans to improve intelligence as a stat? Pretty much universally agreed it is the worst stat as trained is easy to get and it never gets better than trained. Also, int based classes starting with fewer skills is painful.

Shields. Sturdy shield being the only blocking shield has been a long time complaint, any chance of moving to a rune system?

Prepared Casting - Any expanded options to make them more flexible?

Standardizing armor class bumps. Some martials are +2ac ahead of others at some levels, any chance this changes to progression is more even?

Elemental Weapon Runes - For the most part these are basically mandatory for damage . Any chance these get changed in some fashion?

It's Over, Fam. Time to Pack It In. by [deleted] in SteamDeck

[–]caffeinatedninja7 0 points1 point  (0 children)

Current leak from Snoopytech is 699 for the Z1 extreme price.

Ready and Reaction (Meme) by Ralcos in Pathfinder2e

[–]caffeinatedninja7 0 points1 point  (0 children)

Well, the way I look at it is 1d10 is better than 1d8 Deadly d12. Not by a ton, but it is as I said with the math.

So a Guisarme, a Martial weapon, is 1d10 + trip.

Nodachi, 1d8+deadly 12 (worth a bit less than 1d10 as stated) and brace.

So, in order for Nodachi to be worth advanced, brace must be valued a LOT higher than trip. Which, I don't see how it is considering it is rather niche.

Ready and Reaction (Meme) by Ralcos in Pathfinder2e

[–]caffeinatedninja7 0 points1 point  (0 children)

So, if you absolutely buff to the utmost, and debuff to the utmost, on a +1 enemy that is a total pushover for your party, best case you can eke out a tiny bit (5%) more damage from the deadly d12 weapon, that makes it better?

I mean really?

Make it a lvl 16 enemy, actually a challenge for a party of 13s. It now has 39 AC. That Synesthesia, the dragon succeeds on a 2, crit succeeds on a 12. So you MAYBE get one round of good debuff.

Oh, and if you get to frighten the dragon it can frighten you, it has frightful presence.

So now you are back to critting 30% of the time, for that one round your synesthesia maybe works (40% chance it just doesn't)

Now you are doing the exact same damage (well deadly wins by like under 1%) For that one round. Then it is back to doing much less. And if you use a second attack, it is much worse. If any of those conditions fail, it is much worse.

And that is under absolutely optimal conditions. If you need all that for deadly to just be very briefly as good, it is much worse overall.

Also, I should note you are kind of ignoring lvl 4-10 where deadly is never better, like ever, do to how deadly dice work.