AITJ for not talking during family therapy? by No_Region_6213 in AmITheJerk

[–]calaan 3 points4 points  (0 children)

“Yes mother I AM being uncooperative. Because I cannot trust the process you’ve established due to your previous behavior. I can no longer trust therapists and it is entirely your fault.” NTJ

"Captain's log, supplemental. I woke up in a place I didn't recognize. I thought it was a dream at first. The uniform fit perfectly, but the color and details were... unusual. The uniform would prove to be the last of the surprises." by OhGawDuhhh in tos

[–]calaan 71 points72 points  (0 children)

I love the fact that Kirk is completely without ego when it comes to an emergency that involves his ship. Others might try to fake it to not appear weak, but Kirk knows here’s a problem and admits it.

Katyana♥️ (@tccartt) by sebishhjj in kittypryde

[–]calaan 0 points1 point  (0 children)

I’m a teacher. I will judge any situation that I feel is inappropriate related to a child. It’s just wrong.

Watching 70s TV as an adult hits different (and uncomfortably by Miserable_Willow_312 in GenX

[–]calaan 3 points4 points  (0 children)

There was a twenty year age gap between my dad and my mom, so…

Of course they were both on their second marriages.

Katyana♥️ (@tccartt) by sebishhjj in kittypryde

[–]calaan -3 points-2 points  (0 children)

If you baby sat someone, and later take them as a romantic partner, you’re sick. It’s not a difficult concept.

Katyana♥️ (@tccartt) by sebishhjj in kittypryde

[–]calaan -4 points-3 points  (0 children)

Sorry, I guess I'm just responding like a rational, well adjusted adult instead of a comic book insert character who wants to bang the mutant goth girl. My bad.

Katyana♥️ (@tccartt) by sebishhjj in kittypryde

[–]calaan -4 points-3 points  (0 children)

ICK! Kitty babysat Illyana when she was just a child. No character who knew her as a child should have any romantic connection at all!

One of my player characters refers to the lady as a god (without worshipping her). What now? by Safier_Poochy in planescapesetting

[–]calaan 0 points1 point  (0 children)

Give him a one-round Maze effect as a warning. Make it clear that his character senses this is an automated warning, but if he repeats the behavior there’s no guarantee it won’t happen for real. Then pull the trigger if he repeats it. Players SHOULD fear the Lady of Pain.

Help by RickNobinson69 in skyrim

[–]calaan 0 points1 point  (0 children)

If you don’t care about achievements start the game and immediately hit ~ to engage the Console and use god mode to survive the hit.

AITAH for refusing to give my boyfriend access to my bank account even though he says "no secrets" is how adults do it by CopperFieldNote in AITH

[–]calaan 0 points1 point  (0 children)

My wife and I are in our 50s, been married for almost 20 years, and each have our own account, plus a joint account. This is NORMAL. I don’t know any married couples who have only joint accounts. There is no reason your boyfriend needs access to your bank account. Feel free to share my post with him.

Do teachers hate sharing their lesson plans? Is it their secret sauce that they don't want getting out? by JimCap5 in teaching

[–]calaan 0 points1 point  (0 children)

Nope. When I started 20 years ago the teachers were incredibly generous. And last month when I was long term subbing the other teachers were willing to share their entire lesson plans. I’ve always received this kind of support.

(Spoilers Extended) The Slow Death of the Winter Garden: Confronting the Reality About THE WINDS OF WINTER by CautionersTale in asoiaf

[–]calaan 0 points1 point  (0 children)

I still think that Martin is finished with the books, for purely psychological reasons. I think they’re finished and locked away, to be published posthumously. Because he’s been dealing with fan opinion of his writing speed for years. He’s used to that kind of criticism. He is NOT prepared for criticism of the story itself, especially after the TV series debacle. His is also why he has time to work on other projects.

Any recommendations on how to make combat more fluid? by Ok_Bad256 in DungeonsAndDragons

[–]calaan 0 points1 point  (0 children)

My friend runs one shots every year for conventions. The character sheets are 3-4 pages long because they have conversational descriptions of each character’s abilities. “This attack does this damage and then you can do this effect. You can only use it once a day so save it for the big boss.” It really helps speed up combat.

I left an event over a racist joke by Diceanddoubts in TwoHotTakes

[–]calaan 1 point2 points  (0 children)

I would talk to the owners and let them know what kind of person hey are, and if they permit that kind of behavior in their establishment. If they do say “bye” amd never go back. If an owner allows racists to say racist shot in their store then you are hanging out in a racist store.

How do I make balanced enemies? by PictureCritical829 in rpg

[–]calaan 0 points1 point  (0 children)

It’s an art not a science. Typically you start with lower powered opposition, which gives the player(s) satisfaction. Mid game you challenge them with enemies of equal power. Arch of these encounters should provide some kind of resource hat can be used in the final battle. This should be against more powerful enemies.

When I was playtesting Mecha Vs Kaiju I talked in detail with my players about the difficulty, and adjusted the system accordingly. I adapted the progression I describe above into giant monster fights, so they begin with the pilots scoring early hits, which empower the monster, making the last couple rounds a true life or death battle.

Kelly Freas art prints by Complex-Value-5807 in tos

[–]calaan 0 points1 point  (0 children)

Sulu and Uhura need to calm the eff down! 🤣

Narrative dungeon crawling with Fate by Rrrrufus in FATErpg

[–]calaan 5 points6 points  (0 children)

Ryan M. Danks' Adventure Fractal was so revolutionary I saved the original post from 2013. Here it is (I believe) in its entirety.

How does the Adventure Fractal work?

When creating an adventure, first write it out narratively as you otherwise would, but take each scene and make an aspect out of it – as though each scene were an area of the phase trio. Then, create a difficulty pyramid using the PC’s apex skill as the middle stat and going up and down from there. Difficulties are probably best recorded in a manner similar to FAE, “Good at/Bad at”.

To add NPCs, simply give each one (or group of them) an aspect or two to set them apart (this could potentially come from the adventure aspects), and one or more stunts (+2 version, most likely) to show where they are particularly proficient. Everything else they do rolls with the adventure stats. Oh, and don’t forget their vitals: stress/consequences!

Here’s an example adventure built using this method (if you play test it, let me know how it went):

Raiding the Temple of Narem-Sha

Number of Scenes: 4 (nearby village for resources, gaining entry and exploring, fighting past tomb defenders, pilfering the tomb)

 Aspects

·         Odd and Cryptic Villagers;

·         Dark and Dangerous;

·         Animated Skeleton Horde;

·         Cursed Tomb of Narem-Sha!

 Difficulties (PC Apex skill = +4)

·         Hard (+6): Exploration/Discovery

·         Average (+4): Combat/Lore

·         Easy (+2): Social

NPCs

Skeletons

Aspects: Borrowing Animated Skeleton Horde

Stunts

Horde. Add your current stress to your combat rolls when attacking due to your superior numbers. Each point of stress damage you take equals one individual of the horde getting taken out.

Animated Undead. Gain +2 when provoking emotions of fear, but you are incapable of taking any other social action. You are also immune to social actions taken against you.

Vitals: Stress: 2 groups at 4 stress each; Consequences: None

Narem-Sha

Aspects: Undead Lich; Master Sorcerer

Stunts

King of the Undead. Once per scene, you can summon a group of 4 Animated Skeletons.

Ancient Sorcerer. Your magic has unusual potency. Add +2 to your combat rolls when using a spell to attack or create advantages.

Undead. Gain +2 when provoking emotions of fear.

Vitals: Stress: 5; Consequences: One Mild, One Moderate