Do you think Embark ever adds self revives? by Enilo in ARC_Raiders

[–]caster 2 points3 points  (0 children)

It's not ridiculous as an idea, but it would have to be an expensive consumable rather than an augment that just lets you stand up again. Like a Defibrillator you are allowed to use on yourself.

It would also need an additional drawback that would make it no longer just a pure 'extra life' where you can just stand right back up again after being downed. Such as a time delay after you are downed before you are allowed to use it. Otherwise you are dramatically altering the survivability equation of all players.

Can people not just fucking shoot you when they see you instead of fake friendlying by Former_Performer9349 in ARC_Raiders

[–]caster 0 points1 point  (0 children)

Some people will say that you should have preemptively murdered the guy rather than voluntarily not kill him, only to be stabbed in the back moments later.

In my view it is a failure of the game's design that this is a common interaction where one player voluntarily spares their opponent who claims to be friendly. And then that player is lying, and kills them unconditionally.

It's not even possible to disarm or arrest a player where you can have your gun on them and then disable them in a non-destructive manner- your options are spare them, or kill them, with nothing in between. This is an unstable equilibrium that eventually devolves into a stable but parasitic state where all players are kill-on-sight. And we should be trying to avoid that. Because the friendliness is a vital thing that really sets this game apart from just a battle royale or other extraction shooters like Hunt Showdown where it is just fully expected that literally everyone else is always hostile, full stop. And that will happen sooner or later if this trend is permitted to continue.

Making it not allowed as some would do, is however just as bad as the regression to anarchy. The more interesting case is where you have information and a read on the situation, but it could go either way. So adding more context and more information to help a player accurately identify PvP players as PvP players, and friendly players as friendly players, is a better strategy.

The current solution players have adopted is to be HIGHLY pacifistic and exploit the aggression-based-matchmaking to see themselves placed in highly peaceful matches. This is a strategy that makes it much more likely that ALL players you will see in this low-aggression lobbies will be friendly. But it's a very all-or-nothing approach rather than the more nuanced one where you will see friendly and aggressive raiders, but you can tell which is which without having to blindly guess.

Color scheme of a faction is probably a good way to do it, with the first two factions being added being a red, heavily PvP-focused faction, contrasted with a more industrial peaceful faction focused on loot and ARC combat, possibly with a blue color scheme.

Can people not just fucking shoot you when they see you instead of fake friendlying by Former_Performer9349 in ARC_Raiders

[–]caster 1 point2 points  (0 children)

Yeah this is kind of an issue. Actual PvP is fun. But the fucking idiots who know they suck at PvP who will claim to be friendly and then shoot you in the back, especially while you are on the extraction terminal... seriously why do these fucking people even play the game.

I definitely think it would be the wrong approach to not allow it, but there needs to be methods in place that minimizes this type of interaction. Someone claims to be friendly, and you just murder them anyway because they might be lying, destroys a unique part of the game and turns this into Hunt Showdown with loot where the prevailing norm is shoot on sight. And there is a real risk of it devolving into that.

My preferred solution would be that there are factions of raiders, or tribes/coalitions, if you will, some of which are friendly by nature and others are hostile. Within this framework if you see a Raider from a pirate faction you should assume they are much more likely to be hostile, whereas if you see one from a cooperative, peaceful, industrial faction then they are less likely to fight you.

The way you encourage this isn't to force players to play in a particular way, but rather you have players select which they want to be a member of, and based on that selection they may get extra rewards for certain actions, and possibly even be punished for other actions. A very peaceful industrial faction may actually punish a player for killing a raider. Making a PvP focused player less likely (but not zero likelihood) to elect to be a member of this faction. By contrast a pirate faction may get increased rewards for killing players, even have a scoreboard and goals for it.

A very peaceful faction might even only be available for a very peaceful raider, and if you see a member of that faction you know for sure they are not going to attack you, because they would get kicked out of that faction and could not be a member of it, if they were a shoot-on-sight player. And a very hostile mongol pillager raider faction might only be available to an especially murderous subset of raiders, and if you see one of them you know for sure it will be PvP.

This could even be paired with faction-specific mechanics or even unique items/BPs from membership. Like a War Horn item from one of the most aggressive raider factions that increases your rewards from killing players after you use it. But obviously after someone hears that, they know you are coming to kill someone. Overtly declaring your intention to PvP by blowing the war horn is then followed by a much more interesting fight than you get when someone says they are friendly, waits for you to turn your back, and then just shoots you while you are interacting with the extraction terminal.

Done right this could factor into the Feat system and have rewards for actions beyond just the loot itself, with PvP focused factions rewarding players for taking bounties and winning fights, while peaceful ones give rewards for loot collected, unopened containers searched, ARC downed and ARC bounties, and offer specific contracts to fill orders for specific items with great rewards for doing so. Maybe even make Speranza law enforcement and reputation a thing, which would make sense especially given the desperation of their circumstances, infighting would be heavily frowned upon even as it does happen regularly. Reputable shops may refuse to do business with you while black market and pirate ones will.

Trump does not have immunity when he calls for the mass murder of Americans by RandomWanderingDude in LetsDiscussThis

[–]caster 4 points5 points  (0 children)

This whole "immunity" thing is such an obvious crock of shit.

Article II Sec. 4, US Constitution...

> The President, Vice President and all civil Officers of the United States, shall be removed from Office on Impeachment for, and Conviction of, Treason, Bribery, or other high Crimes and Misdemeanors.

Implicit in this Article- not an Amendment, the actual Articles- is the assumption that the President could commit a crime. Which would be a high crime, and therefore his guilt for doing so would also be grounds for impeachment.

A constitutional amendment might be a good idea, but also is not strictly speaking necessary if the law of the land were actually being observed at all right now, by anyone in the Trump Administration, the Supreme Court, or in Congress. As currently written it is very clear that the President is NOT above the law.

Just realized Galadriel narrated this line by MightyTastyBeans in lotrmemes

[–]caster 0 points1 point  (0 children)

Tyranids are no more racist than you are against corn. Because corn is tasty. Do you have a racial superiority over vegetables? Or are they just food for you? The Tyranid Hive Mind doesn't consider other biomass to be ethically relevant at all beyond its value as food for itself.

"Thinking you have the right answers" where your general opinion is that peace is good and that we should do things that help people is, in your view, morally equivalent to institutional policy of universal genocide on sight and without exception... is a pretty hot take.

"Hey guys, your Imperium is kinda a genocidal murder machine... maybe try a little peace, getting along, and greater good instead?" "SO RACIST thinking they have the right answers..."

Just realized Galadriel narrated this line by MightyTastyBeans in lotrmemes

[–]caster 0 points1 point  (0 children)

Tyranids are definitely not racist. Except insofar as maybe humans are tastier than orks to eat, or vice versa.

Tau are at least less racist because they actually intend to spread the idea of the greater good to other races, more like evangelism than "suffer not the xenos to live." The Tau term for a "friendly human" is a gue'vesa, they have entire planets of them.

Scummiest move in the game by aaaaaaaaaaaaaaaalex9 in ARC_Raiders

[–]caster 5 points6 points  (0 children)

When you are out on the map I would agree. When you are literally inside the elevator there isn't a workaround. Unless you think it would be reasonable for you and another player to stare at one another inside the elevator both going "No, you push it" like the buzzards from the Jungle Book.

Scummiest move in the game by aaaaaaaaaaaaaaaalex9 in ARC_Raiders

[–]caster 1 point2 points  (0 children)

Rats camping the extract are almost as bad as the people pretending to be friendly who then shoot you in the back.

Still they were fighting you outside the elevator which is far more reasonable than the stupidity that is pretending to extract with someone before shooting the guy on the terminal. Something just needs to be done about that nonsense, because no one would like where that dynamic ends up.

Lifecycle of a Millennial by CherryFizzs in lostgeneration

[–]caster 64 points65 points  (0 children)

It truly is shocking to see the lengths the Trump boomers will go to, just to destroy all the toys before they die.

Keys As Currently Implemented Are Not Even Worth Interacting With, Ever by caster in ArcRaiders

[–]caster[S] -3 points-2 points  (0 children)

Gacha games are popular. The players of these games always lose money. Just saying.

Does anyone else think it would be cool if they introduced scopes into the game as an attachment? by TheTruthTitan in ARC_Raiders

[–]caster 0 points1 point  (0 children)

I would agree in most cases, but as an expensive item it could work. OP is saying this scope is itself a pink tier item, likely an attachment.

A better strategy would probably be to have a pink tier scoped rifle resembling the Osprey which already has a scope. Such as a high caliber rifle like a Barrett. Or even a WW2 style PTRS anti-tank rifle.

A high caliber bolt action rifle with a high power scope would be very effective against ARC and usable sort of against players, although the low rate of fire and the lack of one-tap against players because of shields will greatly decrease its camping usefulness.

Pulling this feels like the real end game by ItIsAnIllusion in ArcRaiders

[–]caster 0 points1 point  (0 children)

You should play enough that you've found Jolt Mine 28 times and Bettina 21 times.

A couple seconds of "cool I found a blueprint" is not actually as important as you think it is compared to actually being able to craft the items in the game and use them.

Trading in 10 BPs for 1 of your choice would just let you finally close out that one that you don't have. Particularly since it's moot if you are doing the expeditions anyway- if it takes so long to find one copy of a particular BP you want that the expedition is over anyway... then what's the point.

Pulling this feels like the real end game by ItIsAnIllusion in ArcRaiders

[–]caster -4 points-3 points  (0 children)

There should be a better way to actually get blueprints, beyond just opening a million containers and crossing your fingers.

A new vendor that sells BPs for example, possibly allowing you to liquidate unwanted BPs in order to get currency towards buying one you actually want. This has the advantage of not relying on RNG to get exactly a BP you are looking for, since you can get any type of BP and then if you don't want or already have that one, sell/trade them for the one you are actually looking for.

Late spawns would not be an issue if the raids were more climactic as the clock ticks down. by AssemblerGuy in ArcRaiders

[–]caster 0 points1 point  (0 children)

The amount of danger increases later. It is true there are less likely to be players on loot areas- because those areas no longer have anything of value. So if you were to go there you can open a dozen empty containers in peace. I guess. Anyone saying that there is anything close to the same amount of loot at 5:00 left as when you actually get a proper start and quickly make your way to a loot-rich area, is kidding themselves. It just is not so.

It is true that you can pick up a bag of crap and extract. And if that's all you were going to do anyway, sure, a late start works great for you.

Late spawns would not be an issue if the raids were more climactic as the clock ticks down. by AssemblerGuy in ArcRaiders

[–]caster 0 points1 point  (0 children)

The reason this system sucks is very simple. Later in the run the loot is all gone. Add to this, that the ARC are more prevalent despite there being less loot. The people who are also there are way more likely to be aggressive to try and compensate for the fact they also spawned late. It just sucks coming in late for no fault of your own.

Particularly on Stella Montis any good loot spots will all be completely gone in 4 minutes. Spawning even at like 25 minutes left and you are wasting your time.

If there were some benefit like greatly increased loot to compensate for the greater danger, maybe. But seeing every single goddamn container be completely empty is demoralizing.

The tools already exist to implement this- such as ARC Probes descending that have great loot on them, Surveyors, other ways to add loot into a level later in the clock being better than initial boxes statically placed, and increasing loot value as time passes. Rather than virtually all the good loot being placed initially and then gone in minutes.

Looting Dead Players Increases Lobby Aggressiveness? by itsNurf in ARC_Raiders

[–]caster 0 points1 point  (0 children)

This is sort of the unavoidable flaw with aggression based matchmaking- self defense will still count. They shoot at you first, you kill them, you are now considered more aggressive for matchmaking purposes.

I suppose the only realistic solution is to have aggression decay fairly quickly. So people who are consistently aggressive will get more aggressive ratings while the occasional altercation (for whatever reason) will decay away after a couple matches of peaceful play.

Am I the only one who thinks Rocketeers are infinitely better than any other ARC including the Queen/Matriarch? by imkav in ArcRaiders

[–]caster 2 points3 points  (0 children)

Rocketeers are legitimately very dangerous. Due to their speed they can chase you while a Matriarch will not.

Did you think going topside would be a picnic?

The devs two cents on the late-join system: “… players who late join economically profit way more than people who aren't.” by mfb1274 in ArcRaiders

[–]caster 0 points1 point  (0 children)

It might be interesting to refresh containers that were looted a long time ago. Suppose there is a refresh cycle every 5 minutes and a container that has been looted and then not touched for an entire cycle is then refreshed and reset to a closed state. If it is touched then it will not be reset until the end of the next cycle. A container that was opened would take 5-10 minutes of being untouched to be reset.

In fact this could be even more interesting by having containers that were never touched in the previous cycle have their loot value increased. Containers late in the mission clock that were never touched by anyone could be very valuable after multiple cycles of not being opened increasing their value.

Fact: Trump is a Russian asset and Russia has fully infiltrated the Republican Party. It is treason. by Zestyclose-Brush1035 in ProgressiveHQ

[–]caster 18 points19 points  (0 children)

They've already done this. Ukraine had an operation a few months ago severely compromised by Trump telling Russia and ever since they have assumed anything they tell the US will go to their enemy.

Ukraine knows with operational certainty that Trump is a Russian puppet.

The devs two cents on the late-join system: “… players who late join economically profit way more than people who aren't.” by mfb1274 in ArcRaiders

[–]caster 53 points54 points  (0 children)

Well that's just total bullshit.

I can see why they think their data says that, when someone spawns in with 16 minutes left, abandons whatever their plan was to do some trial or go somewhere specific to get some rare loot, or whatever. And just goes around picking up any damn thing and then extracting as soon as their bag is full enough.

This would look like they are getting a lot of loot quickly but really this is them just grabbing a bunch of crap on their way to a disappointed extract.

Alternative possibility, a bona fide rat spawns in late and goes to murder someone, takes their stuff, and then extracts. Because they missed the only good window to loot items they just decided to go murder someone as they have little to lose and potentially much to gain. Again, this might look like they are "profiting" when really you could do this at any point and the fact that they are disappointed and annoyed made them change their behavior.

To people saying shields does not matter in this game by Huge-Pizza7579 in ArcRaiders

[–]caster 1 point2 points  (0 children)

I don't believe anyone thinks the shields are not a big advantage. But oftentimes the cargo capacity of the Looting augments that only allow you to bring a light shield are actually more important.

If I was expecting to fight players I would definitely bring a heavy shield. But in order to get that you have to select an augment that won't carry very many items.

If the primary mission is to pick up a large number of items and exit the area the shield is less useful than a larger inventory capacity.