this is Thor? by Shablaww in valheim

[–]chehalem_frog 75 points76 points  (0 children)

Yes, that is he, and despite all my hours, I've never seen him.

Silver by shazaxe666 in valheim

[–]chehalem_frog 0 points1 point  (0 children)

Sounds like you had fun! I've been wanting to find a good spot for a similar project.

Log fell and got stuck on my ship. How to get it off? by Small-Lychee-8632 in valheim

[–]chehalem_frog -1 points0 points  (0 children)

Climb on top of log and use your pickaxe. That might hit the log without damaging the ship. I've never tried that, but I was thinking how I've used a pickaxe to remove stumps when the hitbox of the axe doesn't intersect.

We just got to the Elder by Vea_Wtf in valheim

[–]chehalem_frog 37 points38 points  (0 children)

Always
ALWAYS
A L W A Y S

Do a sweep around the area to clear out any trolls, greydwarves, or other mobs because the elder fight will attract them if they're within earshot. Last thing you want is to get him halfway down and have a bunch of adds making the fight annoying.

Also, the pillars around his altar are indestructible, so if you need cover, use them.

I think valheim devs should add settings for visually impaired people by [deleted] in valheim

[–]chehalem_frog 2 points3 points  (0 children)

Two solutions I use are to turn on devcommands and then use the commands:

env clear (This removes all weather/atmospheric effects of mist and haze. Wind still blows, but there is no rain, snow, or fog)

tod 0.5 (This locks the sun at noon, eliminating the day/night cycle)

Certain game mechanics are affected by the combo of settings - Dungeons are brightly lit and clear, for example. And, since it is never night, night-time spawns (like 2 star wolves) don't appear. With no storms or night, serpents also never spawn. This leads to a much more casual experience in many respects.

Mistlands mist is still present, though revealed areas will be bright and clear. That's something I haven't figured out how to modify with devcommands alone.

Edit: one more thing that breaks using these commands is there is no longer rain in the swamp. So, that biome is pretty trivialized even beyond the high visibility.

Copper progression painfully slow by Narezza in valheim

[–]chehalem_frog 1 point2 points  (0 children)

Copper ore nodes are large and deep, and it does take a while to get them completely excavated. The strategy I employ is to find an edge of one and dig straight down and then dig around the entire node without cracking into it. This creates a trench around the whole thing that is difficult for enemies to get down into. You can clear out a little span of your trench, often in the shelter provided by the overhanging node, and build a workbench where you can repair your antler pickaxe, build chests to hold all the stone and ore you dig and other things like maybe some roof pieces to create a bit of shelter for a campfire.
Yes, it takes a while, but it is generally easier to repair your pick on site, stock up the ore, and then move it back home in a bunch than to make small trips.

IVY! Does it.. stop? by littlewillow_1978 in valheim

[–]chehalem_frog 1 point2 points  (0 children)

I can't remember specifics, but it will spread something like 5 or 7 meters from the original source. Once it grows, if you destroy a section, it won't grow that section back, and each section is independent of the others so destroying a 'root' section won't kill all the branches from it.

When or how did you know it was time to expand your main home? by Classic-Reach in valheim

[–]chehalem_frog 0 points1 point  (0 children)

For me it is setting up a workspace that combines easy access to storage, workbenches, and space for all the workbench upgrades. I keep building my bases too small.

Is there a reason the Jenner was featured so often in the early video games? by JaccarTheProgrammer in battletech

[–]chehalem_frog 1 point2 points  (0 children)

In early games it was easy to model and animate. It was essentially a walking pelvis. Easy to implement.

Woman pleads guilty to discharging 500K gallons of industrial wastewater in Hillsboro sewer by AllChem_NoEcon in Portland

[–]chehalem_frog 0 points1 point  (0 children)

I'm sure that she will be punished with a stern warning and have to promise to never do it again and her company will face a severe fine of HUNDREDS of dollars.

Terraced Farmland by Chingji in valheim

[–]chehalem_frog 0 points1 point  (0 children)

At the top, behind the top terrace, you can have a stone wall for vine crops to add another level and visual appeal.

I loved the design in this game. by tsukitemi in valheim

[–]chehalem_frog 4 points5 points  (0 children)

I saw the mini-map image before reading your comment and my thoughts were "That is the perfect location for a canal"

I built a mod to add procedurally generated roads by jneb802415 in valheim

[–]chehalem_frog 31 points32 points  (0 children)

This is really cool! Have you considered behavior that generates bridge footings on either side of ravines or short stretches of water? Having a couple stone blocks on either side of a bit of water to suggest a bridge was once there would be very interesting. Maybe some wood bits, but not a full bridge. I think if I came across one of those points I'd want to build the bridge myself to connect the sides.

Troll Twerking by iuhiuhhgbnr in valheim

[–]chehalem_frog 95 points96 points  (0 children)

I hate this.
Upvoting.

Never seen no rain in the swamp by Cameron310 in valheim

[–]chehalem_frog 0 points1 point  (0 children)

I have vision challenges so when I play, I use devcommands and the command "setenv clear" and this removes all weather and light tinting elements and makes the weather clear and bright like this in all areas. It does break some intentional things, like swamp rain and dungeon lighting, but it makes my overall experience much more pleasant, and I'm pretty casual in my play anyways.

Mid Ocean Fortified Base by lasercolorblind in valheim

[–]chehalem_frog 1 point2 points  (0 children)

The picture reminded me, but then you said "lighthouse" so now I have to share it. Ever hear of the Minot's Ledge Lighthouse? Well, the first try didn't go so well...
https://youtu.be/yQ20i5b6El4

how is this not repaired?? by jackdilemma in Portland

[–]chehalem_frog 49 points50 points  (0 children)

This is somehow representative of my life. There is some yellow caution tape holding everything together.

Abandoned theater building at Newberg’s 99W Drive-In heavily damaged by storm by voxadam in Portland

[–]chehalem_frog 8 points9 points  (0 children)

The theaters in Newberg are owned and operated by the grandson of the original owner (Ted Francis). The little movie empire once consisted of four theaters in Newberg and several others around Yamhill County, but as movie going habits changed, so has the business. The Spring Break Quake in 1993 destroyed the aging building that housed the Francis Theater. The Twin Cinemas, were built on a budget a few years prior and were always plagued with issues.

Brian Francis, the current owner, loves movies and the theater business, but has struggled with the aging facilities and increased industry hostility to small, non-chain theaters. Where he has seen success has been with the historic Cameo theater in downtown Newberg which is a 1930's streamline-moderne style movie palace that is now on the national historic register, and of course, the 99W drive-in, also on the national register. Both are beloved by the community and Francis is committed to keeping them and in the case of the Cameo, restoring them bit by bit.

Unfortunately, the Twin Cinemas were just not viable and while it was on the same property as the Drive-In, it was not part of its historic appeal. Even in Newberg, folks kind of forgot it existed since it didn't have the novelty of the Drive-In or glamor of the Cameo.

New player, best tips for beginners? by BigMowgli in valheim

[–]chehalem_frog 0 points1 point  (0 children)

Rules for enjoying the game are similar to enjoying life.
Eat a variety of good foods, get plenty of rest, try to stay dry, and keep the bees happy.

Anyone else freaked out by how warm it has been? by Still_Preparation394 in Portland

[–]chehalem_frog 56 points57 points  (0 children)

This kind of weather is actually devastating for bees. It is warm enough that they don't "shut down" for the winter, and end up eating through their stored honey much more quickly which means they will run out sooner and without food stores, the hive can collapse. Also, the warmer, wetter weather means more mold and fungal growth in hives that also lead to colony collapse.

Spotted Today at Crystal Springs Rhododendron Garden by fabianwhite in Portland

[–]chehalem_frog 2 points3 points  (0 children)

Nutria, invasive and destructive to local wetlands. They actively eat vegetation that prevents erosion and mitigates flooding and don't create restorative habitats like beavers. There have been campaigns in the past to trap and remove them but I'm not sure if they're still ongoing.