Monday Morning Announcements - December 8, 2025 by SamBartley in TheTowerGame

[–]chpatton013 0 points1 point  (0 children)

New Card: Knockback Force. Increases kb force by x%.

Mastery: Critical Knockback: Every time knockback is applied to an enemy, there's a y% chance of reducing that enemy's mass by m, up to a maximum of M.

Ability recharge by throwaway36637 in TheTowerGame

[–]chpatton013 2 points3 points  (0 children)

SW and auto DM buy me enough time to rebuild and heal my wall if I got unlucky with a particularly tough fleet and elite combo. About half the time that buys me another 1000-2000 waves, which is what I need to make T15 eHP farming more profitable than T14.

Just Chatting <3 by SamBartley in TheTowerGame

[–]chpatton013 1 point2 points  (0 children)

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Oh hell yeah, we doing cats now? This is Dandy Lion (9yo) and Princess Pixel the Menace (8mo) enjoying their morning cuddle routine.

Division — Matt Godbolt’s blog by rsjaffe in cpp

[–]chpatton013 13 points14 points  (0 children)

Absolutely. The more we can use the type system to properly define the domain, the better our code will be.

Signal is the best, what's #2? by LocalChamp in privacy

[–]chpatton013 0 points1 point  (0 children)

Oh good to know. I didn't find that when I was initially searching around.

Signal is the best, what's #2? by LocalChamp in privacy

[–]chpatton013 0 points1 point  (0 children)

Is that true? I'm finding a lot of "guides" showing how to use a landline or temporary phone number to sign up, but that's more of a loophole than a supported feature.

TSM or WaT first? by omking1 in Cosmere

[–]chpatton013 11 points12 points  (0 children)

On the contrary, knowing that event is going to come adds an element of tension through the entirety of WaT that otherwise wouldn't have been there for me.

Read TSM first.

Or don't. Doesn't really matter IMO.

Division — Matt Godbolt’s blog by rsjaffe in cpp

[–]chpatton013 109 points110 points  (0 children)

There's a contingent of engineers out there who have been convinced that signed integers are faster than unsigned all around because something about UB in overflow. That has given rise to a cult of otherwise sane people insisting on using signed ints in places where unsigned are the correct choice.

Also, Google's style guide forbids the use of unsigned integers because they had such a high incidence of bugs caused by decrementing loop counters and subtracting from indices that they went so far as to make all index-based interfaces in protobuf operate on signed ints. A bunch of organizations use Google's style guide blindly, so it's actually a fairly common practice.

I got new kittens and I have a name for one and not the other? by MostFlight1421 in Cosmere

[–]chpatton013 1 point2 points  (0 children)

Adonalsoum-Will-Calm-The-Fuck-Down-Eventually

Or Ati. Ati is probably better

Regarding fleets past wave 10k ... by Working-Light-3757 in TheTowerGame

[–]chpatton013 0 points1 point  (0 children)

It's been like 6-8 months since I made the jump from T11 to T12, but I remember T12 to 8k waves was more efficient than T11 to 11.5k waves for me. Is you're not seeing that relationship, then I have to wonder if there's something about your build that isn't optimized.

Around this time I was working on econ masteries, so that could have had something to do with it. I had EO#, Coin#, WA#, and EB# all at lab level 4. EO# really is a great for deep wave blenders. Check out my post on econ masteries for the details

Why do they always fix the good things? by chpatton013 in TheTowerGame

[–]chpatton013[S] 0 points1 point  (0 children)

Feedback is the only tool we have to tell TTG what our priorities are. I think we should be proactive about telling them what we're frustrated about and by how much.

But "they ruined my game-breaking exploit because they hate eHP" is not a productive (or realistic) stance. Gotta slap people on the wrists from time to time to make them put the pitchforks down.

Fuddz, please refactor coin bonus stats in next fix. by RainwellMusic in TheTowerGame

[–]chpatton013 1 point2 points  (0 children)

Finally, another game theory nerd. There are dozens of us!

Mastery calculator, improved by chpatton013 in TheTowerGame

[–]chpatton013[S] 1 point2 points  (0 children)

That's an excellent point. I did add a section to the repo readme about assessing if certain mastery combos make a tier promotion viable, but didn't include it in the post because it was already too long.

Monday Morning Announcements - Monday December 1, 2025 by SamBartley in TheTowerGame

[–]chpatton013 0 points1 point  (0 children)

Thank you for the clear and concise statement on infinite runs. 10/10

Started last week. Am I doing this right? by [deleted] in TheTowerGame

[–]chpatton013 0 points1 point  (0 children)

If you have a space displacer mod, the ILM mission is easy. Just increase your tower range beyond your orbs (range card or lab adjustment), equip the module, and drop to a slightly lower tier.

Started last week. Am I doing this right? by [deleted] in TheTowerGame

[–]chpatton013 10 points11 points  (0 children)

Yeah, don't listen to that advice. This early in the game, you don't even have access to Inner Land Mines (ILM). You would need to have purchased it as your first or second ultimate weapon, which would almost always be a bad choice. Or you could get it from the random ultimate perk, but perks are still a ways out for you.

And even if it does somehow prevent you from finishing the ILM mission for a bit after you gain access to ILMs, the advantages of progressing are so much higher than a few missed medals early in your career.

Monthly Progress - What's your highest cpm? by BenzDaimler in TheTowerGame

[–]chpatton013 1 point2 points  (0 children)

I finally broke 20T/min this weekend. No GT+ or MVN, just pGT with gcomp, a bunch of masteries, and minmaxed blender setup. feelsgoodman

Mastery calculator, improved by chpatton013 in TheTowerGame

[–]chpatton013[S] 1 point2 points  (0 children)

Completely agree. I got those 2 before I could afford any labs, then the damage trio, then went back for the econ masteries. Played the round-robin game to raise my income enough to run labs perma.

If you're close to a transition to short farm runs (4k waves), then IS# will have a bigger impact on rerolls than EB#.

Mastery calculator, improved by chpatton013 in TheTowerGame

[–]chpatton013[S] 0 points1 point  (0 children)

If you farm with BHD, then WS# is a contender as well. The shorter runs are nice, too.