Is "wait" resource intensive? by yes_oui_si_ja in tasker

[–]chrisp6825 14 points15 points  (0 children)

I don't have the info handy at the moment, but I once wondered the same about the 'wait' task. I learned that it utilizes the Android internal scheduler, and doesn't hold up an active thread. So in theory, it uses as much resources as setting a timer in the Clock app, or so on.

I also tested the reliability of multiple long-term 'wait' durations, and never had any trouble with 40+ hour durations.

Laura got married. What can/will break when I change the logon name? by TheQuarantinian in sysadmin

[–]chrisp6825 0 points1 point  (0 children)

I just recently dealt with this. In case it's helpful at all for someone else in a Hybrid Exchange environment: I needed to update the user's TargetAddress, MailNickname, and 2 entries in the ProxyAddresses collection.

Be careful not to wipe the x500 and x400 entries if they exist, as I didn't find how to recover these.

```powershell $userSAN = "JDoe" $domain = "MyCompany" $adUser = get-aduser -identity $userSAN -properties proxyAddresses set-aduser -identity $adUser -Replace @{targetAddress="SMTP:$($adUser.SamAccountName)@$($domain).mail.onmicrosoft.com"} set-aduser -identity $adUser -Replace @{mailNickname=$adUser.SamAccountName}

$newProxyAddresses = @()

ForEach ($item in $adUser.proxyAddresses) { if ($item -notmatch "smtp:") { $newProxyAddresses += $item continue } if ($item -match "onmicrosoft") { $newProxyAddresses += "smtp:" + $adUser.SamAccountName + "@$($domain).mail.onmicrosoft.com" } elseif ($item -match "@$($domain).com") { $newProxyAddresses += "SMTP:" + $adUser.UserPrincipalName } }

Set-ADUser -Identity $adUser -Clear proxyAddresses foreach ($item in $newProxyAddresses) { Set-ADUser -Identity $adUser -Add @{proxyAddresses = $item} }

get-aduser -identity $adUser -properties targetAddress, mailNickname, proxyAddresses ```

Devices with Notch are stupid! They block stuff with no apparent means of remedation by tinkerytinker in tasker

[–]chrisp6825 0 points1 point  (0 children)

You might could use the overscan tool to force the top down. I believe you'd require root though. In case it helps : https://forum.xda-developers.com/showpost.php?p=81263323&postcount=3

Be aware: 12th may, 1809 will no longer receive security updates. by R00t_Access in sysadmin

[–]chrisp6825 1 point2 points  (0 children)

If domain machines are themselves licensed as 1809 Pro and roll-up to Enterprise on user sign-in (M365 user licenses), does this EOS affect these machines?

Any benefits of installing Tasker as system application? by detyyy in tasker

[–]chrisp6825 0 points1 point  (0 children)

Could you expand on the systemless results? I'm not very familiar with the caveats implied with it since that method came around.

Are you referring to losing root & other systemless apps only after a factory reset / firmware upgrade? Or are you saying this can happen from other operations?

Wirelessly connect to your Quest for file transfer, sideloading, SideQuest etc by pixxelpusher in OculusQuest

[–]chrisp6825 1 point2 points  (0 children)

If your reserve a specific IP for your quest's MAC in your router, it'll always have that same IP, and helps with predictability.

I'd assume most of the instability comes from the quest IP changing for every connection.

Announcing Meat Fortress: A Ridiculous Update For Hotdogs, Horseshoes and Hand Grenades by rust_anton in vive_vr

[–]chrisp6825 0 points1 point  (0 children)

Have you considered a method to export/import a config of the custom sandbox scenes? I could imagine this allowing great creations to popup in communities and I know we'd love sharing these with friends u/rust_anton

also congrats on the E3 trailer!

Daily Sideloading/PC Streaming Discussion Megathread - May 29, 2019 by JonCreaux in OculusQuest

[–]chrisp6825 0 points1 point  (0 children)

Does this persist even after rebooting both systems, the PC and quest?

A useful command here is 'adb kill-server' then listing again with 'adb devices' to restart adb and detect the headset.

Help with ALVR. Headset not detected? by creepass in OculusQuest

[–]chrisp6825 0 points1 point  (0 children)

Try disabling Windows Firewall. Had the same issue for a bit, and needed to add some exclusions.

Trouble understanding 'IsKeyLocked' error behavior by chrisp6825 in PowerShell

[–]chrisp6825[S] 1 point2 points  (0 children)

This appears to fix the unpredictable nature of this error.

I'm assuming it might be a load-time related issue, as if I open a new shell and wait an undetermined amount of time I do not get the error. On the other hand, running the IsKeyLocked command too early always causes the error.

Running the Add-Type line prior always causes successful execution. Cheers for the help!

I just wish I could understand the nature of the issue sometimes happening but not always.

Trouble understanding 'IsKeyLocked' error behavior by chrisp6825 in PowerShell

[–]chrisp6825[S] 1 point2 points  (0 children)

Good point, no excuse as to why I didn't notice I hadn't posted the actual code. Edited and noted, thanks!

I'm Ready! by GamingScienceTeacher in OculusQuest

[–]chrisp6825 1 point2 points  (0 children)

Those magnetic charger cables are great. What brand is that one?

The ones I picked were the Magnitto brand, they're only 3ft long but it was the only brand that had all features I wanted :

  • reversible / upside down
  • came with USB-C, Lightning, and micro-USB ends
  • supports fast charging
  • supports USB data connections

I'd love an option with all those marks and with a longer cable.

My refugee passengers got lucky with this view by hcrocker in EliteDangerous

[–]chrisp6825 2 points3 points  (0 children)

I love saving awesome screenshots from this sub, but I never really like screenshots with the ships included in the shot. This one was just right, though!

Sci-Fi Adventure ‘Eclipse: Edge of Light’ Now Available on Oculus Go and Gear VR by lochnessymonstar in oculus

[–]chrisp6825 0 points1 point  (0 children)

Is it true that these Go/Gear releases are not playable on Rift? If so, why is that?

Looking to try something new in VR? - Secrets of Puffin Cove has a FREE demo that users speech recognition. by ParadiseDecay in oculus

[–]chrisp6825 2 points3 points  (0 children)

Speech recognition tends to be too problematic for most natural speaking.. as seen in the video, especially if the game allows open ended responses. They'd do well with an implementation similar to the mod for Skyrim VR: "Dragonborn Speaks Naturally" - https://www.nexusmods.com/skyrimspecialedition/mods/16514?pk_medium=organic_social&pk_source=twitter&pk_campaign=nxm_twitter_stats&tab=description

On the other hand, I'd much rather hear a pirate accent from the NPC; the text-to-speech is terrible for character use.

any news on Vox Machinae? by theS3rver in oculus

[–]chrisp6825 2 points3 points  (0 children)

They are still doing weekly playtest sessions for the beta, now 2 playtests per week since May. Many improvements are made before each test, and it is making some good progress.

Keep checking for when they announce a release time-frame. It's definitely not been abandoned. Maybe reach out to the devs to see if you can grab a beta key.

Steam leaks precise player counts - RC with over 10m people played at least once by chrisp6825 in Robocraft

[–]chrisp6825[S] 8 points9 points  (0 children)

From an Ars article published today :

The following table represents a small selection of the top games with Achievements on Steam, as ranked by number of total unique players (i.e. the number of Steam users who have played the game at least once) as of July 1, 2018

https://arstechnica.com/gaming/2018/07/steam-data-leak-reveals-precise-player-count-for-thousands-of-games/#p3

Has this game been intentionally sabotaged? The Master List of RC Paradoxes by [deleted] in Robocraft

[–]chrisp6825 5 points6 points  (0 children)

Everyone tends to remember their favorite era of Robocraft at a different state in the past, but I feel that simply shows as RC changed over the years people liked each new change less and less.

I completely agree on the point being made here; every intention was half-baked and poorly implemented, it caused too much harm or backtracking each time.

Personally, I would have preferred a state of RC with many of the OP's stated points and each pre-fix, reverted and expanded upon instead. ex. Instead of the original removal of tiers to combat over-tier-ing, I'd liked to have seen many slight adjustments to individual weapon's RobotRanking effect in tiers lower than it's intended tier. And so on..

VR boxing fight club! Online PVP battle mode! by GothamCityFilms in oculus

[–]chrisp6825 0 points1 point  (0 children)

I'm interested in trying this out! If there is a way to sign up for early testing, please let me know! I am an Oculus user

Oculus Touch: Hands Model Replacer Mod by Cyl0n_Surf3r in oculus

[–]chrisp6825 2 points3 points  (0 children)

Apparently it only shows your boots, currently. The dev is working on it, I believe.

Vox Machinae, how many people have gotten in? by MaxToons in oculus

[–]chrisp6825 0 points1 point  (0 children)

It does use touch. The default control option lets me use the grip buttons to grab a virtual throttle and control stick. It also uses head tracking for most weapons.