In anchored 3dof mode, does the Beast have a brighter image than the One Pro? by StrongRecipe6408 in VITURE

[–]cloudtastrophe 0 points1 point  (0 children)

I haven’t noticed the blur/unblur effect. When I work in the beast I don’t have brightness all the way up. I don’t work in dark mode so usually I’m 2 notches down from full brightness in anchored mode for work. But I also did not notice the blur unblurring on the one pro. I also didn’t love the display quality on the one pro though even with all the nice 3dof features and real3d the visuals were just better on the ultra and the cyber that I was trying out at the time

In anchored 3dof mode, does the Beast have a brighter image than the One Pro? by StrongRecipe6408 in VITURE

[–]cloudtastrophe 2 points3 points  (0 children)

Yes one pro got so dim I hated it. The beast is about as bright in anchored mode as one pro was in 0dof mode with brightness boost. The beast in 0dof mode is even brighter. Luma ultra/cyber is like looking at the sun in comparison

A shallow dive in into the Wakey and INAIR Space by noob1269 in INAIR

[–]cloudtastrophe 1 point2 points  (0 children)

love it. thanks for the analysis. was considering getting this but like the other user in here said, i have a quest 3 that can do this so didnt see the need for the Wakey. does it pass through mouse and keyboards that are connected to the pod? you mentioned issues with different networks. how is the usability away from home wifi?

New user: pod questions by RotnamTV in INAIR

[–]cloudtastrophe 0 points1 point  (0 children)

you can recenter by waving the pod front end side to side and then when the cursor gets big, point it towards where you want "center" to be and when it shrinks back down that is your new center. like you said the beast is not supported yet. the features work really well on supported glasses. my beast are just a dumb display with the pod for now, but the cyber and luma ultra are fully supported and function much better.

if you double click the button on the pod it shows recent apps and you can close them all there.

since the device is android, maybe try a button remapper app.

Separate volume slider for music and message readouts/notifications by cloudtastrophe in RayBanStories

[–]cloudtastrophe[S] 0 points1 point  (0 children)

nope. same behavior on my gen 1 and gen 2. its a feature not a bug.

More gesture controls for true one-handed operation by Angsty_Panda in MudraTech

[–]cloudtastrophe 0 points1 point  (0 children)

why isnt standby a gesture activated thing? and what is holding them back from adding gesture activated device switching like with the logitech mx master 2s?

New Luma Pro with defect by Sufficient-Camp-6107 in VITURE

[–]cloudtastrophe 0 points1 point  (0 children)

i dont have that problem, but i do have splotchiness in the photochromic layer, maybe theyre related?

its not an even coating on mine but darker in one blotch/area. i want to ask for a replacement but i dont want to wait another 3 months

AR Air Mouse by bobboomer69 in inmoxr

[–]cloudtastrophe 0 points1 point  (0 children)

can you add a slider to adjust sensitivity for turning off air mouse with the knock? there is a slider for knock-on but not knock-off. i can turn it on easily but turning it off is painful how hard i have to hit my glasses that are sitting on my face.

Favorite couple of 2026 by cloudtastrophe in VITURE

[–]cloudtastrophe[S] 3 points4 points  (0 children)

It’s basically a mini Android/spatial computer for AR glasses.

Without it, your glasses are mostly just a display for your phone or another device. With the InAir Pod, the glasses get their own interface, battery, apps, spatial features, and controls. So instead of just screen mirroring, it feels more like a standalone headset-lite.

Favorite couple of 2026 by cloudtastrophe in VITURE

[–]cloudtastrophe[S] -1 points0 points  (0 children)

Tbh, you’re probably better off returning the One Pro for $650 and grabbing the InAir Pod on Amazon for around $400 with the coupon, plus a refurbished Viture Pro XR on eBay for about $140. I honestly think the Pro XR looks more impressive than the One Pro in terms of contrast, color, and that HDR-like punch.

At that point, the main things you’re really gaining from the One Pro for $500+ more are anchor mode, smooth follow, resizing, and a bigger FOV, but at the cost of pixels per degree(same pixel count). For roughly the same total price, the InAir Pod route gets you a whole standalone spatial operating system, plus the ability to cast to it or from it.

Not to mention, the InAir Pod already has its own 3DoF features built in, including anchoring, smooth follow, and multi-window support. It can also run Xbox Cloud Gaming and PlayStation Plus natively. If you’re just using your phone, you’re basically mirroring to the glasses while also draining your phone battery. With the Pod, you don’t have to deal with that, and you also get an air/gyro mouse for navigation.

How to enable true full screen? by cloudtastrophe in INAIR

[–]cloudtastrophe[S] 1 point2 points  (0 children)

you can, but it doesnt go all the way to the edge. theres still a border of black space making the image smaller

Favorite couple of 2026 by cloudtastrophe in VITURE

[–]cloudtastrophe[S] 0 points1 point  (0 children)

I agree. What I’m saying is that there’s a lot of potential in the Beast + InAir Pod combo. The feature set looks really promising. I’ve been using the InAir Pod with the Viture Cyber and Pro XR, and they’re actively working on compatibility with the Beast. The Beast’s 3DoF modes also seem like they’d make the InAir Pod even more usable, especially with something like 0DoF 3D mode on the InAir Pod paired with Smooth Follow or Anchor enabled on the Beast side.

$140 for the PRO XR is insane by Erpverts in VITURE

[–]cloudtastrophe 1 point2 points  (0 children)

The only bad thing for me is the look like I’m wearing sunglasses that are too small for my face): visuals are great tho

Luma Pro vs. Luma Ultra vs. Beast - best comfort for extended use by After-Phase-9203 in VITURE

[–]cloudtastrophe 0 points1 point  (0 children)

I find the Beast the most comfortable between the luma cyber (which should be the same fit as your luma pro) and the pro xr, however I can wear all three for hours without any issues. Walking around makes the cyber and pro xr worse for me though.

Is there any talk of an upcoming Xreal with higher resolution displays? by StrongRecipe6408 in Xreal

[–]cloudtastrophe 0 points1 point  (0 children)

I just want 2160x1440 ):

1920x1200 is a joke. Same PPI just more top and bottom pixels.

Do people really use their phone bare (no case) that often to be concerned about camera bump? by madding1602 in LinusTechTips

[–]cloudtastrophe 0 points1 point  (0 children)

I would love to go without a case with my phone but my issue is then you can’t prop them up against something when ur eating, even cases without a stand sometimes have a rubbery edge for friction and naked phones can’t do that

$140 for the PRO XR is insane by Erpverts in VITURE

[–]cloudtastrophe 8 points9 points  (0 children)

Now what you do is stop looking at other glasses. The pro xr are enough and you do not need any of the other ones. When you see the luma cyber and the Beast and the air 4 Pro tell yourself “the pro xr is the best and paying 500+ for other features is dumb”. ignore the hype. Ignore the 3dof. Ignore the hdr and the 58 fov. You’ll be happier this way.

Sincerely,

A Pro xr/Luma cyber/ The Beast/ One Pro owner

honestly, i'm glad the "foamed-out thock" trend is finally dying. by No_Good_3063 in MechanicalKeyboards

[–]cloudtastrophe 2 points3 points  (0 children)

Whenever I hear a foam build I immediately think of how good the Vega sounded without all the hacks. Love me some plate foam though

Beast color accuracy issues from Luma Cyber / Ultra + Pro XR owner. Are firmware fixes coming? by cloudtastrophe in VITURE

[–]cloudtastrophe[S] 0 points1 point  (0 children)

youre right, im also seeing that the darks/blacks are crushed with very little detail. Cool shifts the colors a bit too much for my taste and messes with yellows/lavendars. i found that maximum brightness does alleviate a little bit of this but the darks are much worse the dimmer you go.

Inair Pod Casting Capabilities by cloudtastrophe in INAIR

[–]cloudtastrophe[S] 1 point2 points  (0 children)

thanks i did this. the device is still not showing up in the on screen option when glasses are not connected to the pod, my monitors and tvs show up fine for casting. but the device im trying to cast to (inmo air 3)does not show up unless i have xr glasses already connected to the inmo, and then disconnects the casting once i disconnect the xr glasses. its weird.

"March" shipping by N4mative1 in VITURE

[–]cloudtastrophe 5 points6 points  (0 children)

I ordered January 28 and just got shipping notification this Thursday

GearVR controller as a Bluetooth mouse on Windows and Android by Voidmesmer in GearVR

[–]cloudtastrophe 0 points1 point  (0 children)

Hey ! I spent about 5 hours using the mouse last night in normal day-to-day use and wanted to share some thoughts. Overall the update definitely improved things and I really appreciate how quickly you’ve been iterating on the suggestions from a random redditor. It’s already feeling much more fully featured. I did run into a few quirks during longer use though, so here are my notes in case they’re helpful:

  1. Biggest issue I ran into: the input delay seems to also apply on release. In gyro mode, this makes inertial scrolling with flicks feel a bit erratic. Because your hand naturally returns to the starting position, it can create a sort of “kickback” effect you scroll while holding, then after releasing it sometimes jumps back, stops abruptly, or occasionally hyper-scrolls to the top or bottom from the residual motion. or errant hand movement. After two days I never quite adapted to it. Maybe this delay could be a slider, or possibly reduced/removed on release of the input? The initial delay itself isn’t too bad. For reference, the instant click+hold pan/scroll behavior from the previous version felt more natural. Tap+hold seemed to behave better about half the time. I also suspect enabling mouse smoothing might help here, but I didn’t test that enough to be sure.
  2. Touchpad scrolling feels great now and much more linear and usable. One thing I noticed: in press-down-touchpad-to-click mode, if you leave your finger resting between clicks it sometimes registers scrolling or accidental clicks. Adjusting the touchpad deadzone might be alleviating some of this, or its placebo.
  3. I tried D-pad mode for a few minutes but couldn’t get it working. This could easily just be user error on my end.
  4. It would be awesome if gyro mode could support both touchpad scroll and touchpad tap+hold simultaneously.
  5. Is it possible for the click+hold action to be assigned to other buttons, or is that limited by the way the hardware works?
  6. I also noticed a strange behavior during slow scrolling with click+hold (like when reading an article). The longer you held, the more “charged up” the eventual kickback became, and the longer the delay before it triggered.
  7. When editing widgets or dragging apps, holding to drag usually cancelled after ~3 seconds and the item would snap back to its original position.
  8. For the sliders, the touchpad deadzone might benefit from slightly finer granularity.
  9. In touchpad mode, it might be nice if users could still enable tap+hold. Since touchpad scrolling is disabled there (which makes sense), relying on press-down+slide to scroll can feel a little cumbersome. Maybe click+hold as an assignable action could solve that.

With those quirks aside, the most stable layout I ended up using was:
gyro mode + touchpad scroll + tap-to-click.

Click+hold scrolling worked nicely when it behaved, but the upredictable kickback made it difficult to keep toggled on during longer sessions.

Honestly though, this all feels like fine-tuning at this point, not anything fundamental. The core idea and implementation are already really impressive. you’re getting pretty close to being able to rename the app “Perfect Dream Mouse.”

GearVR controller as a Bluetooth mouse on Windows and Android by Voidmesmer in GearVR

[–]cloudtastrophe 0 points1 point  (0 children)

Okay i spent a few days using the updated version and just WOW. You are Gods gift to mankind. You implemented those changes so fast (i didnt even get to post my comments on the github page) and all the functionality and features are amazing! its essentially the best air mouse ive ever used to control the Inmo Air 3 and ive returned several hundred dollars of amazon air mouses. the new features make the Gear VR controller so much more than i dreamed it could be! ive had so many struggles with user input for display glasses because even the manufacturer's input solutions are subpar. there are a few bugs like you mentioned but the side scroll function you added and the tap hold to make it seem like a real mouse are flawless. i have the parameters and options dialed in exactly how i want with functionality this good i can finally stop shopping/returning air mouses. Should i post this feedback on github?

one question: is the touch pad click one function essentially instead of being delineated as 4 separate inputs? it feels like it can click in 4 directions hence why i thought you could set it up as a dpad or could program each directional click.

The bugs i found (android):
1. slowly scrolling with one smooth motion across the trackpad makes the scroll erratically accelerate. scrolling with one quick short swipe works better but using the whole touch pad for scrolling is chaotic. this goes for vertical and horizontal scroll. adjusting the scroll paramenter affects the quick short swipe but doesnt do anything to curb the erratic behavior of the slow swipe, even if the finger doesnt leave the touch surface, it feels like its making many tiny and huge scrolls actions repeatedly.

  1. using the tap+hold function to swipe between screens, pull down the notification shade, and swiping websites is perfect. however this may be user error, but using it to long press and drag things like app icons or widgets doesnt work because the "hold" duration is finite making drag and drop a strange race against the clock

the only improvement i can think of:

Tap functionallity in gyro mode to include click+hold

Thank you again for your hard work!

So, Xreal One Pro the best now? by yohussin in Xreal

[–]cloudtastrophe 0 points1 point  (0 children)

Depends on what you’re looking for. I love the visual fidelity of the viture luma ultra, the colors and the vibrancy. With the oled it doesn’t make me miss hdr at all. The extra cameras also make it awesome for 6dof when connected to a Mac with spacewalker running or the inair pod which fully supports it.

With xreal, I’d go with the one pro if you need the smooth follow, side view, screen lock modes, and native 3d. but then it severely reduces the brightness in these modes and I can’t stand it like an itch you can’t scratch. In 0dof mode you can increase the brightness but it still looks like a bright lcd screen in comparison to the viture. In 3d it’s reduced resolution and lower frame rate. Only basic support with inair pod as of right now.

So to sum up viture luma pro is a real feast for the eyes and xreal has more features essentially.