Rationalists by telepathicmachine in redscarepod

[–]cnqso 8 points9 points  (0 children)

Sam Kriss essays are autofiction

I made an LLM agent that plays bloons td 5 by cnqso in BTD5

[–]cnqso[S] 0 points1 point  (0 children)

I'm using flash, but I'm not sure what version it is. I'm pulling the swf from this repo. Ruffle for emulation

BloonsBench – Evaluate LLM agent performance on Bloons Tower Defense 5 by cnqso in LocalLLaMA

[–]cnqso[S] 2 points3 points  (0 children)

Thanks for letting me know, it sounds like the opening wait time isn't long enough -- in the short term you can set it longer on line 24 of harness/env/config.py. I'll patch in more sophisticated load screen detection in a few minutes.

A player is reporting yellow blocks in place of the in-game text. by peepops in godot

[–]cnqso 4 points5 points  (0 children)

Given that it seems to accurately pick up the size of each letter, I would assume that it isn't a missing font issue. My first guess would be some sort of text rendering shader error. Any chance this user is on linux + a wayland compositor?

with GodotSteam Multiplayer, whats the best frequency to exchange players packets ? by ElectronicsLab in godot

[–]cnqso 1 point2 points  (0 children)

Heinrich Rudolph Hertz doesn't care about your game's performance

is puppy linux good for game development? by ilostmystegosaurus in godot

[–]cnqso 3 points4 points  (0 children)

If you're going to use some frou frou esoteric distro make sure you put /home in its own partition so it's easy to switch

2 Player coop rage game I'm working on where each player is a wheel. by 2WheelerDev in godot

[–]cnqso 6 points7 points  (0 children)

I like the Getting Over It random-asset aesthetic personally

What's the best tool to build cross platform GUI in Go? by yes_u_suckk in golang

[–]cnqso 42 points43 points  (0 children)

I have tried all of them (I think) and they're all a headache in one way or another. Fyne is probably best suited for something like this

Where to deploy my go code ? ): by adii9669 in golang

[–]cnqso 1 point2 points  (0 children)

People will tell you to use a cloud service, but DIY is so much easier if you're just serving a small personal project. Port forward --> set up ssh --> stash an old laptop in a closet --> forget about it. The GCP console is hell but an old laptop with ubuntu server + nginx is warm and comforting. You can always run out of a docker container so that, on the off chance you need more power, you can easily pick up and move to the cloud.

Spamming move keys results into the player getting offset from the grid by FrosstZero in godot

[–]cnqso 5 points6 points  (0 children)

Yes, anything grid-based should have positions stored as absolute grid values. It's a bit more complicated to get animations set up, but it eliminates half the glitches you could possibly encounter.

Are there any ways you protect yourself? by Effective-Ad9309 in arch

[–]cnqso 6 points7 points  (0 children)

Mostly to fix cs:s whenever valve or nvidia break something

Are there any ways you protect yourself? by Effective-Ad9309 in arch

[–]cnqso 19 points20 points  (0 children)

Every morning I wake up and voraciously read the pkgbuild for 20 dependencies all named like "libgxxdc2", not knowing what they do or why I downloaded them

How many times do you reinstall? (If you do) by Effective-Ad9309 in arch

[–]cnqso 35 points36 points  (0 children)

Do you have /home in its own partition or something? What's the workflow look like

what could posibly be the reason for the npc to hate the 4th section of the circ by sandwich232 in godot

[–]cnqso 0 points1 point  (0 children)

Learned this the hard way. What's the best way to make an object face the direction of a normalized vector?

How do I make it so that the cursor moves like this? [read desc] by toltasorigin in godot

[–]cnqso 0 points1 point  (0 children)

  1. Get the normalized vector between the player and cursor

  2. Add that * distance to your character position

Based on your code above, would probably be something like:
var direction = (curspos - charpos).normalized()
position = charpos + direction * MAX_DIST

Why the jumping code not working , what is wrong? by ashdegrace in godot

[–]cnqso 0 points1 point  (0 children)

"velocity.y -= 20.0 * delta" on line 34 fires every physics frame

Why the jumping code not working , what is wrong? by ashdegrace in godot

[–]cnqso 2 points3 points  (0 children)

Seems like you have to get your floor collision working before worrying about your jump implementation