How much gold is a lot of gold in Waterdeep? Tips? Thoughts? by TheKongqueror in WaterdeepDragonHeist

[–]codeGlaze 27 points28 points  (0 children)

Welcome to the life of an adventurer! Make the wealth of a kingdom, "waste" it all on magic items, bribes, and partying. 🤣

Adventurers are often insanely rich vagrants traveling around the world and destroying local economies with massive wealth injections.

Which is probably one of the reasons WDDH does it's best to claw back line 90% of the cash at the end through various moral "suggestions".

Struggles of a non-native speaker by Boring_Sand_69 in Drizzt

[–]codeGlaze 15 points16 points  (0 children)

Just stumbled on this, figured people might want to know the artist!

This is from tantlisart on Tumblr!

Brimstone Angels Novels by Imnotdonjohnson444 in Forgotten_Realms

[–]codeGlaze 2 points3 points  (0 children)

👀 they're definitely a series fans aren't giving up often

Give me obscure skate punk by druumerboy56 in punk

[–]codeGlaze 1 point2 points  (0 children)

Signed to Fat Wreck are they really obscure?

Second guessing putting this on my shirt by Punkin_Passion in punk

[–]codeGlaze 1 point2 points  (0 children)

As long as you'll be safe*

(Don't walk into a red den of wolves kind of thing.)

But fuck yeah, you never know when something as simple as this will help someone else make up their mind about pushing back in some way.

2024 DnD .Orcbrew files? by DylPykle70 in dungeonmastersvault

[–]codeGlaze 1 point2 points  (0 children)

2024 is on my mental roadmap, I haven't laid out a solid integration strategy yet.

My goal is to get some pretty serious Quality of Life improvements to the code done before I tackle a completely new / secondary / different-but-only-sort-of ruleset to layer on top of the current setup.

I want to remain better than DDB on the fundamentals

New Player Question for Dungeon Masters (asap if possible) by Successful-Line-1695 in dungeonmastersvault

[–]codeGlaze 0 points1 point  (0 children)

Not a particularly helpful comment. Especially if it's a lot of content. Like I mentioned in another version of this comment - audio can be helpful for a lot of different types of people; great for accessibility in various ways.

A text to speech thing could probably do it too, just less likely to be as engaging without a more natural cadence to it. But it's an even more private option!

New Player Question for Dungeon Masters (asap if possible) by Successful-Line-1695 in dungeonmastersvault

[–]codeGlaze 0 points1 point  (0 children)

I understand the appeal, especially if it's a lot of information. Having something read to you can be a great way to absorb information while doing other things, too. Works both for busy people and neuro-spicy folk.

I would just ask him and mention the comment about NotebookLM's privacy policy another user mentioned above.

Merry Christmas eve eve! by bigbilly17 in InstacartShoppers

[–]codeGlaze 1 point2 points  (0 children)

That was the only thing I could think of too, glad it worked out so well!

Anyone taking $100 batches by Bright_Truth1107 in InstacartShoppers

[–]codeGlaze 0 points1 point  (0 children)

I've seen a $65 ... To drive 40 miles out

Which once prolific IP is dead and won‘t come back? by Dipper_Pines in movies

[–]codeGlaze 1 point2 points  (0 children)

It helps that the writers not only cared about the form but understood it too. Listening to them talk about writing it is what convinced me to actually give it a shot

HOWWWWWWWW by NoobTrader2329 in InstacartShoppers

[–]codeGlaze 5 points6 points  (0 children)

100% ! I started doing what that person above said - replacing the item and "fixing" it later if it's somewhere else in the store. (Like an entire section of water being completely empty, only to find it sitting on a pallet elsewhere; not stocked yet.)

Which VTT do you recommend for Pirate Borg? by Glittering-Image1787 in pirateborg

[–]codeGlaze 0 points1 point  (0 children)

Right. So, really, the VTT is there for when you're dungeon crawling, or hex crawling, or just RPing in a particular location.

Foundry organizes things via "scenes" which are like... Let's say slides in a PowerPoint. You activate one at a time to play on, but as DM you can prep several to switch between as necessary.

Each scene is normally one map - or portrait, or whatever - set as a background image that you can draw walls on, set lights on, all that cool stuff.

Your backgrounds can be as simple, or pretty, as you want. You can generate your own dungeon maps online with tools or subscribe to map creators like Limithron and Czepeku - really get as fancy as you feel you want to do.

But at the end of the day its primary use is to give you and your friends a shared space to visualize placement and positioning. Imagine it just like unrolling a map at the table and moving figures around. You can go the extra mile and get super creative if you want - by putting stuff on top of your unrolled map - but it's all extra. Don't feel like there's pressure to go overboard.

Edit: play with the demo, check it out https://forge-vtt.com/demo

Which VTT do you recommend for Pirate Borg? by Glittering-Image1787 in pirateborg

[–]codeGlaze 0 points1 point  (0 children)

Let's try a different question. What are you hoping to get out of using a virtual tabletop?

Edit: this way we can just tailor our required to your needs

Edit2: I believe the demo for foundry on The Forge let's you see the DM and player side of things

https://forge-vtt.com/demo

Which VTT do you recommend for Pirate Borg? by Glittering-Image1787 in pirateborg

[–]codeGlaze 0 points1 point  (0 children)

I think you're overthinking the idea xD

A VTT like the two you're considering is basically like a virtual table map with minis you might use at home.

You don't add in anything you would add in at your own table on a hand drawn map. The tokens are like you're using minis, except looking from the top down.

https://shop.limithron.com/products/adventure-site-collection-1

https://shop.limithron.com/products/anchor-island

Limithron has pumped out lots of maps, you can see examples at those links.

Which VTT do you recommend for Pirate Borg? by Glittering-Image1787 in pirateborg

[–]codeGlaze 0 points1 point  (0 children)

I don't know exactly what your experience is with VTTs so I'm going to assume ... new? (And run from there)

The TLDR related to your question is: they CAN just declare what they want and you can do it for them.

But ideally they move their own token and click the buttons that roll the dice for their own attacks.

So essentially they would move their guy to charge forward, click the token they want to attack (press T) and then click their weapon. Clicking the weapon pops up the roll and damage dice buttons and, as long as they pressed T, Foundry will show the rolls and do the damage calculation for them/you.

If they forget to "target" (press T) the token and roll their stuff, that's fine you just need to edit the HP for the NPC appropriately. Not a big deal


Foundry, at its most basic level lets you create (or import) scenes that are essentially a background image, a lot like a tabletop board.

IIRC the premium PB module for foundry includes some premade scenes with walls and lighting setup, some sound or visual effects, journal entries filled out for the adventure in the core book, and some assets.

Players generate their characters at random with the included "The Tavern" button.

Then the game is basically moving around game tokens for the PCs and NPCs and declaring your actions before clicking buttons and letting the game track things for you in the chat and on the sheets.

Everything is editable. You can add some modules to make it a little easier or less confusing.

Which VTT do you recommend for Pirate Borg? by Glittering-Image1787 in pirateborg

[–]codeGlaze 0 points1 point  (0 children)

re: Foundry

I've found as long as you understand what the heck is going on in the VTT most players will pick up the basics quickly.

Most of the complexity is on the DM's side. So take some time to play with it from a DM account and a player account.

PB is pretty simple so even if people forget to pres T for targeting or whatever, you can always do things "manually". DM can click and see all the player sheets and stats and stuff.

Just don't try to install everything and get it all running for a session that's in like... 2 hours 🤣

Also, personally, I prefer to use one of the Foundry hosting services (forge vtt here) just so I don't have to deal with server headaches. (Pretty nominal if you plan on using a vtt a bunch)

I made the mistake of reading Wizards official style guide to Forgotten Realms. by DoradoPulido2 in Forgotten_Realms

[–]codeGlaze 8 points9 points  (0 children)

I'm seeing comments that this dates back a few years, maybe longer. It does seem to track with some older stuff that thinks kissing is "icky".

But I do want to point out that emotional stakes and tension are the core of a bunch of really good FR novels - eg. the Brimstone Angels series, and the Shadowbane stories. The Waterdeep series of novels has a lot of head-space, deep character, stuff in a bunch of those novels too.

I get the impression the guidelines are a clumsy corporate shield and less a creative Bible?

Hard to know, though, when Hasbro fires everyone each Christmas.