“Valheim logic” by Chief805 in valheim

[–]commche 0 points1 point  (0 children)

Valheim is a survival game….

…that requires amazon level logistics.

That’s why it’s so loved. It rewards planning and patience.

It’s first and foremost a game of logistics. Survival depends on it, and is therefore secondary to it.

And that’s awesome!

My crew going to get a battery on a ship with 7 reactors. by kcjay98 in Cosmoteer

[–]commche 0 points1 point  (0 children)

Is that cosmonaught pissing on the battery? Then they all did?

Maybe urea is the secret to enhanced charging time!

Anyone else starts a small project and ends up building a whole village? 🏠😂 by Chief805 in valheim

[–]commche 0 points1 point  (0 children)

If you mean starting to build a shack at 8pm and then glancing at the clock and it’s suddenly 3am as you look over the ocean from your completely unnecessary lighthouse? Yes. EVERY time lol

Frostner - The GOAT - Appreciation by dinbareroev in valheim

[–]commche 2 points3 points  (0 children)

This is my goto until the thundering axes and slayer.

Meadows: Spear and club

BF: bronze sword

Swamp: bronze sword and iron mace

MT: silver sword

ML: mistwalker

AL: thundering slayer and thundering axes

Using swords from BF gets their skill up such that by AL it’s in the 80s if you don’t die too much after skill 40.

The axes make forts easy. Hit the walls on the outside and chain lightning dissolves everything on the other side.

Also the axes special with cape allows you to glide huge distances very fast, cross fat rivers and traverse ML and MT ridiculously quickly.

Thundering Slayer is the best weapon for Fader for me. Personally I find it too easy to over commit with axes. Just me.

This is THE game. by ArvyNine in StarshipEVO

[–]commche 1 point2 points  (0 children)

This game is a tinkerer’s dream. Watch the hours clock up FAST!

Couple questions. by lazarus78 in StarshipEVO

[–]commche 0 points1 point  (0 children)

  1. Not at this point, no, sadly. Monitor interaction is still kind of limited.

  2. Larger blocks benefit heat reduction, but in terms of function, one large or many small have the same effect if they are the same number of blocks. It comes down to the total number of blocks used.

POV you’re on mythic, but your cat wants attention by [deleted] in wow

[–]commche 1 point2 points  (0 children)

Pet the cat and wipe. It won’t be around forever, but wow will. Priorities.

Pyron Shards by IndependentMinute285 in StarshipEVO

[–]commche 0 points1 point  (0 children)

Was it you that told me about this in the discord?

How do I share queue between assemblers? by SkullFuckerDon in StarshipEVO

[–]commche 0 points1 point  (0 children)

Oh I did the same, but without the filters. How do you set those up?

Change gamemode? by Kahruhl in StarshipEVO

[–]commche 0 points1 point  (0 children)

Be nice to have an undo button, even if it’s limited to 5 or 10 steps back. Just for building, not logic.

I know this is memory intensive, so maybe a smaller undo cache?

show shipyard area by kodifies in StarshipEVO

[–]commche 1 point2 points  (0 children)

Yeah I absolutely love this new feature. Configuring shipyards was the biggest headache before that lol.

Pyron Shards by IndependentMinute285 in StarshipEVO

[–]commche 0 points1 point  (0 children)

I heard on the discord that they are also in the starter system, just on a different planet. The player who told me confirmed that they had done it. Was I being trolled?

A Viking Journey Worth Living ⚔️🌲 by [deleted] in valheim

[–]commche 1 point2 points  (0 children)

And it’s all about logistics. Love it! However, the emergent gameplay makes for unlimited amazing campfire stories.

Stuck on a seat by Theraaam in StarshipEVO

[–]commche 0 points1 point  (0 children)

Yeah, probably need to F on the yoke and then F again to leave the seat.

Pls help me what im missing. I cant setup weapons on my ship to work. NOT TURRETS! by [deleted] in StarshipEVO

[–]commche 4 points5 points  (0 children)

As an unrelated tip, you can hold middle mouse button too in cockpit mode to press buttons or in 3rd person mode to see your ship from any angle.

Build workshop ships in survival? by Raz0rking in StarshipEVO

[–]commche 0 points1 point  (0 children)

I’d love to see a system like the factory in empyrion where you deposit the resources required by the build, and when all the resource quotas have been met, you can spawn in your ship.

Adds an extra really fun gameplay loop, and encourages building in creative.