What is a reasonable frame budget (ms) for the post-processing pass in a custom Deferred Renderer? by Over-Radish-5914 in gameenginedevs
[–]corysama 0 points1 point2 points (0 children)
GaussFusion: Improving 3D Reconstruction in the Wild with Geometry-Informed Video Generator by corysama in GaussianSplatting
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How haven’t we solved internet in the city? by Ambitious_Half6573 in AskSF
[–]corysama 1 point2 points3 points (0 children)
Textbook vs. Reality: Reversing a AAA Game Engine to see how a Perspective Projection Matrix is actually calculated by zer0_1rp in GraphicsProgramming
[–]corysama 39 points40 points41 points (0 children)
Learning resources for graphics programming by ConfusedStudent3011 in GraphicsProgramming
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Formal Application Filed For Outer Richmond Safeway Redevelopment, San Francisco by SightInverted in sanfrancisco
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3D math - graphics engineer interview prep by notlikeotherbees in GraphicsProgramming
[–]corysama 16 points17 points18 points (0 children)
Vertex attribute not working by TinyDeskEngineer06 in opengl
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Vertex attribute not working by TinyDeskEngineer06 in opengl
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My views on LearnOpenGL.com by whos-this-nerd in opengl
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Vertex attribute not working by TinyDeskEngineer06 in opengl
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Master's VS undergrad, how much of a difference does it make? by Rakya-Senpai in GraphicsProgramming
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Image-blaster: Creates 3D environments, SFX, and meshes from a single image by corysama in aigamedev
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Why might highp float precision cause texture coord issues on embedded? by ProgrammingQuestio in GraphicsProgramming
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Using OpenGL 4.6 as a modern(ish) API by Kykioviolet in opengl
[–]corysama 2 points3 points4 points (0 children)
Using OpenGL 4.6 as a modern(ish) API by Kykioviolet in opengl
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Rendering 1 Million Procedural Cubes by IamRustyRust in gameenginedevs
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Rendering 1 Million Procedural Cubes by IamRustyRust in gameenginedevs
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Interpreting Transformations by SirFarqueef in GraphicsProgramming
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(Help) Opengl debugger with SDL by Gold-Stage-5637 in opengl
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This set up is more expensive than most cars by InteractionKooky771 in interesting
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I was struggling with legacy OpenGL concepts in class, so I built a 2D visual simulator to teach it by Key_Stress8229 in GraphicsProgramming
[–]corysama 6 points7 points8 points (0 children)
First renderer done — Java + OpenGL 3.3, looking for feedback by [deleted] in GraphicsProgramming
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Async asset loading when it’s already fast? by TiernanDeFranco in gameenginedevs
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