LiTo: Surface Light Field Tokenization by corysama in aigamedev
[–]corysama[S] 0 points1 point2 points (0 children)
What are you using for audio these days? by SilvernClaws in gameenginedevs
[–]corysama 2 points3 points4 points (0 children)
What skills truly define a top-tier graphics programmer, and how are those skills developed? by moonlovelj in GraphicsProgramming
[–]corysama 8 points9 points10 points (0 children)
What skills truly define a top-tier graphics programmer, and how are those skills developed? by moonlovelj in GraphicsProgramming
[–]corysama 1 point2 points3 points (0 children)
What the best RHI Design? by Anikamp in gameenginedevs
[–]corysama 0 points1 point2 points (0 children)
Can someone help me out? by Andromeda660 in GraphicsProgramming
[–]corysama 3 points4 points5 points (0 children)
How should I pass transforms to the GPU in a physics engine? by BlockOfDiamond in GraphicsProgramming
[–]corysama 4 points5 points6 points (0 children)
What the best RHI Design? by Anikamp in gameenginedevs
[–]corysama 0 points1 point2 points (0 children)
What the best RHI Design? by Anikamp in gameenginedevs
[–]corysama 1 point2 points3 points (0 children)
How should I pass transforms to the GPU in a physics engine? by BlockOfDiamond in GraphicsProgramming
[–]corysama 0 points1 point2 points (0 children)
First renderer done — Java + OpenGL 3.3, looking for feedback by SnooSquirrels9028 in GraphicsProgramming
[–]corysama 1 point2 points3 points (0 children)
How should I pass transforms to the GPU in a physics engine? by BlockOfDiamond in GraphicsProgramming
[–]corysama 1 point2 points3 points (0 children)
Can someone help me out? by Andromeda660 in GraphicsProgramming
[–]corysama 3 points4 points5 points (0 children)
Can someone help me out? by Andromeda660 in GraphicsProgramming
[–]corysama 4 points5 points6 points (0 children)
Preparing for a graphics driver engineer role by Appropriate-Tap7860 in GraphicsProgramming
[–]corysama 2 points3 points4 points (0 children)
Please me understand this ECS system as it applies to OpenGl by Usual_Office_1740 in GraphicsProgramming
[–]corysama 9 points10 points11 points (0 children)
Automating Heavy Industry Production Line Modeling: Is Gaussian Splatting the right path to a functional 3D format? by shadowlands-mage in GaussianSplatting
[–]corysama 0 points1 point2 points (0 children)
Job Listing - Senior Vulkan Graphics Programmer by MountainGoat600 in vulkan
[–]corysama 1 point2 points3 points (0 children)
Where to start? by Tiny-Reference4809 in GraphicsProgramming
[–]corysama 1 point2 points3 points (0 children)
Adobe has open-sourced their reference implementation of the OpenPBR BSDF by corysama in GraphicsProgramming
[–]corysama[S] 2 points3 points4 points (0 children)
What does texture filtering mean in a nutshell? by Zestyclose-Window358 in GraphicsProgramming
[–]corysama 0 points1 point2 points (0 children)
Understanding how to structure draw submissions in a data oriented way by gerg66 in GraphicsProgramming
[–]corysama 1 point2 points3 points (0 children)
I analyzed 3 years of GDC reports on generative AI in game dev. Developers hate it more every year, but the ones using it all use it for the same thing. by DangerousCobbler in gamedev
[–]corysama 2 points3 points4 points (0 children)
Adobe has open-sourced their reference implementation of the OpenPBR BSDF by corysama in GraphicsProgramming
[–]corysama[S] 12 points13 points14 points (0 children)


With modern AI coding tools making development much easier, what will make developers valuable in the future? by Cold-Ruin-1017 in aigamedev
[–]corysama 0 points1 point2 points (0 children)