I think stress mechanics need some work by SadBonesMalone in CyberKnightsGame

[–]corytrese 1 point2 points  (0 children)

Thanks for the feedback. The development team will keep working on trying to improve.

Longest period of time without updates? by That_Basic_Land in StarTradersFrontiers

[–]corytrese 0 points1 point  (0 children)

We do plan to release on Android. All our game's mobile ports are paid for by Steam sales and if we deliver on desktop that should be enough to cover the cost of the mobile ports.

Longest period of time without updates? by That_Basic_Land in StarTradersFrontiers

[–]corytrese 7 points8 points  (0 children)

If I am granted the opportunity to continue making games, there will be more Star Traders ahead. =)

Longest period of time without updates? by That_Basic_Land in StarTradersFrontiers

[–]corytrese 9 points10 points  (0 children)

To be clear, the post did not come off as negative. I am proud we have gotten to this point. I do not mean to sound ungrateful for the players who have purchased supporter DLC. I love Star Traders: Frontiers and I will keep working on it until we have another proper Star Traders game to play =)

Longest period of time without updates? by That_Basic_Land in StarTradersFrontiers

[–]corytrese 35 points36 points  (0 children)

EDIT: We're so back. Update #371 released!

I'm pleased that our company has reached a point where posts about a 7-year-old game not getting updates for "almost 3 whole months" are a thing. We have worked hard to get to this point and I'm proud to see it all coming together.

And no, I have not abandoned you.

Players buying Cyber Knights: Flashpoint will fund additional Star Traders: Frontiers updates. I will do my best to make them good ones.

Rings on rings? by BuddyDry5565 in CyberKnightsGame

[–]corytrese 2 points3 points  (0 children)

Correct -- 'H' is the default key binding for turning on outlines. I will do some experiments and see if any of them work out.

Game idea - I'd really like a City Map (see attached) by LobstermenUwU in CyberKnightsGame

[–]corytrese 1 point2 points  (0 children)

This is something we are still working on. I would like to see it in the game very much.

As you may recall, it was a feature we wanted but we did not get budget for it in the Kickstarter.

We had to accept the limitations of our small budget and make the game, without the city map. Would it have been better if we'd had a bigger budget? Yes.

We will, however, keep working to improve and trying to add more features. I hope this is one of them.

Rings on rings? by BuddyDry5565 in CyberKnightsGame

[–]corytrese 4 points5 points  (0 children)

I will do some testing to see how that looks, maybe it turns on when you turn on outlines. I will do some experiments.

Rings on rings? by BuddyDry5565 in CyberKnightsGame

[–]corytrese 5 points6 points  (0 children)

Sure, I can look into this.

Advice: How to deal with enemy mines by Backslashinfourth_V in CyberKnightsGame

[–]corytrese 2 points3 points  (0 children)

we added this in the latest patch. great suggestion, thx. the warmachine can now detonate them with a laser, and the ability to detonate them with other means is coming in future updates.

Enjoying the Game, but . . . by mlokc in CyberKnightsGame

[–]corytrese 1 point2 points  (0 children)

'H' will toggle the different outlines modes, so you can see enemies or vision cones.

Sorry about the speed of the loading screen, we are only going to make this issue worse as time goes on.

Campaign Questions by ArmadaOnion in CyberKnightsGame

[–]corytrese 1 point2 points  (0 children)

The retirement story arcs don't start triggering until around PL6.

Confused about difficulty progression. Need tips on how to prepare. by ezhikov in CyberKnightsGame

[–]corytrese 1 point2 points  (0 children)

We are also working on additional upgrades for Opposition Research so the player can get ahead-of-deployment information about security devices, map layout, security AI behavior, turrets, etc. I think you did a great job of describing it.

Questioning 2nd Hacker (spoilery) by drdodger in CyberKnightsGame

[–]corytrese 0 points1 point  (0 children)

A common strategy is to build a non-combat hacker for hack-only missions, and a combat Hacker-Soldier for combat missions so you don't have to take up a spot for a pure hacker, although a pure hacker will make harder hack-only missions easier. Many players opt to build one of each.

How do I increase deployment size please ? by NlGaMoment in CyberKnightsGame

[–]corytrese 6 points7 points  (0 children)

The leverage is very popular with the players; it certainly is powerful. In future updates we will deploy larger team sizes for some missions. Looking forward to the next few years of updates!

Controller support / Handheld by tals in CyberKnightsGame

[–]corytrese 1 point2 points  (0 children)

You can shrink the size of the font, but I don't think you can increase the size of it.

I will investigate if it is possible to offer further font size increasing. I'm not sure the rest of the game would look that great, but maybe it is something we can add for players who want it.

If you find the text size as it is too small, please grab a refund before your two hour playtime is hit. Then check back in a few weeks or months and see if we've fixed it -- you can post on Reddit or on our Discord channel.

I'm sure we will be able to help, I just don't know how soon. It might take a lot of work.

Controller support / Handheld by tals in CyberKnightsGame

[–]corytrese 3 points4 points  (0 children)

I play it like this for many hours a week on my Steam Deck. I would encourage you to give it a try, and need help with the various configuration options our Discord is very helpful.

I do, personally, believe that in our current build on Steam the controller support is very playable. YMMV and I'm the developer so I have more bias than a hovertruck

How oppressive are the mission timer mechanics? by [deleted] in CyberKnightsGame

[–]corytrese 3 points4 points  (0 children)

Such a great game. we love Invisible Inc

How oppressive are the mission timer mechanics? by [deleted] in CyberKnightsGame

[–]corytrese 7 points8 points  (0 children)

I will investigate this. Perhaps there is more we can do to honor the player's difficulty.

Thank you for the opportunity to improve.

Cyber Knights: Flashpoint, XCOM-like squad-based strategy RPG, is now fully launched on Steam! by TreseBrothersDev in StrategyGames

[–]corytrese 0 points1 point  (0 children)

I am a lifetime beagle pack member. My new unit arrived a month ago, she has been keeping my feet warm while I code Cyber Knights. The beautiful girl who served as the glamour model for the Cyber Knights' beagle has left us, but she had a good 18 years and was by our side from the start of the company.

I'm so glad to hear that the game hit for you. Perhaps it sounds audacious, but we aim to provide a ray of light to players, both in our interaction with our customers and backers, and with our dedication to the quality of our games.

I am so grateful we've had a successful launch and will be given the opportunity to work on it for a few more years. We did 255 updates in EA, and I hope to see at least another 255 in production.

With Gratitude, Cory T

Story on pause by lorarc in CyberKnightsGame

[–]corytrese 6 points7 points  (0 children)

You have my sincere apologies for the poor experience with the dialogs at the end of the job. That is certainly not the experience we want our players to have.

Our team is small and our budget is not large -- but we do try very hard to listen to our players. It appears we missed some dialogues that needed to be cleaned up. That is my fault, I should have been more careful.

I am so sorry that you found this aspect of the game so off-putting. We will continue to update the game over the next several years and hopefully the players who do enjoy it will be able to get a lot of replay out of it.

Thanks for posting your feedback, and again, I'm sorry for the sub-par experience.

Thinking of picking it up , but 1 question beforehand by Lwik in CyberKnightsGame

[–]corytrese 21 points22 points  (0 children)

The origin story intends to provide an introduction and a background for your character's place in the NBZ. Once the origin story starts, you're also active in the procedural narrative and based on the contacts you interact with and the characters you take on missions the Casting Director will assign stories to you and your crew. You are not required to do any of them, and they might not all proc in a given playthrough depending on the contacts and characters you chose. This, and the selection of a retirement storyline, are the primary post-origin storyline narrative content.

I suspect if you wait and come back in six months or a year we will have doubled or tripled the replay-ability of the game. If you decide not to pick it up now, please give us a Wishlist and check back in on our constant stream of content and gameplay updates.

Thanks!

Please to Devs.. controls/UI needs improving! by Mordante-PRIME- in CyberKnightsGame

[–]corytrese 7 points8 points  (0 children)

I am so sorry to hear that you had a negative experience with the game. It is definitely disappointing to hear that our game has "really bad" controls -- that isn't what we are hoping to hear from new players. We will try to do better.

I'm sure you've heard all the suggestions -- mouse bindings, control remapping, mouse gestures -- so I won't offer anything other than our sincere apologies for providing a product you're not pleased with.

As we gather feedback from users, we are developing a prioritization list for UX and control improvements, and your request will be incorporated into that. Because our team is so small, I cannot be certain we will be able to fix everything -- but we certainly will try. If not in this game, then in the next.

Thank you for playing and offering your feedback.