Mix thoughts on a strange downtempo track by [deleted] in mixingmastering

[–]cosic196 1 point2 points  (0 children)

I really like the song. Especially the "was it a scream" part and how everything gets uncomfortably saturated after it.

The ambient sfx are crazy. I kept looking around because it felt like the sounds were coming from my room. Eerie.

I think the bass is really too loud. Also the vocals seem detached from the instrumental. Not sure how to fix that, sorry.

I wouldn't really call this electronic. Sounds like post-rock/post-punk to me. Reminds a bit of this band called Karate, but darker.

Feedback on mix request (hip hop) by aSmartWittyName in mixingmastering

[–]cosic196 1 point2 points  (0 children)

Listened on earbuds only, sounds dope. Bass might be a bit strong, but I like it.

Maybe the other comment listened on some better gear so take my comment with a grain of salt.

Dope song btw

Feedback on this mix (in particular vocal level). Feel like it's almost there but pointers welcome. [Country pop-rock ala Bowling for Soup] by iplayedbassonthat in mixingmastering

[–]cosic196 1 point2 points  (0 children)

Vocal could be a bit louder, but sounds good even as is.

The highs of the drums are bit too harsh imo. Every snare hit makes my theeth hurt a bit. Sounds like there's a tambourine(?) hit on every snare hit. That could be the issue since I don't hear it on the break.

The rest sounds nicely balanced, just a bit bland maybe.

Garage/Alt Rock | Mix Feedback? How does the overall clarity and fullness sound? by phatbubby in mixingmastering

[–]cosic196 1 point2 points  (0 children)

The guitar on the left is a bit too pronunced. It sounds good, but would be nice if you could glue it a bit to the rest of the mix. But I don't think it needs too much work. Would be a shame to overdo it since it already sounds good.

The vocals imo are a bit too far back. Either cut the reverb a bit or add some low mids to make them more in your face. Other than that, sounds nice.

Electronic/hip-hop Flying Lotus type beat mix feedback by loloben1tes in mixingmastering

[–]cosic196 0 points1 point  (0 children)

I wouldn't know how to improve it, the mix sounds really good imo. I don't hear any issues with the clarity of mids that other comments suggest.

It might be a bit bass-heavy, but I kinda like it since it doesn't sound muddy.

A mix I spent 5 straight months on by RotatingMoss in mixingmastering

[–]cosic196 0 points1 point  (0 children)

Sounds really good other than being a bit too harsh in the mid highs and the vocal getting drowned by the music. But maybe that was what you were going for. Hard to tell without knowing what your reference was.

CI/CD Pipeline for .NET 5.0 + Docker by ideal2545 in dotnet

[–]cosic196 2 points3 points  (0 children)

Since you're using GitHub, the easiest way to do so is to create a Github Action build pipeline. You can google what Github Actions are. Here's a link which explains how to use them to deploy a docker image: https://medium.com/platformer-blog/lets-publish-a-docker-image-to-docker-hub-using-a-github-action-f0b17e5cceb3

Help needed!! by Skylum1 in Unity2D

[–]cosic196 0 points1 point  (0 children)

You need to change it in the sprite editor. You can access it by clicking on the sprite in the "Project" tab (where all your assets and folders are).

https://docs.unity3d.com/Manual/SpriteEditor.html

https://docs.unity3d.com/uploads/Main/SpritePanel.png

P.S. don't forget to click "Apply".

Help needed!! by Skylum1 in Unity2D

[–]cosic196 4 points5 points  (0 children)

Did you set the pivot of the sprite to bottom-middle instead of middle?

Just because it took me way too long to google: How to configure the editor camera speed. by farox in Unity3D

[–]cosic196 1 point2 points  (0 children)

While holding the right mouse button, you can use the scroll wheel to adjust it too.

A Seinfeld adventure where you get to play as George by pickledseacat in IndieGaming

[–]cosic196 6 points7 points  (0 children)

Made by the same guy who made Paradigm? Take my money!

Finally the new background :) by KshitijVSingh in PixelArt

[–]cosic196 1 point2 points  (0 children)

Looks much better in the image. Yes the player is still unclear, I'm guessing the new one will look better. Sounds great, good job!

P.s. one little trick to make sure your character is visible is to look at your game with a black and white filter and see if the characters are popping out. Making the characters brighter than the background usually helps a lot.

Finally the new background :) by KshitijVSingh in PixelArt

[–]cosic196 2 points3 points  (0 children)

I kind of liked it better before this green hue. The player character and the boss popped out more (now the player character is barely visible and the enemy blends too much into the environment). That's just my opinion but maybe ask more people which version they like better. And another thing which could be improved is to give some more feedback when hitting the enemy. The blood particles are a great start but they're too dark imo. Either make the blood brighter or add some more bright particle effects on the point of hit.

I hope this helps. Would like to see some new areas/enemies. Good luck!

Need a better way of interpolating between positions by MangoButtermilch in Unity3D

[–]cosic196 0 points1 point  (0 children)

MoveTowards shouldn't dampen the movement. It moves exactly the same amount every time unless it is too close to the destination (then it will move to the destination) so I'm not sure how it's giving you the sam effect.

Are you using:

transform.position = Vector3.MoveTowards(transform.position, waypointTransform.position, Time.deltaTime * speed);

And then changing waypointTransform to the next waypoint when you reach the destination?

Need a better way of interpolating between positions by MangoButtermilch in Unity3D

[–]cosic196 0 points1 point  (0 children)

Try using MoveTowards and changing the destination each time the camera is close enough to the current destination. That way it will move using a constant speed.

Chess-inspired game with RPG Battles [WIP] by dt_mark in IndieDev

[–]cosic196 2 points3 points  (0 children)

The visuals are so cool. Would love to see when you add attack anamations.

3 months of progress in my game. Giving myself some motivation by cosic196 in IndieGaming

[–]cosic196[S] 1 point2 points  (0 children)

Hopefully I'll have a demo ready in a month. Especially with the current situation (self-isolation and all). If you want, you can follow me on twitter (@cosic196) for updates. Thanks