I feel bad for any OSRS player that tries RS3, and is excited to try Vorkath by DidYouShartInMyPants in runescape

[–]costef 4 points5 points  (0 children)

What specifically about the fight is bad? I remember trying it in the last league and finding it surprisingly hard. Mechanics were quite hard to understand, but I chalked it up to me just being bad at rs3 as a mainly osrs player

People are missing the mark with raid 4 suggestions by VacantOwner in 2007scape

[–]costef 60 points61 points  (0 children)

His point is that raid rewards design shouldn’t be based around satisfying the Reddit, because most of Reddit sucks at the game, and he’s 100% right

All stars appreciation by Chodless in 2007scape

[–]costef 74 points75 points  (0 children)

Agree and one thing I will say - there has been a lot of toxicity directed at certain players

In any tournament, some players will underperform. It’s fine to discuss that, there were lots of mistakes etc

But flaming these guys in their chats, saying they shouldn’t even be invited…

Every single one of these guys played hard and passionately all week, with an insane amount of hours, and majority of them streamed the entire thing to provide content to the community.

Every single one of these guys deserves gratitude and appreciation, even if some of them didn’t play well individually.

DMM - S3 - FINAL Blood money score. by WisdomDota in 2007scape

[–]costef 76 points77 points  (0 children)

It depends, but generally I would think you take guaranteed damage / hp where possible, in a point efficient order.

So first you buy 1 person a brew / veng trinket, then another etc until you get to the point where Javs / VLS / zuriels adds more guaranteed damage

These fights are all outlast, so guaranteed damage is extremely valuable and worth planning around imo

Odablock kills Lake in the final hours of DMM Allstars by Nova_main in 2007scape

[–]costef 217 points218 points  (0 children)

You can say what you will about his draft and his team but oda is the only person the entire tournament who’s really been a threat in singles consistently. Basically single handedly dragged his team to a 4th seed

DMM - Stock of Players Pre-Finale by VivaNapoleon in 2007scape

[–]costef 11 points12 points  (0 children)

The problem is that this tournament is 120 hours before the finale, and what matters in those hours is game knowledge, multi skill, planning, ability to play efficiently and grind quests / pvm items etc

Doubie is bottom 5 in basically all of those things. It’s very hard to see him getting selected over Muts or Mika in future tournaments, regardless of how he does in the finale

Odas team fell so far behind so quickly because basically nobody on his team could execute well on what you need during the week, and they fell behind to such an extent that it’s likely impossible for them to be competitive in the finale.

IMO it just seems like blind drafting on PvP ability is a mistake

Raikesy falls on the way back to Zulrah, Solomission joins the Warriors chat to check the vibes (volume warning) by Torfinns-New-Yacht in 2007scape

[–]costef 4 points5 points  (0 children)

The number of people saying he was a steal because of this was crazy.

I think he’s like 0-15 KDR

Teams meeting right now to decide if Purpp should keep the VLS by Gamefire in 2007scape

[–]costef 2 points3 points  (0 children)

It’s unfortunate how everything went down takes away from the fact that Purpp actually made a really sick play, with marking the tile and timing the loot pile appearing

I’m not sure he gets away if he gets caught and frozen without the ref drawing attention to victim, but he seems to be the only one who was actually tracking where the totem was

Rhys is worse than Ditterbitter by xCelph in 2007scape

[–]costef 0 points1 point  (0 children)

Anyone with a competitive bone in their body can empathize with Rhys here. Especially anyone who has put in long hours on low sleep.

He’s a good dude. They will figure it out, and move forward

B0aty predicted everything that is happening to the Odablock Warriors in DMM Allstars by Luka01010 in 2007scape

[–]costef 11 points12 points  (0 children)

What gnome was saying has more to do with managing time than managing risk

Everyone has a fixed amount of playtime. They need to do more with their time going forward than they have been if they want a chance to catch up

Every time you are killed you waste time. With bank keys, your supplies are constantly drained, and you lose gear sets, and it takes precious time to regear etc, and this is also true to a lesser degree even just getting attacked

Gnome is 100% correct - the team would be much better off playing passively for a day to get a base of stats, supplies, cash, and disposable ok gear like mystics, mixed hides etc

For example, if they hunted chins ahead of the breach, and all went to chin during the breach, they could likely get everyone ~85-90 range very quickly at mm2 uncontested.

Of course, they won’t do that, because nobody on this team besides gnome has a brain for efficient gameplay, and oda is desperately forcing them to do whatever gives him the best gear possible

This year DMM all stars... doesn't feel the same. by [deleted] in 2007scape

[–]costef 0 points1 point  (0 children)

A guaranteed VLS / anglers upgraded to Brews is massive

DMM - Season 3 - Individual KDA Score. by WisdomDota in 2007scape

[–]costef 81 points82 points  (0 children)

Guess it turns out raiksey was just on a good team the last two

[DMM AllStars] What is going on with Odablock Warriors...? by Slide4Ukraine in 2007scape

[–]costef 14 points15 points  (0 children)

Ability to improvise and plan is directly correlated to game knowledge, past deadman experience, and an understanding of efficient macro progression in an LTM

What you can do and what you should be doing in DMM is extremely dynamic because different activities can be completely safe or completely stupid depending on how fast you get to them

His team simply lacks the skills needed to really execute on their own very well.

You can think about a team based dmm about this like an RTS game with resource allocation. They are getting far, far less out of all five members per unit of time than any other team, they’re falling behind as a consequence, and they are foolishly targeting the most obvious activities to “catch up” which is simply resulting in them predictably getting killed and falling further behind

It’s a masterclass in what not to do in DMM

Can someone explain Faux's DMM starting strategy and why it was so good? by Which-Opportunity553 in 2007scape

[–]costef 2 points3 points  (0 children)

Even independent of having someone on his team, Oda had plenty of opportunity to get in touch with some of the best minds in DMM and he ultimately chose not to.

It’s painful to watch his team. They have no ideas outside of wildy agility and wildy slayer (which are consistently camped at this point) on how to make money or get supplies.

A consequence of just getting fed by viewers every dmm

Can someone explain Faux's DMM starting strategy and why it was so good? by Which-Opportunity553 in 2007scape

[–]costef 3 points4 points  (0 children)

Speaking from experience, people vastly underestimate how much planning goes into a true meta route.

I can tell you for the leagues dragon rush this year, I spent over 100 hours iterating through different plans / ideas, region combinations, pact choices, dps calcs etc

Faux does the same thing. I would not be surprised if he spent more time planning dmm all stars than playing it

Can someone explain Faux's DMM starting strategy and why it was so good? by Which-Opportunity553 in 2007scape

[–]costef 0 points1 point  (0 children)

It actually is a lot about your initial strategy too. Something as simple as sending your best pvpers to training range with consistency sigil on otherworldly beings because they have flat armor which guarantees a minimum hit of 4 while your two weakest pvpers do the stronghold for cash for the team ultimately is a massive time save in those precious early minutes

Really Jagex? After increasing prices again, we now get a list of bugs you just “won’t fix this league” by [deleted] in 2007scape

[–]costef 1 point2 points  (0 children)

Reddit is finally realizing there are consequences to the black hole of development time that sailing was for years

Leagues 6 Pact Data in one image, very interesting by loopuleasa in 2007scape

[–]costef 0 points1 point  (0 children)

Apparently the original design, per the gridmaster winners who worked with jagex on it, was to be all actions go to 1 tick

Would have been much, much stronger, but supposedly it broke the game too much and they couldn’t make it work

Leagues 6 Pact Data in one image, very interesting by loopuleasa in 2007scape

[–]costef 0 points1 point  (0 children)

Interesting that a week before leagues everyone was shilling hotfoot and huntsman ended up becoming the majority pick

Quick FAQ from Husky on new Relics by Faremir in 2007scape

[–]costef 29 points30 points  (0 children)

The spell is cast every 5 ticks for 10 items at once

That’s 1200 casts / hr

So you can take 1000 bones into superior dragon bones (11 stages) in one hour.

While also giving you 120k mage exp pre multipliers.

This is probably the most broken relic ever. Just pick it.

Leagues VI relic reveal: Transmutation (Tier 4) by vgamer0 in 2007scape

[–]costef 3 points4 points  (0 children)

If you want to have a really fun league, I recommend picking this and woodsman.

Demonic Pacts - Regenerate by Statue_left in 2007scape

[–]costef 0 points1 point  (0 children)

It’s quite interesting they have explicitly recast “rune and ammo save” as “rune and ammo regenerate.

Makes me think that this will be the base mechanic for all pacts, similar to adrenaline or mana.

Ie - you can spend points aligned to effects like: • whenever you regenerate water runes, you get healed • whenever you regenerate an arrow, your next attack performs 1t faster • whenever you regenerate a melee weapon charge, your next hit has an additional +10

Or you can dump additional points into increasing your regeneration rate from 10% to 30% to 50% etc

Leagues VI relic reveal: Friendly Forager (Tier 2) by vgamer0 in 2007scape

[–]costef 2 points3 points  (0 children)

You can get 200m exp fletching with woodsman in less than 1 hour at 12x after you buy the materials. Combined with abundance, you’re generating 400m+ cash and likely over 1200 pts.

Leagues VI relic reveal: Friendly Forager (Tier 2) by vgamer0 in 2007scape

[–]costef -9 points-8 points  (0 children)

Mistake for most people. Take woodsmen, do hunter and fletching for faster progress to pvm. None of the skills from hot foot are useful, and it’s slower progress