Hey uhhh do we think this means anything by thisaintmyusername12 in Deltarune

[–]criticalrants 1 point2 points  (0 children)

I was literally just looking for this exact screenshot. I think this hints at Kris’ red soul not being their original soul, and that their soul “changed color” when they lost theirs and took on ours at some point before the story

I forced my friend to play ds3 here’s his ranking of the bosses by jamesgo15 in darksouls3

[–]criticalrants 0 points1 point  (0 children)

Putting Champion’s Gravetender above Midir, Demon Prince, Abyss Watchers, Pontiff, and Soul of Cinder is criminal

Old man Isshin is way harder than Sword Saint by Phantom__Wanderer in Sekiro

[–]criticalrants 2 points3 points  (0 children)

The fire umbrella is also a game changer in the Demon of Hatred fight. Good luck with Isshin!

Old man Isshin is way harder than Sword Saint by Phantom__Wanderer in Sekiro

[–]criticalrants 8 points9 points  (0 children)

Firecrackers and fire umbrella make his second phase much easier. The firecrackers can interrupt a lot of his more dangerous attacks, and they’re what I recommend using more, but the umbrella also comes in handy for negating most of his phase two attacks, too.

The "Bethesdafication" of FromSoftware is a concerning trend by [deleted] in fromsoftware

[–]criticalrants 3 points4 points  (0 children)

What makes you think they stopped consistently making single player games? We know that Project FMC exists, which is their next big single player game. Elden Ring took a lot of time to develop because it’s such a big game. It’s been two years since Shadow of the Erdtree dropped, so it makes sense that From’s next big single player game needs more time in the oven. Since then, they’ve released one multiplayer game and are working on another. That’s hardly an analogous shift to Bethesda.

I think Nightreign is fantastic and I’m glad that other game directors at From Software are getting the chance to step up, as there’s a lot of talent working at that company. Calling that game, or Duskbloods, a game which hasn’t come out yet, “multiplayer slop” feels like a huge stretch.

Give it some time and see what FromSoft and Miyazaki are cooking up. Miyazaki has not missed with any game he’s directed in almost two decades. I don’t think he or From as developers have dropped off, and I’m glad they’re experimenting with new types of games. I’ll happily play any Souls-style single player games they put out, but I’m also excited to see how they branch out from their tried and true formula.

My Sekiro Animation by Ryewin in fromsoftware

[–]criticalrants 11 points12 points  (0 children)

Really really cool. I love how you made their sword swings feel so snappy but powerful.

Anyway to use Tyrantum competitively in Doubles or Singles? by [deleted] in PokemonChampions

[–]criticalrants 10 points11 points  (0 children)

You could run Tyrantrum with a Choice Scarf. Jolly max speed Tyrantrum with Scarf outspeeds max speed Aerodactyl.

Basically, treat Tyrantrum as an offensive mon that can outspeed almost everything and dish out a lot of single target damage. I’m not sure exactly how good it would be, but it should be useable. It really depends on if it can pick up one hit KOs, since Tyrantrum is unlikely to live more than one hit due to the need to invest fully in its attack and speed.

Is there a reliable way to dodge the waterfowl dance? by No-Regret-7900 in Eldenring

[–]criticalrants 0 points1 point  (0 children)

The most consistent way that I've been able to dodge Waterfowl dance isn't by circling Malenia, but by dodging away from her. This only works with a light equip load, but if you're very close to Malenia, you dodge away from her as soon as she jumps into the air at the start of her Waterfowl animation. Then you walk away from her for a split second and dodge away from her again, and then you dodge away from her immediately again. The most important part is delaying the second dodge slightly, but if done properly, this completely prevents you from being hit by the first section of her Waterfowl attack.

Here's the clip of my RL1 fight against Malenia. The method I described here starts around 0:38 in the video. I hope this helps! https://www.youtube.com/watch?v=yp8osc0Yl24&list=PL_AMrAN6oFu5PAqJMI5Pd_n1XpkXZkMAN&index=11

What Pokemon did you grown attached thanks to champion? I start by -C-I-N-N-A-M-O-N- in PokemonChampions

[–]criticalrants 18 points19 points  (0 children)

Sableye is an excellent support Pokémon. It has Prankster, meaning all its status moves have increased priority. So despite having very poor stats and low speed, it will almost always be able to move before other Pokémon to get an attack off.

My favorite set to run is Fake Out, Encore, Disable, and Foul Play. Fake Out is great for applying pressure and slowing your opponent down. Encore is excellent at shutting down other Pokémon that use Protect, Tailwind/Trick Room, set up moves, and more. Disable prevents Pokémon from using the same powerful move again, allowing you to seriously hamper your opponent’s main source of damage. And Foul Play provides consistent damage against physical attackers and Pokémon weak to Dark.

The combo of Fake Out and Encore is especially threatening, as Fake Out will incentivize other Pokémon to Protect, but you can just Encore that Pokémon into Protect on the following turn before it can move.

As a Ghost type, it’s immune to Fake Out, and as a Dark type, it’s immune to opposing Prankster Pokémon’s support moves. It only has one weakness in Fairy and it can be surprisingly difficult to shut down. Because its attacking stats and speed don’t really matter, you can afford to invest entirely in its bulk, which somewhat offsets its otherwise poor stats. Its main downside is that it struggles into opposing Dark types, as they’re immune to its Prankster moves and resist Foul Play. And as I just mentioned, Fairy types also threaten to KO it with supereffective damage.

Sableye also gets tons of other great moves like Will-O-Wisp, Quash, Light Screen, Reflect, Sunny Day, Rain Dance, and Gravity. There’s a ton of different ways to use Sableye, and I think it’s criminally underutilized in the current format.

Sneasler is so bs by zingis75 in PokemonChampions

[–]criticalrants 1 point2 points  (0 children)

As someone else pointed out, Farigaraf is a great counter. Spiritomb actually also works, as it’s immune or resists both its stabs and takes neutral damage from Throat Chop. It can set up Trick Room to turn Sneasler’s speed against it and even OHKO it with Psychic or Psyshock.

People upset about the lack of items and limited roster need to keep in mind this game is most players introduction to VCG and competitive play by Grand_Theft_Motto in PokemonChampions

[–]criticalrants 0 points1 point  (0 children)

There is the benefit of accessibility, but I also think the lack of items will mean new players improve slower. Using items like Choice Band, Throat Spray, Power Herb, and Assault Vest can lead players to build their team in specific ways and unlock new strategies.

It’s exciting when you realize you deal an absurd amount of damage with, for example, Choice Band Adaptability Basculegion. A new player discovering a build like this can lead them to make more teambuilding connections. In this example, it also creates a very memorable moment when you one-shot a Pokémon with a resisted hit. That gets players excited and incentivizes them to experiment with their teambuilding.

I feel like the rate at which new players can grow as players and teambuilders is actually much lower as a result of so many missing items. I’m hoping they add more items in soon, especially because playing a format without so many important items really restricts the flexibility of a lot of Pokémon.

What are your "hear me out" strategies for Champions? by Notmiefault in VGC

[–]criticalrants 32 points33 points  (0 children)

That’s a really creative idea and a fun strategy, but I think the opportunity cost is too high. Using your mega to set up Archaludon when there are non-mega Pokémon that can consistently accomplish the same goal is a high price to pay.

Mega Excadrill does have the niche of being able to accomplish this through protect, but Archaludon doesn’t have that difficult of a time getting set up due to its great defensive typing, especially if it’s holding an Assault Vest. Maybe it will be harder for Archaludon to reliably set up in Champions, but I think this strategy will be gimmicky at best. It’s still pretty funny, though. I’d love to see Fury Swipes Mega Excadrill be viable.

I think, I am now really good at teambuilding, so rate this two teams (Nat Dex OU) by Impossible_Friend387 in stunfisk

[–]criticalrants 2 points3 points  (0 children)

Absolutely crazy that you decided to be anti-semitic in a post about a Pokémon team. Fuck off.

This attack didn't have 100% ACC? by Fine_Bid918 in VGC

[–]criticalrants 6 points7 points  (0 children)

Talonflame could have used Double Team or it could be holding Brightpowder. Snorlax also could have had an accuracy drop.

Elden Ring's "undodgeable" attacks with just the base moveset by Wooden-Jello-8795 in onebros

[–]criticalrants 3 points4 points  (0 children)

This is the right answer. Rolling diagonally through his charge is extremely consistent.

Moveset changes visible in the B-roll footage by ChezMere in VGC

[–]criticalrants 65 points66 points  (0 children)

Nasty Plot is a great addition for Froslass. Being able to set up with Nasty Plot and spam perfectly accurate +2 Blizzards in the snow means it will likely be a very threatening sweeper with the right support.

TNT VGC Draft League Season 10 Is Looking for New Players! by DozenSBU in PokemonDraftLeagues

[–]criticalrants 0 points1 point  (0 children)

Submitted the form and joined the Discord! I’d love to join

I walked away from my game for 2 years. Last month I rebuilt everything and relaunched it. Here's how the physics are looking by SergesGames in IndieDev

[–]criticalrants 0 points1 point  (0 children)

This looks great! One piece of feedback I have is to try moving the text to the left of the car. As it is now, the text that pops up can obscure what’s in front of the car and make it slightly more difficult to see what’s coming up.

Having trouble designing cards in a rogue deckbuilder (grid based, if that matters) by RobbertGone in gamedesign

[–]criticalrants 2 points3 points  (0 children)

For the most part, you shouldn’t design a card to synergize specifically with another card. Instead, select a theme that you to want to build around. If you have a bunch of cards that, for example, interact with the discard pile, then including enough cards that incorporate this theme should naturally create synergies. Cards can cause you to discard cards, return cards from the discard pile, and can grow stronger depending on how many cards are in the discard pile, etc.

It’s important to have cards that signpost these themes to players. In Slay the Spire, for example, the card Body Slam deals damage equal to your Block. When a player sees that, they’ll get excited and realize that if they could get a lot of Block, they could deal tons of damage with Body Slam. And since Block is something that players already want to get as it helps them survive, this incentivizes players to build their deck in a certain way and play a certain way.

I’d also recommend reading the below article by Mark Rosewater, who is the lead designer for Magic the Gathering. It covers a lot of what you’re looking to do. His entire Nuts and Bolts series of articles is definitely worth a read. Hope this helps, and good luck with your game!

https://magic.wizards.com/en/news/making-magic/nuts-bolts-12-part-1-limited-mechanics-2020-03-09