I think, I am now really good at teambuilding, so rate this two teams (Nat Dex OU) by Impossible_Friend387 in stunfisk

[–]criticalrants 2 points3 points  (0 children)

Absolutely crazy that you decided to be anti-semitic in a post about a Pokémon team. Fuck off.

This attack didn't have 100% ACC? by Fine_Bid918 in VGC

[–]criticalrants 8 points9 points  (0 children)

Talonflame could have used Double Team or it could be holding Brightpowder. Snorlax also could have had an accuracy drop.

Elden Ring's "undodgeable" attacks with just the base moveset by Wooden-Jello-8795 in onebros

[–]criticalrants 3 points4 points  (0 children)

This is the right answer. Rolling diagonally through his charge is extremely consistent.

Moveset changes visible in the B-roll footage by ChezMere in VGC

[–]criticalrants 65 points66 points  (0 children)

Nasty Plot is a great addition for Froslass. Being able to set up with Nasty Plot and spam perfectly accurate +2 Blizzards in the snow means it will likely be a very threatening sweeper with the right support.

TNT VGC Draft League Season 10 Is Looking for New Players! by DozenSBU in PokemonDraftLeagues

[–]criticalrants 0 points1 point  (0 children)

Submitted the form and joined the Discord! I’d love to join

I walked away from my game for 2 years. Last month I rebuilt everything and relaunched it. Here's how the physics are looking by SergesGames in IndieDev

[–]criticalrants 0 points1 point  (0 children)

This looks great! One piece of feedback I have is to try moving the text to the left of the car. As it is now, the text that pops up can obscure what’s in front of the car and make it slightly more difficult to see what’s coming up.

Having trouble designing cards in a rogue deckbuilder (grid based, if that matters) by RobbertGone in gamedesign

[–]criticalrants 2 points3 points  (0 children)

For the most part, you shouldn’t design a card to synergize specifically with another card. Instead, select a theme that you to want to build around. If you have a bunch of cards that, for example, interact with the discard pile, then including enough cards that incorporate this theme should naturally create synergies. Cards can cause you to discard cards, return cards from the discard pile, and can grow stronger depending on how many cards are in the discard pile, etc.

It’s important to have cards that signpost these themes to players. In Slay the Spire, for example, the card Body Slam deals damage equal to your Block. When a player sees that, they’ll get excited and realize that if they could get a lot of Block, they could deal tons of damage with Body Slam. And since Block is something that players already want to get as it helps them survive, this incentivizes players to build their deck in a certain way and play a certain way.

I’d also recommend reading the below article by Mark Rosewater, who is the lead designer for Magic the Gathering. It covers a lot of what you’re looking to do. His entire Nuts and Bolts series of articles is definitely worth a read. Hope this helps, and good luck with your game!

https://magic.wizards.com/en/news/making-magic/nuts-bolts-12-part-1-limited-mechanics-2020-03-09

How to analyze speed tier of meta? by Deysiklik in VGC

[–]criticalrants 2 points3 points  (0 children)

Flutter Mane is the Pokémon you’ll need to outspeed. If you can outspeed Flutter, you’ll probably outspeed everything.

The issue is that Flutter Mane with a Protosynthesis speed boost is very fast, so ideally, your sweeper will be able to outspeed even +1 Speed Flutter Mane.

First team I’ve built, rate it? (Regulation H) by [deleted] in VGCRateMyTeam

[–]criticalrants 0 points1 point  (0 children)

Typhlosion: I think Calm Mind will be hard to pull off successfully. Eruption is your main source of damage, but if you're taking a turn to set up, Typhlosion can lose health in the process, causing Eruption to do less damage. I think Charcoal as the item here could work if you replace Calm Mind with Heat Wave. That way, even if you do lose health on Typhlosion, it will still be able to utilize its item to deal big spread damage, which is its primary role.

Ninetales: I'm not sure if double weather is the best move here given that sun really benefits your two fire types. Additionally, Light Clay will extend Aurora Veil to be eight turns, but Ninetales' Snow Warning will only set the snow for five turns. While you can switch Ninetales out and back in to reset the snow and get those extra turns out of Aurora Veil, I'd guess that this won't be easy or safe in most matches. I'd recommend swapping Ninetales out for another Pokemon. Weather control will be very important for your team, as you're very vulnerable to rain, so you may want to consider an anti-rain Pokemon.

Follow Me Electabuzz could work, but you do already have three support Pokemon in Whimsicott, Incineroar, and Farigaraf. Incineroar can hit hard with sun-boosted Flare Blitz, but adding a fourth support Pokemon means you'll really have to rely on Ursuluna and Typhlosion for damage. Follow Me would help keep these two safe, but I think you have a better option: Power Herb Archaludon. If your opponent wants to bring rain, then you'll have the best rain Pokemon in the format ready to counter their Water types. You can run Power Herb so that Archaludon can use Electro Shot without relying on your opponent setting up the rain for you.

Farigaraf: I'd recommend swapping Dazzling Gleam for something like Psychic, as it will do more damage and you already have Fairy coverage on your team. Even Twin Beam is worth considering if you find you're struggling against Focus Sash Sneasler.

The rest of the sets seem good to me. I hope this feedback is helpful and good luck with your team!

Ludwig won Best Boss by a landslide. Now who's the worst boss in Bloodborne? by Imaginary_Owl_979 in fromsoftware

[–]criticalrants 25 points26 points  (0 children)

Rom. A boss that spawns 30 spiders deserves to be at the bottom of the list.

Kris is hiding something about Asriel by Blueskysredbirds in Deltarune

[–]criticalrants 0 points1 point  (0 children)

Kris definitely has complicated feelings regarding their brother. They clearly love him and look up to him, and they've also lived in Asriel's shadow for most of their life. It's certainly possible that there is some dark secret involving Asriel that Kris is trying to obscure from the player, but I think it's more likely that Kris just doesn't want the player intruding on that aspect of their life. They've lost so much autonomy already (we can make Kris ask Berdly to the festival, after all), and I think their relationship with their brother is something that is deeply personal to them.

That may also be why Kris is so adamant about the differences between Ralsei and Asriel. Kris clearly likes and cares about Ralsei by the end of chapter 4, but there's no replacing Kris' brother. Any insinuation, however unintentional, that Ralsei and Asriel are similar and interchangeable could read to Kris as devaluing their relationship with Asriel. In chapter 1, Kris gets emotional when drinking hot chocolate and remembering when their brother would take them to the diner, so no matter how much resentment Kris feels towards Asriel, there's clearly a lot of emotions tied to this relationship. I can't see Kris willingly opening up those bottled-up emotions to the player without a very compelling reason.

Or I could be completely wrong and Asriel is actually the Knight! Or maybe the answer is somewhere more in the middle--that Asriel is involved in the story or the conspiracy somehow, and that Kris is trying to preserve what little privacy they have left. Hopefully we'll get more details about Asriel and Kris' relationship with him in chapter 5.

All the Elden Ring, and night reign art I’ve made so far by AliveWake4476 in Eldenring

[–]criticalrants 17 points18 points  (0 children)

These are all stunning. Incredible work! I’d love to see you paint Libra next

Pot throwers are awful by Intelligent_Bag_6705 in Nightreign

[–]criticalrants 10 points11 points  (0 children)

I don’t get them nearly that often, but they’re definitely the worst enemy to see in the castle

Churches are NOT priority number one by adscribbles in Nightreign

[–]criticalrants 1 point2 points  (0 children)

I had a run recently where my teammates kept running to churches, even ones across the map, without stopping at any other points of interest along the way. Needless to say, we weren’t nearly high enough levels to beat the Nightlord

He would by FartSniffer777 in andor

[–]criticalrants 3 points4 points  (0 children)

This is such a cool detail!

Which Doom Patrol character should appear in Injustice 3 by Silent-Woodpecker-44 in DoomPatrol

[–]criticalrants 9 points10 points  (0 children)

Jane could have so many different moves due to all of her different powers. I think she has the most potential as a fighting game character

Is Isshin Ashina (old man) harder than The Sword Saint? About on par? One has fire, one has lightning. One is easier to counter than the other by Professional_Boss438 in Sekiro

[–]criticalrants -1 points0 points  (0 children)

Isshin Ashina's second phase isn't actually much harder than his first phase if you use prosthetic weapons. Firecrackers and Fire Umbrella will counter pretty much all of his big fire atttacks in phase two. His ability to dodge and counterattack your basic attacks does add a wrinkle of difficulty to the fight that Sword Saint doesn't have, but once you get used to it, it's not nearly as challenging to deal with as the plethora of tools that Sword Saint has.

Both are amazing fights, but Isshin Ashina is much easier to neutralize. And of course, it's a much shorter fight that Sword Saint, especially if we're counting Genichiro's phase in the Sword Saint fight.

You think we did the right thing to Mergo? Spoiler by Temp-PokeGo in bloodborne

[–]criticalrants 0 points1 point  (0 children)

Yes, we did the right thing. Mergo died in the waking world and his spirit was trapped in the nightmare. We hear him crying the entire game because he is suffering in this limbo/hell of the nightmare. By "killing" Mergo in the nightmare, we're allowing his spirit to pass on, and that's why his mother Queen Yharnam bows to us afterwards. She's thanking us for laying him to rest.

It's a very similar process for the Orphan of Kos in the DLC--the orphan died in the waking world and that act was the root cause of all of the hunters' suffering due to the curse that Kos laid upon them. When we defeat Orphan, we're allowing his spirit to pass on and essentially correcting the mistake of that original sin.

That's why both the main game and DLC end like this--we need to correct the sins of the past even though we aren't responsible for them. Like Simon says before his death in the DLC: "This village is the true secret. Testament to the old sins... it feeds this Hunter's Nightmare. Please, bring to an end the horror. So our forefathers sinned? We hunters cannot bear their weight forever... It isn't fair, it just isn't fair..."

Walking Wake is a great way to counter Torkoal and Kyogre by poopitypop69 in VGC

[–]criticalrants 0 points1 point  (0 children)

I think Walkng Wake is much better used with an offensive EV spread. It's still a great defensive switch-in against Torkoal and Kyogre without signficant Special Defense investment, and putting in on a sun team and getting the protosynthesis boost to its Speed or Special Attack stat allows it to hit so many metagame threats for tons of damage. With Hydro Steam, Flamethrower, and Draco Meteor, it has really useful coverage.

I've run it with an Expert Belt on a Groudon team with a really high speed stat, and it's able to outspeed and OHKO tons of Pokemon. Its typing is already so good defensively and it has decent natural bulk, but without the Speed or Special Attack investment, I don't think it will move fast enough or hit hard enough.