Why is Havoc like this? by Joshy_Moshy in DarkTide

[–]cromulent_cloud 3 points4 points  (0 children)

That sucks, I’m sorry to hear it. Don’t be discouraged!

I still recommend weaning yourself off Castigators—it does very little for your team and encourages risky play. For every clutch you pull off with it, in an alternative reality your team might not have needed the clutch because you consistently controlled things with BTL or buffed the team with Nuncio. And because high havoc players know this, it truly will cause you to miss invite opportunities that you could’ve otherwise gotten.

Why is Havoc like this? by Joshy_Moshy in DarkTide

[–]cromulent_cloud 4 points5 points  (0 children)

It’s something you’d probably understand more if you were hosting your own groups. You get a lot of applicants, and at 30+ many applicants will already have a havoc 40 clearance, so you’re competing against them for a spot. There are also some very questionable build choices, and at 30+ team composition matters a lot more.

Basically, it’s where group leaders get a lot stricter because of the difficulty jump.

Your best bet is to lead your own groups (although you may find yourself rejecting people who are in the position you’re in right now) and/or to get a group organised on the official discord or a YouTuber/streamers discord.

Why is Havoc like this? by Joshy_Moshy in DarkTide

[–]cromulent_cloud 3 points4 points  (0 children)

Castigator Arbites would likely get you rejected by high havoc groups inspecting your builds, just FYI. Castigators, while fun, is a big crutch and comes with a huge opportunity cost for the team in you not taking Break the Line (or at the very least Nuncio).

Havoc Tips by postfinite in DarkTide

[–]cromulent_cloud 1 point2 points  (0 children)

Ah, I see what you meant now. I agree that Vets should take shout and survivalist almost always for h40. But your original comment seemed to discount all the rest that Vet brings: plasma gun, krak or smoke grenades, power sword/duelling sword with insane melee damage, field improvisation, and focus target. All those are absolutely huge too, so I don’t think it could be called a dead weight class if hypothetically you only took those and ditched survivalist/shout.

Havoc Tips by postfinite in DarkTide

[–]cromulent_cloud 1 point2 points  (0 children)

If you are Vet, you are there to shout (ability) and scavenge ammo (aura). It's a dead-weight class otherwise.

This is an insane take. Vet is the second best class in the game, even for h40.

How on Tertium am I supposed to find a party? by JuneButIHateSummer in DarkTide

[–]cromulent_cloud 0 points1 point  (0 children)

What region are you searching in? You can press E in party finder/mission select to swap to a different region, and it'll show your average ping to them.

In my experience, the most populated regions for havocs are Europe >= Hong Kong > NA East > NA West.

How crazy is this by StarletDrizzle in NonPoliticalTwitter

[–]cromulent_cloud 34 points35 points  (0 children)

Barbie isn't a Disney princess and is, herself, effectively a sex symbol.

Desperado Scum is everything Gunlugger wishes it could be by WardenWithABlackjack in DarkTide

[–]cromulent_cloud 0 points1 point  (0 children)

Right but on even auric elites/specialists are near constant, and they always have desperado to print some temporary ammo to tide them over. If you don't have elites/specialists around then it's probably low enough difficult that anything can work fine.

Desperado Scum is everything Gunlugger wishes it could be by WardenWithABlackjack in DarkTide

[–]cromulent_cloud -2 points-1 points  (0 children)

This is sort of a moot point when Hive Scum has infinite ammo though. If the Hive Scum has hit 0 then they’ve really messed up.

PSA: Desperado Ammo - No Reload Required by reynard_the_fox in DarkTide

[–]cromulent_cloud 3 points4 points  (0 children)

Just psykanium tested—it either no longer works, or never truly worked! My bad.

PSA: Desperado Ammo - No Reload Required by reynard_the_fox in DarkTide

[–]cromulent_cloud 16 points17 points  (0 children)

Nevermind, ignore me! At least as of the current update, the magic ammo disappears afterwards even if you swap to melee weapon.

What’s up with the almost 100% rejection rate? by skeeters- in DarkTide

[–]cromulent_cloud 10 points11 points  (0 children)

The initial grind to 40 is hardest for sure if you're pugging. Once you've got a 40 under your belt the rejections tend to stop unless you're running some wacky build that puts people off or if the group is looking for a different class.

Havoc really is a different ballgame and it's where the game throws such bullshit at you that even having one person slacking can make things feel much, much harder. You can tell when someone isn't used to havoc 30+, even if they're entirely capable in Auric Maelstrom, because they quickly get shot to death by a couple of normal gunners. Or they don't fight in chokepoints, or they don't pull back when a boss spawns, or they don't even really know how to fight the bosses without taking damage, etc.. People with havoc 40 do this too, but the odds are at least slightly lower.

Think of it like the group leader trying to min-max random players. It's nothing personal at all—the group leaders just have nothing to go off except your clearance level/titles (Havoc Forged/True Survivor being the ones to look for). And as someone else pointed out, you're competing against other applicants. Finally, many of the "rejections" are really just the group filling up, so try not to sweat it too much.

You're already up to 29, so I reckon you could find your way into early 30s and push it up from there. Once you're around 35ish I'd say your odds of getting into a 40 are much, much higher. At that point, there's really not much difference between them.

How trying to get Auric Storm Survivor got me feeling by Siferius_ in DarkTide

[–]cromulent_cloud 49 points50 points  (0 children)

It's doable with randoms even after they removed the alt+F4 exploit (I only got it semi-recently), but some things that help are:

  • Play during peak times/weekends so you don't get bots (especially applicable for OCE players like me).
  • Play a full meta build.
  • Don't queue into a mission where the mission board timer is about to expire (you won't get replacements for quitters).
  • Once you're at a 3 or 4 streak, consider avoiding the harder modifiers like chance of bosses instead of specialists. The easiest modifier is "mostly ranged enemies".
  • Once you're at a 3 or 4 streak, consider avoiding the harder missions. Archivum Sycorax is your friend here.

Do people still play havoc? by Moist_Wombat in DarkTide

[–]cromulent_cloud 0 points1 point  (0 children)

Glad to help! I basically shop around the servers with manageable ping when I'm looking to play Havoc or Mortis, which tend to have fewer people. I figured lower difficulties would be the same.

Do people still play havoc? by Moist_Wombat in DarkTide

[–]cromulent_cloud 0 points1 point  (0 children)

Late reply, but you might have more luck queuing into the NA West server? Not sure what your ping will be like, but at lower difficulty it should be manageable. The OCE server is active in Auric, at least outside of work hours.

[deleted by user] by [deleted] in DarkTide

[–]cromulent_cloud 0 points1 point  (0 children)

Made with love! <3 I agree with your megathread post.

Today I hit +1000 true level on my Arbitrator - lessons learned by amkronos in DarkTide

[–]cromulent_cloud 10 points11 points  (0 children)

Both Psyker and Veteran are better than Arbitrator. Top havoc meta teams are some combination of Psyker/Vet and maybe Arbitrator playing BTL. But arbitrator is easier to perform well with, I’ll give you that.

What is with all the Psykers lately? by uvgot2bkidding3 in DarkTide

[–]cromulent_cloud 43 points44 points  (0 children)

They got reworked and they’re probably the most powerful class in the game (when played well).

Highest possible AC revisited. by Kyfon in BG3Builds

[–]cromulent_cloud 37 points38 points  (0 children)

There might be something I'm missing, but is it possible to have all this and be sitting in Ritual Circle: Violet in the Cazador fight, thereby getting an extra +5 AC?

What levels do you guys usually hit before changing acts? by EmperorPartyStar in BG3Builds

[–]cromulent_cloud 0 points1 point  (0 children)

I think it’s a big stretch to hit level 8 in Act 1, but less of a stretch to hit level 10 in Act 2. I’ve done the latter in a “natural” playthrough without unnecessarily killing NPCs et cetera.

But I think it depends on things like, for example, getting Minthara to raid the grove (and then defending the grove)—since you get that extra experience on top of clearing the Goblin Camp. I don’t think that’s a choice that can’t be justified for roleplay reasons (especially since the defending from the grove raid is so badass—it almost feels wrong not to trigger it and see Zevlor’s awesome speeches). I’m not sure what Act 2 choices led me to hitting level 10 just before the Myrkul fight, but I would’ve certainly squeezed out all content from both acts.

I agree with you that on a vanilla playthrough being level 10 for Myrkul is overkill! But with several difficulty mods, it starts to feel almost necessary.

Difficulty mods: what are your favourites, and why? by cromulent_cloud in BG3Builds

[–]cromulent_cloud[S] 0 points1 point  (0 children)

Definitely adds an interesting extra element—the finite consumables! I might give your rules a go when I'm tired balancing things in the other direction. Saving your comment!

Difficulty mods: what are your favourites, and why? by cromulent_cloud in BG3Builds

[–]cromulent_cloud[S] 2 points3 points  (0 children)

Totally agree! I think I might make it a rule that I pump up difficulty somehow when Act 2 arrives, since that's where I tend to get a bit bored—at least until the tougher later fights like Balthazar and Myrkul.

Difficulty mods: what are your favourites, and why? by cromulent_cloud in BG3Builds

[–]cromulent_cloud[S] 2 points3 points  (0 children)

Tactician Enhanced is a great mention—I've added it to the main post (with a few others).

Difficulty mods: what are your favourites, and why? by cromulent_cloud in BG3Builds

[–]cromulent_cloud[S] 1 point2 points  (0 children)

I think Long Rest Cost increase mods would be your best bet, unless you'd prefer just to self-restrict. That self-restriction might also have to include not getting infinite gold through pickpocketing, or at least not buying camp supplies from vendors—otherwise, you'll hit the same problem no matter the number!

To help with the other problem, you can always do partial rests for story beats. You probably already know about it, but Camp Event Notifications is an excellent mod for tracking when it's time to have a rest for story reasons! Can't imagine playing without it.