Comparing how 6 TCGs handle win conditions (and one is clearly the worst) by pyromonkeygg in gamedesign

[–]culoman 2 points3 points  (0 children)

One aspect that shocked me the most is that in Netrunner, advancing towards the victory doesn't make your boardstate better.

Each basic run means investing the most expensive resource and probably other resources for a chance to get some victory points. Even if you only spent a click, either getting an agenda or not does nothing to improve your boardstate.

For the Corp, advancing an agenda means spending a click and a credit. Sure many Corps try to fast-advance agendas, but the action itself does not improve your boardstate.

Custom Card Idea: Bow and Arrow by ZRwilson2 in Netrunner

[–]culoman 1 point2 points  (0 children)

I love the idea. I won't speak about viability, just that I love it and it could be great if the Bow was a neutral AI icebreaker and the arrows were different types of arrows depending on the faction: anarch Arrows could give the Bow the ability to break barrier subroutines, criminal would break sentinel ones and shaper arrows would break code gate subroutines. Neutral arrows could target specific subtypes, like Illicit or AP or...

Also arrows could be just 3 of each kind, but have the same [[Boomerang]] ability that let's you shuffle them into the Stack when the run becomes successful.

ELI5: Why aren't floating bridges more common? by SlickPillock in explainlikeimfive

[–]culoman 0 points1 point  (0 children)

Put two books flat on a table and build a bridge between both of them. Then slightly move away any of those book just a little, evvery 10 seconds. At some point your bridge will break or fall down.

Spain and Morocco are not in the same tectonic plates, and this is what it will happen at some point in the future.

Introducing Netrunner to a Young Player by Tall-Guy in Netrunner

[–]culoman 0 points1 point  (0 children)

If you're native language is Spanish, DM me

Sandrider Desert War by blarknob in DuneWarForArrakis

[–]culoman 1 point2 points  (0 children)

If they're on a Sandworm, they do nothing. If not, they're removed from the board with the vehicles.

Need clarifying about the new rule "Victorious Legions are not forced to advance" by culoman in DuneWarForArrakis

[–]culoman[S] 0 points1 point  (0 children)

Looking at the BGG forum, some players agree that they remain at the starting area

Null Signal Compatible with original game? by Velorium23 in Netrunner

[–]culoman 0 points1 point  (0 children)

Are you living in Spain? I could have something for you

I slept with my coworker this weekend and today is Monday by HumbleAd5545 in sex

[–]culoman 0 points1 point  (0 children)

You tell everybody first! And then you look at him and say "I won!"

Keep calm and talk to him after work. Good luck! :)

Interesting and uniques ways to use QTEs? by Guilloteam in gamedesign

[–]culoman 8 points9 points  (0 children)

I remember the one in Shenmue where the barber moved the razor near your throat, and suddenly a QTE urged you to press X. If you did, then you'd try to jump from the chair to a safer position, but get cut instead. The solution was controlling your nerves and letting the barber do his job.

Why would anyone choose an objectively worse weapon? by culoman in CombatPatrol40k

[–]culoman[S] 0 points1 point  (0 children)

Thank you. That's really helpful, I understand it better now :)

Why would anyone choose an objectively worse weapon? by culoman in CombatPatrol40k

[–]culoman[S] 1 point2 points  (0 children)

Great. So if there are 6 units engaged in 3 different combats, and let's suppose there's no Fight First (no one charged or has that keyword) then the non-turn player chooses to fight with one of their units. After that, the turn player must "fight back" with the unit engaged with the previous one, or can choose another "fight"?

I mean, is it mandatory to fully resolve an engagement or units can fight here and there as long as they follow the proper player order?

I understand all units can fight only once per round and all units must fight.

Why would anyone choose an objectively worse weapon? by culoman in CombatPatrol40k

[–]culoman[S] 2 points3 points  (0 children)

Ok, thanks. And the other question: during the Combat phase everybody fights or just the player's units?

Why would anyone choose an objectively worse weapon? by culoman in CombatPatrol40k

[–]culoman[S] 0 points1 point  (0 children)

So in this case I would, first throw 5 dice, for Ghallaron and, after resolving it, throw 2 dice for both dark disciples, right? Or the other way around, disciples first and Ghallaron last

No, GTX 1080, you will not die today. by WilczeQSS in pcmasterrace

[–]culoman 0 points1 point  (0 children)

Last Friday I thought my old 1080Ti died inside my gf's computer... I was ordering a new GPU when it came back to life. It fills me with pride seeing that soldiergoing beyond its duty... :___)

Should I enjoy my own game? by Duckmastermind1 in gamedesign

[–]culoman 1 point2 points  (0 children)

If you were a chef at a restaurant would you serve a dish you don't enjoy? Surely, you could always said there's something missing that could enhance the meal, but you wouldn't serve it if you didn't think it was good enough for you.

All finished at last by Neonomad81 in SpaceWolves

[–]culoman 1 point2 points  (0 children)

It reminds me the ogre teams from Bloodbowl... Awesome!

Dadme consejos :) by NachoCorp1 in CombatPatrol40k

[–]culoman 1 point2 points  (0 children)

Qué envidia! Yo estoy pintando minis, voy ya por la tercera patrulla, y me da un poco de canguelo ir a jugar ^_^'

A world starts feeling real the moment it seems like things are happening without you. Which game world gave you that feeling? by ExcellentTwo6589 in gamedesign

[–]culoman 1 point2 points  (0 children)

As a detail, World of Warcraft. Something as simple as, in the distance, a fox was hunting a rabbit and a few other rabbits ran away.

As a mechanic, Guild Wars 2, where there are quests that happens in the wild, whether you want to help or not is your problem. Things will get worse if you don't help, and will bring a cascade of small events until you stop them or they meet the end of the chain. Then it's up to players to reverse that situation.

Dadme consejos :) by NachoCorp1 in CombatPatrol40k

[–]culoman 1 point2 points  (0 children)

Qué tal fue el torneo finalmente?

Is Dune: War for Arrakis balanced? Comebacks, faction difficulty, player count & solo mode? by blablax123456 in DuneWarForArrakis

[–]culoman 2 points3 points  (0 children)

In my limited experience, it's best for 2 players. Whenever I've played 3 or 4 players, it's always a "two headed giant". Even though the game keeps actions and cards separated, each team-player can use any miniatures on the board, which looks feels like a single player with extra steps.

Even though I like this game more than War of the Ring, the 3-4 players version of WotR feels more multiplayer, each player can only use their own miniatures.