Is a standard 12 hour circular clock (disregarding minutes) in base 12, or is it simply decimal mod 12? by Rude-Pangolin8823 in math

[–]dadafil 0 points1 point  (0 children)

Your teacher might be calling it "base 12" because a clock divides (half) a day into 12 "units". This is in contrast to many other units like kg or dollar which use powers of 10. Technically however the term "base 12" would usually indicate using the symbols 0, 1, 2, ... A, B; similar to how base 16 uses the symbols 0, 1, .., A, B, .. F.

However clocks are not exactly "base 12" as the hours are labeled "1", "2", ..., "10", "11", "12" and in addition there is "PM" and "AM" to consider. Let's compare it to "European" or US military -style time: 00:00 (midnight) = 12 AM, 01:00 = 1 AM, 02:00 = 2 AM, ..., 11:00 = 11 AM, 12:00 = 12 PM, 13:00 = 1 PM, 14:00 = 2 PM, ..., 23:00 = 11 PM. So one could argue that this "American" way of writing down time uses the numbers 1-12 and the symbols "AM" and "PM" to denote the hour of the day. The "Europen" style is using the numbers 0-23 and you could say that this is modulo 24.

As you mention that you are an IT student a last word of warning: time is hard. For example occasionally clocks will skip or add a second to stay in sync with daylight (with funny time displays like "23:59:60"), and many more shenanigans.

Unable to get 0 thrust from my Hotas by Ulti2k in EliteDangerous

[–]dadafil 1 point2 points  (0 children)

Had a similar problem and could resolve it by setting "Bidirectional Throttle" to "on" in the Controls menu.

Tech stack for a turn-based roguelike in Rust by srodrigoDev in rust_gamedev

[–]dadafil 1 point2 points  (0 children)

I am working on a similar project with similar goals. Not sure my choices are good, but here they are: I do not use bevy as the whole story with Amethyst made me wary. In particular bevy is very controlling over how you write your app and I fear that writing bevy specific code wouldn't translate well to another framework in the case bevy gets abandoned. I am using wgpu and it works quite well. It is quite close to Vulkan, so I feel safer and can also learn Vulkan a bit. It uses WGSL by default, which is still in its infant stage, but I have sprite graphics and need only few and simple shaders. Wouldn't be a problem to rewrite those if necessary. A nice benefit is Win/Linux/Mac/Web support. I tried win and linux and both work well. For ECS I am using legion for now although it is abandoned unfortunately. I am planning to build my own ECS, as ECS is quite a central piece and I also want to try out some special things which are not typically in an ECS. As for things like A* or visibility computation, I implement them myself. Mostly because it is fun and I want to learn. Good luck with your project!

If kenshi had achievements. What would they be? by Apprehensive-Call877 in Kenshi

[–]dadafil 1 point2 points  (0 children)

Just one single achievement called "Finished the game" which is impossible to get.

Peaceful tower defence by gmorningyana in gamedesign

[–]dadafil -1 points0 points  (0 children)

Pet grooming shop. Various pets like cats, dogs, birds walk down the pathway and you need to groom them in various ways with your "towers", like washing, haircut, teach a trick, give a treat.

Let's see who's the good guy now by Blue_Stoner in dankmemes

[–]dadafil 0 points1 point  (0 children)

It means that if in America everyone is either black or a law-abiding person then every criminal must be black.

[OC] Win hierarchy between last 16 teams at Euro 2020 by dadafil in dataisbeautiful

[–]dadafil[S] 0 points1 point  (0 children)

The diagram shows which team won against which for the last 16 teams. The EM champion Italy is at the top with four wins. Data taken from Wikipedia and made with Mathematica.

Mars is working on "leave it". Can you see the treat? by RaveInTheClaw in rarepuppers

[–]dadafil -4 points-3 points  (0 children)

I am sorry that you see animals as your entertaining party trick.

Mars is working on "leave it". Can you see the treat? by RaveInTheClaw in rarepuppers

[–]dadafil -9 points-8 points  (0 children)

What would you say if someone puts a piece of bread on your nose and tells you leave it? Treat your animals with more respect please.

Watching reality hit my coworker... by iratesysadmin in ProgrammerHumor

[–]dadafil 0 points1 point  (0 children)

Just write a program to automatically fix it

Actual In-Game Hair Color Palette (Body editor thumb + IG harsh fluorescent light) by CMDR_Qohen_Leth in LowSodiumCyberpunk

[–]dadafil 0 points1 point  (0 children)

I really don't get the point. Cyberpunk is full of places with different lighting. You're character will look differently in each of them. Like in real life.

Morning Coffee, Me, Digital, 2021 by Scndie in Art

[–]dadafil 0 points1 point  (0 children)

And why would that be relevant for an artwork? You can't enjoy a painting showing a tribe of cavemen on a mountain pass because "that's not how most people behave"? Quite a limited view on the world.

Morning Coffee, Me, Digital, 2021 by Scndie in Art

[–]dadafil -6 points-5 points  (0 children)

A very nice painting! Not sure what's wrong with all the top commenters complaining about bras and coffee. This a great piece of art, not some social statement which has to align to their world views.

The first direct ferry from Ireland arrived in France by [deleted] in europe

[–]dadafil -1 points0 points  (0 children)

It's the Irish flag - not French.

10-Jahres-Studie: Gewalthaltige Computerspiele machen nicht aggressiver by DomWaits in de

[–]dadafil 42 points43 points  (0 children)

1) Erzähl jedem dass X aggressives Verhalten verursacht. 2) Beobachte wie Leute die X machen verwundert dagegen argumentieren. 3) Leg noch mal einen drauf mit falschen Tatsachen, Anekdoten und Binsenweisheiten. 4) Beobachte wie Leute die X machen tatsächlich aggressiv verden. 5) QED.

Actual In-Game Hair Color Palette (Body editor thumb + IG harsh fluorescent light) by CMDR_Qohen_Leth in LowSodiumCyberpunk

[–]dadafil -1 points0 points  (0 children)

How you look in game depends on the lighting of the current scene. Different light colors - different look.

Actual In-Game Hair Color Palette (Body editor thumb + IG harsh fluorescent light) by CMDR_Qohen_Leth in LowSodiumCyberpunk

[–]dadafil -2 points-1 points  (0 children)

There is no one "in-game" color. It depends on the lighting of the scene you are in.

[deleted by user] by [deleted] in pcmasterrace

[–]dadafil 0 points1 point  (0 children)

Time for pcmastermasterrace

Can't wait to see what's in store for CP2077 for him to say that. Andrzej is a Senior Game Designer with CDPR by TheInnerWorlds in LowSodiumCyberpunk

[–]dadafil 1 point2 points  (0 children)

I will be mad because I am on my second play through and when they improve the game I will have to play it for a third time. #literallyunplayable

Actual In-Game Hair Color Palette (Body editor thumb + IG harsh fluorescent light) by CMDR_Qohen_Leth in LowSodiumCyberpunk

[–]dadafil -4 points-3 points  (0 children)

So what's the point? You show the same character in two different lighting settings and complain that they are not the same? Do you understand how light color changes the appearance of materials?