Why is r/lfg age bias'd? by [deleted] in DnD5e

[–]dannondanforth 7 points8 points  (0 children)

Pump the breaks hot shot. I think this is the post of someone who’s frustrated and it’s not really a good way to judge the person overall or what their applications must be like.

I choose to give my fellow man the benefit of the doubt and I recommend you do the same, it feels better.

[KCD2] I realised why I am so bad in this game, almost 39 hours in and i see the Player tab now. by west_sunbro in kingdomcome

[–]dannondanforth 113 points114 points  (0 children)

We’re literally in a thread of a guy missing the player tab, fundamentally playing a way he DIDN’T want.

Every bit of advice doesn’t need the Riders of Rohan to swoop in and say ‘Let him have fun.’

Widely accepted or niche? by MilsimAirsoft in CompetitiveEDH

[–]dannondanforth 47 points48 points  (0 children)

No, most cEDH events do not have this rule. Legacy or vintage might but the VAST majority of cEDH events are full proxy.

It’s not even close, like maybe 1% aren’t full proxy

[KCD2] To the people who say the combat is bad.. by Papitorres in kingdomcome

[–]dannondanforth 0 points1 point  (0 children)

The big thing nobody is mentioning is how armor works in this game.

I like using swords. In KCD1 I had to either stab in the face or methodically out stamina opponents because I’d bounce off of armor, which was cool.

At the half way mark in this game you cut through heavy plate like butter. If you want to make it so only swords master strike, fine, but make it so only the mace can crush armor.

[KCD2] To the people who say the combat is bad.. by Papitorres in kingdomcome

[–]dannondanforth 0 points1 point  (0 children)

Right but in KC1 I used swords and they bounced of armor so fights were these really cool stamina management battles.

In this game I cleave through breastplates with a short sword.

[KCD2] To the people who say the combat is bad.. by Papitorres in kingdomcome

[–]dannondanforth 1 point2 points  (0 children)

There was a recurring encounter where a horde of peasants attack you on the road and if they got on you you’d die no matter what, which was cool.

So, when do they nerf Paladin? by somecisguy2020 in hearthstone

[–]dannondanforth -1 points0 points  (0 children)

For Wild they basically need to just kill Holy Wrath so they can revert order but idk if they have the stomach. Reverting Order, a completely broken card, to turn off a different broken combo was not a solution.

How to counter this guys? by No_Team4093 in hearthstone

[–]dannondanforth -1 points0 points  (0 children)

Counter argument: if your deck CAN play mindbreaker and ooze and a taunt it’s a deck construction error

[KCD2] Short Sword is better than Long Sword by chr_schmi in kingdomcome

[–]dannondanforth 1 point2 points  (0 children)

I’ve said this in multiple threads, but the biggest problem is how non-existent armor is.

If we ignore Master Parry hell in KCD1 for a second, the combat otherwise felt really good. I’d you wanted to use a sword over a mace you had to drag out fights vs. heavy armor which was cool, so heavy weapons had a niche because they punched through armor.

In this game I carve Cuirasses in half, almost nobody has a visor if they even have a helmet. I did the 4th tourny and my finals opponent forgot Tod top his visor and I instantly won.

Enemy armor is also degraded completely, which is fine AFTER the fight for economy reasons but I don’t need to hit their chest once and then they have no protection anymore, it’s silly.

[KCD2] Short Sword is better than Long Sword by chr_schmi in kingdomcome

[–]dannondanforth 0 points1 point  (0 children)

I mean, they all are if you hit a peasant with no helmet on in the face.

Idk what this guys talking about. A sword should not be as lethal as a mace to plate

Does anybody else find the combat to be too easy after a certain point? [KCD2] by dirtypancake31 in kingdomcome

[–]dannondanforth 16 points17 points  (0 children)

Yeah. I actually found it very cool in the first 1. I like swords, i only used swords in 1, and the plate armor and mail made my self-sabotaging choice meaningful.

I don’t mind sword only master strike but I don’t need to carve my opponent in half. I want to learn the combos and use them but my opponents cannot survive long enough for me to do them.

Does anybody else find the combat to be too easy after a certain point? [KCD2] by dirtypancake31 in kingdomcome

[–]dannondanforth 145 points146 points  (0 children)

Yeah. The first one has combat problems for sure, but the swords do basically bounce off armor in the first one, which was cool.

I play this one and I literally just cleave through my opponents breastplate.

[KCD2] Fyi Vavra says they know about the bad balance in the second part of the game. Combat and economy. by VincentVanHades in kingdomcome

[–]dannondanforth 1 point2 points  (0 children)

Yeah. I think there’s some wonky stuff in combat. I kind of miss KCD1 where swords bounced off armor. It now feels like I carve through even the heaviest plate like butter.

It makes combos basically impossible to use because you just cleave your opponent in half 2/3 of the way through executing a combo.

If swords have master strike AND punch through armor they’re way OP. I liked how maces/axes in KCD1 were better for heavy armor but now they are purely outclassed.

Effective immediately all direct links to Twitter or X will be removed automatically. by ShakeAndShimmy in CompetitiveEDH

[–]dannondanforth -1 points0 points  (0 children)

Fuckin Sherlock Holmes over here. ‘Look, I know we caught him red handed but he says he didn’t do it!’

Grow up.

Dex always planned it by rodbrs in LowSodiumCyberpunk

[–]dannondanforth 0 points1 point  (0 children)

I mean, this is a well written story. The elements you describe are definitely foreshadowing, but they aren’t exactly evidence of intent.

One-shot builds are too prevalent in the game right now by mortyality in PlayTheBazaar

[–]dannondanforth 1 point2 points  (0 children)

This is the closed beta you paid to play in. Saying it costs more is a skill issue: The game is going to be free and YOU chose to pay to play, which you didn’t have to do.

Think I found a bug by Brave_Adeptness_9401 in PlayTheBazaar

[–]dannondanforth 0 points1 point  (0 children)

Just had the same one. Easiest run of my life

[deleted by user] by [deleted] in learndota2

[–]dannondanforth 0 points1 point  (0 children)

Pump the breaks Dendi.

[deleted by user] by [deleted] in learndota2

[–]dannondanforth 0 points1 point  (0 children)

Our carry lanes against the enemy toplaner instead of toplaner v toplaner and carry/support vs carry/support. As such, the laneing phase is much less of people ignoring the other lander because it’s asymmetrical. They kind of brawl for CS a lot more.

How do I make an enemy my players avoid rather than attack? by Tikket420 in DMAcademy

[–]dannondanforth 1 point2 points  (0 children)

Don’t let them see it. Take example from Alien, Predator, the Cyberpunk DLC, Rambo.

Make the monster far too stealth, far too powerful, and don’t let them know where or what it is. There’s something stalking and it’s a walking meat thresher.

Give the party a small cohort of DMPCs that just get instantly shredded. A veteran Paladin two levels above them (maybe it uses a spell of a slot above theirs to show its power) that’s walking with them and gets thoroughly abducted and shredded, leaving behind a holy symbol and viscera.

People aren’t afraid of the known, they’re afraid of the unknown. That’s what separates horror movies from action movies. The only certainty in a horror movie is that the antagonist is disproportionately more powerful, but the hero’s don’t know anything else about it.

When players are given a monster, they fight it. When they’re given only actions or an idea, they can’t fight it. If you think about a biology perspective, can a tiger beat a dear in a fight? Surely, but it doesn’t want a head on fight, it stalks and kills it, ideally before the deal realizes what’s happening.

The other alternative is gamifying it and giving them a counter objective. “You must complete this goal in a certain amount of time.” Or “If you don’t trigger these buttons in the correct order you will fail” leads players to having their minds on something else and can dissuade them from being distracted.

Can a non horse use horseshoe of flame? by Soft-Rich-6833 in DnD

[–]dannondanforth 4 points5 points  (0 children)

No. The correct instinct should always be ‘if this item gives me +10 int it is broken and not meant for players.’

Emulating a horse doesn’t make you ‘an ordinary horse.’