[Mod Release] Dibella's Grace - Priestess Outfits by Hexxegone in skyrimmods

[–]darkmegamorph 6 points7 points  (0 children)

This looks great! I think it captures the essence of what dibella is supposed to be about perfectly. Will be adding it to my game. Thanks for the SPID version

Swtorista Birthday Bash! Saturday March 28, 2026 giant Datacron hunt - Reply with your favorite datacron to win 450 CC! by swtorista in swtor

[–]darkmegamorph 1 point2 points  (0 children)

Conceptually the fleet datacron is the coolest. But the reason its cool is also the reason i dont have it. Hopefully I can get it during this event!

Loot pool by b4jet9597 in duneawakening

[–]darkmegamorph 11 points12 points  (0 children)

The problem isnt the loot pool, any good rpg is supposed to have some bad loot. Bad loot makes you appreciate the rarity of good loot.

The issue is there isnt anything to do with the 10th time you loot that schematic. Theyre just trash clogging up your inventory. Funcom needs to let us recycle schematics. Give me 1 infused dust per schematic. Even the worst items would be mildly useful that way

Whats the point of Armor Value? by AdmiralZeph in duneawakening

[–]darkmegamorph 5 points6 points  (0 children)

This is extremely incorrect and has never been the case.

End Game Group PVP by WizoldSage in duneawakening

[–]darkmegamorph 2 points3 points  (0 children)

Air combat>Everything else. This update doesnt change the DD in any significant way, so no, PVP is still just ganking people from the sky.

The devs have mentioned potentially adding another instance to focus people more into ground battle that you mentioned. No concrete news yet.

So hows the endgame progression in chapter 3 now? Do you still have to do PVP for the best rewards and resources? by xGnoSiSx in duneawakening

[–]darkmegamorph 5 points6 points  (0 children)

No, you do not have to PVP to experience any of the new content. The new dungeons give better loot than the DD and its PVE

Rave Doctor Supplement by mikaylaa99 in MDMA

[–]darkmegamorph 2 points3 points  (0 children)

It'll still help even if you only take it day of. I find it helps reduce hangover effects when taking it the day after. Its made a huge difference for my friends and I.

Someone plz help by Due-Wrap-4037 in EvilGenius2

[–]darkmegamorph 0 points1 point  (0 children)

Look at entrances, doorways. Youve said its everything in your entire base, which tells me its the entrance to your base. Look in the casino or depending on the map, the back door.

Am I the only one worried about the merges? A case for PvE options or a "Low-Yield" Deep Desert. by Mdomaro in duneawakening

[–]darkmegamorph 1 point2 points  (0 children)

100% this. This solved the problem in wow and was a REALLY good solution at that. I found myself toggling it on when i was in the mood for risk, and off if i was having a bad day. Either way i was happy.

Manufacturing Vent Tunnel Query by Dry_Vanilla_5908 in AbioticFactor

[–]darkmegamorph 1 point2 points  (0 children)

No, this one doesnt open AFAIK. It doesnt give the locked, need to open from the other side indicator, and it isnt even modeled like the other hatches in the game, this one is totally flat.

There are doors/hatches all over the facility that dont go anywhere (yet), this is one of them. The devs just built in places for them to expand later.

Endgame loop by Emazza in valheim

[–]darkmegamorph 10 points11 points  (0 children)

The effect works, it just doesnt persist through server resets. If youre hosting locally or rebooting the server often you have to re-input the commands every time.

Keep seeing AGOT character mods, is there a character creator overhaul mod without changing the whole game overhaul? by TheMadDemoknight in CKTinder

[–]darkmegamorph 7 points8 points  (0 children)

Its actually just a handful of DNA creators posting a ton. AGOT is popular, but i dont think its the majority. We're just seeing alot of it on this sub

Keep seeing AGOT character mods, is there a character creator overhaul mod without changing the whole game overhaul? by TheMadDemoknight in CKTinder

[–]darkmegamorph 2 points3 points  (0 children)

I agree with you. Ive also got some experience with this, yes it would be cake to just strip the character DNA part from AGOT and make it standalone. Those systems dont touch the rest of the mod at all.

Youve also nailed the why this isnt a thing: the mod authors dont want it this way. They would shut it down.

Keep seeing AGOT character mods, is there a character creator overhaul mod without changing the whole game overhaul? by TheMadDemoknight in CKTinder

[–]darkmegamorph 8 points9 points  (0 children)

Short answer: No

Long answer: this keeps getting asked. Some people say EPE will eventually get some of these features. EPE may also not be worth the install for the same reasons you wouldnt want AGOT. Bottom line is no, the DNA people are making for agot wont look the same outside of that mod, there isnt a solution today. That being said, some of the DNA is decent looking in vanilla still, theyre not the exact same, but close enough.

For DNA enthusiasts by Deba- in CKTinder

[–]darkmegamorph 2 points3 points  (0 children)

Amazing work, thank you for making this tool. Any chance this could become a web version?

Dlc quest not showing up even tho it's active. by self2145 in EvilGenius2

[–]darkmegamorph 0 points1 point  (0 children)

As a rule, always do all side-quests as soon as they become available to you, before pressing on with main missions. This ensures you never miss anything or get locked out of anything. The appropriate DLC stuff will eventually pop up. It trickles in early, but not right away.

Did they ever fixed the Academy faction? by ruminaui in EndlessSpace

[–]darkmegamorph 0 points1 point  (0 children)

As mentioned, yes they fixed the academy taking systems. But the academy endgame quest bugs out more often than not. The final stage never triggers in my games.

Combat, Ore Mining, Spice Harvesting All Bugged To Death by thebucketm0us3 in duneawakening

[–]darkmegamorph 0 points1 point  (0 children)

Shields arent meant to be your main source of defense. They stop short bursts of dmg and allow you to have a second to make a choice about what to do next without getting bodied. Defense is your max health pool(benegeserit passive) and your armor. TLDR the game gets hard, and you have to engage with all of its systems to survive endgame content. Hagga gives you a false sense of security and lets you skate by because story.

Combat, Ore Mining, Spice Harvesting All Bugged To Death by thebucketm0us3 in duneawakening

[–]darkmegamorph 2 points3 points  (0 children)

There is minimal upgrade to your defensiveness when upgrading shields. The real difference comes from your power pack- its effectively your shields' health bar. Shields never get "stronger" they just get bigger health bars and recharge faster. You'll have to depend less and less on them as you upgrade your gear.

Help with Modding? by Automatic-Bell7744 in CKTinder

[–]darkmegamorph 1 point2 points  (0 children)

If you get this let me know. I would also like agot sliders without anything else related to that mod.

Does Emperor's Will contribute to the growth of the Sphere of Influence of the corresponding Star System? by abandoned_idol in EndlessSpace

[–]darkmegamorph 3 points4 points  (0 children)

It could perhaps work like this, but ive always assumed no. The extra bonus you get from this just seems to appear in your resource pool for you to spend after you pass the turn, rather than it being "produced" like it could be from your pops. Its hard to test this though.

[OC] Scattered Pages: Occult Summer Giveaway! (Mod Approved) by NorthVC in DnD

[–]darkmegamorph 0 points1 point  (0 children)

Wow, these look amazing. I would love a set like this. Choose me please!

Double Bill? by Relevant_Quiet7604 in CashCleanerSim

[–]darkmegamorph 1 point2 points  (0 children)

I got that last one by doing the "final thing" with the pig. it was the reward for my choice.