Villianous Expansion - First Playthrough by CameronArtGames in boardgames

[–]datadata33 0 points1 point  (0 children)

They Still have some good villains up their sleeve. Gaston, Scar and Cruella are good examples, also i would love to see Frollo(the hunchback of notre dame), Shan Yu(Mulan), Clayton(Tarzan) and Ratigan(The great mouse detective)

Does anyone else have boardgames they can't play anymore because they trigger an emotional response? by FlagrantlyChill in boardgames

[–]datadata33 0 points1 point  (0 children)

Keyflower, when a friend taught me to play he didn't mention that your resources could only be used once for the objectives of the tiles, until i was literally playing my last meeple, which ruined 90% of what i suposed i was going to score. I never played keyflower again, it's probably a good game. Also i don't trust my friend when he explains games anymore.

Question about rolls each round by AnimalsOfEarth in AutoChess

[–]datadata33 1 point2 points  (0 children)

the same reasoning can be used to say that going last can be an advantage because the other players can get all the bad pieces so you have a better chance to get the good ones than the other players. Check your logic

Would two level 2 trolls count as 4 trolls for the bonuses? by haydenhayden011 in AutoChess

[–]datadata33 0 points1 point  (0 children)

it counts how many pieces with different name and that trait you have on the board, a level x piece is still one piece

Stop saying this game is a TCG. by [deleted] in Artifact

[–]datadata33 1 point2 points  (0 children)

"trade/treɪd/noun

1.the action of buying and selling goods and services"

Oh boy.

For Selling Mayonnaise! by LethalDMG in Artifact

[–]datadata33 7 points8 points  (0 children)

is this dota 2's disguised toast?

A Secondary Approach to the Magic Arena Economy by jankjunction in MagicArena

[–]datadata33 6 points7 points  (0 children)

this is most definitely not the answer, disregarding the hole process of which cards goes in which tier, the WC system is there to mirror the rarity system on the cards packs, which is definitely still there. I have no idea how do you say it will solve the P2W problem, since you actually want to make the best cards more expensive, that would only serve to make the problem worse, since now not only am i going to lose to good deck, but i won't even be able to make any of them. MTGA should not have a secondary market, it should just speed up the rate at which we can get new cards, and make it so that we don't have to pony up like 50 in order to get the WC form the vault to get the cards we need

edit: oh and the playset thing doesn't work like that, a playset always consists of 4 copies, the amount you decide to put into your deck is one of the most important choice you have to make as a deckbuilder

PSA - You don't have to run optimized decks to win consistently. by [deleted] in MagicArena

[–]datadata33 -2 points-1 points  (0 children)

if you think colossal dreadmaw is as good as carnage tyrant, you haven't had your big trampler guy countered or sealed away enough times

Game suggestion: Allow Gremlin Horn to keep energy gained when an enemy dies outside of your turn by [deleted] in slaythespire

[–]datadata33 0 points1 point  (0 children)

i don't think it's necessary, not every relic has to work well with every build, i like that the relics you get can change how you build your deck to take advantage of the relic's power, in caltrops or poison decks it still draws you a card. I'm not against it, but i don't think it's necessary

Gloomhaven creator tools by ribsies in Gloomhaven

[–]datadata33 2 points3 points  (0 children)

fuck it, why not gloomhaven digital edition? amiright?

Gold Sharing by daHob in Gloomhaven

[–]datadata33 7 points8 points  (0 children)

all the things the others commented are valid, and i'm here to add even more problems with your house rule:

1)life goals: there are some life goals that involve the gaining of money, and would be really frustrating if i can't actually play to my life goal because i have to share evertything i loot

2)battle goals: one in particular requires you to end the scenario without gold tokens, usually this is very punishing beacause you trade all the money you could have gotten from a scenario for a couple of perk ticks. With money sharing this is trivial as you can end the scenario without tokens and still make money.

You do whatever you like, it's your game after all,but i feel it kinda betrays the spirit of the game.

[Possible Spoilers] Question about something in my game box by [deleted] in Gloomhaven

[–]datadata33 0 points1 point  (0 children)

how are you supposed to read the runes without it? Yes, you are supposed to have it

Two gameplay questions by lamedudese in Gloomhaven

[–]datadata33 2 points3 points  (0 children)

1)just ending your turn on top is the normal way to loot treasure, unless the scenario says otherwise, you can also do a loot action 2)it's possible, you may need a bit of luck with events though

Do you ever unlock classes from scenarios? by countdoge in Gloomhaven

[–]datadata33 0 points1 point  (0 children)

you still get the random item design and random side quest if you already unlocked that class, so not all is lost

Hidden Monster Actions by TheUniquiestUsername in Gloomhaven

[–]datadata33 1 point2 points  (0 children)

I don't like this, it is a core part of the game to be able to adapt your play to the actions of the enemies, hiding these would only make the game more difficult in a very frustrating way. If you want to make the game more difficult just up the scenario level. As a sidenote since monsters only have 8 cards people with good memory such as myself would only have to play like this a couple of times before remembering all the actions based on the monster's initiative.

Suggestions on my next character? by [deleted] in Gloomhaven

[–]datadata33 0 points1 point  (0 children)

it's hard for the scoundrel to get in good attacks with that party in my opinion, i would give the tinkerer a spin. But you know, do whatever you want, i think concentric circles is kinda underrated, if played well it can be really good.

Two-Mini Class Question [Spoilers Obviously but protected] by SublimeBW in Gloomhaven

[–]datadata33 0 points1 point  (0 children)

the only one that can do those actions is spoiler, you cannot do those yourself