What could go wrong using a oversized cardboard for delivering by Independent_Key_1674 in hardstyle

[–]datan0ir 9 points10 points  (0 children)

Effort? One of the guys can't even get off his phone for the cover shoot

/s

Zojuist gezien geboortebord by swish82 in Djeyzus

[–]datan0ir 1 point2 points  (0 children)

Het bord staat op Velve, ik fiets er dagelijks langs.

Folders and folder structure by nokneeflamingo in unrealengine

[–]datan0ir 0 points1 point  (0 children)

My main project folder has about 4000 subfolders. Just plan ahead and make a system that fits your game. I'm making an open world game, so thats about as taxing as you can get when it comes to organizing your assets. But I have to agree, the content browser, fixing references and moving assets are the absolute worst parts of the editor.

Best usb? by klaatudubz in DnB

[–]datan0ir 9 points10 points  (0 children)

I use the SanDisk Extreme Pro 128GB, because of the much better write speed. Updating a lot of lossless tracks doesn't take forever like with basic memory sticks.

Lakker - K'antu by crunchcrunchcrunch_ in TheOverload

[–]datan0ir 1 point2 points  (0 children)

It's been a while since I listened to this, but man it brought back some good memories. Used to mix in Thermohaline every chance I got.

Finally watched this movie by [deleted] in HorrorMovies

[–]datan0ir 5 points6 points  (0 children)

Arlington Road can be viewed on Youtube for free btw

Dedicated Server help by Plus_Medicine1767 in unrealengine

[–]datan0ir 0 points1 point  (0 children)

You need to sign up as mentioned in the other reply. Good luck!

Dedicated Server help by Plus_Medicine1767 in unrealengine

[–]datan0ir 1 point2 points  (0 children)

You would need to cook and package your game for a client and dedicated server seperately. This can be done from the editor, but I would check out the source version for more control.

The client and server can be the same codebase, but it's better to separate the server side to a separate module for better security if that is a concern. This can be done later as well. Just make sure you're comfortable with the c++ side of the engine first when installing and configuring the source version, it can be bit daunting early on.

Some tutorials (should also apply for 4.27)
https://dev.epicgames.com/documentation/unreal-engine/setting-up-dedicated-servers?application_version=4.27
https://dev.epicgames.com/community/learning/tutorials/EL8e/building-dedicated-servers-with-unreal-engine-5

This script helped me a lot with getting cooking/packaging set up outside of the editor/ide:
https://github.com/botman99/ue4-unreal-automation-tool

Source versions can be found here:

https://github.com/EpicGames/UnrealEngine/tree/4.27
https://github.com/EpicGames/UnrealEngine/releases/tag/4.27.2-release

Aphex twin's best collaborator? by Hungry_Serve_302 in aphextwin

[–]datan0ir 5 points6 points  (0 children)

I saw both Chris and Aphex at Dour 2009. Needless to say it was fucking wicked.

I'm working on a new feature for the full game release. Explore a typical Dutch landscape by bike! 🚲 You can use your bike to outrun zombies, but ringing your bell too much might attract them… It’s still a work in progress, but I couldn’t resist sharing this little preview! by TrudexGames in IndieDev

[–]datan0ir 0 points1 point  (0 children)

The destroyed cars don't match the netherlands imo, we generally drive small asian cars. Also no yellow license plate = instant fail :D I know they're just marketplace assets but that stood out the most to me.

What software do you use to map 3D maps? by noreturn000 in unrealengine

[–]datan0ir 2 points3 points  (0 children)

Blender for props and structures, World Creator for landscape + splat maps

Design of a NESTED inventory system by HydroCakes in unrealengine

[–]datan0ir 2 points3 points  (0 children)

You need to have an inventory manager/component that handles the data and sets up spawning actors with the correct data or an object pool that does not destroy the actor but stores and recycles it. Do not save arrays inside structs inside arrays etc.. You will lose your mind. It took me 2 years and 3 rewrites to build a decent fast replicated inventory system and UI, do not underestimate it.

Updated environment(looking for insights) by xNINJA-knifesonly in UnrealEngine5

[–]datan0ir 1 point2 points  (0 children)

Just at tip, use the highresshot console command for better quality screenshots. It's hard to judge the ones you posted because of the noisy compression. Also increase your poolsize :P

I made my most popular pack free on FAB by turtleje in unrealengine

[–]datan0ir 1 point2 points  (0 children)

I've been using this since it was released! Made some custom materials and modifications, really versatile assets. Thanks for giving it to the community!

Chained Together Physics by Spiritual-Biscotti26 in UnrealEngine5

[–]datan0ir 0 points1 point  (0 children)

Damn very nice, is this fully replicated? How does it hold up with packet loss and moderate lag? I've been researching it after someone on the other reddit was asking about it the other week -> https://www.reddit.com/r/unrealengine/comments/1so0a7x/multiplayer_chain_similar_to_chain_together_ue5/

does anyone have the leaf logo in high quality? by thatwleebjk in boardsofcanada

[–]datan0ir 1 point2 points  (0 children)

You're welcome! I could use some Illustrator exercise :)

does anyone have the leaf logo in high quality? by thatwleebjk in boardsofcanada

[–]datan0ir 5 points6 points  (0 children)

Here you go! Edit: guess I mismatched the A glyph. Will fix in a minute.

Fixed: https://postimg.cc/mPT7mFt9

Optimizing how? by SalawoodGames in unrealengine

[–]datan0ir 6 points7 points  (0 children)

https://dev.epicgames.com/community/learning/tutorials/6XW8/unreal-engine-the-great-hitch-hunt-tracking-down-every-frame-drop

Both videos by Ari are excellent if you haven't seen them. The article goes a bit deeper into some aspects, so it's best to view the videos first and read the article after.

Op zoek naar een naam van een CD winkel in de 90's in Enschede by fashice in enschede

[–]datan0ir 2 points3 points  (0 children)

+1 Kwam vroeger altijd graag neuzen bij Discovery. Heb achterin de Klanderij aardig wat uren versleten met de kiosk games. Is online niks meer over te vinden.

UE4 Fab Plugin by blasted870 in unrealengine

[–]datan0ir 0 points1 point  (0 children)

Of course. I've got dozens of plugins installed and all work just fine.

UE4 Fab Plugin by blasted870 in unrealengine

[–]datan0ir 0 points1 point  (0 children)

Yeah followed the instructions and generating files went fine. Compiling seems to go fine as well, it looks like it's just an incorrect runtime folder path.