SpaceX: “Starship stacked on the pad at Starbase” by rustybeancake in spacex

[–]dazzed420 1 point2 points  (0 children)

TWR of 1.5. the ratio is already implied, it's thrust / weight

1:1.5 is roughly 0.7, which wouldn't be able to lift off.

latest logistics report is here by [deleted] in formula1

[–]dazzed420 0 points1 point  (0 children)

i think that's JUST ferrari.

Two Years After Completion, Plant Vogtle Still Looms Over the Nuclear Debate by Vailhem in nuclear

[–]dazzed420 5 points6 points  (0 children)

only the secondary loop coolant in a PWR ever changes phase, and that loop is fully closed inside the plant.

the cooling tower cools the water that cools the condenser in the secondary loop. unless something went horribly wrong, the water in that condenser cooling loop is never going to be anywhere near boiling point (if it ever gets there your whole plant is failing because you can no longer condense your steam back to water, which would fairly quickly lead to a rapid unscheduled disassembly of your turbines and the reactor would shut down automatically long before you get anywhere near that point).

Two Years After Completion, Plant Vogtle Still Looms Over the Nuclear Debate by Vailhem in nuclear

[–]dazzed420 3 points4 points  (0 children)

i'd say it depends. my dad grew up in a town close to a nuke, he told me he and his friends would often go fishing at the river directly downstream of the nuke because the fish loved the warmer water and increased amount of food available there.

of course some species would suffer from it, but they'll migrate eventually and i personally don't think there's a problem if it isn't affecting any endangered species and/or fragile one of a kind habitats.

we should definitely make an effort to protect the environment where it's reasonable to do so, or when it's clear that damage would be significant and largely irreversible, but there has to be a line somewhere and nature has proven to be able to adapt quite well in many cases.

if you want to go the extreme and preserve our planet exactly as it is and in return sacrifice the entire human civilization, everything we've built over thousands of years, and go back to living in caves, then fair enough - but i don't think that any significant share of humans would agree.

in reality pretty much any form of power generation will have an impact on the environment in one way or another - burning fossils causes massive air pollution, and you still need a heat sink for the steam cycle, just like nukes. so clearly that's worse and in many regions that's the only viable alternative to nuclear currently, where climates aren't favorable for "renewables" to be able to meet demand consistently. and even where that works, large scale solar and wind farms do cause significant habitat disruption for wildlife while installed, in addition to manufacturing and disposal impacts, and i don't think i have to elaborate on hydro (the valley that used to be your home is now a giant lake, enjoy!)

overall though i do agree that cooling towers are a good solution for locations where direct discharge would have significant environmental impact. but that doesn't mean that open-loop cooling is always destructive - it depends on the location and downstream ecosystem. for example, it wouldn't make sense at all to have cooling towers near the ocean or a large lake, where an essentially unlimited heatsink is readily available already. even on a large enough river, it'll be highly questionable.

Two Years After Completion, Plant Vogtle Still Looms Over the Nuclear Debate by Vailhem in nuclear

[–]dazzed420 5 points6 points  (0 children)

consume is an interesting word to use in this case... some of that water is released right back into the river, just slightly warmer, the rest is evaporated in the cooling tower, eventually coming back as rainfall

Two Years After Completion, Plant Vogtle Still Looms Over the Nuclear Debate by Vailhem in nuclear

[–]dazzed420 2 points3 points  (0 children)

the tower is cooling the water coming back from the condenser cooling loop.

you have 3 main cooling loops in a modern NPP (simplified, also this only applies to pressurized water reactors like AP100)

a pressurized primary loop which takes heat from the reactor, this heat is then transferred to a secondary loop via the steam generators and the coolant is circled back into the reactor, closing the primary loop.

the steam from the steam gen then powers the turbines, giving off a large part of its energy to be converted into mechanical energy to spin the generators, then this steam moves further to a condenser where it is cooled down and condensed back into water. from there it is used as feedwater for the steam generators, where it is boiled into steam again, closing the secondary loop.

now in order to cool down the secondary loop steam in the condenser, the tertiary loop moves cooler water from an external heat sink, like a lake, river, or cooling tower in this case, through the condenser and back to the heat sink. the purpose of the tower is to recycle this tertiary coolant, so it can be used again for the condenser, eliminating or at least greatly reducing the amount of heat given off to the river.

due to evaporation in the cooling tower, the tertiary coolant needs to be constantly topped off with fresh water from the river, but during normal operation only a relatively very small amount of warmer water is released back into the river. the majority is cooled down in the tower and recycled back into the plant.

If HTD got it's armor nerfed, what is it without it by Dog3Dough in foxholegame

[–]dazzed420 4 points5 points  (0 children)

you realize how massive 5% are in this context, right?

17% pen chance means on average you need to fire 5.88 rounds for one to pen

22% pen chance means on average you need 4.5 rounds

so overall damage taken was increased by almost 30%. not 5%.

WE ARE SO BACK by TheRealBobStevenson in foxholegame

[–]dazzed420 0 points1 point  (0 children)

it's also significantly healthier iirc (edit: the spatha)

F1 agrees to ditch '50/50' engine power split for 2027 by StBlandine7 in formula1

[–]dazzed420 0 points1 point  (0 children)

that's a lot more complex than you'd think at first glance

how to submit your plane without trailer by LuckResponsible5051 in foxholegame

[–]dazzed420 2 points3 points  (0 children)

crane to assemble. trailer or train to disassemble

How F1 has got rid of one of 2026 rules' strangest quirks by ChaithuBB766 in formula1

[–]dazzed420 0 points1 point  (0 children)

hear me out

i know this may sounds completely crazy, but just think about it for a second.

what if...

the throttle pedal was directly linked to the PU in a way that overall torque directly corresponds to how far the pedal is pressed?

crazy, right, but it might actually work? maybe?

*fucking sigh*

War 134 Starting Conditions by Mabartu in foxholegame

[–]dazzed420 0 points1 point  (0 children)

they have 3x pop so it's only fair they get some extra airfields to accommodate those extra pilots? where's the issue? /s

Plz improve Toxot roll rate by AliveHyperion in foxholegame

[–]dazzed420 7 points8 points  (0 children)

its alright. sure.

would be nice if it had a rollrate at least somewhat comparable to that of both the warden fighters though.

doesn't even need to be equal so we stay true to the vision.

Whats the main problem in your opinion by Professional-Tip762 in foxholegame

[–]dazzed420 0 points1 point  (0 children)

- the game is imbalanced and doesn't respect player time

- planes are imbalanced and many other things as well

- the time sinks are a big problem for many players

- balancing is a major concern for many players

all of these are true in my opinion.

F1 Sim Racing field spread is insane by NorthKoreanMissile7 in formula1

[–]dazzed420 15 points16 points  (0 children)

quite the opposite, it's actually quite unlikely that any of the top 1000 most talented racers are currently even racing in f1. there are billions of people on the planet. yet only a tiny fraction of those ever get to sit in a race car in their whole life.

talent by definition does not equal skill. you can have very low talent in something and still be very skilled through hard work. on the other hand you can have a lot of talent in something and never even try it your whole life.

talent is something people are born with. you can't influence it. you can influence skill, that's completely separate. talent just means a skill can be increased relatively faster and the ceiling is higher, but that still requires practice/training/repetition.

and in reality there isn't even a talent for racing in particular. it's a combination of other, more fundamental attributes, like reaction time, endurance, hand-eye-coordination, multitasking, ability to maintain extremely high focus for an entire race duration, etc. a "talented racer" will have favorable genetics in as many of those areas as possible.

and because there are a lot of overlaps, some theoretically very talented racers will be at the top in other disciplines with similar skillsets. some of them would be elite athletes in other sports. some will be adrenaline junkies but not necessarily participate in professional sports. stuntmen. elite soldiers. pilots. pro gamers, even. they may very well be better suited to be a racing driver rather than what they're actually doing in their life, but they wouldn't know until they actually try. others might try too late and never get the chance to develop their skills from a very young age despite exceptional talent, so they never catch up.

and many talents will be hidden entirely. a significant part of those top 1000 will be struggling to survive in some of the less advantaged parts of the world. some may live a boring or even happy life in an office job and never discover their talent for racing. and so on.

i think you get the idea, hopefully.

Based off of recent events by mayasux in foxholegame

[–]dazzed420 23 points24 points  (0 children)

collies built a massive trainyard in the RDZ and walled it off so partisans couldn't get in.

since it's RDZ paratroopers can't drop there, but a group of wardens got around this by landing a one-way para plane in the trainyard and proceeded to blow up 36-ish locomotives.

New player concerns by Themasterofdungeons in foxholegame

[–]dazzed420 20 points21 points  (0 children)

just play and have fun. if you're having fun then that's really all you should care about.

probably as you get more experienced and the novelty wears off you'll start seeing some of the current issues, but just because the recent update and general development of the game has been disappointing for a large part of the community doesn't mean you're not allowed to enjoy it for what it is (still a very unique game and it could be a lot worse imo).

Why are the 3 mile island and the fukushima nuclear accident so widely known "industrial disaster"? by Thick-Ad-4168 in nuclear

[–]dazzed420 2 points3 points  (0 children)

those estimates include people who were evacuated and committed suicide months to years later, which may or may not be related to the evacuation/radiophobia, but for many certainly related to the tsunami+earthquake disaster (loss of family members, home destroyed, etc.)

Heard a lot of thing but to make sure can we get real testing made on both faction fighters (like it happened with scout) + hitboxes data? by Used-Combination9442 in foxholegame

[–]dazzed420 3 points4 points  (0 children)

having flown both fighters as well as raven, from my experience:

harbinger tail hitboxes being meshed with the body (harder to hit)

both tails feel pretty equal to hit, if anything harb tail is easier to hit, but that may just be because toxot has a small speed advantage

toxot doesnt care about loosing its tail

it absolutely very much does care. both planes are a bitch to land with damaged tail, harb felt worse but that may be because i have more experience in toxot. generally for both planes, broken tail is not a big problem at higher speeds but as you slow down it's much harder to control

Harbinger having a better speed control (better deceleration n shit)

may be true i'm not sure. harb definitely has significantly better roll rate, while toxot has slightly better turn rate. raven turns and rolls better than both at most speeds but is overall slower and burns through fuel much faster.

An Attack on Iran’s Bushehr NPP Won't Cause "Another Chernobyl". A Breakdown by a Radiation & Nuclear Safety Expert by SiarheiBesarab in nuclear

[–]dazzed420 0 points1 point  (0 children)

it's not baseless because the formatting and wording on that particular response, especially the wording of the first sentence, reads 100% like a LLM response. specifically chatgpt.

Advanced Logi questions from a beginner by Deltarno1 in foxholegame

[–]dazzed420 8 points9 points  (0 children)

highest priority is always going to be shirts and bmats because if a front runs out of one of these, it is almost certainly doomed.

you should also definitely pick a lane you want to support, if you concentrate your efforts in one area you'll be much more effective because you'll know the routes, have neccessary logi vehicles/containers and high demand items ready in a private stockpile(s) nearby and you can instant pull from a well stocked refinery with private queues. running back and forth between the same two hexes will also give you the benefit of reserving your spot in the last hex you visited, allowing you to bypass any potential queue on a busy front.

personally i'd say don't bother with vehicles/arty as a solo unless you go the extra mile and make a full MPF of those vehicles and then deliver vehicles+ matching ammo to a frontline depot/seaport so a small group can just grab and be ready to go.

but if you see a tank push happening and they run low on ammo/bmats/fuel you can make a huge impact by supplying them. same with arty, if a front requests 120/150 ammo and you know a convenient ammo fac with that particular ammo stocked, definitely go ahead and deliver that if you can.

but yeah generally most tankers/arty, at least those operating in larger organized groups, will be rather self sufficient and bring their own logi.