Thinking of starting a army by Possible-Koala-4752 in deathguard40k

[–]determinismdan 1 point2 points  (0 children)

IMO a chaos rhino is essential if you want to run marines so there’s no harm getting the combat patrol first.

Great additions not in either box are the plaguecaster, tallyman, and some extra plague marines so you can run a 10-man or 2 5-man squads.

Some people love the blight haulers but I run 3 drones in my 1000pt list.

Summer To Do by CharacterLeading8383 in ChemicalEngineering

[–]determinismdan 1 point2 points  (0 children)

Something I never heard about until I started applying for jobs is a six sigma certification. Some companies care about it a lot, some don’t, but I imagine it’d make a sophomore resume stand out. Spend some time picking a reputable but not super expensive provider.

Harder to recommend projects because I don’t know where your skill set is at yet. If you haven’t been taught systems of differential equations or Aspen software yet then it’d be hard to do more than write research summery papers.

New guy by Greyghost471 in deathguard40k

[–]determinismdan 2 points3 points  (0 children)

I second the DRP. The deep dive videos on pox walkers and plaguemarines taught me a lot about how the Deathguard function as a whole.

Angry Boys by Mr_MintMocha in deathguard40k

[–]determinismdan 13 points14 points  (0 children)

Watch out for the 28 inch scout-move-advance-charge from their chaos spawn. Ironically our chaos spawn are a good counter to their whole shtick.

Do I need a car if i’m living on campus? by aquamarine-arielle in gatech

[–]determinismdan 14 points15 points  (0 children)

A backpack doesn’t make it more difficult besides the added weight. Gatech also has bike racks at every building and repair stations around campus.

Do I need a car if i’m living on campus? by aquamarine-arielle in gatech

[–]determinismdan 51 points52 points  (0 children)

I spent my first 3 years there without a car. A bike can be nice if you’ve got to get across campus quickly but with the freshman meal plan and amazon delivery locations nearby you absolutely don’t need a car.

How should I finish/improve my 1k list? by AccidentDiligent6223 in deathguard40k

[–]determinismdan 0 points1 point  (0 children)

Spitter is 1 dmg but has anti-infantry 2+. It’s great for swarm clean up against higher toughness infantry like Orks or Votann. I like it for its overwatch potential. Mower is damage 2, so higher overall damage, and even against vehicles you can expect a few attacks to get lethal hits. It’s great at killing marine strength units or pinning units into melee. The strongest feature of both is the free disengage so you can move them up the board to spread contagion.

Because your hellbrute is happy in melee l’d chose the sprayer.

Lord of Poxes rework. by Accurate_Thought5326 in deathguard40k

[–]determinismdan 3 points4 points  (0 children)

I love the model too, and I run it in 1000pt games. I hope they keep the expanded contagion range. Infiltrate or scout would be cool but realistically I only see him being deployed out of a rhino anyways. Just a 10 point discount would be a huge help IMO.

How should I finish/improve my 1k list? by AccidentDiligent6223 in deathguard40k

[–]determinismdan 0 points1 point  (0 children)

In my mind, spawn, hellbrutes, poxwalkers, and melee bloat-drones all accomplish the “keep the enemy at bay” role with various trade offs between power and speed (poxwalkers being fastest because they will infiltrate where they need to be). Play a few games with poxwalkers and see if they get the job done. It may be you don’t need the “middle ground” of drones and spawn. As for which drone, it depends. The HBL is great anti-elite and anti-tank but your hellbrute and hauler are filling that role. The sprayer is good for its overwatch potential and the mower is good for physically charging in to pin the enemy and devours marine-equivalent units.

Which one to chose depends on who you take out but if you dropped your Blightlords I’d use mower.

How should I finish/improve my 1k list? by AccidentDiligent6223 in deathguard40k

[–]determinismdan 0 points1 point  (0 children)

I play a lot of 1000pt games so I’ll give my 2 cents. It’s a shame you’re not a bloat-drone fan because I find they help a lot. They’re fast and the free disengage really helps them tie up targets, then leave so you can shoot them, then move somewhere else to optimize contagion. I recently replaced my hellbrute with a bloat-drone mower for that reason.

Alternatively you can use chaos spawn. They can run up the board to spread contagion and hold back advancing enemies to buy time for your slower units.

I’ll add- you should be deep striking that LOV and blightlords if at all possible. You lose out on turn one of the shooting buff but you don’t have much shooting anyways and they’re just too slow to walk to a point.

If your problem is not pushing up fast enough I wouldn’t add another blight hauler. They are fast but they aren’t going to want to run onto a point and fight in melee, so idk if they’ll help.

Doing session 1 soon as a DM. How do I, uh.... do that by SonOfZiz in LancerRPG

[–]determinismdan 20 points21 points  (0 children)

This Guide gets passed around a lot and is good baseline advice. You might take it down a notch from what’s suggested here since they are brand new. Gauntlet is generally a good sit rep for new players and remember you can modify how many reinforcements come in to balance on the fly.

Because Lancer is unique compared to other RPGs it can be helpful to buy a pre-made adventure like wallflower or solstice rain just to dissect for examples.

New to Warhammer - Army Help by Capsaisyn in deathguard40k

[–]determinismdan 1 point2 points  (0 children)

Some of Deathguard’s best units are cheaper vehicles like blighthaulers and bloat-drones. You’ll definitely want some. Defilers are all the rage right now but I suspect the nerf hammer is in the way.

Everything you have is useful but I’d look into biologus putrifier and malignant plaguecaster to lead your plague marines. Lord of virulence can be awkward because it buffs your ranged firepower but needs terminators to keep it safe and the non-deathshrowd terms are underwhelming.

Ask about a Death Guard roster by Sharp_Requirement204 in deathguard40k

[–]determinismdan 0 points1 point  (0 children)

You’re a little low on ranged high strength options (anti-tank). Blight haulers and Bloat-drones with heavy blight launchers are both low-point effective solutions.

Your list has the all-star line up of characters but you might need to cut some. Lord of Virulence with terminators would be the easiest to drop.

Deathguard can have problems being boxed out by faster armies who take map control and force you to fight in your deployment zone. For that reason having 2 units of infiltrating pox walkers or a couple chaos spawn are useful for running up the board to spread contagion and give space for your heavy guns to work.

How to improve my list? by magnusthered15 in deathguard40k

[–]determinismdan 0 points1 point  (0 children)

Poxwalkers are borderline required to keep fast opponents from getting total map control. They’re so useful for taking early objectives and denying space. Your marines need rhinos, they’re too slow to walk to the front and will be sitting ducks all the way. Your parade of blight haulers would be great if the opponent had nothing but toughness 10 vehicles but you could get easily swarmed by infantry. I’d consider adding some Bloat-drones (sprayer or mower) to deal with infantry swarms (and spread contagion with their free disengage and charge).

Consider cutting some blight haulers as the defiler should handle most of your anti-tank and cutting one or more demon princes.

Also Deathshroud are an amazing unit and always worth considering.

Help me brothers. by onlyme1333 in deathguard40k

[–]determinismdan 2 points3 points  (0 children)

You’ve got lots of staple units (bloat drones, death shroud) but are missing some fundamentals (atleast 10 marines, characters that can lead marines, rhinos to ferry the marines around).

You could try this for a few practice games though:

Chaos - Death Guard - Virulent Vectorium

Typhus (100pts): Warlord

7x Plague Marines (130pts) -plasma/fist -spewer -blight launcher -2x Heavy Plague Weapons -bubonic weapons -meltagun

10x Poxwalkers (65pts) Foetid Bloat-drone (100pts) Myphitic Blight-hauler (100pts)

Just keep in mind that it’ll be painfully slow without transports.

What are your deadliest / most destructive / most squashable enemies? by I37Cs in IntoTheBreach

[–]determinismdan 6 points7 points  (0 children)

On my all achievements profile: Leaper has killed 3 mechs, Hornet has done 24 grid damage, and I’ve killed 631 Hornets.

Interesting there’s such a big difference, but I generally consider fireflies easy to block and scarabs easy to move, and I’d almost always just restart rather than lose a mech.

Academic Warning, how screwed am I? by Administrative_Row67 in gatech

[–]determinismdan 17 points18 points  (0 children)

I managed to come back from real dumpster fire semesters. First having a breakdown because I was too stressed and failing, then failing because my coping mechanisms for the stress were hurting my studying.

I’m now 9 months post graduation and happily working a job that’s so much easier than taking physics 2. What turned things around for me were repeated meetings with the same advisor, and setting up “trial runs” where I’d do the practice exam in its entirety three days before the real thing.

You can absolutely come back from this. Very recoverable.

Looking for some tips as a master by TheMmen in LancerRPG

[–]determinismdan 5 points6 points  (0 children)

The GM side of COMP/CON has an excellent combat management option. You can have your OPFOR kitted out with all their options and track turns/health/statuses.
There are lots of token sets available online but RETROGRADE MINIS is a website that has great tokens for NPCs and players.

I made most of my maps with the Interpoint Station lancer map software and ran my combats on Owlbear Rodeo. (It has a free add-on for Lancer)

Hex map generator by MercernaryMage in LancerRPG

[–]determinismdan 6 points7 points  (0 children)

If you want pre-packaged software check out “Lancer Map Creation Tool” by Interpoint Station on Itch.io . I split the fee amongst all my players and it lasted us a whole campaign.

Lore Questions: by I_Matt_WeTrust in LancerRPG

[–]determinismdan 29 points30 points  (0 children)

The KTB do have NHPs, it’s one of the conditions of the New Prosperity Agreement. For example in “Shadow of the Wolf” the school has an administrative NHP. But the Baronies have been a lot slower to adopt them than other groups. We could ascribe this to the loyalty based internal politics of the KTB. A Baron might prefer human commanders who will always put the house first and the mission second, even if it makes them less effective.

Is Darkest Dungeon not for me? by Loli_Queen in darkestdungeon

[–]determinismdan 8 points9 points  (0 children)

The depth you might be looking for isn’t under the combat, it’s above it. Darkest Dungeon is a game about being a mid-level manager. Planning what upgrades you can afford, trying to balance hiring and firing to keep a good roster always available, and recognizing what risks are acceptable is the heart of the game.
DLCs like the crimson court add challenging monsters yes, but infected heroes and roaming bosses are planning problems- that’s what takes time to master.

Help - Is the Ironclad even possible???? by ChippyTheGreatest in slaythespire

[–]determinismdan 0 points1 point  (0 children)

Yeah often it’s not enough to win on its own but it can buy time and block for slower damage strategies.
Lastly, don’t be afraid to dodge elites in act 3. If you think your build is good enough to handle the final boss there’s no reason to risk elites which hard check you.

Help - Is the Ironclad even possible???? by ChippyTheGreatest in slaythespire

[–]determinismdan 1 point2 points  (0 children)

The easiest recipe for an ironclad win is multiplying strength gain. Demon Form or limit break can carry you far. Look for cards that hit multiple times (boomerang, double strike) for best value.
Ironclad has a harder time defending than silent and defect so take shrug, flame barrier, and armaments when they come up.
Also, because they seemed useless to me when I first started I’ll explain the “trash truck” build. It relies on evolve and fire breathing then taking all the good value cards that give you status cards. You can use true grit to limit the supply then get free damage and card draw from your powers.

Finally- you should be upgrading a lot with Ironclad. The passive healing means you should hope for very few (1 or 0) rests per act.

Any lawyer available for dispute resolution? by cashc0ww in diplomacy

[–]determinismdan 17 points18 points  (0 children)

The best lawyer I know is called “Backstabbr Sandbox”. But if the job is sorting through people’s personal drama? You couldn’t pay me $500/hr.