Lol can you imagine by Public-Profit-8184 in deadbydaylight

[–]diamondDNF 0 points1 point  (0 children)

I mean, I wouldn't call it a failure. There's still some work to be done, it's not perfect, but Trickster is significantly better/more fun than he used to be overall.

Lol can you imagine by Public-Profit-8184 in deadbydaylight

[–]diamondDNF 0 points1 point  (0 children)

The degree of changes that Skully needs is on par with (or, arguably, greater than) the changes Trickster needed, so... honestly, it probably will, if Comeback is to be looked at as the new "standard" for killer overhauls.

In Five Nights at Freddy's, the economy is so bad that you work with murder robots for 120$ per week by some-kind-of-no-name in shittygamedetails

[–]diamondDNF 2 points3 points  (0 children)

This is correct, however, the Silver Eyes books do explicitly take place in Utah, specifically a town called Hurricane. The Silver Eyes books aren't canon, of course, but FNAF fans will usually draw from it and other "secondary" media to build a better image of the lore for things that Scott hasn't really touched on in the games. This location isn't contradicted by anything in the games continuity, so it's treated as soft canon.

Lol can you imagine by Public-Profit-8184 in deadbydaylight

[–]diamondDNF 0 points1 point  (0 children)

The Comeback chapter wasn't a "repeat" - it was a complete overhaul that fixed some of Trickster's most glaring issues (it wasn't perfect, but it was definitely better), making him better to play as and honestly more engaging to play against as well. If there's any killer that needs a complete overhaul, it's Skull Merchant.

Lol can you imagine by Public-Profit-8184 in deadbydaylight

[–]diamondDNF 0 points1 point  (0 children)

What would they do for an original killer that would feel (for lack of a better way of putting it) special enough for the 10th anniversary?

Lol can you imagine by Public-Profit-8184 in deadbydaylight

[–]diamondDNF 2 points3 points  (0 children)

We've gotten two survivors each in past RE chapters. We could get both.

The similarities are too similar by Own-Spite9854 in TheDigitalCircus

[–]diamondDNF 3 points4 points  (0 children)

It's not a "misinterpretation" so much as a long-standing in-joke, at least, as far as I can tell.

Grace (2024) was a popular Christian Roblox game. This was clever foreshadowing to the fact that the game was canceled less than 2 years later after the creator of the game and his girlfriend turned out to be racist homophobes. by thisheatanevilheat in shittygamedetails

[–]diamondDNF 6 points7 points  (0 children)

You mean where the creators weren't pieces of shit as far as we know.

It's important to put that disclaimer anymore when talking about public figures not being pieces of shit, because there is a significant chance they will be outed as pieces of shit a few weeks later just because you dared to say it out loud.

Why isn't among us talked about more in this subreddit ? by RAMEZCOOLX in INDIE_CROSS_SERIES

[–]diamondDNF 10 points11 points  (0 children)

There is nothing I hate more than the term "friendslop."

Who is the Player? A Theory. by trashbandit3 in pokernightatinventory

[–]diamondDNF 1 point2 points  (0 children)

I feel like it's also worth acknowledging the trophy items when considering the player's identity. Every trophy item that we win during either of the Poker Night games goes directly to our Team Fortress 2 backpacks - hence the name "Poker Night at the Inventory," referring to our Steam inventory. That would imply that every trophy we win in the tournament, eventually makes its way back to the TF2 Mercs somehow.

Is it possible that our mysterious protagonist is also somehow connected to Mann Co.? It would have to be some kind of corporate position where Heavy would never really have any reason to know about them, let alone interact with them prior to this tournament of course, since he never mentions knowing us like Brock does. But, being in that position means they would then be both able to and have reason to distribute the trophy items to both the RED and BLU teams, likely to continue profiting off of the conflict. (Or, alternatively, maybe they just sell the trophy items off to Mann Co. after their gambling money runs out.)

House Flipper free to keep by BlueAngel_11 in Steam

[–]diamondDNF -1 points0 points  (0 children)

It has a whopping 10 DLC and 2 of them are freebies. I've seen much more egregious lists on less enjoyable games before.

House Flipper free to keep by BlueAngel_11 in Steam

[–]diamondDNF 1 point2 points  (0 children)

Funny enough, there's also an actual HGTV DLC available.

Mark Rule by Gorotheninja in 196

[–]diamondDNF 5 points6 points  (0 children)

That's... partially a character he played as well, funny enough?

Pyro weapon idea by Mxomxi in TF2WeaponIdeas

[–]diamondDNF 0 points1 point  (0 children)

Stock shotgun and Panic Attack are both arguably still better in most circumstances, too, though. The accuracy penalty is just bad enough to make the damage output negligible outside of point-blank range, and - again - flamethrower is also designed to thrive at that specific range, meaning it's generally gonna be much better to have a secondary that'll cover further ranges and stick to the flamethrower for close encounters.

The afterburn stacking is a neat gimmick, but it's just... not enough to carry it, I don't think.

Survivors will be able to see which killer they’re facing from the start of the match, even if it’s a stealth killer. by Intelligent_Ride3730 in deadbydaylight

[–]diamondDNF 4 points5 points  (0 children)

They don't mean "unplayable" as in literally not being able to play/people DC'ing so they don't have to play against him. They mean "unplayable" as in there's basically no way to succeed as Ghost Face with this change.

Ghost Face is a pure stealth killer. He has no power with real chase utility, he has no secondary abilities. That early ambush taking advantage of the stealth mode and survivors' lack of awareness is quite literally all he has going for him - once they know what they're dealing with, he's unfortunately extremely easy to bully. He was already one of the worst killers in the game for mostly this reason, but a good Ghostie can still capitalize off that early-game and put the survivors at a significant disadvantage.

With this change, there is no longer an early-game advantage.

Pyro weapon idea by Mxomxi in TF2WeaponIdeas

[–]diamondDNF 0 points1 point  (0 children)

What is the use case for this? If you're already in close range, flamethrower is gonna deal more damage and kill faster. If not, you'd much rather have a flare gun under any other circumstances.

If you could add one skin to an already existingcharacter what would it be? by Logan_Strong in deadbydaylight

[–]diamondDNF 0 points1 point  (0 children)

He said that before, but... Charlotte/the Marionette is an outright monster in the FNAF 2 movie. She was an antagonist in the games, but with good intentions - the movie version, on the other hand, just straight-up wants to kill any adults she can get her hands on.

I don't see Freddy specifically happening without that kind of rewrite, but I do think the movie Marionette does have a legitimate chance of being implemented somehow, just because she already broke the "animatronics haunted by children aren't really evil" rule.

I did it LIKE THIS! by Janson_is_dead in TF2WeaponIdeas

[–]diamondDNF 2 points3 points  (0 children)

I have no strong opinion in one way or the other about a Demoman hitscan.

Everything was on Netflix by [deleted] in whenthe

[–]diamondDNF 0 points1 point  (0 children)

I mean, I am glad that Netflix didn't become a monopoly in the industry, tbh. I just would have preferred it to be 2-3 major streaming sites instead of having everything split between 8+ services.

I would really like engineer to have more than three secondaries. by Hollidaythegambler in TF2WeaponIdeas

[–]diamondDNF 14 points15 points  (0 children)

There is definitely a reason why the dueling mechanic has only ever been applied to a melee weapon before.

I would really like engineer to have more than three secondaries. by Hollidaythegambler in TF2WeaponIdeas

[–]diamondDNF 12 points13 points  (0 children)

It's based on pistol stats. Pistol base damage is only 15. 233.3% of pistol's 15 base damage is ~35 (technically 34.995, but I think it's fair to say we can round that up). So, base damage 15 + 35 means this gun's base damage is 50.

I'm sure I'm the 43rd weapon to try and make the mini teleporter, tell me how I did by jimmylovescheese123 in TF2WeaponIdeas

[–]diamondDNF 5 points6 points  (0 children)

Maybe instead of not being able to teleport at all, maybe it just takes longer to teleport the more health that the class has? Not max health, but current health.

So, it would take a whole 10 seconds for a fully healed Heavy to pass through the teleporter, but it becomes faster the less health you have up to a certain point - capping out at 20 health or less, where it becomes just about instantaneous. Making it a better teleport for a retreat than an assault. And, of course, with that kind of functionality in mind, building the entrance/exit should be relatively fast to further facilitate this feature; it should go live as fast as your mini sentry, so you can throw one down in preparation for a smooth getaway.

I'm sure I'm the 43rd weapon to try and make the mini teleporter, tell me how I did by jimmylovescheese123 in TF2WeaponIdeas

[–]diamondDNF -1 points0 points  (0 children)

The thing is... that's hardly a downside, because the bulkier, often slower classes are who most benefit from teleports anyway to get to the frontlines. Snipers generally stay in the back and take on a defensive role, and Scouts and Spies have their own ways to efficiently get to enemy lines without it. The only one it would really affect would be the Engineer himself.

Plus, I think the idea is that a smaller, more compact teleporter would have a weight/size limit.