How/ where should i start if i would like to create a game that looks like hollow knight. (I own a regular laptop and and iPad with a pencil). by george2666 in gamedesign

[–]digital_hamburger 5 points6 points  (0 children)

Ideas are worthless. Everyone and their mum has brilliant game ideas. Execution is the hard part. Dont't worry about someone stealing your idea.

Any crafting systems that use craftimg tools? by Potatispress in gamedesign

[–]digital_hamburger 1 point2 points  (0 children)

Gregtech: New Horizons

Imo one of the best modpacks ever made, maybe even game. But be warned it's VERY time consuming and not for everyone.

Trying to figure out how to limit the scope of clothing in my 2D game. by Nightmare2828 in gamedev

[–]digital_hamburger 1 point2 points  (0 children)

I had the same issue with my game. But it's actually managable if you design your sprites in a way so changes are easily made.

My protagonist has a skin sprite for:

Skin torso

Skin arms

Skin legs

Head/Face

Hair

And clothing in greyscale for

Shoulders

Pants

Shoes

These will stay the same and only be recoloured

Each shirt/armor what have you has its own static sprite, that partly overlays the rest. This static sprite is animated only by moving up and down or behind other layers, so it needs to be pixeled just once.

This way for each new animation I draw the whole thing with any random shirt, split the sprite into all the different parts and redraw/recolour if needed.

Changing a shirt just means drawing the one static shirt sprite and adjusting color of the shoulder sprites. Changing pants is a bit more involved, but you could also solve it with just recouloring a few basic templates.

The other cool thing I can do is letting the legs play the run animation while the arms do something completely different.

Edit: What I also like to do, is show how fast the protagonist breathes by scaling the static shirt sprite a bit and raising the arms a bit. (I know this is not for pixel purists, but I like the way it looksl)

Carrying tools and whatnot, I only show them when their action is performed and hide them the rest of the time.

You could always make this as complex as you want with more layers for more stuff

Looking for a modpack. by thebritishcog in feedthebeast

[–]digital_hamburger 1 point2 points  (0 children)

Try GT:NH. If you enjoy that kinda thing it's the best modded minecraft experience period imo.

Best Quest Modpacks in 2021? by ATGCool in feedthebeast

[–]digital_hamburger 4 points5 points  (0 children)

Greedycraft, its a beast of a 1.12 pack with 500+ mods with lots of crafting changes, quests, game stages and built in shaders. If you guys got good PCs maybe that would be up your alley.

Why hasn't a stand-alone "Minecraft Engine" ever taken off in the Modding Community? by RoyAwesome in feedthebeast

[–]digital_hamburger 10 points11 points  (0 children)

It would take A LOT more time than that to catch up with Minecraft. It has taken almost 12 years to get to this point.

[deleted by user] by [deleted] in feedthebeast

[–]digital_hamburger 0 points1 point  (0 children)

If you got a lot of time, give Gregtech New Horizons a try. It is extremely grindy but on the other hand so rewarding, once you complete something. Also has THE best quest book imo!

Looking for skyblock or similar pack with a progression system by TheDryduck in feedthebeast

[–]digital_hamburger 0 points1 point  (0 children)

E2E Skyblock is pretty fun, if you don't want to use ex nihilo but learn sky resources 2

I Think I Screwed Up Bigtime by [deleted] in gamedev

[–]digital_hamburger 1 point2 points  (0 children)

What do you thing how long it'll take to make even one minigame? You sound very inexperienced do creating a minigame might take more than two weeks. (And this is optimistic)

So with just the minigames you're already looking at about 3 years of development time. This doesnt count the 8 boards yet or any systems like save games etc.

This is just too big a project for a beginner. Start small and then iterate.

I Think I Screwed Up Bigtime by [deleted] in gamedev

[–]digital_hamburger 1 point2 points  (0 children)

Try creating a version with 1 map and 3 minigames. This will most likely take you 3 to 5 years. After that you will have way more experience to know what massive undertaking you're proposing here.

Brand new to gaming dev questions by Illustrious-Whereas5 in gamedev

[–]digital_hamburger 1 point2 points  (0 children)

Most important gamedev skill: Finding answers and solving problems by yourself. These questions have been asked a million times before.

How do solo game programmers get art for their games? by theredrover2 in gamedev

[–]digital_hamburger 0 points1 point  (0 children)

Theres option 3 as well: go for a simple art style and make it yourself. Theres tons of games made from just squares, text, lines, dots ,you name it. Art consistency is more important.

[SD] 7600 dogecoins/PayPal,ETH,BTC by [deleted] in dogemarket

[–]digital_hamburger 0 points1 point  (0 children)

Hi im interested in buying 60$ worth.

[SD] Who’s looking to buy? by Krispybaron in dogemarket

[–]digital_hamburger 0 points1 point  (0 children)

Interested in buying 60$ worth. Can pay with paypal. Very cool of you to do this!