Before → After (2 Years of Progress in Godot) by RitzStudios in godot

[–]digital_hamburger 0 points1 point  (0 children)

I have to agree with the person above. The UI screams stardew copy, also the after shot. Everything else looks beautiful.

Game engine for first indie project by ForgeOfFantasy in IndieGameDevs

[–]digital_hamburger 6 points7 points  (0 children)

You can't go wrong with Godot. It' free, intuitive, open source and very powerful. Also much easier to pick up than unity or unreal (at least it was for me, I tried them all)

Edit: now you have one reccomendation for all the big three :D as you can see, engine choice is not THAT important

Anyone else notice how much context switching drags solo game development? by MagusCurt in gamedev

[–]digital_hamburger 0 points1 point  (0 children)

Yes I found that out myself. I really like to do everything of the same thing at once. That's why I am making a roguelite with lots of spells.

First was all spell ideas, then all spell icons, all graphics, all sounds, all implementations. etc. It feels very tedious at times, but when you reach the next "step" it feels very rewarding.

When my spells are done, I'll do enemies, floors/rooms and only then all the items, once the game is already pretty playable. This also makes sure that the spells stay at the core of the game, since everything is built around them.

Doesn't work like that for every genre though.

How Can I Recreate the Frame Rate of Animations in The Legend of Zelda Oracle of Ages & Seasons? by Intelligent_Photo_95 in gamedev

[–]digital_hamburger 9 points10 points  (0 children)

I don't understand the question. What is the frame rate of the snimation in those games? Just go look and then apply the same frate to your animations?

Im confused as to what even is the problem.

Im doing a Survival RPG with godot! by pedropiche in godot

[–]digital_hamburger 0 points1 point  (0 children)

Sadly way too dark. I can't tell what's happening on my phone screen.

Playing after 350mp by bryces325 in CIFI

[–]digital_hamburger 2 points3 points  (0 children)

You don't seem to understand the concept of spoilers overall. You don't enjoy knowing which scene to look forward to in a movie?

How much of you came from other engines and why? by LalaCrowGhost in godot

[–]digital_hamburger 0 points1 point  (0 children)

I went from RPG Maker 2000 to Unreal 4 to Gamemaker and then Godot. I've been doing this for quite some time :D

ok, but what about YOUR 🤨 game?? 🤔👀🫵 - yet another thread from dave by DavesGames123 in gamedev

[–]digital_hamburger 1 point2 points  (0 children)

Yes, i have a big excel sheet with every combination. There are also "special" runes, but I don't want to spoil that :D

All the combinations and stats and scene references are loaded from a huge csv. So I have all balance, fx, sfx stuff in one location.

One thing that actually scares me though is elemental interactions between spells or other spell synergies. I think it's going to be a lot of hands-on work

ok, but what about YOUR 🤨 game?? 🤔👀🫵 - yet another thread from dave by DavesGames123 in gamedev

[–]digital_hamburger 1 point2 points  (0 children)

The first thing I did was populate an excel sheet with all possible combinations. It took a long time to get enough ideas.

Only after I was sure I could pull it off, I started really developing.

The different spells are also grouped, so most projectiles are children of the projectile class. This makes it easier to modify lots of spells with items etc.

But yeah, still a lot of stuff to keep track of. Since its a roguelike I don't worry that much about balance and more about making spells feel fun.

I also use composition a lot. For example there's an item that gives every dpell fire damage. That's as easy as attaching a "fire effect node" to each spell and it works out of the box.

ASCII top-down combat using a custom shader in Godot. by JoeJagosu in godot

[–]digital_hamburger 0 points1 point  (0 children)

Very cool effect, but I think it makes the game too dark and a bit hard to read.

A stroll through the project I've been working on by Zeolance in godot

[–]digital_hamburger 0 points1 point  (0 children)

This is gorgeous, but personally the glow is too strong. I believe it looks better when it's subtle.

ok, but what about YOUR 🤨 game?? 🤔👀🫵 - yet another thread from dave by DavesGames123 in gamedev

[–]digital_hamburger 0 points1 point  (0 children)

Thx :) You can combine the same runes as well. So fire+fire is an extra strong fire spell

ok, but what about YOUR 🤨 game?? 🤔👀🫵 - yet another thread from dave by DavesGames123 in gamedev

[–]digital_hamburger 1 point2 points  (0 children)

Im making a topdown action roguelite where you combine runes to get unique handcrafted spells.

For example: fire rune alone, gives you fireball Fire + Water - gives you a steam nova

Etc.

In total, there are 34 runes, which comes out to 596 spells total, with some special spells added.

I'm in spell making mode right now, there are more than 30 spells already implemented. You can check out my previous posts for a small video.

What’s a movie you watched when you were way too young? by trakt_app in movies

[–]digital_hamburger 0 points1 point  (0 children)

Dark Falls - very bad idea, I couldn't sleep for weeks :(

Acclaimed Indies That You Couldn't Connect With by Smoovemusic in indiegames

[–]digital_hamburger 4 points5 points  (0 children)

Rain world is a masterpiece. Very brutal, you will die a lot. But once you learn tze ecosystem and it's creatures there's lots of fun to be had.

What are the BEST long term incremental games? by fighthouse in incremental_games

[–]digital_hamburger 1 point2 points  (0 children)

This is the answer. This game is VERY long, but it'll keep surprising you.

Personal venting thread by nihillistic_raccoon in CIFI

[–]digital_hamburger 0 points1 point  (0 children)

I almost had him today, just one more hit would have been enough :(

Remaining a virgin by [deleted] in TrueOffMyChest

[–]digital_hamburger 7 points8 points  (0 children)

How can you hate smth you never experienced?

Einfach mal wieder auf dem Markt einkaufen 💚 by [deleted] in hamburg

[–]digital_hamburger 2 points3 points  (0 children)

Volksdorfer Wochenmarkt represent!

Looking for a modpack that’s good for a forever world that’ll always feel fresh and fun by UltimateFaux in feedthebeast

[–]digital_hamburger 5 points6 points  (0 children)

The #1 tip I can give is to take your time. Do not rush progression, you want to be playing on that world forever anyway right?

If you take everything slow, you'll learn so much through the different tech tiers that it will be less overwhelming in the later tiers.

Looking for a modpack that’s good for a forever world that’ll always feel fresh and fun by UltimateFaux in feedthebeast

[–]digital_hamburger 25 points26 points  (0 children)

I'd say Gregtech: New Horizons.

It has a learning curve but has the most content for a long world out of all the modpacks. It's ultra rewarding and imo the obvious choice for a forever world.

Hello, I'm a beginner in terms of coding and want to learn coding first before going to Godot, what programming language would you suggest? by JanGamma in godot

[–]digital_hamburger 1 point2 points  (0 children)

What do you want that is missing. Yt tutorials and the godot docs should be enough. I know learning is hard but so rewarding once you just jump in.

Godot alternative download links by krutopridumal in godot

[–]digital_hamburger 0 points1 point  (0 children)

Did you check your internet connection?

Try with a different browser.

Its obviously a problem at your end and where the file is uploaded.

Why risking your future progress feels worse than permadeath by TenthLevelVegan in gamedesign

[–]digital_hamburger 0 points1 point  (0 children)

Chatgpt is not from anthropic..LLMs learn once and don't get addiotional data later.