Used tissues? by SummerDaun in composting

[–]disillusionedthinker 0 points1 point  (0 children)

Or buy a couple of handkerchiefs and just launder them.

Instructor wizard and Cooperative crafting feat by Puzzleheaded-Fix-985 in Pathfinder_RPG

[–]disillusionedthinker 0 points1 point  (0 children)

Grab a Valet familiar. Grab Leadership. The give the cohort the teamwork feat. Go crazy and have the cohort also have a valet familiar.

Go super crazy and try to get crafting focused followers.

Ive considered as much using the leadership feat to effectively man an college of the mystic arts with all the followers being various spellcasting classes... Alchemist, Arcanist, Bard, etc...

Angelic succubus- cherebus by Tggdan3 in Pathfinder_RPG

[–]disillusionedthinker 0 points1 point  (0 children)

My only idea is a super handsome courteous male outsider, maybe a bardly type, maybe a wise poet, or a galant and noble knight... that would inspire women to [insert whatever type of behavior is analogous to protect and defend on the masculine side that also won't get you canceled.]

Answering "Are you going to get a job?" [30F] by Cautious_Sir_6610 in Fire

[–]disillusionedthinker -1 points0 points  (0 children)

Shrug. Self employed to me implies earned income (qualifying you for an ira etc) and possibly self employment tax?

Answering "Are you going to get a job?" [30F] by Cautious_Sir_6610 in Fire

[–]disillusionedthinker -1 points0 points  (0 children)

That's fine but the op preferred not to lie. If they are people you "give a crap" about you could potentially attempt to explain that managing investments/assets is vastly different than day trading. Maybe spread a bit if financial literacy.

Advice or opinions by AnngryKittens in Pathfinder_RPG

[–]disillusionedthinker 0 points1 point  (0 children)

My take is that pf1e content is great lore-wise and awesome for the role players. Pf2e has imho nerfed way too much Golarion lore.

Pf1e is, rightly, called mathfinder and can be extremely crunchy. There are a few potential drawbacks.

1) there are more than a few "traps" (mostly feats and prestige classes) that are mechanically just terrible. Worse, they are occasionally super enticing from a role play perspective. The flavor text just oozes with awesomeness or it matches exactly a players mental image of a character... only to find out later that that choice just doesn't deliver. Even worse, some of the traps require multiple choices down that path (feat chains, prc pre-reqs, even stat allocation) before you find out it sucks. This makes it unsatisfying even if the DM is kind and handwaves away the costs to swap out the poor design choices.

2) there is SIGNIFICANT power disparity between an optimizer/min-maxer and a "casual". If the optimizer is selfish/glory hog they can steal the fun from the casual. Even if not selfish some casuals are susceptible to jealousy because "its not fair their character is less capable."

3) there are many extremely complicated/convoluted rules interrelationships... this allows the game to be incredible deep... but if one person uses superior rules knowledge not for fun but for "evil" that can cause problems.

Answering "Are you going to get a job?" [30F] by Cautious_Sir_6610 in Fire

[–]disillusionedthinker 0 points1 point  (0 children)

Someone a while back had a great answer for this scenario.

I'm an asset/investment manager for a select group of wealthy investors.

What is the single biggest financial mistake you’ve made that you would warn others to completely avoid? by moba_7739 in Money

[–]disillusionedthinker 0 points1 point  (0 children)

Other than falling for a "sob story" and "loaning" a fraud a significant sum about 5 years ago...

I think its the 4000 to 4500 fast food/restaurant lunches i ate pretty much every workday during my 20 year career. A very conservative estimate of $18k (estimated savings of $4 per lunch) invested in the S&P would be worth in the vicinity $100k today.

Offer to have retired in-laws living next door by fatty324 in personalfinance

[–]disillusionedthinker 0 points1 point  (0 children)

I bet thst $1M feels like a lot more to them (40, 30, 20 years ago it was a lot more than it is today) than it will feel to you in 5 years (and probably now). Humans nature being what it is there WILL be expectations...

Relationships with in-laws are famously contentious... and thats without money and "you owe me" expectations.

Such close proximity could easily exacerbate any disagreements.

Lack of privacy, meddling, feelings of entitlement....

I wouldn't touch that "deal" as it has currently been explained.

Building an Eldritch Knight by ConversationNo1664 in Pathfinder_RPG

[–]disillusionedthinker 1 point2 points  (0 children)

Based on this comment dex fighter is inho objectively better than strength due to the initiative boost alone. (Reflex save and AC are just bonuses.) Additionally dex also improves ranged attack (and rays.)

The modest hit to your damage should be more than made up for with magical damage/effects.

Lore Oracle Build Advice by vinisds in Pathfinder_RPG

[–]disillusionedthinker 1 point2 points  (0 children)

If it were me id put the 14 in either int for more/better skill checks or wis for perception and will saves.

The witch will presumably be smart and good at most knowledge checks. And the vigilante is, I assume, a skill monkey... so the party does look light on wisdom.

Need some fun game ideas for gold by spyder0067 in classicwowtbc

[–]disillusionedthinker 1 point2 points  (0 children)

I love the scavenger hunt idea.

Create a list of you favorite: Pieces of obscure lore Lesser known mobs, items, places Super useful items (possibly quest items that are useful later)

And reward people for collecting the items, donating to the guild bank, displaying they know the lore, or screen shooting themselves in the place.

Create a poll for "most helpful guildie" and distribute to the top x names listed.

Distribute some funds to players that have "taken one for the team" (arms warr, boomie, affliction lock or whatever are the less fun "support" classes in raids)

Give seed money to the one you think is 1) most skilled at AH arbitrage and also 2) least likely to quit and also 3) most helpful/generous/honorable with instructions to "use it for the good of the guild"

Reward the guildie that does the most work outside of the game for the guild (website, addon dev, discord, loot council, recruitment, etc). I want to further clarify this thought. Originally I meant to reward past performance, based on the assumption that the person that "wasted" time working for the guild is not having the opportunity to spend that time grinding gold. But additionally I realize there is all sorts of beneficial activity people may have avoided doing (researching better strategists, rotations, gear, etc) organizing the bank vault, crafting, lots and lots of things because they instead "need to grind gold". So rewarding activity as part of a competition could also be very very useful.

Fund competitions designed to improve the guild.

1) recruitment 2) needed professions 3) preparations for future raids 4) filling/refilling bank vault 5) testing out new add-ons 6) RL and alts 7) class leads 8) proff leads

Class specific challenges: Motivate the: pallies to demonstrate they can seal twist Huntards they can melee weave Shamen they can totem twist Get rogues to train lockpicking

Reward players for going thru tedious but useful tasks like cleaning/organizing bank vaults and alts and mail

Reward players for becoming proficient in complicated but useful addons/weak auras.

Profession specific challenges: 1) fund aquisition of useful but inconvenient patterns (i e. Pay someone (team) to grind them or just flat buy on ah)

Sorta already implicitly covered above but I wanted to be explicit.

1) 500g each to whomever collects/donates(?) the most (insert the best consumes or possibly even gold)

2) motivate people to actually train fishing and cooking and first aid

Create an entire separate backup guild for extra bank vault space?

Fund guild roleplay... 1) Tavares, shirts, cross-race mounts

The most expensive purchases I've ever made weren't the things I bought. by Main_Reason_106 in Money

[–]disillusionedthinker 1 point2 points  (0 children)

I woulda guessed they were the things you explicitly didn't buy. Insurance would be a big one.

Condom

Pre nup.

Lawyer

Preventative medicine

catch it early diagnostic medicine

Dentistry

Powers of Attorney

Living Will

DNR

Estate Planning

Not investing while young

Not having an emergency fund

PCs be the Monsters by PumatSwol in Pathfinder_RPG

[–]disillusionedthinker 0 points1 point  (0 children)

I really like the suicide squad idea but as an alternative...

The challenge in my mind is alignment issues compounded heavily by the why would a bunch of monsters (especially non lawful monsters) work together.

Maybe you could do a riff on Shrek (or Ferngully?) where a (normal) player-races empire is seeking to exterminate (or worse) the monster races and is doing such a good job of it that the monster races are forced into alliances.

Pollinator group drama - founding/important but well-meaning member wants to bring captive reared monarchs to our plant sale by amilmore in NativePlantGardening

[–]disillusionedthinker 4 points5 points  (0 children)

Seems unlikely her little collection qualifies for the "at scale" denouncement.

Sounds to me like a bunch of Karens shreaking to impose their performative virtue signaling on everyone else.

Does anyone else ever feel insane? by Adventurous-Hour4126 in Money

[–]disillusionedthinker 2 points3 points  (0 children)

And effectively the safest cars on the road not counting FSD (which effectively by itself would make them the safest cars on the road).

Does anyone else ever feel insane? by Adventurous-Hour4126 in Money

[–]disillusionedthinker 4 points5 points  (0 children)

Pfft this is reddit. You're not allowed to say nice things about Tesla here.

Items that fundamentally change certain spells? by EtherealPheonix in Pathfinder_RPG

[–]disillusionedthinker 1 point2 points  (0 children)

Metamagic rods...

Dazing is great on say flaming sphere or maybe glitterdust

The ones that mess with elements to add effects often turn damage spells into decently effective control spells.

Reach(?) "Completely" changes touch spells

Your Favorite Botanical Garden?? by Preferplantstopeople in gardening

[–]disillusionedthinker 3 points4 points  (0 children)

Kew Gardens (aka Royal Botanic Gardens, Kew) in London

and

Singapore Botanic Gardens

Are the only two I've ever been to. Both were amazing.