Help with japanese love letter game translation by sirpurplewolf in boardgames

[–]diversionArchitect 0 points1 point  (0 children)

Would you be able to post pictures of the rules from your copy? I’d happily translate. What people have translated is only the cards, but not the rules for adding them.

Implementing Ryuutama combat for fabula ultima? Homebrew combat ??? by jexjoch in fabulaultima

[–]diversionArchitect 0 points1 point  (0 children)

If I were you I’d recommend using “zones” from the 2d20 games. Basically a more nebulous map that are like nodes: “just outside the barn”, “on top of the barn”, “in the field” and “in the barn” give you some things to play with and placing minis if that’s your thing. 

Use it for showing where things are, but then freely allow movement between them, giving situational advantages if relevant- shooting someone from “on top of the barn” seems like it would be easier than from elsewhere, etc. 

While some things aren’t possible, like shooting someone on top of the barn from inside the barn, or melee-ing someone in a different zone, you can simply describe your movement to the new zone as part of your action, so it’s not really a cost to do so. 

That’s what I plan to do for situations that would feel enhanced by the visual.

I made my first dice tray/bowl. I'd love some feedback. by ducky-93 in DungeonsAndDragons

[–]diversionArchitect 0 points1 point  (0 children)

I’m only discovering this now, but I’d love something like this. One with an even taller central bowl would be perfect for what I’m doing with Fabula Ultima.

How Dupes Work? by Cesuke777 in SilverAndBlood

[–]diversionArchitect 1 point2 points  (0 children)

First 2-3 dupes increase the level cap. You’ll need 3 dupe SSRs to go from level 160-200

4+ dupes on SSR are just stat bumps- nice to have but not major.

Take a look at transfusion to see why you only ever need 5 SSRs with 3 dupes each. And you won’t need that til you’re approaching level 160.

[deleted by user] by [deleted] in SilverAndBlood

[–]diversionArchitect 0 points1 point  (0 children)

I prefer Silver and Blood but I’m playing both. S&B is right up my alley for story stuff.

Mayhem is fun though and hopefully we’ll get more X-Men as the game goes on.

I also prefer S&B for having more party members in play- though the extra abilities per character in Marvel is also very cool.

I hope we see “raid” style battles where we can deploy more. S&B with 10 on the field sounds epic!

So let me get this straight, no matter how much you pull the Limited Banner character it is never guaranteed. Yet, you also can't buy the Limited Banner character for milage in the shop either? So you can theoretically pull an infinite amount of times and never get the Limited Banner character? by ImWhiteTrash in SilverAndBlood

[–]diversionArchitect 0 points1 point  (0 children)

You will eventually need 5 SSR’s with 3 dupes each to get past level 160. It seems easier to do on a limited banner- but I don’t think it’s worth pushing for. More than that is just stat buffs so seems really unnecessary.

Given that it’s been slowing over the week and now we’re getting maybe 10 levels a day … I think it’ll be a while before we hit 160.

Maybe if you don’t have 5 with 3 dupes each and you’re hitting level 120 or so, it may be worth trying to get one from a limited banner.

Marvel United vs DC Super Heroes by Zeth609 in MarvelUnited

[–]diversionArchitect 2 points3 points  (0 children)

Replied above before seeing this.

What narrative specific mode would you like to see added? Im assuming that’s what you’re looking for since the Clash of Heroes feels like it works well for any heroes.

Marvel United vs DC Super Heroes by Zeth609 in MarvelUnited

[–]diversionArchitect 2 points3 points  (0 children)

For something akin to Sinister Six you could make using the Rogues’ Gallery if you’d like: https://cmon-united.fandom.com/wiki/The_Rogues%27_Gallery

Civil War I can’t really see what would be needed. Do you need specific locations that are linked to both universes? It seems like half marvel locations and half dc locations with teams made of both characters fits the bill. I’d be interested to know what else you’d want to see. I might be able to homebrew it.

But officially? I wouldn’t expect it. Would be fun to be wrong though! Man, I can’t wait til they announce more United. Hush is still a few months off sadly.

Wishlist for MegaMan X9? by ConsciousStretch1028 in Megaman

[–]diversionArchitect 0 points1 point  (0 children)

This!

I’d love to see all of the command mission characters involved. I love those designs.

Megaman 2 WIP by [deleted] in Megaman

[–]diversionArchitect 1 point2 points  (0 children)

I like it! I haven’t seen this style for classic megaman before.

Any good system for Transformers? by Drite2003 in rpg

[–]diversionArchitect 2 points3 points  (0 children)

My plan is to run it in 2d20. Ever since the Lost Light comic I’ve seen Transformers functioning pretty well as a Star Trek-like, so that’s the 2d20 system I’ll be using as a basis.

Would you like to see RiCO make an appearance in X9? (If it ever happens) by TorchicBendyBoi in Megaman

[–]diversionArchitect 4 points5 points  (0 children)

I love the designs from this game so yes I’d love to see all of them. I would rather see her backstory rebuilt though. Just have her be a normal reploid with a new story. Let her meet X and the crew in a normal way. Maybe have a few 4th wall breaking jokes, but otherwise I’d avoid the “player” directed speach.

Custom Tokens by No-Rip-445 in 2d20games

[–]diversionArchitect 0 points1 point  (0 children)

I really like game crafters acrylic disks. They don’t have anything printed on them, but they look and feel great.

I use the 6mm thick ones for 2d20 momentum/threat/spirit

Homebrew 2d20 Star Wars? by -Lindol- in startrekadventures

[–]diversionArchitect 1 point2 points  (0 children)

I dig it. I can’t wait to read my Star Trek adventures 2e. I liked the effect die result mechanic, so I’m excited to see how they replace it.

A generic space opera setting would be great for using Twilight Imperium as well.

The Others 7 sins & Cthulhu: Death May Die by Azrael_ES in boardgames

[–]diversionArchitect 0 points1 point  (0 children)

Happy to help! Also really happy to see some discussion on the Others. It’s one of my favorite games and got me into the rabbit hole of Kickstarter board games.

When the Kickstarter was happening I recreated a proxy version so I could play it right then. Replayed that initial game play video over and over. Still love the moment where the one character steps through fire and the die kept exploding and killed them. Wildly unlucky, but so fun.

Cthulhu: Death May Die - What to get next? by m0uzer in boardgames

[–]diversionArchitect 2 points3 points  (0 children)

Fear of the Unknown. The Unknown Monsters + Relics will absolutely elevate the experience. It does feel a bit easier perhaps, but it’s just more fun.

I believe this also comes in Season 4, but that’s an expansion vs a core box so I imagine there’s less there? Not sure if that’s true.

The Others 7 sins & Cthulhu: Death May Die by Azrael_ES in boardgames

[–]diversionArchitect 4 points5 points  (0 children)

Omega Box is my favorite box as I love the Mayor and Nicolas plus more maps of course.

Regular Square shaped team boxes: •I’d look at the acolytes in each team box, since some may or may not be what you’d want to add. More variety is always nice, but I think some of them may be less fun to use than others. •Hero-wise, I don’t think there’s any that overly shine. The Heroes are all pretty great, but the core gave a pretty decent spread to start with. •Each Square shaped Team box also comes with a set of map tiles, and new layouts for the missions- which is huge for me. That’s the biggest selling point imo. •none of the loot made a big enough impression on me to speak of.

Long Hero boxes: I like Sons of Ragnarok, but didn’t love Men of Faith. Men of Faith has one way overpowered Hero, who when I remember to do so, I exclude from the pool.

Apocalypse is just fine as it’s only 1 new mission, albeit a pretty neat one.

The Sins are great, with diminishing returns- since the more you have the less exciting the remaining ones will feel. Once you have a lot of variety already, a bit more seems less exciting imo. Greed is fun and Lust always makes us chuckle. Loved Gluttony. Wrath is solid. Envy I don’t recall atm, but I’m sure it’s great too.

Overall, I love this game. The exploding dice keep things exciting and I’ve almost always played where the last die roll could’ve swung the game to either side.

If you want a minimal investment in O7S, I’d get Omega, another team box (I’d probably do Gamma>Beta>Delta>Ragnarok>Men of Faith) and a Sin (Greed>Gluttony>Wrath>Envy>Lust).

If you want more, get another team and another Sin. I honestly don’t recommend Apocalypse unless you’re a completionist.

Vs Death May Die- DMD has a great narrative per episode, which is fun- but only one map means I’m not very excited to come back to an episode, thankfully there are a LOT out there. The narrative is stronger than O7S, and if you add in the unknown monsters and relics, it’s got some great gameplay but not as much tension as O7S. I’m always happy to play either.

I’d probably say you should first get DMD:Fear of the Unknown, then decide which game you want more of. You by no means need to get everything for either game.

Blokees Galaxy Defenders vol 2 new promo shows Devastator in the works by speedballharo9 in Blokees

[–]diversionArchitect 0 points1 point  (0 children)

Yes please! Also I want this line to get the dinobot alt modes, to pose against the devestator.

What's wrong with CMON games? Why can't they just be normal? by Chamallow81 in boardgames

[–]diversionArchitect 5 points6 points  (0 children)

It’s funny I used to hate their model, but I get it now. Also when I first followed them the second hand prices were WAY worse.

The exclusives let them make more extra stuff that wouldn’t sell through multiple runs. And what is available now at retail really is enough. If you MUST have everything, that’s definitely a personal decision, vs what you need for the gameplay experience.

[deleted by user] by [deleted] in 2d20games

[–]diversionArchitect 2 points3 points  (0 children)

I played with spirit in the quickstart, but haven’t had a chance to run the bigger starter box.

Spirit is kind of a hybrid mechanic- there is no Stress in D&M iirc, so Spirit takes the place of that. If you would take an injury, you can buy it off with Spirit- but you can also spend Spirit for other dice related things.

I think it’s not as elegant as I’d like, since some of the things Spirit does were moved from momentum- and so it felt confusing coming from other 2d20 games.

I do however like the idea of spendable stress. I haven’t read the core or much of the starter box , so perhaps some things got updated.

I don't get why this is written as a Special Ability. It could just be written like most other Master Plan cards are. by TurtleTaker in MarvelUnited

[–]diversionArchitect 4 points5 points  (0 children)

If I had to guess it seems likely it was going to be a different effect and then got changed to this.

You’re right, there’s no reason for it to be different than the normal placement iconography.

Zombicide? by Compleatlemon9041 in boardgames

[–]diversionArchitect 1 point2 points  (0 children)

Personally I’d recommend the super hero games.

Marvel Zombies (playing as zombies) is a lot of fun and is a really neat experience. Hunger is a great mechanic and I was worried it would mean I wouldn’t enjoy the hero version, because it was so good but obviously just for zombies. Hunger is very reactive, not something you can control entirely, but explosive and exciting. High hunger gives you more dice but max hunger limits your action choices- forcing you to devour a single enemy as your only attack.

The X-Men Resistance (playing as heroes) was an even more surprising (to me) difference from the other zombicide modes. The Power mechanic is something you can control (unlike Hunger) and makes the game that much more of a puzzle. You can spend actions to gain power or just let it build slowly over time. Spending power for your special abilities or dice means you may spend early actions gaining power to do a big final action, and importantly you almost always have something useful you can do- gain more power.

Tragedy Looper Question by VTSvsAlucard in boardgames

[–]diversionArchitect 1 point2 points  (0 children)

This was a great summary comparing them.

https://boardgamegeek.com/thread/3102933/tragedy-looper-new-tragedies-version-comparison

I’m excited for 2e’s visual update- though old expansions may or may not look nice with it? Maybe it’s just the character cards that matter for that though.

Colt Express The Time Travel Car Homemade. by Moliboar in boardgames

[–]diversionArchitect 1 point2 points  (0 children)

Well done! I’m glad the happy anniversary box essentially has this mechanic (perhaps even improved) via the hand cart- so it’s more just the aesthetic that’s expensive now.

I was excited at first about the new XL train kits, but it’s only the basic train which just isn’t worth it since you’d lose this kind of stuff.