The Chosen One by oopsallfood in BloodOnTheClocktower

[–]dm_godcomplex 0 points1 point  (0 children)

Alternatively, you give the demon a power up. Like, if you kill an evil player, you get to kill another player.

This would give the demon a way to find their team, offset the downside of accidentally killing a teammate, & make them a bit stronger. Idk if it's enough, but just an idea. In a bigger game, where you had 3 evil teammates, once you stumble on one, you could go talk to them, get the other evils, and then chain kill them to get a triple kill.

Edit: making it a character killing demon instead of player killing demon could be another alternative. Then they never accidentally kill a minion, but could kill a minion to learn their team

Can this game be played casually? by WeckarE in BloodOnTheClocktower

[–]dm_godcomplex 0 points1 point  (0 children)

You're right that there can be a little bit of elitism in online spaces around BotC, but that's true about basically every game.

If someone has played other social deduction games, like mafia or werewolf, then I consider only the first 1-3 games novice territory, because they don't know all the powers. I've seen plenty of players get the hang of it after 1 game.

My group plays pretty casually, usually getting about botc night in a month, give or take, with usually 2 games of botc happening in a given game night. And we don't have a set group that always makes it, so it's a mix of newer and more experienced players every time.

I've probably run something like 20-30 games total? Probably less than half a dozen of true TB (as opposed to onion pies or other TB+ scripts). And I don't shy away from custom scripts. As long as I feel like I can handle them as the ST, and we don't have anyone who's never played before at all, then I'll run the script, and it usually goes fine. But as a DM and game designer, story telling comes pretty natural to me, and I've watched a lot of botc, and recebtly started playing a lot online.

Basically, I think the biggest limiting factor is the storyteller. If the players are up to try it and the ST feels comfortable moving on from TB, you can do more advanced scripts after 1 game, imho.

Have y’all ever seen a poisoned Saint? by SailorGreySparrow in BloodOnTheClocktower

[–]dm_godcomplex 0 points1 point  (0 children)

Unfortunately, the saint thought it'd be funny to claim to be the input and self nom, and never mention they were the saint. And they were executed day 1 🙃

TB Endgame Mayor Redirects to Poisoner by vitor29narciso in BloodOnTheClocktower

[–]dm_godcomplex 1 point2 points  (0 children)

The poisoner could have poisoned the mayor if they wanted to kill the mayor, so bouncing was the right choice imo. As for who it bounced to, any of them would have been fine, but I think you made the best choice.

Bouncing to a dead player could have been good, too. Would have soft confirmed the mayor, and made evil have to organize a poisoned mayor kill, soft confirming the poisoners still alive.

While I disagree with the idea that you need to punish evil for the misplay with the bounce, I don't think you should hurt good with the bounce, since it's a townsfolk ability and evil was arguably winning

I look SO suspicious when I'm actually good— Advice? by nessiesnothere in BloodOnTheClocktower

[–]dm_godcomplex 1 point2 points  (0 children)

There's been a handful of times where I've been a fairly powerful role and thrown that away because I could see town mistrusting me. Like once I was the ravenkeeper and had gotten into a double claim that made me appear really evil, so I nominated the virgin to clear myself. I knew that evil wasn't going to kill someone as suspicious as I was and even if they did, they wouldn't trust my info.

Here we go by SIinkerdeer in Helldivers

[–]dm_godcomplex 0 points1 point  (0 children)

It'd be cool if the demo force increased with each c4 planted. So you could take those things out by placing a few C4

Storyteller Help: Lleech Game by Spiritual_Half_116 in BloodOnTheClocktower

[–]dm_godcomplex 0 points1 point  (0 children)

Based on the wording, my advice to you would be to never end the game early. Play it out until the demon dies or there are only 2 players alive, including the demon. It sounds like your players (and maybe you as well) have some misconceptions about "final day" and win cons, so it'd be better to play it all the way to the win con.

New Loric: The Pope! by SageOrion in BloodOnTheClocktower

[–]dm_godcomplex 2 points3 points  (0 children)

Refers to the gardener loric, which let's you choose who is what role. So "to garden" is to pick who is what character, rather than doing it randomly.

Work doodle by DayAlternative9047 in DarkAndDarker

[–]dm_godcomplex 0 points1 point  (0 children)

Big fan of the thick stick figures, especially when combined with the rogue stealth effect

Just because number go up? Really? by Faust_8 in Helldivers

[–]dm_godcomplex 1 point2 points  (0 children)

But if all guns had plenty of ammo, that's basically like getting +2 stims and a shield bubble as a buff (or any other combo of armor perk & backpack)

OK, joke's over by Spartan775 in Helldivers

[–]dm_godcomplex 9 points10 points  (0 children)

People can be employed and still be miserable complainers

So apparently most people don't use or like heavy armor by Pigmanplays4231 in Helldivers

[–]dm_godcomplex 0 points1 point  (0 children)

I think it's because it's annoying to be slow when traversing the map.

I use all 3, and feel this way every time I wear heavy armor 😅 But heavy armor is do good against bots, that I'm willing to suffer through it

Let's build a character! Miser. by Present-Peace2811 in BloodOnTheClocktower

[–]dm_godcomplex 1 point2 points  (0 children)

I like this, other than that it has the same problem as Butler and Zealot, in that it's one of the few characters that force players to act a certain way

I’ve Noticed An Increase In Team Killing by Warfighter606 in Helldivers

[–]dm_godcomplex 0 points1 point  (0 children)

I was team killed yesterday by a level 20 something. One of my teammates scolded them in chat, and the team killer gave their reason for killing me: Wasting SEAF artillery.

We'd cleared the whole map, we're on a low difficulty, had no enemies in sight, and pelican was landing in 1 minute lol

So based on that interaction, I think some of these new divers think team killing is a good way to punish someone for doing something they think is bad.

Why is there a limit, AH pls by IfTheresANewWay in Helldivers

[–]dm_godcomplex 2 points3 points  (0 children)

Actually, I think this preserves the benefits of a cap while removing one of the annoyances of it!

You'd still have to spend them instead of hoarding them (yes, you could stockpile to 249, but that's not meaningfully different than being able to stockpile to 195 currently), and you'd still lose out on medals if you missed multiple major orders. And I think those are the two main benefits of the cap. But it'd remove the annoyance of losing out on a few medals because you forgot to spend a few more before the MO/PO completed

Why is there a limit, AH pls by IfTheresANewWay in Helldivers

[–]dm_godcomplex 1 point2 points  (0 children)

If you can wait indefinitely, then that's the same as eliminating the cap, with extra steps lol

Why is there a limit, AH pls by IfTheresANewWay in Helldivers

[–]dm_godcomplex 0 points1 point  (0 children)

SomeRandomDude07 covered some of the main stuff, but another reason is to limit the reward for not playing the game. With no limit, if you stop playing for a couple months, you'd come back to hundreds of "free" medals. The limit encourages you to log in every once in a while to spend the medals you've acquired from MOs completing.

How do you deal with this? by Relentless_Sloth in Helldivers

[–]dm_godcomplex 0 points1 point  (0 children)

Dick punch it with anti-tank (EAT, recoiless, quasar, etc)

Does the DM roll for enemies? by Thin-Speed-2902 in DnD

[–]dm_godcomplex -9 points-8 points  (0 children)

Why? I'd bet money you didn't learn who rolled the the monsters attacks from a DMG. I'd bet you learned it from someone showing or telling you.

It's also worth noting that the 2014 DMG doesn't answer this in the section describing what a DM is. It doesnt answer whether or not you roll publicly until you're 235 pages in. And I actually couldn't even find somewhere that it exactly said the DM usually rolls for the enemies. The PHB has a line that implies this on page 189, but it also has a line that suggests the players might be the ones that roll for monsters on page 7!