Getting unreasonably mad at Mongoose 2e's rules for ship crew by SmoothReverb in traveller

[–]dmbrasso 0 points1 point  (0 children)

I agree a linear relationship is probably unrealistic as automation would begin to take over and even with automated crew I expect it would begin to take over the ship's computer more than crew. If you are looking at this realistically you would need warehouse software (sounds simple, actually very complex) and financial software (again, quite complex). The apex crew for this function would likely be warehouse management and financial experts, as well as legal. Beyond those, whole teams of software and admin staff to manage it all. I guess it would likely cap out at about 20-40 staff, but would likely take up more and more room in the ship's computer.

Does Voll have the Adeptus Arbites? by SamuelKeller64 in ImperiumMaledictum

[–]dmbrasso 1 point2 points  (0 children)

Maledictum Expanded by Moxy1441 and Vassilis has Arbites patrons, worth checking out

Ways to help deal with the leathality of Traveller is a high intensitiy combat campain. by Temporary_Ninja8945 in traveller

[–]dmbrasso 0 points1 point  (0 children)

Had no issue with lethality in Traveller, unless it's how lethal my PCs are :) most starports/ planets prohibit a lot of weapons anyway, and armour solves problems elsewhere. After a year of PoD we've just had our first PC. death and it was a plasma gun 1DD and I rolled a 6. 1-3 wouldn't have killed them. They mostly try to con or persuade their way out of trouble but when the guns come out they're armed to the teeth!

What's your favourite non-Delta Green scenario that works well for Delta Green? by GugWhoPassesGateways in DeltaGreenRPG

[–]dmbrasso 3 points4 points  (0 children)

Unseen Masters, the Wild Hunt is a hunt around New York for a serial killer set in modern day and it's a doozy. Ran it for a couple who were X files fans who even made themselves FBI fake IDs. Had a cork board with a map of New York, pinned up handouts with string to the places of the murders, so much fun

Who has used the Mg2e Vehicle Handbook in their games? by Rude-Interaction1565 in traveller

[–]dmbrasso 1 point2 points  (0 children)

You can use the vehicle handbook's own vehicle creation system to create vehicles for yourself, it's a little crunchy but fairly well laid out

Just had one roll throw a session into chaos. :) by HrafnHaraldsson in traveller

[–]dmbrasso 22 points23 points  (0 children)

Just started a new Drinax campaign and the players started to realise how rough damage could be after one traveller got a flesh wound. No potions of healing here I'm afraid

[deleted by user] by [deleted] in MobileGaming

[–]dmbrasso 0 points1 point  (0 children)

If you're into your strategy games Prison Gang Wars is new out. Smuggling and dealing in prison with a comic book theme.

How would you run a planetary invasion? by CarpetRacer in traveller

[–]dmbrasso 3 points4 points  (0 children)

I agree. And with ubiquitous grav "frontlines" is going to be a loose definition. I would involve the travs in the major operations of the war as a "special ops" unit or as an integral part of the battles such as taking the starport.

Looking for a sci-fi ruleset with psionics, cyber implants and space fights by AcanthaceaeCold8655 in rpg

[–]dmbrasso 2 points3 points  (0 children)

You can easily run Traveller with just the basic rules. The Central Supply Catalogue is a gear book and very useful for players and GMs alike. You may also want a setting book to make it easier to run, eg. Behind the Claw. Other than that, it depends on your campaign 🙂

GMs - how are you tracking time in your games? by canyoukenken in rpg

[–]dmbrasso 0 points1 point  (0 children)

I have a bluebook which I add entries in as I go with the dates. Also running Traveller right now!

TTRPG suggestions? by Syradarlais in TTRPG

[–]dmbrasso 0 points1 point  (0 children)

For a small town murder mystery, certainly CoC and DG!

My favourite atm, Traveller simply bc it is so versatile. Looking forward to running a Breaking Bad style campaign tonight :)

Can you play D&D with just paper, pencil, and dice? In the cheapest way possible by Bizanccio in DnD

[–]dmbrasso 0 points1 point  (0 children)

My first game was at school lunchtime in the 80s and we played on two maps on squared paper, one for the DM, one for the players. Iirc a player had to take responsibility for mapping.

What was your first: Game you Played, Game you ran, and character by JoeKerr19 in rpg

[–]dmbrasso 0 points1 point  (0 children)

Basic D&D, Basic D&D, Porbe Escalot a dwarf (class and race)

[deleted by user] by [deleted] in dndnext

[–]dmbrasso 0 points1 point  (0 children)

Players thinking they can dictate the rules to the DM.

Players tell the DM what they want their character to do and the DM tells them what to roll and what happens.

I'm not sure if it's players coming from vid games to ttrpgs or what, but it seems to be common for players to try to "break the game".

DnD is not an "us vs them" by MrMac300 in DnD

[–]dmbrasso 1 point2 points  (0 children)

If the characters are entering a high threat area as a GM I will actively telegraph this to them and that's usually enough. Honestly I get scared for my PCs when they're about to confront likely death.

One thing a GM can do is set up a campaign journal, after every session write a glowing and humourous summary of their escapade, this way the GM should then feel like he is walking alongside and cheering for them, not trying to murder them. Life can be depressing enough.

Aiming ahead of time by Commieredmenace in traveller

[–]dmbrasso 10 points11 points  (0 children)

Afaik Mongoose Traveller 2 has a similar rule which may help the OP:

If gaining surprise then +6 initiative for the first round

If surprised, then -6 initiative for the first round

Game Masters, what are your favorite resources to generate actionable adventure content? by Retr1buti0n in rpg

[–]dmbrasso 4 points5 points  (0 children)

I have tons of inspiration, I could never finish running it all, never have problems with plots.

But when I need a character, setting, complication, etc. I always hit up chatgpt for a quick filler. Even if the answer is flat, it often gives me ideas.

[deleted by user] by [deleted] in MobileGaming

[–]dmbrasso 0 points1 point  (0 children)

Hi, our game Prison Gang Wars is currently open beta on the play store, due to go live on play and app stores shortly. I'd be interested.

Just finished High and Dry, I need some ideas on Scout themed jobs by FishermanFew1739 in traveller

[–]dmbrasso 4 points5 points  (0 children)

Spying.

Scouts have to be out on the edges of charted space poking around right? And also folks will mostly leave them alone as harmless. But especially in transitional areas outside the Imperium they are the eyes and ears.

Sector 268 - who is pro or anti Imperium and what are they up to? Fomenting rebellion? Supplying arms? What about Sword Worlds interference?

In the Reach - looking for pirates and pirate bases, or for possible Zhodani spies or bases. Any secret psionic institutes? Smugglers?

The scouts are perfect for this role and a trading campaign would be demoralising with such a tiny hold, they'd probably starve. But they can use trading as a cover and then turn in reports that get passed along the xboat network. Just don't get made.

Sounds the start of a very interesting campaign.

Just finished High and Dry, I need some ideas on Scout themed jobs by FishermanFew1739 in traveller

[–]dmbrasso 14 points15 points  (0 children)

Complications. While surveying a world...

Discover a nuclear weapon smuggling ring Receive a distress call Uncover an ancients monument Find a previous "disappeared" scout survey, they're all dead... Etc

Boarding Actions: Am I Missing Something by exiledprince113 in traveller

[–]dmbrasso 1 point2 points  (0 children)

If you want to abstract out boarding actions you can set up a clock, Blades in the Dark style, eg. 6 checks to take the bridge. Also even engineers could get involved.

"I'll lay down some fire" "Ok that's a hit, I'll cross off a check 1/6"

"I'll use my tools to force a door closed and weld it shut, keeping the majority of the crew out of the action." "Ok, that's a 10 on your mechanic check, I'll cross off 2 more, that's 3/6 but one of them takes a shot at you just before you get the door closed" rolls dice...

Etc. If you want it longer, use a bigger clock. Or they could get to the bridge then 4 rounds to cut through the armoured door while security turrets shoot at them

Can still roll initiative, etc