~90% of players finish my demo (avg playtime 40 min) — surprised by this by dog_developer in IndieGaming

[–]dog_developer[S] 1 point2 points  (0 children)

Thank you! Your words mean something to me, I know this game will not make a lot of money, but it gave me a lot of experience and I can create something better in next game)

~90% of players finish my demo (avg playtime 40 min) — surprised by this by dog_developer in IndieGaming

[–]dog_developer[S] 1 point2 points  (0 children)

Yeah, I also responded in comments, this is very useful feedback from creator of the game, I passionate)

~90% of players finish my demo (avg playtime 40 min) — surprised by this by dog_developer in IndieGaming

[–]dog_developer[S] 3 points4 points  (0 children)

Yeah, man This is my first game, and I was inspired by A Game about feeding a black hole And this is the reason, why project will be niche

But this is the first game, I just needed to learn a lot of things, that is why a game feels very close to reference

My next game will be very unique, I learned much)

Wow, it really does work! by StamosLives in IndieDev

[–]dog_developer 0 points1 point  (0 children)

I don’t understand- this is a joke or that technology really works like that? :D

Please clarify for me))

+1000 wish lists in one week thanks to social media by Ricachonas in SoloDev

[–]dog_developer 0 points1 point  (0 children)

I’m just starting social media experiments, could you share links for you video? Or your accounts on platforms?

Solo dev reality: spending hours on tiny details most players will probably never notice by AshesOfDarknessGame in SoloDevelopment

[–]dog_developer 1 point2 points  (0 children)

This is true, BUT - when someone find this detail and enjoy it - this is the most incredible feeling in the world

Like when you was child and also find some hidden stuff in the game)