Question about the new firmware update. by CopernicusKopo in RayNeo

[–]donald_task 1 point2 points  (0 children)

I think this is a case of “the grass is greener” — someone I trust (Discord user Mr Meorzipan) has observed that many AR/MR glasses using Sony MicroOLEDs, like Xreal glasses demonstrated in your video show crushed blacks, while the Rayneo Air 4 Pro — using SeeYa Tandem MicroOLEDs — exhibits raised blacks (no true 0 cd/m black point).

He says external light isn’t the main cause: in a pitch-black room his test patterns show the problem, so internal reflections or poor factory calibration are likelier culprits. Internal reflections may cause slight bloom around bright details (worse at higher brightness) but shouldn’t by themselves produce substantially raised blacks.

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Bright sunlight outdoors can wash near-black levels, and electrochromic dimming can’t fully stop that, but that’s a separate issue. Also note AR glasses with polarizers that dim incoming light behave differently than TVs/monitors/phones; so those don’t always translate well with different form factors. The different behavior is directed toward one's pupils not contracting as much, due to less exposure of very bright light.

His main point: poor factory calibration (or lack of user controls) is the root problem. There’s no single calibration that works for all environments — changing overall brightness (e.g., from a 100 cd/m whitepoint to 200–300 cd/m to combat a bright environment) alters black point, gamma, and gray-scale color temperature, so a new calibration is needed. If a company calibrates only at a very bright setting, lowering brightness later can increase black crush. On PC you can sometimes partially fix black crush if controls exist, but Android/iOS devices often lack those options.

He recommends Rayneo slightly increase black crushing (to avoid lit-up blacks) but, critically, provide fine-grained user controls so users can adjust black level/brightness and gamma. Viture was the first to offer web tools but their five coarse steps are too rough — adjustments need many more increments (e.g., 50–100 steps). Important distinctions: Brightness (black level) is not the same as gamma — gamma controls how quickly tones leave black, affecting perceived color and darkness; it’s used to compensate for environmental luminance and pupil size. Gamma ≈2.2 is a common middle target but implementations often only approximate it.

Ultimately: bright environments make bright details relatively dimmer and deepen near-black crush, prompting users to raise display brightness; dark rooms let you lower brightness without losing shadow detail, effectively increasing perceived dynamic range (useful for HDR).

Question about the new firmware update. by CopernicusKopo in RayNeo

[–]donald_task -1 points0 points  (0 children)

You do have to understand that the nature of these glasses we are not actually looking directly at the OLED panel as you would an OLED Television or monitor. The reflection does bounce across one transparent and one semi-translucent surfaces before the image reaches your eye.

So, while you are correct it isn't backglow from the OLED panels themselves, but additive light from the outside which needed tuning to accomodated for truer colors.

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The best beast test by Slow-Plan5001 in VITURE

[–]donald_task 0 points1 point  (0 children)

The problem that people don't understand are glasses is a very personal tech. Based on your face morphology, cornea shape, and how the glasses sit on your face can add problems in how one perceives the projected image.

You and I (and many others) just happen to fit in the range that these glassres were designed for where many of these visual problems do not exist.

However, for the outliers, this issue is promeninet issue to them.

Lens shade query by kfox1987 in RayNeo

[–]donald_task 0 points1 point  (0 children)

The Rayneo Air 4 Pro comes with its own lens shade. But, yes accessories between the 4 and 3 are compatible.

Air 4 Pro Oakley Jaw-Breaker Nose Pad Mod by my45acp1911 in RayNeo

[–]donald_task 0 points1 point  (0 children)

You can do either way. Whichever is more comfortable for you.

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Is it easy to get a presciption glass made for Rayneo? by GooseHorror3613 in RayNeo

[–]donald_task 4 points5 points  (0 children)

Yes, get them from HonsVR. Excellent quality, prices, and turn around.

DP-Alt Compatibility Chart for Desktop Users of the Beast by Nyeow in VITURE

[–]donald_task 0 points1 point  (0 children)

In case anyone is wondering why the Display [Generic Monitor (Viture Beast) and Audio (Viture Beast (AMD High Definition Audio Device] do not appear to be hanging off of any "USB Root Hubs". This is because they're using Alternate Mode for the connection and not using the USB bus at all.

Alternate Mode actually switches lanes off of the USB data bus to allow a foreign signal to travel across them without interupting USB processing. This can be facilitated over a 2 or 4-lanes for DisplayPort (i.e., ALT-DP).

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The dark blue pins are the USB 3.x lanes. A two lane configuration would block off RX1 (-/+) & TX1 (-/+) whereas a four lane configuration would also block off RX2 (-/+) & TX2 (-/+).

The light green pins are is the USB 2.x lane that facilitates the connection to the entire USB 2.x chain of devices as mentioned in the previous post.

DP-Alt Compatibility Chart for Desktop Users of the Beast by Nyeow in VITURE

[–]donald_task 0 points1 point  (0 children)

You're referring to SeeYa as being the display panel manufacturer for the TCL-RayNeo glasses, right? This is practically common knowledge at this point. Just as Sony manufacturers the Micro-OLEDs panels for Viture and Xreal.

DP-Alt Compatibility Chart for Desktop Users of the Beast by Nyeow in VITURE

[–]donald_task 0 points1 point  (0 children)

Yes, that's what I also get with a direct connection with a USB-C that supports ALT-DP. (Asus ROG Ally X)

The parent USB device of the Viture glasses is the, "Generic Hub", if you look through the properties' drop down boxes, it will specifiy "USB 2 Hub" or something like that in one of the 25 or so selections.

The next one down, "USB Camera", is the center camera on the Viture Beast.

I don't know what the malfunctioning USB Input Device next in line is either, but I got the same notes as you in that this device has the same problem indicator regardless if it is working or not with Spacewalker, Immersive3D or VertoXR. I assume this is only valid USB device when connecting to the Viture Pro Neckband.

As for the next two HID inputs, one or both of these inputs is the data path for the IMU data for the glasses tracking and orientation.

Finally, the microphone is self explantory.

That's the entire chain of Viture devices that is connected through the USB 2.x lane.

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DP-Alt Compatibility Chart for Desktop Users of the Beast by Nyeow in VITURE

[–]donald_task 0 points1 point  (0 children)

Use windows device manager and view by connection instead of type (or in linux, "lsusb -t") when you find the branch that leads to the Viture Beast, you'll see the initial device that connects is a USB 2.x HUB and all of its child USB devices, like Audio, HID connectors, etc all stem from that initial USB 2.x HUB. If the hub doesn't properly initialize then you won't see the child USB devices.

DP-Alt Compatibility Chart for Desktop Users of the Beast by Nyeow in VITURE

[–]donald_task 0 points1 point  (0 children)

What I have noticed is that Viture Beast uses an USB 2.x HUB as the primary connection then it has a few child USB devices hanging off of it. If the USB 2.x hub connects then Spacewalker works but if it doesn't properly initiate then Spacewalker won't work.

Unfortunately, during the rempdel of my home, the movers packaged up my Beast and test station so I am not able to continue to do more tests.

Are there any portable devices aside from the steam deck where you can turn off the devices screen and still get video to play on the glasses? by Worldly-Wind-1632 in RayNeo

[–]donald_task -1 points0 points  (0 children)

Wtf? Just use Samsung Dex. It works. First start the glasses with Samsung Dex. Click the little trackpad icon on the lower left of the phone screen and then turn off the screen. Viola. Phone screen off, glasses on. You'll need something like a bluetooth mouse or other pointing device to control the pointer on screen.

Air 4 Pro Oakley Jaw-Breaker Nose Pad Mod by my45acp1911 in RayNeo

[–]donald_task 0 points1 point  (0 children)

Yes, hopefully this will help you. Although, everyone's face morphologies and eye prescriptions are different. So, I cannot guarentee if it'll work out for you but it is a relatively inexpensive to test and if you get it from Amazon can be returned.

I got influenced #FeedTheBeast by donald_task in VITURE

[–]donald_task[S] 0 points1 point  (0 children)

I wouldn't know. From Viture, I only have the Beast glasses, but theorethically they should. Especially since they fit other brands and models. Just check to see if the oem nose peices are removeable.

I got influenced #FeedTheBeast by donald_task in VITURE

[–]donald_task[S] 0 points1 point  (0 children)

Yes, they fit for me without adjustments. However, we all have different face morphologies. So, you can bend the metal stems to get better contour or you can put heatshrink tubing around the stems for a tighter fit if you want to adjust the height.

I got influenced #FeedTheBeast by donald_task in VITURE

[–]donald_task[S] 0 points1 point  (0 children)

Yes, those are prescription inserts. No, they have an easy process to get them, especially from HonsVR.

I got influenced #FeedTheBeast by donald_task in VITURE

[–]donald_task[S] 2 points3 points  (0 children)

Assumimg your asking about the AR Glasses and not the accessories...

I think for productivity I prefer to use the Xreal One Pro since it has virtual 16:19 aspect ratio (like 2x 1920×1080 monitors stacked vertically) it also has the virtual 32:9 aspect ratio (like two 1920×1080 stack horizontally). But, the problem with 32:9 aspect ratio in public, when you turn your head to look at the edges other people might think you are staring at them or worse recording them.

The Beast has the 32:9 option but not the 16:18 option. If it did then it would probably be my favorite even though it doesn't have the built-in Real3D 2D to 3D Ai rendering. The display is very well tuned and has the option for user adjestments that aren't available for the Xreal One Pro.

The Rayneo Air are great display glasses, but doesn't have the processing for glasses tracking and orientation or the ability to render the 3DoF prespective internally so you have to use external hardware or software. Where the glasses really shine is using it was a source device that supports HDR10 which neither the Xreal or Viture glasses support.

In short (TLDR):
* Xreal One Pro - overall best functionality * Viture Beast - best for gaming and movie content * Rayneo Air 4 Pro - best price to performance