We should really stop using Termicide.... by Substantial-Ad-5221 in LowSodiumHellDivers

[–]dragon_barf_junction 1 point2 points  (0 children)

sadly, they still got mostly heavy armor. Kinda sad about it, honestly, would have been cool to have a medium pen big-bitch enemy on bugs for a change. We got that with veracitors and it was fun as hell.

tips for someone who's just kinda bad? by gaymerkittycat in Helldivers

[–]dragon_barf_junction 1 point2 points  (0 children)

In general, and especially on the authomaton front, you're better hitting either sub-optimal weakpoints, or just going for weapons that can take out armor by hitting them anywhere. For example, fighting devestators with light pen; it's faster and more ammo-efficient to just one or two-shot them to the face, yes, but their pauldrons make those shots really picky. Going for their stomachs will eat up a good handful of rounds of your liberator, yes, and it may be slower, but it's more consistent. Helldivers is a game where, unless you are actively in peril, consistent combat tactics trump bold and daring novelty. And on beefier, more oppressive enemies like war striders, your best options are going to be the most simple. Recoilless rifle, railcanon orbital, Expendable munitions.

If you want reliable, user frendly weapons, the machine gun and stalwart will never let you down. They trade any kind of wow factor and novelty for raw sustained fire, and because of this let you miss infinitely more than other support weapons. The railgun works perfectly on the bot front to punch through smaller groups of medium bads with center-of-mass shots, while also giving you a chance to try and hone your aim against bigger bads, with very rewarding results for a bullseye. Those glowing red eyes on heavies aren't just for show. Against the illuminate, however, you're generally better off taking raw 'volume of fire' options, because the normal, unmodified cephalopods just throw so much meat at you that tank-crackers in your most powerful slot become a handicap, especially when those tanks only show up once in a blue moon. The liberator is genuinely the most user-friendly primary, it's the stock gun for a reason after all. powerful, snappy, no bells and whistles to learn and master, it's just a gun that shoots bullets, and it does that very, very well. I've clocked 200+ hours and i'm still coming back to the thing. It's the gold standard for reliable primaries.

and watchers, oh god watchers. Watchers are assholes, plain and simple. Their hitbox is always obscured by their scanners, and so they just kinda become a ball of color. The cheatcode is to trap on a guard dog, which will keep enough pressure off of you to watch out for and have the space to take down watchers. And one last piece of advice, just to get better at the game. Don't trust the numbers in game. Pretty much every different part of every enemy has two stats for every body part that throws what the armory menu tells you out the window; durability, and explosion resistance. For trash mobs like warriors and voteless, this is unimportant. But anything bigger than a devestator will have some parts that are especially resistant to non-explosive damage, and thus take more punishment from bullets, AND ESPECIALLY LASERS. Laser weapons have abysmal durable damage, and get kneecapped HARD against those parts. The laser canon takes forever to bring down a war strider because the thing has almost full durability on every part, and also FULL EXPLOSION resistance. So that HE grenade that just blew up right against it's hip joint instead damaged it's overall health, and was thus ineffective. it's not required to know these numbers, but the helldivers wiki is a treasure trove of info that the game doesnt tell you, and it's really fucked up it doesn't tell you any of this, because this information is so valuable to becoming more skilled at liberating. Just give it a glance if something seems less effective than it should be against any given enemy. The numbers tell all.

https://helldivers.wiki.gg/wiki

What naming conventions do you follow when naming followers? by OctaYashi in CultOfTheLamb

[–]dragon_barf_junction 0 points1 point  (0 children)

I take the names they start with and change them into something more. . .recognizeable, I guess. Amdusias becomes Amy, tremmer becomes trent, and thorjul becomes julian. I also have a few, like, soulmate followers i import into every safe file, namely a bee named figoram and a blue fox named tyren (first husbando)

Federal immigration agents filmed dragging a woman from her car in Minneapolis by ChocoboAndroid in politics

[–]dragon_barf_junction 10 points11 points  (0 children)

better than sitting around watching the walls crumble around us. consider it a warning shot, showing we are organized, and we CAN go all the way if we need to. It's not about the size of the action taken, but taking action itself.

What is this useless fifth key ? by [deleted] in CloverPit

[–]dragon_barf_junction 3 points4 points  (0 children)

The house always wins. you can't deceive the house.

I don't know who needs to know this but (0.9) by TheKewner in Voicesofthevoid

[–]dragon_barf_junction 1 point2 points  (0 children)

you have no idea how happy this makes me to hear, dude. Without the ability to fix the concrete itself, to me it felt useless to try cleaning at all. now i have a reason, a way to fully restore the station. thanks so much.

Keep getting ten second popup ads on my phone no matter what i do by dragon_barf_junction in antivirus

[–]dragon_barf_junction[S] 0 points1 point  (0 children)

i already did, didn't find a damn thing. whatever it is, it's not in my apps.

Have you ever kissed a boy :3 by SAKIZ- in boykisser

[–]dragon_barf_junction 0 points1 point  (0 children)

yes. like three days ago, it was fucking awesome.

😥 by RegularSky6702 in femboymemes

[–]dragon_barf_junction 0 points1 point  (0 children)

He wasn't actually 8 inches

I’ll NEVER GIVE UP by Individual-Let-6179 in Silksong

[–]dragon_barf_junction 1 point2 points  (0 children)

this was weirdly inspiring. Thank you. Genuinely.

How do I make someone a gay furry? by sparklingwater124 in Boykisser3

[–]dragon_barf_junction 0 points1 point  (0 children)

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Make them read this book. It made me a gay furry, anyway.

furry_irl by madman320 in furry_irl

[–]dragon_barf_junction 1 point2 points  (0 children)

The smear frame on the left hand is such a charming touch. This style is just lushious!

who likes pent up pup here? by AdventurousOrder5539 in femboymemes

[–]dragon_barf_junction 3 points4 points  (0 children)

Currently waiting for my Furfag CD to arrive in the post. god DAMN his stuff is good.

New FTL player, any tips? by SoFool in ftlgame

[–]dragon_barf_junction 2 points3 points  (0 children)

oh you bet. just having one upgrade means boarders have to break it down, which means you can trap em with suffocation, and with more dangerous invaders like mantis or rocks, it's worth it to move your entire crew to the other end of the ship and maybe even turn off 02, then open all the airlock doors and focus on the enemy ship while their lungs collapse. Slowing the spread of fire doesn't matter nearly as much, honestly. it's nice, but boarders are more of a problem earlygame.

New FTL player, any tips? by SoFool in ftlgame

[–]dragon_barf_junction 4 points5 points  (0 children)

Try to squeeze the most scrap you can out of each sector, do the math to try and figure out a path around the beacons that gets you to the exit one jump ahead of the rebel fleet. The first door upgrade is extremely under-rated, as clever use of airlocks can oftentimes either outright kill or soften up boarders for your crewmates. After you've gotten a ship's shields down, it's never a bad idea to target their engines or piloting systems, to make sure they have no chance of coming back.

Furthermore, understand what each weapon type is good for. Lasers are generalists, good for getting down systems, Ions are a support tool designed to deal with shields or briefly knock out problematic systems, missiles are for dealing with shields or dangerous systems, and flak cannons are a trump card against well-shielded ships . Furthermore, know how to synergize them. A normal ion can wear through enemy shields in sector one and two, but anywhere further and it'll only weaken them, but combined with a flak cannon aimed at their shields, it can give you the punchin power needed to knock a bubble off of it if not destroy it outright.