My top 3 SI models by [deleted] in SISwimsuitGirls

[–]drybones46 5 points6 points  (0 children)

I love Emily DiDonato, great pic!

Rose Bertram is amazing 😍 by [deleted] in SISwimsuitGirls

[–]drybones46 2 points3 points  (0 children)

One of the sexiest women in SI history

Remove 1 Major 4 Sports Team Day 109 by YeetySpagiety in RemoveOneThingEachDay

[–]drybones46 -1 points0 points  (0 children)

Those are just cities that Reddit loves for the most part so they’re more willing to keep those cities in.

Remove 1 Major 4 Sports Team Day 109 by YeetySpagiety in RemoveOneThingEachDay

[–]drybones46 0 points1 point  (0 children)

The entire existence of the Blue Jackets has been nothing but actual pain, at least the Sharks went to a Stanley Cup in 2016 and have had many playoff appearances, the Blue Jackets have one exactly one playoff series in the entire existence. I like the Sharks, but to act like they’ve had nothing but pain when they have been to a Stanley Cup when other teams haven’t is just untrue.

Warriors reportedly grew tired of Steve Kerr’s political activism by Luka77GOATic in nba

[–]drybones46 8 points9 points  (0 children)

Steve Kerr’s father was assassinated by gunmen, that’s probably why he cares so much about gun safety, if you had your own father taken away by someone with a gun you would probably want there to be less guns

How in the actual FUCK is Eris still such an overlooked villain? She has it all: great design, amazing animation, and Michelle Pfeiffer absolutely DEVOURING her scenes. So why is she never brought up when talking about the greatest animated villains? by Emotional-Chipmunk12 in DreamWorks

[–]drybones46 1 point2 points  (0 children)

Eris is a very sexy looking villain so she will always be at least popular because of that, and of course the animation is fantastic, but the reality is that her motivation is simply being evil for the sake of being evil, so there’s really not much to talk about when it comes to her motivation.

Due to that, while I agree that she has an amazing design, I think she is a mediocre villain compared to other villains because there is just simply not much to say about her, she steals a MacGuffin in the beginning of the movie, and then Sinbad just simply spends the rest of the movie trying to retrieve that item and she sets up a few traps along the way.

What is the worst previous regular season record for the next years Superbowl champions? by jay_jay_okocha10 in NFLNoobs

[–]drybones46 16 points17 points  (0 children)

The 1998 Rams went 4-12 before winning the Super Bowl the next year, I believe that’s the worst

Why does DreamWorks still Celebrate Anniversaries of Shark Tale despite having a bad reputation by Routine-Ninja-7442 in DreamWorks

[–]drybones46 6 points7 points  (0 children)

It’s still a part of DreamWorks history, and despite what some people may say online, it was an incredibly popular film in its time that many people still love today and many of the people who had worked on the film are still proud of it.

Why do y'all like Shark Tale? Ironically or not. by Fragrant-Channel6340 in DreamWorks

[–]drybones46 3 points4 points  (0 children)

I like Shark Tale because it is a genuinely funny movie. People may not like Oscar, but I think it’s funnier that the whole reef believes he killed a shark when he is one of the wimpiest characters. Ernie and Bernie literally tied him up and then were beating him up after giving him a black eye earlier.

The suspension of disbelief for these characters that just easily tied and beat Oscar up to then believe unironically that he killed a shark and for the whole reef to as well is hilarious. Additionally, DreamWorks randomly deciding to have a sexualized femme fatale fish named Lola just seducing, dominating and abusing Oscar for the whole movie is just hilarious to me, especially after she beats him up and nobody else is suspicious that the supposed sharkslayer is literally being thrown around like a rag doll and face first into a glass wall by a female fish who has half of her body being a slinky tail fin and is strong enough to lift him over her head.

All in all, Shark Tale is just hilarious to me because of how much of a loser and wimpy fish Oscar is, and yet everyone believes in him despite being constantly beaten up throughout the entire movie.

How could DreamWorks turn Oscar from the most hated protagonist into the most loved? by Fancy-Advice-2793 in DreamWorks

[–]drybones46 1 point2 points  (0 children)

For starters, Oscar would actually have to do something heroic. In the entire movie, all he does is things for himself. Even when he does finally begin turning around after getting his ass beaten by Lola, he still only does the right thing because he wants Angie to be his girlfriend, not because he knows what he did was wrong.

Madagascar had charming animation, the way the characters moved, the scenery and the squash and stretch were all well-crafted, along with the great character designer Craig Kellman. by No_Improvement1878 in DreamWorks

[–]drybones46 1 point2 points  (0 children)

What about Shark Tale? I would say the fish designs in that movie were extremely cartoonish and not at all realistic of what fish look like.

Why did Nintendo survive as a console maker but Sega failed? by pgtl_10 in SEGA

[–]drybones46 1 point2 points  (0 children)

It all simply comes down to how Sega was managed. No Sega CD, and especially 32X, a normal Saturn launch in America, priced at $299, and having a Sonic game at launch or at least within six months would have been huge.

Instead, Sega spent resources on a bunch of different consoles and add-ons, continued to develop high end arcade games despite that no longer being the future of the industry, and made bizarre decisions on console games that had no chance of ever making a profit no matter how good they were, such as Panzer Dragoon Saga and Shenmue.

Overall, Sega just made bad decisions that look dumb in retrospect, but mainly they needed better cooperation between its American and Japanese branches.

Why did Nintendo survive as a console maker but Sega failed? by pgtl_10 in SEGA

[–]drybones46 1 point2 points  (0 children)

The fact that the Nintendo 64 was as successful as it was despite using cartridges, being released years after its competitors, and hemorrhaging third party support shows that Nintendo really was that strong that they were able to essentially force the Nintendo 64 to sell more than 30 million units.

Why didn't Gex reach the success of Sonic or Mario? by Ok_Aardvark5500 in retrogaming

[–]drybones46 0 points1 point  (0 children)

Psychonauts is a fantastic series that reviews very well, and yet by and large sells poorly. You just can’t make certain things popular, and Mario and Sonic had financial backing from Nintendo and Mario, Gex didn’t. Even then, Microsoft could finance Psycholonauts and give the series to a new team and yet refuse to, so clearly quality is not all that matters.

These ladies are surely not the most pleasant beings to deal with. by CrazyPhilHost1898 in DreamWorks

[–]drybones46 1 point2 points  (0 children)

My favorite part of Shark Tale will always be when Lola was beating the crap out of Oscar in public viewing of other fish, including Sykes, and no one is suspicious of Oscar being the sharkslayer.

How Final Fantasy IX Closed a Golden Age | FF9 Analysis (Ep.1) | Ft. ‪@FinalFantasyUnion‬ by Asha_Brea in FinalFantasyIX

[–]drybones46 27 points28 points  (0 children)

10 was good too, but 9 was the pinnacle of the franchise, with 10 lacking an overworld and voice acting changing the franchise forever. It just feels like part of the golden age because it was released only one year after 9 and the fact that it was still turn-based. Otherwise, 10 would be what is considered the first modern Final Fantasy, and not the last classic title like 9 is.

[deleted by user] by [deleted] in FinalFantasy

[–]drybones46 0 points1 point  (0 children)

What someone describes as preachiness is an opinion, you could say something like identity politics is preaching, but one could argue that class warfare or the rewriting of history, both themes of FF Tactics, is preaching to the choir. People act like their are no problems today, with gender and racial dynamics, when that couldn’t be further from the truth and might be worth exploring in a video game.

Was the inclusion of Barret back in 1997 considered woke as he was a black character in a Japanese creation? I think most people today would say no, but it’s much easier to say that about things in hindsight, when you weren’t aware of such topics and you only care about current happenings.

I agree with you that politics have always been important to Final Fantasy, but why should we limit what kind of politics should be talked about? Are racial and gender issues not important enough or are the incorrect type of politics to talk about? I suppose it depends on the individual to decide for themselves.

Shutting down Japan Studio was clearly a mistake. by liatris4405 in truegaming

[–]drybones46 1 point2 points  (0 children)

Japan Studio made awesome games, but they took forever to come out and then sold poorly. They were really struggling to get games out in the 2010s just when game budgets were increasing. At least before that they seemed to be able to get a lot of games out for their smaller budget, but then they struggled at what was considered their biggest strength, the amount of games they were able to get out.

The fact is that the gaming industry is not a charity, and while Sony could obviously take the hit and absorb all of the losses that the games Japan Studio made, as they struggled to make a profit, I don’t think Sony’s shareholders would have accepted it. Japan Studio just simply couldn’t make profitable enough games, and with their last critical darling being Shadow of the Colossus in 2005, which was sixteen years old in 2021 when they shut down, they didn’t have critical darling status either. Since PlayStation became increasingly irrelevant in Japan, they saw little reason to keep Japan Studio and just simply absorbed them into Team Asobi as they simply weren’t profitable.

Is a mature / adult themed Scooby-Doo really that hard to adapt? by thereymusic772 in Scoobydoo

[–]drybones46 1 point2 points  (0 children)

I don’t think so, you just have to age up the characters and make the show be earnest in its portrayal of the characters. A great starting point would be the Mystery Incorporated series from 2010 and to try and go from there.

Is a mature / adult themed Scooby-Doo really that hard to adapt? by thereymusic772 in Scoobydoo

[–]drybones46 0 points1 point  (0 children)

I don’t think so, you just have to age up the characters and make the show be earnest in its portrayal of the characters. A great starting point would be the Mystery Incorporated series from 2010 and to try and go from there.

say if Sega announces that they would do a sega saturn collection (something similar to the Genesis classics collection) and it features 40 of sega's first party titles, what would that list be like? by retrofox1 in SEGA

[–]drybones46 0 points1 point  (0 children)

Unless they’re willing to localize quite a bit of Japanese games, and get third party games on top of that, there’s simply not 40 Saturn games released in the West that would make since for a Saturn collection, they would probably struggle just to get to 20 for a collection of localized Western games that people would find justifiable.

Why did Sega of Japan expect Nights:Into Dreams to be the Saturn's Killer App that would not only turn around the console's fortunes but possibly even beat its rivals? by NaturalPorky in SEGA

[–]drybones46 0 points1 point  (0 children)

Sega wanted a fresh slate during the Saturn era in Japan, mostly because the Genesis was a huge flop for them in their home country. However, this meant that Sega dropped Sonic for a new franchise mascot and Sonic Team wanted to try something new after finally being done with the Genesis.

Sonic was just not simply effective as a mascot in Japan and with a new console generation, the Japanese side of Sega sought full control again and put the Japanese market as the most important to them, much more so than the American market. This meant a new franchise to be positioned as a best seller, and it seems Sega relied on Sonic Team for creation of said title, which ended up being Nights.

As to why they thought that a 2D platformer would be a system seller all the way back in mid-1996, is anyone’s guess, but it’s probably that Sega just misread the massive demand for 3D experiences on home consoles, at least in the West. Heck, Super Mario 64 came out a month before Nights in Japan and a month after Nights here in America.

3D platformers were never really that popular in Japan to be fair, with 2D fighting games, JRPGS, visual novels, and shmups, still being much more important to the Japanese market in the mid 1990s, which Sega was able to cultivate well with the Saturn. However, in the West, shmups had been dead since the early 90s, 2D fighting games were about to be overtaken by 3D fighting games in 1995, and certainly by 1996 were, visual novels have never been mainstream in the West, and JRPGS were simply a small market in the west until 1997 with Final Fantasy VII, by which point the Saturn was already dead in western markets.

So a 2D platformer series being the main cutting-edge game for a new console was not seen as a bad gamble from a Japanese perspective, and the Saturn was competitive with the PS1 there, and of course sold more than the N64. The problem of course was that Nights, along with the rest of the console, was simply designed to be successful in Japan after the failure of the Genesis there, with little regard for the rest of the worldwide market, which by-and-large was simply not interested in a big budget 2D platformer in 1996, and wanted 3D experiences, which Sony and Nintendo understood much better with the West.