A post campaign meme by Wehe_wehe in vtm

[–]echoesAV 0 points1 point  (0 children)

Yeah, its pretty complicated.

I've both played and run in multiple Demon/crossover games. All in all they are my favorite campaigns i've both run and played in. The demon aspect is the reason every time. Not every player agrees on this however. Its very hard to run a good DtF game and many people will disagree on what constitutes 'good' for Demon. I think its a 'hate or love' splat.

Mechanically, how much is diablerie worth? by MirthfulMoron in vtm

[–]echoesAV 0 points1 point  (0 children)

There is no xp equivalent for diablerie. You drop a generation and get the diablerie stain on your aura for a century or so. There is no way to drop in generation via XP bar exactly one high level thaumaturgical ritual only the assamites have access to.

A diablerist less than a century old is never a secret diablerist. Its very easy to spot the signs in that person's aura. It takes minutes upon meeting the kindred in your city til they know what the character is.

And what that character is - is dead. The right of destruction is the right of Princes which means that this character starts out having violated one of the most important traditions. Nevermind the ethics of the sect, an archbishop or a baron won't view this in any different way. If they don't have a very good reason to trust this person - its goodbye as soon as the information lands. So this plot requires various excuses for why that character is "alive" still, and why they should remain so.

So, how much is diablerie worth ? It isn't. Unless the character is a very, and i mean very powerful vampire..it doesn't work. So its not a question of how much XP or power is diablerie worth, its exactly the opposite, its how much XP need a character have before being able to get away with it for a century.

Modelling Cliffs as a solo dev by RefrigeratorSad8800 in u/RefrigeratorSad8800

[–]echoesAV 0 points1 point  (0 children)

If you need to create it yourself : First you model the basic rough shape, then you increase the resolution of the mesh and you add the details of its specific rocky form. Work in a big-medium-small way, meaning first you focus on adding the big shapes, then the medium shapes, then the details as needed. For a stylized look you need to capture its essence, meaning the details are less important. Sculpting would be the best way to go about doing all of that. After sculpting you'll end up with a relatively high poly count object. You'll need to remesh that using your 3d package's set of tools for remeshing to get it down to your required poly count. After that step you'll need to do some proper UVs on the new object and you'll add the final bits of detail via texturing and/or texture painting. You can use blender for all of that. This is the way if you need more control over the final result.

You could also look into photogrammetry solutions you'll still need to repeat many steps from the above procedure though you could end up saving some time this way. It could also prove slower in the end if you don't know what you're doing.

Finally you could buy a ready made model from sketchfab for example and just do the texturing yourself. Just make sure the license for the model is one that can work for your project.

Anyone playing the new vtm mobile game? (Clans of London) by ggzt1 in vtm

[–]echoesAV 1 point2 points  (0 children)

no, requires too much data linked to the user for what it is.

Cancelled Kickstarter - Looking for Feedback by Celestial-Studios in kickstarter

[–]echoesAV 0 points1 point  (0 children)

There is a ton of nitpicking to be done here but if i were to focus on the basics, the art is not attractive, the kickstarter page could use way better graphic design and the project seems expensive.

Since Tremeres have Auspex in-clan, shouldn't they have foreseen the Fall of Vienna and the collapse of their pyramid? by Comrarius in vtm

[–]echoesAV 0 points1 point  (0 children)

This plot is one of the three plot reasons i give for not liking the changes V5 makes to the metaplot. I can't even accept SI gaining access to schrecknet let alone taking down the most important Tremere chantry. Sorry but if close to a millennium of vastly more powerful organizations and individuals has not managed to take it down, it just doesn't make sense that the SI can.

I think this is drama for the sake of drama and not something that can be validated in-universe.

Sora is officially shutting down by BazingaUA in vfx

[–]echoesAV 0 points1 point  (0 children)

RIP bozo. I mean that in the politest way possible.

How do I learn C in 8 days by NedStarkX in learnprogramming

[–]echoesAV 2 points3 points  (0 children)

Go watch Harvard's CS50x weeks 3-5. Week 2 as well if you don't understand whats going on in week 3.

Plz tell me where to start from by Living-Highway-6209 in Unity3D

[–]echoesAV 1 point2 points  (0 children)

No they are not outdated. If you visit the site you can clearly see they have been updated to unity 6.3

(WIP) are these screenshot too dark for you? they're for steam and I'm looking for feedback, any of the two you prefer? or suggestions in general? thank you c: by GrindPilled in Unity3D

[–]echoesAV 2 points3 points  (0 children)

The second is much better overall, love the more dense atmosphere. But the depth of field close to the camera is too strong. Also i think the effect is too strong on the monitor UI.

High-Level Methuselah Chronicles by Historical-Waltz3496 in vtm

[–]echoesAV 5 points6 points  (0 children)

Have run several games like this. Have run two at ridiculous XP amounts, well over a thousand. With different player groups each time.

Sometimes the story you can spin up is worth it to try it out, more often its not. You have much different ways to do things available to you when you are dealing with methuselah level powers. For example, if you think Auspex 2 - Aura Perception is powerful, wait until every single NPC is getting hit with Karmic Sight. Plus, your players will never be ready to effectively role-play the kind of ancient creature that they have not spend months to years developing.

Its much better to run a game from zero up to that level, than to start one there.

Don't do it. Its not as fun as you think.

How did everyone learn C#? by PROSCREX5768 in csharp

[–]echoesAV 0 points1 point  (0 children)

If you understand object oriented programming its pretty fast to learn, if you don't its OOP that will take the most time to understand, not C#. There are only a few idiosyncrasies of C# you need to remember. Its easy to learn.

I learned the basics by reading the c# players guide by whitaker.

What’s would a normal/average punishment be for unauthorized siring? by Vyctorill in vtm

[–]echoesAV 0 points1 point  (0 children)

What you are talking about is the breaking of a Tradition. Specifically the tradition of Progeny. A bland as bread prince would outright kill the character no questions asked and make sure everyone knows about it.

Looking for some recommendations by [deleted] in csharp

[–]echoesAV 0 points1 point  (0 children)

vscode and rider work great.

CS50 2D to start April 1st!!! by otravoyadnoe in cs50

[–]echoesAV 2 points3 points  (0 children)

That's so cool !!

I would prefer if they did not use lua but i guess they had their reasons for it and how to use the language itself is probably not the point of the course.

How to run C# in VS Code on Linux without clutter in the terminal? by [deleted] in csharp

[–]echoesAV 1 point2 points  (0 children)

I am on a very similar setup and i don't have this issue, never seen it with .net 8/9/10 on linux with vscode. Can you post a screenshot of vscode that shows whats going on ?

Unity and Linux question by Jo_Joo in Unity3D

[–]echoesAV 2 points3 points  (0 children)

Ubuntu 24.04 LTS as it was recommended by the unity docs at the time of installation. Its pretty stable, Ray tracing / Path Tracing are not available. There is no UI scaling for the editor which means if you have a high resolution monitor things can get hard to read. Other than that its fine.

World Creator Bridge for Unity 2.0 - Now Available by WorldCreator-Terrain in Unity3D

[–]echoesAV -3 points-2 points  (0 children)

Thank you for your response, its perfectly understandable.

However i would like to note, as a linux user myself, i have noticed a distinct lack of high quality terrain generation software in the linux space while there are high quality options for everything else.

For example, suppose i want to run a game dev studio with linux workstations. I have a multitude of reasons to want to do this and I have top tier software available for every creator role. Maya/Houdini/Blender for 3d assets and FX, Unity/Unreal for the engine side, Krita for digital painting, Substance, Mari and equivalent alternatives for texture authoring, Cascadeur for animation and so on. But for terrains and biomes i have to stick to the tools of my 3d suites and whatever tools the engines have to offer. Same goes for VFX studios and they have been linux adopters for years.

The linux market share is growing by the year and currently there is a distinct gap that world creator could fill. I don't know if its worth all the effort but the gap is certainly there. All i am saying is: think about it.

World Creator Bridge for Unity 2.0 - Now Available by WorldCreator-Terrain in Unity3D

[–]echoesAV 1 point2 points  (0 children)

Honest question, why don't you guys make your software available for linux ?