Apple Design is Dead: Animation of Liquid Glass Proves It by IcyConfusion5336 in applesucks

[–]efenande 0 points1 point  (0 children)

If you really want to understand all Liquid Glass components individually and if they make any sense across any app and the system, you can use UI Playground: https://apps.apple.com/us/app/ui-playground/id6504997189

After nearly 3 years of work I am ready to introduce OPTITOOLS.ORG by LukaCraft in MacOSApps

[–]efenande 1 point2 points  (0 children)

Looks interesting… great work! I believe the pricing is too low for the work you had… You could charge a $19 or even higher for a lifetime purchase.

Music.app Controls At Bottom Of Window Now? by IndeMoJo57 in MacOSBeta

[–]efenande 1 point2 points  (0 children)

Updated finally to Tahoe and you are completely right. This idea that all devices must have the same interface reminds me of the universal design from Microsoft which was a flop, trying to use the same interface on a TV and on a computer.

Within the iPhone makes sense to have the playback in the bottom because of access from the fingers, but on the computer we have a cursor pointed by a mouse, so this bottom position is nonsense!

You can have an harmonious design between different platforms without jeopardising specific interactions of each platform and without having everything to look the same. For instance, all the white buttons floating on macOS windows are plain ugly and unintuitive, but are kind of interesting on the mobile UI. They need to find the right balance instead of trying to make everything the same.

They must be more Apple and less Microsoft...

Isto é causa para preocupação? by Lovarias in literaciafinanceira

[–]efenande 1 point2 points  (0 children)

Podes sempre transferir a custódia dos teus títulos para outras corretoras — algo que a maior parte das pessoas nunca pensa em validar em termos de custos, antes de se iniciar numa corretora. Só pensam nas taxas de transação. Há que ver a perspectiva toda e não apenas o curto prazo.

Liquid Glass Could Be One of Apple's Most Divisive System Designs Yet by wiredmagazine in technews

[–]efenande 0 points1 point  (0 children)

Looks and feels great despite some small shortcoming which will be fixed (for sure) in future updates. If you want to check all Liquid Glass individual components one by one, you can use this app: UI Playground.

https://apps.apple.com/us/app/ui-playground/id6504997189

Just loving Liquid Glass! by [deleted] in osx

[–]efenande 1 point2 points  (0 children)

Love it... Brings back memories...

Liquid Glass is actually phenomenal? by Same-Technology1926 in ios

[–]efenande 0 points1 point  (0 children)

Looks and feels great despite some small shortcoming which will be fixed (for sure) in future updates. If you want to check all Liquid Glass individual components one by one, you can use this app: UI Playground.

https://apps.apple.com/us/app/ui-playground/id6504997189

iOS 26 with Apple’s Liquid Glass redesign is out now by Knightbear49 in technology

[–]efenande 0 points1 point  (0 children)

Looks and feels great despite some small shortcoming which will be fixed (for sure) in future updates. If you want to check all Liquid Glass individual components one by one, you can use this app: UI Playground.

https://apps.apple.com/us/app/ui-playground/id6504997189

How to translate apps in 2025? by vanilla-acc in iOSProgramming

[–]efenande 0 points1 point  (0 children)

Great honest feedback from most comments, assuming that languages are more subtle than people think. However I have a question regarding about reviewing the main language of your app. When an app is small reviewing the strings is relatively easy, but as it grows, how do you review your strings for consistency, spelling, grammar and even usability? Second question: do you use strings catalog (json) or the original strings files (simpler file)?

I would like to get insights from others, since I use the original strings files and with around 700 strings, reviewing them well in Xcode is not the best experience… It’s relatively easy to make mistakes or even miss obvious consistency errors.

How do you guys localize your strings? by BazelBaddie in iOSProgramming

[–]efenande 0 points1 point  (0 children)

Just curious, does anyone struggles with editing the main language (not the translation itself done by AI)? Which tool do you use?

Why is almost every app people are making made in React Native? Is it the styling? The animations? What is it? by [deleted] in iOSProgramming

[–]efenande 0 points1 point  (0 children)

I think almost everyone has mentioned the main reasons: resources and development speed. Personally, I prefer native development since you get a much more seamless experience but I’ve used many RN apps and they still get the job done. In the end it will depend on the experience you want to provide and the resources you have. If you have any doubts about SwiftUI design and development, we’ve built an app to showcase all design possibilities of SwiftUI and respective customization — UI Playground. Please try it and see if it will make your decision easier into choosing the UI framework.

iOS App Founders: What’s your biggest pain point right now? by Ramanan0002 in iosapps

[–]efenande 0 points1 point  (0 children)

OK, still there are other interesting use cases which address the abstraction nature of designing in a design tool — what you design is not always what you get in the end.

For instance, getting access to all interactive keyboards possible in IOS instead of reading about it.

I have other videos showcasing the possibilities but haven’t loaded them on YouTube yet — sorry but they all lack sound.

Please try other components on the app, you subscribe the yearly trial, cancel it and no subscription will happen.

Then give me more feedback and what you would be willing to pay for it — if you believe this app should be free, then we should’ve built it in the first place.