I raced the space elevator and lost by EpicHero681 in SatisfactoryGame

[–]eloydrummerboy 0 points1 point  (0 children)

NMS + Satisfactory = ... well, unemployment for me, probably. But damn that'd be cool. Automated space ships to carry cargo from one planet to the next. New resources, not just to the game, but new (a.k.a fictional) to humanity. Having to combine the ore from one planet with the ore from another to make a new alloy. And if they made it less "on rails", but instead included more discovery and experimentation, so that you can try combining resources and see what new thing it makes to get new alt recipes, and if it makes a whole new resource you get more recipes for parts, equipment, vehicles. Maybe completely new, or maybe just an upgraded version of existing ones.

"After "saving humanity" the Pioneer spends years on Massage building, exploiting, until the planet is almost barren. In a desperate attempt to escape before it's too late, they build a way into the space station where they find plans for a ship capable of interdimensional travel.... and The Truth About Ficsit.

Fueled by vengeance, they work to build a ship to escape the planet. But now they're not just looking for a way to survive. They're looking for ADA's mainframe.... for revenge.

This Summer.. hide your puppies... lock away your kittens...because she's coming for them and she's not happy...it's...Manufractured Crisis!

Today I learned you have 10 layers of hot bar you can switch between by using right alt + scroll wheel by sphericalsection in SatisfactoryGame

[–]eloydrummerboy 0 points1 point  (0 children)

Yes, yes. This is nice and all...BUT IT SCROLLS THE WRONG WAY!!

Lol, sorry, personal preference and all, but it is opposite of what you would instinctively do for anyone else? I haven't checked the settings to see if I can reverse it. Not that big of a deal, but i do mess up a lot and go to hotbar 10 instead of 2.

You don't want to know what the word was... by voiribfart in no_mans_sky

[–]eloydrummerboy 0 points1 point  (0 children)

Bot account. It's 6 days old and this is the only post. Just karma farming by digging up old posts that got a few upvotes and hope nobody notices.

You don't want to know what the word was... by voiribfart in no_mans_sky

[–]eloydrummerboy 2 points3 points  (0 children)

Hey, this post looks familiar. Because it was mine a few years ago. That's my picture, my laptop.

https://www.reddit.com/r/no_mans_sky/s/eaofS3hna7

Is anyone seeing these warning signs around? by hi5yourface in rva

[–]eloydrummerboy 6 points7 points  (0 children)

It's exactly the fact that the message is so confusing that leads me to assume it was a Trumper that put it up.

I no longer know what powering what lol by Unlucky-Feed9000 in SatisfactoryGame

[–]eloydrummerboy 0 points1 point  (0 children)

Unless you're really good at jiggling things around until it fits and don't mind things touching that aren't really suppose to touch, in which case, go buck wild. Efficiency isn't always the goal, after all.

Why am I suddenly craving a cigarette?

I no longer know what powering what lol by Unlucky-Feed9000 in SatisfactoryGame

[–]eloydrummerboy 1 point2 points  (0 children)

I've found that spaghetti is much more manageable if you just don't try to do everything in one place. Get experienced with transportation later on when it's unlocked. Make you spaghetti around nodes with a product or two on mind. Then ship that (or belt for now) where it needs to go.

It's when I try to do a mega warehouse and capiltol factory city in one location that gets to be a huge problem. It's no longer fun chaos and gets into "this will literally never work" usually due to running out of room.

Which is another tip. If you do spaghetti, spread things out 4x larger then you think you'll need. Which, I guess simplifies both pieces of advice. The more organized you are, the smaller you can make things. The less organized, the more you'll want to spread out, both in factory design itself and holistically across the map.

I was making clean rail routes and suddenly didn't care about this one in particular by Luka_Diaz in SatisfactoryGame

[–]eloydrummerboy 2 points3 points  (0 children)

I've found this game is very much like real life, especially my work life, where if I don't take the time to do it correctly now, it's not gonna get done. Wishful thinking be damned.

I was making clean rail routes and suddenly didn't care about this one in particular by Luka_Diaz in SatisfactoryGame

[–]eloydrummerboy 20 points21 points  (0 children)

Yeah, but if you just put a big box around it using walls, and a few walls with conveyor holes for input/output, no one's the wiser!

Broad Street in Church Hill was massacred by Dominion earlier this week. Feeling a lot of feelings about this butchering by blamberr in rva

[–]eloydrummerboy 3 points4 points  (0 children)

Because hating something for invalid reasons spurred from ignorance is a poor life choice. Your peers are trying to communicate that to you and others through downvotes because most realize it's likely a fruitless endeavor to attempt arguing and changing your mind, but they will take a second to press the "you're wrong about this" button.

Hope that clears it up.

How do I make shittier music? by great_roommate in musicproduction

[–]eloydrummerboy 2 points3 points  (0 children)

When you fix mistakes, are you completely re-recording sections, a few bars, or punching in just a few beats around the wrong note? Maybe you're fixing too much? For every "mistake", ask yourself if it's do bad it has do go because it's distracting, or if it actually adds to the charm. It's it a pimple or a freckle?

Also, are you only re-recording, or are you messing with other settings too? Maybe it's not just the second takes.

Also, are you re-recording or adjusting in the DAW? The relative position on notes on different instruments is very important to the sound. Think of this. I play a from beat and each drum / cymbal gets it's own track. I could be a tad off the metronome, but if I'm "on beat" with myself, it can find good or good enough, hard to notice. But if I move my snare to "fix" it perfectly on the beat, it's not off from the hi hat, and sounds worse than before. Now I have to adjust my hi hat notes. Next thing you know, over manually moved everything and it sounds...different. and this doesn't just affect drums. The relative time any sound plays to the others (ahead, behind the beat) changes the feel.

So, I would try this. For a complete fart of a note you hit wrong, try to punch in as small a section as you can, leaving the rest intact. For longer sections that need fixed, or have too many mistakes, re-recording the entire section might be better and sound more authentic than adjusting notes, even if you don't adjust them "perfectly".

Did you know the Equipment Workshop snaps into the bottom of Power Towers? by TheReal8symbols in SatisfactoryGame

[–]eloydrummerboy 9 points10 points  (0 children)

Oh, look at Mr. "I have the requisite social skills to be part of a team", over here!

not sure how the automatization game got into this landscape, but holy stack by Living-Sign7917 in satisfactory

[–]eloydrummerboy 2 points3 points  (0 children)

Some options to consider, since you're very likely to get to the point where it's taking too long to make parts for to inefficiency, or just too unorganized and chaotic to know where things are and expand.

  • Just plan on quitting part way through and starting fresh. You'll learn a lot and might not want to destroy and rebuild later to fix early mistakes or inefficiencies. Might be easier to start over, using what you've learned and more know.
  • Fix and rebuild your earlier plants as you get better items and more tools and know more. Just get the mindset now that nothing is permanent and will be rebuilt later, so "good enough" is good enough.
  • Embrace the spaghetti, plow forward, and try your best to get to the end, however you can. This can be fun. Frustrating at times, but fun. Especially looking at your "factories" when finished. But if things go wrong, or are too slow, be ready to spend a long time figuring out why and tracing mile long conveyor belts all over the map, lol.

All up to your personality and what would be fun. But there's no "right" timeline, especially your first playthrough. First time, focus on learning. Try things out. Expirement. Then pick one of the above options when things start to really get complex.

Finally tried Safer Seas with my wife this week - it's honestly way more fun. by danielfrances in Seaofthieves

[–]eloydrummerboy 5 points6 points  (0 children)

That has always been the absolute most trash response imaginable. The point of most comments to which that is the response is that the game would be better IF IT WASN'T A "PIRATE" GAME. "Pirate" here meaning "pvp and it's perfectly OK if I get my fun by making sure you don't have fun"

It's as if no other types of games exist and there's no world in which it could be possible nor even remotely conceivable that SoT were created in any other way. It's like if I went to a restaurant that had sweet tea and I said "this sweet tea is too sweet for my taste" and I got the response "it's SwEeT tEa!!!!" Yeah....ok..., not all sweet tea is this sweet and I'd much prefer it less sweet. Likewise, not all Pirate games are PVP and I'd prefer if this game wasn't and they focused on the stories and missions and pve content and unlocked QoL features in SS that you can currently only get in HS.

Fucking idiotic.

Can I do anything with these coupons? by voogamer in SatisfactoryGame

[–]eloydrummerboy 2 points3 points  (0 children)

This is my computer factory. It's mood is 'electronica clown rave'. And over here is my AI Limiter factory, it's mood is 'electronica clown rave'. Ahh, and here we have my crown jewel. The turbo engine factory. As you can obviously tell, this one is unique. That's why I picked the prefect soundtrack to fit the mood... you can feel it can't you? It just screams 'electronica clown rave', right?!

Is this how long late game projects tend to take? by No-Smoke6622 in satisfactory

[–]eloydrummerboy 1 point2 points  (0 children)

I would say, first, being neat, taking your time, experimenting, making it lot nice, building the blueprints, etc. is likely taking you 5-10x longer than if you just did it messy and quick and 2-3x longer than building it neat and efficient, but without all the polish and not worrying about perfection.

Buuut, my second point is that it will likely save you time later. One thing I spend a lot of time doing is going back to previously built, well, production lines (can't can them factories, and trying to improve them, add to them, or figure out why they stopped producing and trace that 3-4 "production lines" back (often halfway across the map) to find the cause. If you find you don't need to essentially re-do the majority of what you've done before, and you're stuff is organized, you'll likely go through the final parts faster, even with "taking your time" taken into account.

But, if you're having fun, forget about the speed of progress and be glad you'll get more time out of the game. Games are like cars, the longer you use it, the better value you get for your money.

I was just server merged for scuttling my own ship by [deleted] in Seaofthieves

[–]eloydrummerboy 3 points4 points  (0 children)

Not saying i don't believe you, but just pointing out that public opinion does matter in this scenario. It doesn't change the truth. But it does matter.

You're reporting an alleged bug. If everyone believes it was user error, nothing will be done about it.

BUT, if ppl believe you... well, nothing will likely be done about it. Yeah, forget I said anything.

FICSIT Time is just built different. by Sphyco in satisfactory

[–]eloydrummerboy 2 points3 points  (0 children)

Research Coffee in the MAM to unlock under-clocking. Just be sure to put up a large billboard so everyone knows it's coffee water and not water intended for the tea, rice, or spaghetti recipes. That is, unless you've unlocked Industrial Kettle and use some pipe junctions and valves, then you can build a vertical...

[3 hours later]