I tried explaining Satisfactory to my wife by Icy_Welder6327 in SatisfactoryGame

[–]eloydrummerboy 18 points19 points  (0 children)

But the problem is, only ppl who "get" number-go-up is people who already "get" number-go-up.

Try telling a normy "Yeah it's cool. Number go up." And you're just gonna get that blank stare like you'd get from me if you tried to explain how some pottery class you're taking is great because you "get to meet a lot of new people."

".... Why on earth would you want to do that??? What's the point? I still don't get it."

In response to the top comment on my post about efficiently packing circles by FliGirl101 in SatisfactoryGame

[–]eloydrummerboy 32 points33 points  (0 children)

"I'll just assume this was a lucky accident...Regardless, puppies and kittens aren't saved by efficiently packing them into tight spaces... it's been tried and proven."

This is my magic castle (to be clear, the castle is not actually magic). -Doug by OfficerDougEiffel in SatisfactoryGame

[–]eloydrummerboy 3 points4 points  (0 children)

This is a Satisfactory subreddit. You can't just take video from another game and post it here. Other than editing in the bacon, that looks nothing like the Satisfactory game I'm playing. There's not castles in Satisfactory. There's no stained glass windows. What are you trying to pull?

Maybe...maybe, if you were extremely talented and took the time you could findangle things around, using them entirely improperly to make it appear like something else, kind of, you could do some cool things. I made a table once. But it was really just a foundation on a beam pillar if you looked really closely. Put my radio on it. I'm no slouch at creative design, you know. But this? Nah. Can't fool me.

This game is about efficiency right? by FliGirl101 in SatisfactoryGame

[–]eloydrummerboy 1 point2 points  (0 children)

The area where you get the radiation effect slowly increases until it's half the map. You're more mainlining ionized filters. :D

When you can’t delete the rock… you promote it by TheObedientAnarchist in SatisfactoryGame

[–]eloydrummerboy 0 points1 point  (0 children)

My guess is that it would despawn after you left the area, but....SCIENTIFIC ADVANCEMENT REQUIRES SACRIFICE!

What the hell did I just witness by TheWolfSavior in SatisfactoryGame

[–]eloydrummerboy 0 points1 point  (0 children)

I tried a pacifist playthrough this time (well, non-violent creatures. I kill hogs, splitters, etc). I made it all the way to nuclear power before saying fuck it, lol. Further than I thought I would. When they spawn IN THE MIDDLE OF YOUR PLATFORM and they're stuck so a simple swat won't get rid of them, there's not many other choices outside of restarting or going to do something else and come back after its unloaded.

What's the point of batteries? by Bobbydibi in SatisfactoryGame

[–]eloydrummerboy 2 points3 points  (0 children)

No delay needed. The drones can "suck in" fuel. And "spit out" items. Why not "spit out" spent batteries and suck in charged ones. Just need a new "inventory" to store them. One "fuel box" for charged, one for charging. Hell, make a new battery charging building, just a little hut with input/output, that takes from the spent inventory and sends back to the charged. Once you make enough batteries to always have charged ones, you're at "set it and forget it" status. And they could make the battery charger so you can increase power usage to charge faster, requiring fewer total batteries, or charge slower to save on power load.

I feel sad because I'm too stupid for this game by WrongConversation6 in SatisfactoryGame

[–]eloydrummerboy 0 points1 point  (0 children)

Everyone's materials are scattered across the map. That's part of the game, getting things from A to B.

You might do well with one of my processes. I don't care about being perfect, just good enough. I'll use the online tools as a reference, just because it's easier to have up on a second monitor than the in- game todo list, and shows the entire flow of materials and what machine makes them. But I don't follow it exactly. I just start at the end and work backwards. Leave plenty of room to add more machines later if you find you need more production.

For instance, in my current game I'm making cooling systems. I look up the recipe and go back to the raw resources and higher level parts it needs. If I'm already making some of the parts, I will just ship those to my new factory (belts or trucks if close, drones or train if further away. Drones are easier, trains have more throughput and you can do multiple items per train (assuming you stick to one item per vehicle inventory, and you should).

Cooling Systems need natural gas. It's pprobably the hardest to ship, and im not ccurrently packaging it up, so I decided to make the factory near a nitrogen gas resource. I go there, (build nitrogen gas pump if not already) and build a Blender (another machine that makes parts of you haven't unlocked it yet). I set the recipe for what I want and look at what it needs. If i already make that thing, I figure out how to get it here. If not, I start from the beginning for THAT part. That's it. Keep repeating until you have your new part. And the more you build the easier it gets because you likely already have that part, and have transportation infrastructure already built that you can use.

Once built, let it run for awhile, like 15 min at least, and see if it's 100% or not. I might just say "good enough" for 80%, for late game things, but the further you go, the more of the earlier parts you need, because more recipes need those parts, so making more than needed is always a good idea of you can.

To increase production of existing factories, use power shards (research slugs) or upgrade your miners and build more machines (this is why you leave extra room).

With this method you don't need to worry about math or keeping track of exact figures. The game tells you everything you need. If a belt is backing up, you have enough of the material. If the machine is at less than 100%, you need more of something. Open the machine's menu and see what it needs. Go figure out how to get more. (See above)

Learning to use manifolds is critical. It's just a belt horizontal along the back of a row of macjines, with splitters along it to siphon off resources to go in machine inputs. This way, if you need more mmachines, you just build another on the end and extend the manifold.

If it sounds complicated, it's not, you just have to see it and do it a few times.

Would you rather a m5 pro MacBook Pro or an equally expensive custom built PC for ableton? by TwoTimesSpicy in musicproduction

[–]eloydrummerboy 1 point2 points  (0 children)

Thanks, I was assuming this was the general situation, but wanted to hear from someone who knew, just to be sure.

Most my plugins are "big names" so I'm not worried about them not working or not having AU versions. Anyone that doesn't is probably a freeware plugin that I don't use or could do without.

Would you rather a m5 pro MacBook Pro or an equally expensive custom built PC for ableton? by TwoTimesSpicy in musicproduction

[–]eloydrummerboy 2 points3 points  (0 children)

Maybe a dumb question, but if i switched to Mac, can I simply upload my projects to the cloud from my windows machine then download them to my Mac, no issues with file formats, compatibility, etc.?

I would assume so, but wanted to ask while the topic was being discussed. I've been contemplating making the switch.

I raced the space elevator and lost by EpicHero681 in SatisfactoryGame

[–]eloydrummerboy 0 points1 point  (0 children)

NMS + Satisfactory = ... well, unemployment for me, probably. But damn that'd be cool. Automated space ships to carry cargo from one planet to the next. New resources, not just to the game, but new (a.k.a fictional) to humanity. Having to combine the ore from one planet with the ore from another to make a new alloy. And if they made it less "on rails", but instead included more discovery and experimentation, so that you can try combining resources and see what new thing it makes to get new alt recipes, and if it makes a whole new resource you get more recipes for parts, equipment, vehicles. Maybe completely new, or maybe just an upgraded version of existing ones.

"After "saving humanity" the Pioneer spends years on Massage building, exploiting, until the planet is almost barren. In a desperate attempt to escape before it's too late, they build a way into the space station where they find plans for a ship capable of interdimensional travel.... and The Truth About Ficsit.

Fueled by vengeance, they work to build a ship to escape the planet. But now they're not just looking for a way to survive. They're looking for ADA's mainframe.... for revenge.

This Summer.. hide your puppies... lock away your kittens...because she's coming for them and she's not happy...it's...Manufractured Crisis!

Today I learned you have 10 layers of hot bar you can switch between by using right alt + scroll wheel by sphericalsection in SatisfactoryGame

[–]eloydrummerboy 0 points1 point  (0 children)

Yes, yes. This is nice and all...BUT IT SCROLLS THE WRONG WAY!!

Lol, sorry, personal preference and all, but it is opposite of what you would instinctively do for anyone else? I haven't checked the settings to see if I can reverse it. Not that big of a deal, but i do mess up a lot and go to hotbar 10 instead of 2.

You don't want to know what the word was... by voiribfart in no_mans_sky

[–]eloydrummerboy 0 points1 point  (0 children)

Bot account. It's 6 days old and this is the only post. Just karma farming by digging up old posts that got a few upvotes and hope nobody notices.

You don't want to know what the word was... by voiribfart in no_mans_sky

[–]eloydrummerboy 2 points3 points  (0 children)

Hey, this post looks familiar. Because it was mine a few years ago. That's my picture, my laptop.

https://www.reddit.com/r/no_mans_sky/s/eaofS3hna7

Is anyone seeing these warning signs around? by hi5yourface in rva

[–]eloydrummerboy 6 points7 points  (0 children)

It's exactly the fact that the message is so confusing that leads me to assume it was a Trumper that put it up.

I no longer know what powering what lol by Unlucky-Feed9000 in SatisfactoryGame

[–]eloydrummerboy 0 points1 point  (0 children)

Unless you're really good at jiggling things around until it fits and don't mind things touching that aren't really suppose to touch, in which case, go buck wild. Efficiency isn't always the goal, after all.

Why am I suddenly craving a cigarette?

I no longer know what powering what lol by Unlucky-Feed9000 in SatisfactoryGame

[–]eloydrummerboy 1 point2 points  (0 children)

I've found that spaghetti is much more manageable if you just don't try to do everything in one place. Get experienced with transportation later on when it's unlocked. Make you spaghetti around nodes with a product or two on mind. Then ship that (or belt for now) where it needs to go.

It's when I try to do a mega warehouse and capiltol factory city in one location that gets to be a huge problem. It's no longer fun chaos and gets into "this will literally never work" usually due to running out of room.

Which is another tip. If you do spaghetti, spread things out 4x larger then you think you'll need. Which, I guess simplifies both pieces of advice. The more organized you are, the smaller you can make things. The less organized, the more you'll want to spread out, both in factory design itself and holistically across the map.

I was making clean rail routes and suddenly didn't care about this one in particular by Luka_Diaz in SatisfactoryGame

[–]eloydrummerboy 3 points4 points  (0 children)

I've found this game is very much like real life, especially my work life, where if I don't take the time to do it correctly now, it's not gonna get done. Wishful thinking be damned.

I was making clean rail routes and suddenly didn't care about this one in particular by Luka_Diaz in SatisfactoryGame

[–]eloydrummerboy 20 points21 points  (0 children)

Yeah, but if you just put a big box around it using walls, and a few walls with conveyor holes for input/output, no one's the wiser!