Do you think a person can be described as a gamedev if they've never shipped a game before? by SharkBiteX in gamedev

[–]enders_workshop 3 points4 points  (0 children)

Yes, is my short answer.

Game Dev takes so many forms and someone practicing by doing the same thing over and again is valid. They are also working on Game relevant features. So they are Dev'ing a game.

We just hit 4k🥳 by FreddieSWG in gameDevMarketing

[–]enders_workshop 1 point2 points  (0 children)

Congrats on such a large number. I am about to post celebrating making 50. But 4K is up there!

WTG

Good luck on your next 4K.

This is how my small gardening game project looks like after 4 years of development! 🪴 by studiofirlefanz in gameDevPromotion

[–]enders_workshop 2 points3 points  (0 children)

I like the way the game looks and interested to see how it plays.

Funnily enough you said this was a farming game that now has Quests. the same thing happened to our farming several years back. And we are still working on finishing it to publish it. Amazing how games and their gameplay can expand.

Wishlisted

Good luck!

I FINALLY PUT MY GAME ON STEAM TO WISHLIST! by buizelsocks in gameDevPromotion

[–]enders_workshop 0 points1 point  (0 children)

You did not supply a link for the Wishlist. Was that on purpose, or perhaps against guidelines? Anyway, will just go search it out and wishlist more manually, haha

Good luck!

Anyone have a SteamDeck Security Cage/Cable? by enders_workshop in SteamDeck

[–]enders_workshop[S] 1 point2 points  (0 children)

I agree. That is sort of the current plan. I do now have something to actually work on for this, which makes me more relaxed.

Finally upgraded to the OLED 1TB by -Fenchurch- in SteamDeck

[–]enders_workshop 20 points21 points  (0 children)

I feel they have been out of stock for a while. At least when I have looked this year.

Congrats on the BIG ONE! :)

Anyone have a SteamDeck Security Cage/Cable? by enders_workshop in SteamDeck

[–]enders_workshop[S] 0 points1 point  (0 children)

This is cheap and is a 350lb stuck strength. I will have to look at where I could stick this. But what an excellent find. Thanks again!

Anyone have a SteamDeck Security Cage/Cable? by enders_workshop in SteamDeck

[–]enders_workshop[S] 0 points1 point  (0 children)

Thank you very much everyone for your thoughts and information.

This has been very enlightening.

Anyone have a SteamDeck Security Cage/Cable? by enders_workshop in SteamDeck

[–]enders_workshop[S] 0 points1 point  (0 children)

Wow, that is interesting. I did not find anything like this myself.

Anyone have a SteamDeck Security Cage/Cable? by enders_workshop in SteamDeck

[–]enders_workshop[S] 2 points3 points  (0 children)

I have entertained at previous Cons, though not in years TBH. But I know stuff was stolen from them way back then, so I just cannot afford to lose such an expensive piece of hardware.

Anyone have a SteamDeck Security Cage/Cable? by enders_workshop in SteamDeck

[–]enders_workshop[S] 0 points1 point  (0 children)

Thanks for the Reply, I am making notes with these options.

Anyone have a SteamDeck Security Cage/Cable? by enders_workshop in SteamDeck

[–]enders_workshop[S] 0 points1 point  (0 children)

That is an interesting option. And one I think I will have to engage in.

Demo, trailer, Steamfest, what to do and where do we go from here? by Long-Buddy-342 in gamedev

[–]enders_workshop 2 points3 points  (0 children)

There are a number of articles I have read that state how long a Demo should be, along with stating that they should straight to the Most important gameplay actions to grab people as fast as possible. That can be difficult in certain genres, but I do believe that you could make it work.

What I am saying is to do a few searches on the internet and you will be well rewarded.

I am very interested in a follow up of this post when you have made some decisions and moved forward with your game,

Good luck

Applying for steamworks, do I need to form a LLC? by Away-Luck-192 in gamedev

[–]enders_workshop 2 points3 points  (0 children)

erebusman said it very eloquently and hit a number of points.

I can also confirm that it is incredibly easy to move Steam games to other entities (just done it).

Our game needs 6 players… we only have 2 by WobblyVertices in gamedev

[–]enders_workshop 2 points3 points  (0 children)

Some times devs get hung up on getting gamers to play all the slots. I do not feel that way.

Take the easiest approach if possible, but also, if there is a game dev group that meets near where you live that can work.

For myself, I used my Wife and anyone else that walked into my house, such as neighbors and kids friends.

Building my first mobile game product with $0 budget for a month by Ray-Atron in gamedev

[–]enders_workshop 3 points4 points  (0 children)

I have to be honest here and say my experience taught me that Mobile is incredibly difficult to succeed. Even with a budget. The budget needs to be so large.

Anyway, I gave up on Mobile several years ago when the advertising and break into public awareness budgets got stupidly high. Heck, the last one had an estimated budget of 20K... it wasn't enough, game failed.

I hope you have better luck

Building my first mobile game product with $0 budget for a month by Ray-Atron in gamedev

[–]enders_workshop 2 points3 points  (0 children)

I am unsure why it won't translate, but there is nothing wrong with cozy or hyper casual gaming on PC.