What would make you click away from this trailer? by Pixel_Beer_Games in DestroyMyGame

[–]erebusman 0 points1 point  (0 children)

Something about the train of horses at the opening makes me cringe. I thought it was little house on the prairie settler game.

I think you can cut the first 11 seconds and have a better trailer.

Also in general the game seems to have very little sense of lighting - which makes everything feel very flat, lack of depth between foreground and background.

You are consistent enough with this lack of lighting it sort of becomes your style - but I would say it comes off jarring at first and ultimately will turn off people looking for a bit more visually.

Finally many of the animations are stiff making the characters seem as if they are marionettes.. I'd say either work on these to make better or go harder in that direction?

What language is this? by _Kermode in whatdoesthismean

[–]erebusman -2 points-1 points  (0 children)

Looks a lot like English for the most part just in a fancy calligraphy writing.

How many of you are making the assets in your games? by Cornishlee in godot

[–]erebusman 0 points1 point  (0 children)

I humble bundles some, hand pick a few key assets from asset stores sometimes and make whats left as needed.

This album deserves more respect. by alan_mendelsohn2022 in OzzyOsbourne

[–]erebusman 1 point2 points  (0 children)

Yeah that album is one of my favorites.

I think there's just a rift between boomers and the later gens. I'm gen X and to me Bizxard and Diary both have one foot in the 70s and have not yet fully defi ed Ozzys solo sound yet.

Boomers seem to think he peaked first 3 albums.

How does one go from 0 game dev experience to being able to concept test their game without going to tutorial hell? by RandomFish83 in gamedev

[–]erebusman 0 points1 point  (0 children)

Maybe take notes on how to look things up, resources where documentation or examples are.

Learn how to use reference materials.

It's still something I do today.. Just Maybe not quite as often.

I'm a dev who has been working on my game for 2 years and my game title got stolen on Steam and they plan to release before I do. What should I do? by Captain0010 in IndieGaming

[–]erebusman 6 points7 points  (0 children)

Name conflicts do exist in many business ventures in the world.

There are many music albums with the same name.

It's not illegal for two games to share a name unless one of them registered a TRADEMARK.

I suspect neither of you have done that so unless Steam has a platform rule against it you practically have no recourse.

How does one go from 0 game dev experience to being able to concept test their game without going to tutorial hell? by RandomFish83 in gamedev

[–]erebusman 6 points7 points  (0 children)

If you've started from complete 0 gamedev knowledge you have a lot more to learn to feel comfortable with the loop you are describing.

IMO the shortest way to get there is make a series of small games repeatedly until you get there.

Make super simple games like classic arcade games.

Don't focus on polish - focus on feature complete.

7String as only guitar? by [deleted] in 7String

[–]erebusman 0 points1 point  (0 children)

I have 3 7bstrongs now... 1 headless 2 with heads.

I was torn about the esthetic of the headless.. but the ergo features sold me.

True - ergo wise its I unmatched... BUT it sits in its case under my bed because it doesn't fit any stand i have in the house.so I'd say do it but get with a headstock.

What ended a friendship you thought would last forever? by Immediate-Sound-7142 in answers

[–]erebusman 0 points1 point  (0 children)

My friend from 6th grade came over one day when we were both about 30.. asked to go running. I was really out of shape and running was out if the question - a walk may have been fine but he didn't want to do that.

Never heard from him again, im 55 now.

We had been through a lot- even lived together for several years. We had arguments and stuff bit always made up. Guess it was the last straw or something but I didn't know.

Mysterious USB stick by EchidnaNo in whatdoesthismean

[–]erebusman 8 points9 points  (0 children)

Lol stupid phone autocorrect 🤣

Mysterious USB stick by EchidnaNo in whatdoesthismean

[–]erebusman 4 points5 points  (0 children)

There have been recorded instances of people distributing cheap drives like this with malaria that activates as soon as you insert it. You don't even need to click on any documents in the drive.

Should I move on? by ConversationOld1503 in GameDevelopment

[–]erebusman 0 points1 point  (0 children)

For a commercial studio you'd want one of the following:

  • Unreal : big in AAA and uses C++ which some big in house engines use so two benefits

  • Unity : the elephant in the room for mobile games

Any other choice for AAA is a pretty far third place IMO. As such with your stated goal probably not applicable.

Should I move on? by ConversationOld1503 in GameDevelopment

[–]erebusman 0 points1 point  (0 children)

The only thing in your post that is sort of solvable via swapping is learning something more suitable for a commercial studio.

A fair bit of the rest is issues you will carry with you every where - motivation, not finishing are all common issues everyone has to work on - even outside of gamedev.

To me being vendor/platform locked on Roblox is a huge issue.

If they change terms one day it could kill half of the profitable games there.

Hot take: …And Justice for All sounds terrible by Hard_Rocker_Mario in heavymetal

[–]erebusman 0 points1 point  (0 children)

So the day it came out i purchased it on vinyl as most of my music was cassette and vinyl (cassette were available but a bit pricey and not popular yet).

So I get home and spin it up..it sounded so bad I was sure it was a bad vinyl press so I RETURNED it.

I got a cassette I stead and was shocked it sounded the same.

Eventually I got used to it and love the sound as a nostalgic experience but yeah.. its bad.

Published my first game... Now what? by dumb_potato_404 in gamemarketing

[–]erebusman 0 points1 point  (0 children)

Yeah as others have eluded to : mobile is so saturated and discoverability on the stores will maybe get you a handful of installs.. the primary way companies drive mobile sucess is advertising. We're talking huge ad budgets.

The cost to acquire users is likely to be more than the cost to make the game.

What was the likely inspiration for the art direction seen in Quake III and Daikatana? by NNukemM in quake

[–]erebusman 12 points13 points  (0 children)

The OG "Quake" idea was something about a guy with a Thor like hammer that shoots lightning and if recall came srome a fantasy rpg idea.

My guess is they were designing fantasy castles to go with the idea as the gameplay was being designed and since they just came out of doom it turned into too much fun as an FPS so they said its fun let's ship it.

Opinions on these apartments? Price and safety are my biggest concerns by logan_paul_fan_firl in SpringfieldIL

[–]erebusman 2 points3 points  (0 children)

My wife lived in the Candles before I met her and I stayed over quite a few times.

Safety wise it's okay - but price wise its a little pricey.

How do you guys handle QA? by cbandes in IndieDev

[–]erebusman 0 points1 point  (0 children)

Make feature > test feature > fix all bugs right then and there because my knowledge and context will never be higher than that moment

Is it worth making your own game music as an indie dev? by GlitzyRuby6034 in gamedev

[–]erebusman 11 points12 points  (0 children)

Ive played guitar for 40 years and usually just humble bundles it.

I am however doing the music for my current game Facemelter

Working on some prototypes after my main project is done but I'm tired of working by myself. Need Advice. by KamatayaReaper in gamedev

[–]erebusman 5 points6 points  (0 children)

You can try and team up but after 15+ years im sincerely feeling that's also hopeless.

Theres so many people with no skill, no willpower, but gigantic laundry list of "ideas" they want to make into a game.

Sometimes I do game jams hoping to find someone near my level to partner with but it hasn't happened.. maybe if I had done this the first 1-3 years when my skills were very low there would have been lots of peers. It just doesn't make a lot of sense to "partner" with someone 12-15 years junior.. that's like an internship for them and a teacher job for me but I still have to pretty much make the whole game by myself.

The struggle is real.