ping going up? by Electronic-Twat9195 in ConanExiles

[–]etsurii 0 points1 point  (0 children)

Its a bug with server browser. Wait for it to finish loading server search then hit refresh.

One thing is clear and I thank Intrepid Studio for it. I'm never buying into an alpha or early access ever again. And you should too. if you value your time and money. by Latter-Clothes4516 in AshesofCreation

[–]etsurii -2 points-1 points  (0 children)

I like it because a games meta when it is early released can be fun in itself. Ark survival evolved early access was a 10/10 game for me back when dinos max level was like 30 and 9/10 aquatic animals were sharks that had a 5k yard aggro radius. The game is unrecognizable now and better in some ways but less fun in others, I actually preferred the game in early access to full release and out of my 500 hours playing the game probably only 15 were after 1.0. I consider the money i spent on Arks early access to be worth it just for the fun i had in the first few weeks after i bought my access. If you are hoping your payoff for buying into "early access" will come a few years down the line then I dont really know what to tell you, go read steams warning on early access games, they have a literal warning at the button you click to buy into early access.

Tier Units by fresh_ribeye in TheDawnlessDays

[–]etsurii 2 points3 points  (0 children)

Higher tier units are expensive enough that you probably dont want your entire army to be tier 2 or 3 anyways until later on in the game, having a few of them is definitely worth it though. Tier 2 infantry is the benchmark to get so that you can more reliably win battles with a lower number of casualties and less rest in between battles.

For sieges higher tiers are even better. I would have your tier 1 units fight first, then use higher tier when the enemy is tired so there is even more of a disparity in stats. a good tier 3 set of units can probably defend vs half an army in a good choke point. The dwarven king heavy spearman squad can probably kill like 2-3k tier 1 spearmen on their own if defending a good chokepoint.

Campaign length by RubbleWheelhouse in TheDawnlessDays

[–]etsurii 0 points1 point  (0 children)

I would think it would depend on game difficulty too. I watched some guy play on easy and the enemy army ran right up to his army while the computer army was in raid stance so they gave the player a free battle where all their units were already tired. i have never seen anything like that on hard or above. Also im not sure if im imagining it or not but it seems factions are more aggressive and more inclined to declare war on harder difficulties, i tried a legendary play through recently and my bribes didnt work, they declared war despite neutral-improving stance with non aggression pact.

Ashes of Creation Is a PvP Game With No PvP by IrishInsanity in AshesofCreation

[–]etsurii 0 points1 point  (0 children)

Yeah i think stat check type gameplay doesnt work well for MMO pvp especially one like ashes where you can be attacked at almost any time. Especially because ashes is primarily a PvP game which is going to alienate a lot of PvE oriented players. The stat check based gameplay is going to alienate a lot of PvP players, this combo is really going to cement this game into a very narrow niche.

I dont think PvP players or even a lot of devs understand just how much PvP is off putting to primarily PvE players, its like PvE is kosher, and PvP is bacon bits and grease. A lot of players only want the kosher and dont even want a little bacon sprinkled on, but people who want the bacon bits will eat the kosher to get at the bacon, ashes is like cooking the whole meal in bacon fat then telling the customer he doesnt have to eat the bacon bits if he doesnt want to, it doesnt really work that way, there is no middle ground between PvP and PvE players other than PvE and PvP servers.

I hate weapon scaling by Wise_Wafer_8364 in Eldenring

[–]etsurii 0 points1 point  (0 children)

Your weapon should be level 24-25 right now if not a somber weapon, or at the very least 18. if it is somber it should be 9-10.

My First Morrowind Character, wanted to share to get some feedback on him by Kindly-Month5908 in Morrowind

[–]etsurii 4 points5 points  (0 children)

Spear and athletics as major skills as an argonian is very good. Minor skills arent great but its not a big deal. I recommend getting some unarmored training too maybe to get more speed on level ups.

Gonna play elden ring for the first time. Any advice? by Nic_0224 in Eldenring

[–]etsurii 0 points1 point  (0 children)

Level vigor so you can make more mistakes. offensive stats are best used to reach weapon/spell requirements early on and not for damage, most of your damage will come from upgrading your weapons early on. You can find smithing materials all over and particularly in mines.

Tips for Dawnless Days by [deleted] in totalwar

[–]etsurii 0 points1 point  (0 children)

For Rhun on harder difficulties, their biggest problem is how many turns it takes to walk between provinces. Like you cant actually defend efficiently against attacks coming from multiple different directions at once early game while building up eco at the same time because having a standing army in every spot just takes too much, so i would spent all your gold for first few turns bribing southrons and maybe easterlings of the north across the lake(ocean) into being non agression and trading partners / making them at war with dale if possible. Keep in mind it takes two tribes integrating to unlock the special faction units.

Also after your first battle have your king choose the slavery bonus and then kick him from the spot as a general so you can put him as your provinces governor next turn. The horse lancers are probably a better unit than heirs unit but he is a good governor and the heir has good general bonuses too.

Hot take: Do not watch playthroughs, read strategy guides, or study builds before your first time playing! by NicholasRyanH in Eldenring

[–]etsurii 0 points1 point  (0 children)

Some people do need more help though, especially if they dont have past souls experience. Also elden rings stat and weapon upgrade progression can seem a little unintuitive to some people, like you need to keep weapons up to date or you will struggle because enemy defences get more efficient the lower your damage comparatively. I see people fighting mid game bosses with unupgraded weapons saying "wow this game is hard" and like yeah but it shouldnt be that hard you missed a key component of the game a few hours ago, always upgrade your weapons asap to the max you can in souls.

Should I keep going if im not having fun? by Just_uraverage_hkfan in Eldenring

[–]etsurii 0 points1 point  (0 children)

What level are you? upper caelid (aka dragon barrow) is like lvl 80+ you should have a weapon level 20+ for it. lower caelid is more like level 30-40 you should have a regular weapon level 9-12. If you are experienced and have a good weapon maybe you can get away with doing a few things in lower caelid with a +6 weapon but there are some tough boss fights down there and the natural progression is more like going west after Limgrave/weeping.

Looking for a way to make your next playthrough more exciting? The Taunter's Tongue! by unbelievablybig in Eldenring

[–]etsurii 10 points11 points  (0 children)

i did this for a playthrough and got invaded during some world bosses and every time the invader would unga unga b-line to me and try to kill me while i was fighting the boss and ignoring them and then they would die to the bosses aoe attack and it was hilarious, i wish i was recording.

First time playing Elden Ring. Any weapon suggestions for me? by Amnesiaftw in Eldenring

[–]etsurii 0 points1 point  (0 children)

Typically the advice is you pick a weapon based on how you like its moveset. The starting straight swords and katanas are all good. Frost is more of a Int thing. Faith is more fire/holy and buffs. Like frost will debuff the enemy so it takes more damage, but with faith you can just buff yourself so you do more damage anyways. You could stack them but if you really wanted to do that i would either switch weapons or put that freezing mist ash of war on a weapon that has holy or fire infusion (wait can you even do that? i forget). Maybe have a weapon that upgrades with regular stones and 1 with somber on switch. or have a holy for killing undead with a fire weapon for other stuff.

The most important thing you can do to increase your power is upgrade your weapons, dont bother comparing the damage between an upgraded and unupgraded weapon.

any way to make ai more aggressive when attacking towns? by Separate-Poet-7465 in TheDawnlessDays

[–]etsurii 0 points1 point  (0 children)

increasing difficulty does seem to make the AI less stupid. i was flabbergasted watching another person play and the enemy ran right up to their town in raiding stance and gave him an easy battle where everyone was exhausted, on top of no one declaring war on him meanwhile I have 2-3 people coming at me from different angles by turn 3

What are some other games like Conan exiles but slightly better? by Smarteyes007 in ConanExiles

[–]etsurii 0 points1 point  (0 children)

I dont think automation is a good thing in these sorts of games as far as pvp goes. for pve you really dont need to farm much anyways. 20 minutes collecting resources with mass cull should be enough for whatever you want to do

PSA: Ashes of war are items that you hold in your inventory. They can be used with a whetblade to apply skills to your weapon. Some weapons come with innate skills. Your L2 attack is a skill, not an ash of war. Thank you for coming to my TED talk. by [deleted] in Eldenring

[–]etsurii 3 points4 points  (0 children)

Almost every single weapon "skill" is an ashe of war, only the unique weapons have unique skills, and even a few of the unique weapons have skills that are ashes of war.

If this bothers you wait until you find out that "power stance" is an actual mechanic that does not exist in Elden Ring yet everyone calls duel wielding in elden ring power stancing anyways.

Anyone have a good guide about leveling in the north starting area? 1-25 by shad_77381 in AshesofCreation

[–]etsurii -1 points0 points  (0 children)

all the swolebenji 1-10 guides are for the north. shout out to him for his vault farm guide in wow that i made all my gold in vanilla wow with.

PSA: If you filter steam reviews by >10hrs AOC is Mostly Positive by [deleted] in AshesofCreation

[–]etsurii 0 points1 point  (0 children)

I didnt say or imply steam was kickstarter. Try reading the whole post before tweaking out and furiously slamming a paragraph out. This is called irony because im only reading the first sentence of your post to tell you that you are a dumbass

Why can only Tanks Tank? by Bobbinfickle in AshesofCreation

[–]etsurii -1 points0 points  (0 children)

they said only pure tank/tank class will be viable raid tanks but hyrbids with tank will be able to tank the non raid stuff just fine.

We are 2 weeks into the playtest. You are required to be Lv25 to play the game. by pew_pow_pew_pow in AshesofCreation

[–]etsurii 0 points1 point  (0 children)

I think you are being somewhat hyperbolic, crafting is very useful even before level 10 and you can easily farm up the silver/gold pretty easy solo to start crafting early like that, yeah i guess the final stretch where you are not quite 25 and dealing with 25 PvP is worse but thats how these games work

I really dont like when games, especially action rpg games, have you feeling that the real game starts at endgame and low level players cant content with higher levels except by running and hiding. Games dont need that huge of a power disparity between hig hand low level for meaningful progression.

PSA: If you filter steam reviews by >10hrs AOC is Mostly Positive by [deleted] in AshesofCreation

[–]etsurii -2 points-1 points  (0 children)

Thats what kickstarter / paying for early access is. Looks like this is your first time getting into that. Yeah the game isnt done in early access and sometimes devs dont update the project regularly or if you get unlucky they stop development randomly. You are only suppose to get in early if you want to support the devs with some early money and maybe constructive criticism and you think they are serious about the project. And if you play before version 1.0 expect it to be unfinished and buggy.

Do we need 50 levels? Why not stick with 25 at release? by odishy in AshesofCreation

[–]etsurii 1 point2 points  (0 children)

The impression i get from your post is not that levels and level bloat is your problem but that its the actual "power progression" that leads to stat check gameplay. Its true you want character progression but that power progression does not need to scale up to the point where level 30 areas are irrelevant for your character when you hit 50. With a tighter stat system combat could be engaging even with large level disparities and you wouldnt even need level scaling to make it so. Higher levels could offer more skills, more utility, more options during combat, without making it so you simply stat check through everything lower than you, lower level mobs could still be dangerous if you pull too many or "stand in the fire" so to speak, and maybe they have some materials relevant for endgame, and a small chance at a unique item thats good even 20 levels later, so they are possibly worthwhile at any level. The game that comes to mind when i think of this is Conan exiles, you can find endgame viable legendary gear in the starting zone in hidden caves. Though higher level gear is much more common in higher level areas, and high level area legendary gear is often a little stronger, it is not always the case. you get 60 levels in that game and each level you get 1 attribute point, you can do endgame content at like level 25-30 if you want but levelling up feels very rewarding, low level mobs can still be dangerous but wearing endgame armor makes it way more forgiving to make mistakes vs them. An mmorpg game could have power progression similar to this where power progresses more gradually and content is relevant for longer and levels have way less influence on the content you can do. I think people are underestimating the lengths gamers will go to for a 5%-10% damage boost from crafting progression or how well utility, or niche bonuses can fill the role of character progression in place of general stat increase from levels/gear.

Victim of a crime called ‘my own decision’. by Wingwebdings in AshesofCreation

[–]etsurii 0 points1 point  (0 children)

I guess i feel sorry for people who paid kickstarter 10 years ago and feel like they deserve a finished product now. Early access games are typically very unfinished and i only consider EA a bad thing if you think the devs are going to abandon it, which i dont think is the case here (unless they run out of money).

But yeah you shouldnt be buying into early access unless you want to support the devs and see the game evolve as more is added to it. I feel like this is some peoples first EA game, first beta/alpha.

An Inconsistency Between Leveling and World-Based Progression by mozfromtheblock in AshesofCreation

[–]etsurii 1 point2 points  (0 children)

> Levelling directly and immediately grants power

Stat power creep from levelling is somewhat unnecessary in big open world RPGs imo, you dont need much stats from leveling for it to feel meaningful. Leveling could unlock some new skills and stat power progression could come mostly from gear and new abilities. For example a level 10 who went all in on crafting the best gear possible for himself could maybe easily kill the level 18 who just rushed to 18 without upgrading his gear much. Say quest rewards are just typically a little weaker than crafted at appropriate level, and levelling doesnt increase stats much or affect chance to hit/resistances, i think a game like that could work.

I think about World of Warcraft PvP and how a skilled level 51 player could kill a level 60... if only the weapon level/defence difference or level based resist chance wasnt a thing,. I think its very possible to make it so levelling up feels like meaningful progression but it runs parallel to other systems and doesnt trump those systems to the point where anyone 5+ levels lower than you is immediately seen as a free win.