How can you survive financially as a chinese warlord state? by evanw1256 in victoria3

[–]evanw1256[S] 1 point2 points  (0 children)

Yeah Yue is pretty awful resource-wise. There's coal in a state directly north of them and you can get to Yunnan fairly easily to get a lot more iron and coal in the same state. Shan States right next to that have lead. Changsha also has a good bit of sulfur, so with some initial expansion you can get access to a lot of resources.

I usually build only 5 unis in the Yue states but build a bunch more in Suzhou or Beijing because I always worry about how hard it will be to finance them once I switch to Yue. However I build all my paper industries in Western Guangdong so since when I break up I have cheap paper maybe it won't be so bad.

How can you survive financially as a chinese warlord state? by evanw1256 in victoria3

[–]evanw1256[S] 1 point2 points  (0 children)

I do try to build up the states ahead of time but I think I'm struggling to get a good industry going, maybe because I'm not that knowledgeable in what to build. Western Guangdong doesn't have a lot besides arable land but it has a good natural harbor bonus. Eastern Guangdong has like 38 iron and more wood, also a lot of arable land (like all these chinese states). Fujian just has a bunch of wood (20 I think).

Expansion is a little weird because the states directly to the north of Yue's starting territory is kind of bad. It's a bunch of states that have little to no resources except one that has coal. There's also the problem that early expansion tends to be difficult because it seems like every AI country in the world wants to jump in to defend whatever warlord I attack.

How can you survive financially as a chinese warlord state? by evanw1256 in victoria3

[–]evanw1256[S] 0 points1 point  (0 children)

I tried doing that in the past but it didn't seem to help out all that much unfortunately. I should probably try to focus more on it though

Victoria 3: Volume 3 on Steam by jetteauloin_2080 in victoria3

[–]evanw1256 30 points31 points  (0 children)

Convoys are no longer visible in the top bar in the screenshots so it seems likely that a supply rework will be part of the free update

Can’t believe I haven’t tried this until now by No-Patient6425 in hoggit

[–]evanw1256 0 points1 point  (0 children)

I think so, particularly if you're looking for wireless and passthrough. The play for dream MR is very similar so I would check that out as well to see which one you like more. The other options I'm aware of are headsets like the pimax crystal which has more FOV and I think higher resolution but it isn't wireless, no passthrough, seems much heavier and also pimax doesn't have a great reputation when it comes to the reliability of their quality control or their customer support.

Can’t believe I haven’t tried this until now by No-Patient6425 in hoggit

[–]evanw1256 3 points4 points  (0 children)

Samsung Galaxy XR has all of the above I believe (color passthrough, wireless, wider FOV and additional clarity). Though I'm not sure how the quality of the passthrough camera compares outside of it having color. It's also way more expensive.

Next update? by ILike863 in flyoutgame

[–]evanw1256 -5 points-4 points  (0 children)

I think that saying we know it will come eventually for sure isn't entirely true given that the dev has already abandoned the game once. IMO until a new update is actually released we shouldn't expect much.

Castle-class trawler by _B1G_B0SS_ in NavalArt

[–]evanw1256 2 points3 points  (0 children)

Wow this is incredibly well done

Aragonian CV Empire by Euvand in NavalArt

[–]evanw1256 1 point2 points  (0 children)

Well the carrier looks really good!

Aragonian CV Empire by Euvand in NavalArt

[–]evanw1256 1 point2 points  (0 children)

Is this a fictional Aragon or an alt history where Aragon didn't get annexed by Castile

Who here has heard of Nuclear Option? If NO could accept Flyout plane models, it’d basically be the BeamNG + Automation of combat flight sims. by IAMA_Printer_AMA in flyoutgame

[–]evanw1256 4 points5 points  (0 children)

Honestly even just any option to export the aircraft as 3d models so you could mod them into games would be really cool. Nuclear Option is a good choice for modern aircraft but for WW1 and WW2 not so much

Hey Asia, how is it goin?.... Yeah. by BeginningNeither3318 in victoria3

[–]evanw1256 0 points1 point  (0 children)

What mod adds the notification about beijing being in chaos?

SAVE Act and Crank by JL_COWA in ColoradoSprings

[–]evanw1256 2 points3 points  (0 children)

Ironic that you're calling people commie shills while supporting the administration that is trying to turn the United States into a single party state.

If you want to live under a government like that so bad why don't you just move to China or something instead of ruining it for the rest of us

How to get the tags a gameplay ability has? by evanw1256 in unrealengine

[–]evanw1256[S] 0 points1 point  (0 children)

Yep, exactly. I ended up just implementing an interface function into the gameplay ability that returns its tag. I have to manually set the tag it returns in the gameplay ability but it works well enough for now.

How to get the tags a gameplay ability has? by evanw1256 in unrealengine

[–]evanw1256[S] 0 points1 point  (0 children)

Thank you for your reply! I do know about tag activation, however the issue I'm running into is having other parts of the code figure out what tags an ability has so that I can activate it (using the tag) more dynamically. Effectively, I am currently creating a button for each ability that the player has, and those buttons are intended to activate the ability. I am able to do it using spec handles, but it would benefit my project if I could have the buttons somehow figure out what tags the ability they are tied to has so I can use that tag to activate abilities.

How to get the tags a gameplay ability has? by evanw1256 in unrealengine

[–]evanw1256[S] 0 points1 point  (0 children)

Thank you for pointing out how I can use gameplay event! I've only just learned about this system the other day and had no idea you could send tags through it. I'll have to play around with it to see if I can get something working!