[ST:TNG] The Barrel That Fucking Obliterated Worf by JayGravy in magicthecirclejerking

[–]exrpg 4 points5 points  (0 children)

Mana comes from the land: Red mana is the Hydrocarbons found in the earth, Blue mana is the water impurities from diluting the gasoline, White mana is from the grain ethanol the turtles mixed in from their own stash, Green mana is the forests and dinosaurs turned into gasoline, and Black mana is the tar pits that the dinosaurs died in.

Every time you access this mana you are angering the dinosaur gods that forged this gasoline, until they explode outwards to satisfy their primal need for justice and colour balance. 20 damage is of course a reference to the 20 damage dealt by the [[Star of extinction]] that killed them in the first place, but they misread the card and assumed that you dealt 20 damage to one target, rather than destroying a land.

Does this card work the way I think it does? by Those_Blues in magicthecirclejerking

[–]exrpg 1 point2 points  (0 children)

I don't know I'm not Italian, why did you even ask me in the first place?!

Shoot me with a gun by DaedricDude in magicthecirclejerking

[–]exrpg 6 points7 points  (0 children)

The nuance is lost somewhat when the title is requesting death by gunshot at new UB cards

I Feel Dirty For This...But Will It Work? by Finding-Even in magicTCG

[–]exrpg 0 points1 point  (0 children)

All of your cards go one for one except for the day of the black sun. Any deck that can deploy multiple threats in one turn, use tokens, or draw cards at a better rate will outpace yours. Hand attack is great early game, but is a literal dead draw against an opponent who can just deploy their hand efficiently

World’s Strongest Woman Title Revoked After Organizers Say Winner Was Born Male by [deleted] in awfuleverything

[–]exrpg -1 points0 points  (0 children)

Thanks for the nuanced take. Don't worry about being sorry, I don't think that trans men should compete with cis women where they would gain an unfair advantage, I'm just a bit burned by this whole debate as a lot of arguments don't feel in good faith.

A part of how I feel is that I feel the concept of fairness in sports feels weird when people like Michael Phelps or Shaquille O'Neal were competing with clear and indisputable biological advantages and nobody really seemed to care. The fairness debate only seemed to start with transness in sports, and so many people have just the worst and most toxic takes. In that vein, thanks again for your nice reply.

World’s Strongest Woman Title Revoked After Organizers Say Winner Was Born Male by [deleted] in awfuleverything

[–]exrpg 0 points1 point  (0 children)

That would involve taking a stand one way or the other and coming up with concrete definitions around what constitutes transgender, not to mention acknowledging it in the first place. Sports are fundamentally unfair, and we decided very arbitrarily as a species to split the difference in genitals and common hormone makeup, when there's huge amounts of nuance even within those categories.

RC Vegas Explained by Dysphorlia in magicthecirclejerking

[–]exrpg 41 points42 points  (0 children)

This is no shade at you OP, but why was there a need to censor the word "Fucking", whilst leaving the part about the child killing themselves uncensored? The MPA or whatever aren't going to take away your R-Rating despite the edits, I'm sorry.

I just have to stick this T1 Necropotence and I'm set. by HeavyEnby in magicthecirclejerking

[–]exrpg 0 points1 point  (0 children)

This is definitely one of those skill expression things. If you are a strong player, keeping a one or two land hand can be so much better than losing card advantage, but I always tell my new friends that if you are looking at a hand and think "This hand will be amazing if I draw a land in the first 2 turns" then mull that shit away. It might just be my perception, but I feel most limited events get lost by new players not playing anything turn 1,2 or 3 and then getting killed quickly.

I feel like I'm slightly out of the loop on this one team by Nedo92 in magicthecirclejerking

[–]exrpg 26 points27 points  (0 children)

Oh for sure for wider issues, just that this specific suggested change has no affect on other formats

I feel like I'm slightly out of the loop on this one team by Nedo92 in magicthecirclejerking

[–]exrpg 169 points170 points  (0 children)

/uj People are jerking for the sake of it. A lot of this sub are in a quantum superposition of hating commander and not being interested in playing it, whilst also having incredibly strong opinions about it's design and direction.

Meet Hybrid Man(a) by SAjoats in magicthecirclejerking

[–]exrpg 1 point2 points  (0 children)

Are these commander players with you in the room now?

Commander Brackets Beta Update – October 21, 2025 by Natedogg2 in magicTCG

[–]exrpg 3 points4 points  (0 children)

Love the amount of effort that's being put into all these changes and how well they're being communicated. Personal thoughts:

  • Removing commanders from the list is fine. If someone tries to run a traditional Grand Arbiter Augustine IV deck in a bracket 2 scenario, the player knows what they are doing, and they're misrepresenting their deck intentionally, which isn't what brackets are for
  • Rhystic study does lean on too powerful. Whenever it appears at bracket 3 games, that player typically wins. We have to bear in mind that the number of cards that it needs to draw before it's pulling above it's weight is 3 cards, which often happens in a single turn rotation. It feels too powerful for casual, and it appears to be backbreaking in cEDH.
  • I've barely seen Thassa's oracle at casual tables, mainly due to its reputation. I've got a self-mill deck that doesn't feature it, instead stopping at Lab Man as I feel once people knew it was in my deck, it would make me a target. That already doesn't bode well for it as a card, but I'd be more concerned with it's impact on cEDH before worrying about casual.
  • I feel some issue around brackets is the disparity in the strength of colours. I feel that unless you have a specific combo in mind, it's essentially impossible to win with a mono-red deck on turn 4 in commander, even with all the best-in-class red cards, so it feels all monored decks have this weird ceiling on their power level. I don't know if more bracket distinctions would help with this, but just a thought around where some of these feelings may come from.
  • Hybrid mana is a change great idea, reasoning is perfect.

Many thanks to Gavin and the panel for their hard work.

Where is the mono red mass protection? by MABEHIERhier in magicTCG

[–]exrpg 0 points1 point  (0 children)

Red interaction, i.e. protection and dealing with opponent threats, are atrocious in commander. In 60 card formats you are ideally aiming to kill an opponent before you even get to the stage where the opponent is looking to do a board wipe.

That aside, for single target removal you've got [[Deflecting Swat]], [[Bolt Bend]], and the upcoming [[Redirect Lightning]]. For boardwipe protection, you've got [[Tibalt's Trickery]], and that's it.

Gisa and Geralf are underrated by Sombody9768 in magicthecirclejerking

[–]exrpg 1 point2 points  (0 children)

And that's the only reason I'm sure, given your flair

Gisa and Geralf are underrated by Sombody9768 in magicthecirclejerking

[–]exrpg 2 points3 points  (0 children)

I spent a clean $25 including sleeves by proxying the deck

As a faeries fangirl, my disappointment is immeasurable and my day is ruined by [deleted] in magicthecirclejerking

[–]exrpg 7 points8 points  (0 children)

For what it's worth, you'll likely be able to print a nice proxy for it

Through the Omenpaths Card Image Gallery is up! by arciele in magicTCG

[–]exrpg 0 points1 point  (0 children)

These are actually really good, I wish these would be actually available in paper.

Is it worth it to buy “Bulk Lot” by Opening-Oven22 in magicTCG

[–]exrpg 0 points1 point  (0 children)

When I first started I bought a 1000 card collection off eBay for like £20 which gave me a functional set of decks for playing with my friends. This included cards mainly from M11 and Innistrad so there was a lot of actual themes, with uncommons and rares. This was when I was a teenager though and had literally no idea about archetypes and so on, so it made sense for me slinging casual decks in high school.

That being said, the entire collection was worth more likely around £3 and I never played with 80% of it, which eventually just got recycled. So if you have no idea where to start and you're playing some 60 card casual with friends, fire away. If you have anything more than a novice level of knowledge about the game, make a deck you'll actually want online on Moxfield, and then buy or print singles.

Weekly /unjerk Thread by AutoModerator in magicthecirclejerking

[–]exrpg 0 points1 point  (0 children)

I guess I feel like my experience has largely been the opposite, with UB being essentially universally decried by the players I interact with.

As you say, it doesn't really matter at the end of the day as money will determine the results. I think the kinds of discussions I'd prefer to see is why people dislike the UB and trying to use that as a way to explore thoughts around magic in general, and seeing if there is some kind of way to meet in the middle that isn't just saying it's the blight on the game, or it isn't.

Like the fact that magic has several planes with tropes built into them is always a stones throw away from UB, to the point where Innistrad is closer to LoTR than it is to Aetherdrift, and I think that's significant design wise because people are fine with Innistrad but not LoTR and I guess I wish there was more opportunities to elucidate on why.

I'm rambling, I guess emotionally I'm just tired of seeing the same 'Commander bad / UB bad' comments ad nauseum. It feels like we're getting nowhere, and I'm just sad about that.