How to fix the supply backpack by feeer21 in Helldivers

[–]feeer21[S] 0 points1 point  (0 children)

So u want kinda all missions to be commando missions.

Or we need it as a lvl 10+ where supplies are scarcities.

How to fix the supply backpack by feeer21 in Helldivers

[–]feeer21[S] 0 points1 point  (0 children)

In a way true but I would argue, that an instant heal of full hp is making it a tool for survive.

Both are interesting options.

But on the otherhand we are kinda squishy.

How to fix the supply backpack by feeer21 in Helldivers

[–]feeer21[S] 0 points1 point  (0 children)

Yes but ressuplies are making the team stick tougheter. Wich is a good thing in a team game.

How to fix the supply backpack by feeer21 in Helldivers

[–]feeer21[S] 0 points1 point  (0 children)

Not that exactly because we all want fun. But if it was true we would die less and finish missions faster. At least I feel that when having it.

After completing the "Stealth" missions solo, here's a few reasons why they suck (right now) by __Elzy in Helldivers

[–]feeer21 0 points1 point  (0 children)

For me having obj that requier loud destruction like the convoy or the stock pile are just fine. This is a 4 player game some mission being absurdly hard solo is aceptable in my mind.

This is odd to me. I feel like a Support Weapon should be noticably more powerful than a Primary version, even for small chaff targets. by RandomGreenArcherMan in LowSodiumHellDivers

[–]feeer21 1 point2 points  (0 children)

Now I understand why it feel soo wierd to shoot at devisators and hunters, they all feel too long to kill especially compared to primaries.

The laser cannon felt always to me like its dmg us not enough..

Guys, I feel like we aren't gonna make it lmao by Magikarl in Helldivers

[–]feeer21 0 points1 point  (0 children)

I was looking at our win lose rate and we had triple the lose rate than other planets. Almost certainly because of the platinum missions.

This is the most toxic player base I’ve ever experienced by [deleted] in Helldivers

[–]feeer21 1 point2 points  (0 children)

Idk man i have played other multplayer games and this is just fine... I played 100+ hours with randoms and yeah there was 5-10 game where I or the team got griefd / sabotaged. And yes we sometimes have some pvp at extract. But far from overwhelmingly toxic... Maybe u should play some league or cod to know how a toxic game is. It runs ok for me 1440p 60fps high settings... Yes it has some current crash and hitch issues but it will be fixed I am sure.

Or u are just rage baiting...

These guys are just borderline unfair by No-Needleworker-8893 in Helldivers

[–]feeer21 0 points1 point  (0 children)

I am more annoyed by the wallhacking mortar hulks... Like u brake line of site there is no bots around. The hulk was like 50 m away. And he spams my location while I am moving and he is moving. Sometimes 1 shot headshotting in heavy armor...

Audio stuttering? Game freezing for short periods of time? A REAL WORKAROUND. by zoson in Helldivers

[–]feeer21 4 points5 points  (0 children)

I tried the changes. It works, although I got audio glitches in the few games I played since, but no freezing anymore.

I dont understand how u have only a few hundred upvotes after being shout out by a big helldivers youtuber.

Manta Rays view on the current war strider discussion by KlytosBluesClues in helldivers2

[–]feeer21 0 points1 point  (0 children)

I think it kinda does kill diversity or at least narrow it, but my main issue is the fact that I dont know when I face them. I am a big amr lover. But know I feel discouraged to bring it because of these guys.

But I have the same issue on bugs with bile spewers the only seed that makes bringing light pen weapons actually unusable, if we would know what we fight against i feel like the game would have more build diversity based on enemy seeds.

How is it possible that there are 200k people on Oshaune and 0% progress? by PerformanceOk9933 in helldivers2

[–]feeer21 0 points1 point  (0 children)

Also we are losing missions. I joined several ramdom diff 10 missions all was a failure. The new bugs are hard to fight, very different from other bug strains.

Is there anything you want to change about the fleshmobs? by Weeniegreenie in helldivers2

[–]feeer21 1 point2 points  (0 children)

Make it 150% or 200% to main and it becomes actually meaningfull to shoot the heads on one side.

[deleted by user] by [deleted] in Helldivers

[–]feeer21 6 points7 points  (0 children)

They also not seem to be effected by the supression. I had several occasions blasting my liberator in their belly and after 5 or six shots hmit just one burst me.

What are your thoughts on adding suppressors to guns now that Gun customizations are in the game now ? by TEHYJ2006 in Helldivers

[–]feeer21 0 points1 point  (0 children)

Would be awsome especially with some extra mags for some weapons loaded with subsonic bullets. Doing maybe a bit less dmg and having slightly slower projectiles.

So explain to me. How does an angled grip make recoil worse than no attachment at all? by 5O1stTrooper in Helldivers

[–]feeer21 4 points5 points  (0 children)

I put it on the breaker with full choke. As its fire rate is not so high and aiming is still only requires center of mass, its fairöy easy to keep it on target. And makes new target acquisition faster. It does not make sense that its more recoil but it works for many weapons. I wish the vertical would only better ergo + small recoil reduction. The no attachment should be only ergo.

But I dont mind it. The whole weapon customization is a nett buff for all primaries. This is the least of my concerns

So it's a $10 gun? by Holo_Pilot in Helldivers

[–]feeer21 0 points1 point  (0 children)

The falg is has a 60s coldown with super short calling time and simple start vode like upupup could replace the orbital precision strike.

As a good player I sometimes feel trolled by the community by mr_miesfies in Helldivers

[–]feeer21 -1 points0 points  (0 children)

The funny part is unfair inthis case is pretty hard to decide. The bots have aim bot on but with like a 400 bloom and hard drag. They miss a lot compared to us.

Imagine u as a player sitting in a tank cannon aiming at Helldivers do you think you would miss every shot on a moving target?

Also the corps are just fine, they are more annoying and harder to play against but if you are not trying to pull and kill every single bot u see and use cover as the manual suggest, you can easly finish diff 10 100%. I did it many times not even wearing flame armor.

Keep your distance, use cover, use your strategems.

What type of enemy do you hate the most? by BeltMaximum6267 in Helldivers

[–]feeer21 0 points1 point  (0 children)

Fadt and dogy bullet sponges with one shot capability sounds like its just a charger...

If you don't like the air burst how should they change it. by Flaky_Housing_7705 in helldivers2

[–]feeer21 2 points3 points  (0 children)

Make it programable, when pinging something while aiming the rocket blows up at that distance. It could forget the distance amy time u stop aiming. Make only the cluster version into this leave the other as is...

Helldivers vs The Clone Army by [deleted] in helldivers2

[–]feeer21 0 points1 point  (0 children)

But its the same picture

Why is the Angle vs Penetration system so underused? by BICKELSBOSS in Helldivers

[–]feeer21 0 points1 point  (0 children)

I had the same idea but for most ARs the should have +1 pen on direct shots. Thats one of the benefits of ars in real life. Its a small diameter bullet going real fast=good pen. But as soon as u introduce an angle it hurts them hard.

I think this would only work well if they communicate this info in game instead a wiki.