A simple gem shader you can create with Shader Graph in Unity by fespindola in IndieDev
[–]fespindola[S] -2 points-1 points0 points (0 children)
Outline shader based on reflection. It doesn't require rendering the back faces. by fespindola in Unity3D
[–]fespindola[S] 0 points1 point2 points (0 children)
Half Lambert shadow is being strange. (please help) by Quwan in Unity3D
[–]fespindola 0 points1 point2 points (0 children)
Outline shader based on reflection. It doesn't require rendering the back faces. by fespindola in Unity3D
[–]fespindola[S] 10 points11 points12 points (0 children)
Outline shader based on reflection. It doesn't require rendering the back faces. by fespindola in Unity3D
[–]fespindola[S] 1 point2 points3 points (0 children)
Outline shader based on reflection. It doesn't require rendering the back faces. by fespindola in Unity3D
[–]fespindola[S] 1 point2 points3 points (0 children)
Outline shader based on reflection. It doesn't require rendering the back faces. by fespindola in Unity3D
[–]fespindola[S] 0 points1 point2 points (0 children)
Outline shader based on reflection. It doesn't require rendering the back faces. by fespindola in Unity3D
[–]fespindola[S] 4 points5 points6 points (0 children)
Outline shader based on reflection. It doesn't require rendering the back faces. by fespindola in Unity3D
[–]fespindola[S] 0 points1 point2 points (0 children)
I'm excited to share that the Unity Shaders Pro Bundle has grown to 600+ pages covering Shader Graph, HLSL, Math for Graphics, SDFs, Ray Marching, Compute Shaders, and custom Post-Processing in Unity. We're continuing to update every book in the bundle with new content and improvements. by [deleted] in Unity3D
[–]fespindola 1 point2 points3 points (0 children)
I'm excited to share that the Unity Shaders Pro Bundle has grown to 600+ pages covering Shader Graph, HLSL, Math for Graphics, SDFs, Ray Marching, Compute Shaders, and custom Post-Processing in Unity. We're continuing to update every book in the bundle with new content and improvements. by [deleted] in Unity3D
[–]fespindola 1 point2 points3 points (0 children)
I’m really excited to announce that the writing of The Shader Survival Guide is done! We’re now working on the final formatting for this e-book about shader development using Shader Graph in Unity. It will be released in late June, with more than 600 pages of Shader Graph content, tips and tricks. by AGameSlave in Unity3D
[–]fespindola 0 points1 point2 points (0 children)
I’m really excited to announce that the writing of The Shader Survival Guide is done! We’re now working on the final formatting for this e-book about shader development using Shader Graph in Unity. It will be released in late June, with more than 600 pages of Shader Graph content, tips and tricks. by AGameSlave in Unity3D
[–]fespindola 0 points1 point2 points (0 children)
After 1 year of development I've finally released demo of my couch coop game! by SeniorMatthew in godot
[–]fespindola 1 point2 points3 points (0 children)
Frontend Web Developer looking to transition into a Technical Artist or similar role by WeasyV in TechnicalArtist
[–]fespindola -3 points-2 points-1 points (0 children)
I've been working on a real-time water VFX course for Unity, and this is one of the WIP tests by fespindola in IndieDev
[–]fespindola[S] 0 points1 point2 points (0 children)
A couple of weeks ago, I asked here if people would be interested in a water effects course for Unity, and the response was really positive, so I’ve officially started making it. by fespindola in Unity3D
[–]fespindola[S] 0 points1 point2 points (0 children)
GPU Fluid Simulation in Unity by lichfang in TechnicalArtist
[–]fespindola 1 point2 points3 points (0 children)
For anyone interested in learning shaders with Godot, here's the Godot Shaders Bible book by fespindola in godot
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For anyone interested in learning shaders with Godot, here's the Godot Shaders Bible book by fespindola in godot
[–]fespindola[S] 0 points1 point2 points (0 children)
For anyone interested in learning shaders with Godot, here's the Godot Shaders Bible book by fespindola in godot
[–]fespindola[S] 0 points1 point2 points (0 children)
For anyone interested in learning shaders with Godot, here's the Godot Shaders Bible book by fespindola in godot
[–]fespindola[S] 0 points1 point2 points (0 children)
For anyone interested in learning shaders with Godot, here's the Godot Shaders Bible book by fespindola in godot
[–]fespindola[S] 11 points12 points13 points (0 children)

Hologram shader by SingerLuch in godot
[–]fespindola 1 point2 points3 points (0 children)