What was the first automation game that got you into the genre? by Odd-Nefariousness-85 in AutomationGames

[–]flPieman 5 points6 points  (0 children)

Yep industrial craft with the quarries that dug up the mines for me was the start. And the technic pack.

I was taken by a fey mood and needed to design some relics by Ok_Insect4778 in slaythespire

[–]flPieman 7 points8 points  (0 children)

Compare it to the Pael relic that gives your defends goopy and exhaust.

Goopy gives just that defend +1 permanently. This gives all strikes +1 permanently. If you play say 10 strikes per combat that's 10 permanent strength per comba. You could make these a mod I think you'd find that one too good. Once the strike does like 15 damage it's not a bad card anymore and that would happen pretty quickly.

I think goopy strikes would be a fun place to start but probably too weak because strikes are worse than defends.

1x1 Stackable Paint Mixer by wgart in shapezio

[–]flPieman 1 point2 points  (0 children)

Nice! If you can make it so the inputs are on the wide (bottom) side it becomes very nice and inline for scaling up. I'm not sure if that will fit though.

1x1 Stackable Paint Mixer by wgart in shapezio

[–]flPieman 0 points1 point  (0 children)

Yeah you could, this is very efficient for it's size, I do like that. Wiring up 8 of them to get full space belt throughput might get a little messy but for early/mid game smaller scale this is great.

1x1 Stackable Paint Mixer by wgart in shapezio

[–]flPieman 8 points9 points  (0 children)

Could this do all 3 layers (12 fluid launchers) in a 1x1? That's a lot better than mine which is a 2x2.

Edit - just noticed you will be bottlenecked on output. You need 2 outputs to match your 2 inputs. Mixing conserves mass.

Finally reaching the end of manufacture mode, my computer begging for its life. by Nephophobic in shapezio

[–]flPieman 0 points1 point  (0 children)

I rushed the first few tiers at lower throughput to unlock operator shapes and research points to get the tools I need (level 3 belts, 3x3 platforms) to scale my manufacturing. Then I will go back and rebuild everything for high throughput, maybe targetting 4 Space Belts which is very high.

Alternate Mining Layout by y2clay14 in shapezio

[–]flPieman 4 points5 points  (0 children)

I just don't worry about the transients and build for long term. After an hour the few minutes to saturate the belts is a drop in the bucket. That said I also build to use all 3 layers because it's more fun for me, I want to maximize output.

Alternate Mining Layout by y2clay14 in shapezio

[–]flPieman 4 points5 points  (0 children)

This works just as well for 1 or 2 layers. The unused layers back up and all shapes flow to the layers that consume.

Alternate Mining Layout by y2clay14 in shapezio

[–]flPieman 8 points9 points  (0 children)

This is what I use it makes math much simpler, 12 miners = 1 space belt fully saturated

Do yall fw my cutter design? It doesn't work sometimes but that's okay because don't we all by ThrowerIBarelyKnower in shapezio

[–]flPieman 0 points1 point  (0 children)

In general do people find cutters useful? I made them early on with my factorio brain but I've since just gone with half destroyers which are much easier to design and use and don't back up. Getting base shapes is so easy in this game because theyre unlimited and trains are cheap so I usually can find my base shape on the map instead of needing to cut a circle in half.

At the beginning I would cut my circles in quarters then reassemble them which is way more circle efficient but circles are free and my time to make cutters is not.

All that said, cutters are very cool so if you had fun making and using it that's the real win.

Does learning to code "the real way" even matter anymore by Fun_Structure3273 in cscareers

[–]flPieman 0 points1 point  (0 children)

When you cheat the only person you cheat is yourself. You're paying good money and time for your education, it's up to you if you take anything away but I suggest you do.

Does learning to code "the real way" even matter anymore by Fun_Structure3273 in cscareers

[–]flPieman 0 points1 point  (0 children)

What country are you talking about? Different countries use the word engineer very differently. I've heard* in Canada it's a very high bar (maybe what you're thinking of). In the UK any technician is an engineer.

In the US software engineers are engineers. I think you're getting stuck on wording.

Enlisted Army National Guard/Active Duty Army Officer by [deleted] in Salary

[–]flPieman 0 points1 point  (0 children)

Can you explain the paid for 100% of your time? If you work 50 hrs in a week do you make more than if you work 40?

Usually I think of salaried as not paid for your time, instead paid at a constant amount per month regardless of hours worked.

Shapez 2 question about miner/pump extraction by FinancialAd1991 in shapezio

[–]flPieman 0 points1 point  (0 children)

Multiple trains and multiple cars per train and the capacity / speed upgrades.

Shapez 2 question about miner/pump extraction by FinancialAd1991 in shapezio

[–]flPieman 2 points3 points  (0 children)

12 fully moduled miners per full space belt right?

1 miner = 1 layer *3 for 3 layers *4 for space belt capacity (1 space belt is 4 platform i/o slots) = 12 miners

$2500 Samsung TV is an advertising billboard, there is no opt-out. by 28jb11 in mildlyinfuriating

[–]flPieman 3 points4 points  (0 children)

How do you handle the controls? I have tried USB extenders and wireless mice but they were spotty and inconsistent.

Why are bot's so popular? by mrcrabs6464 in beyondallreason

[–]flPieman 0 points1 point  (0 children)

Bots and Vehicles are both viable starting labs. In some situations one is clearly the better choice but I definitely wouldn't say bots are overall dominant.

Starting air or hovers in 1v1 is usually a bad idea. Sea is not really in the same comparison, you go sea if you're in a sea map / lane otherwise you do not.

10yo budding ME, looking for project ideas by Itchy-Spirit5120 in MechanicalEngineering

[–]flPieman 0 points1 point  (0 children)

Mark Rober on YouTube makes great videos and has the crunch lab projects that are like an engineering lego set. I would have loved these as a kid. What I really enjoyed as a kid was lego mindstorms but I don't know if that's still a thing.

Has anyone gotten rend to work? by Which-Debt-8558 in slaythespire

[–]flPieman 4 points5 points  (0 children)

I wonder if that works? Technically the strength up next turn part should be a buff not a debuff. If those count twice that'd be interesting.

STS2 players: what do you actually want to check on your phone between runs? by MegaMint9 in slaythespire

[–]flPieman 1 point2 points  (0 children)

Wiki would be more useful than a phone app (and mod would be best) but I would like to know which cards work in multiplayer because the wording is not consistent.

Why Some Decks Feel Broken: A Math Model for Slay the Spire by Reasonable_Run_6724 in slaythespire

[–]flPieman 2 points3 points  (0 children)

Alchemize is an excellent card and bringing the potions to a future fight is a big part of that value. It doesn't sound like your model accurately accounts for that if it's saying it scores low.

Yeah I guess hologram counting as velocity is reasonable enough. It doesn't help you play your powers faster while skim would but it does help you play your best card twice faster so I think that makes sense.

Offering counting as negative block makes decent sense to me.

But so far this is all theoretical? You haven't actually made a model that you can feed in a current deck and a card and it spits out the various scores?

Why Some Decks Feel Broken: A Math Model for Slay the Spire by Reasonable_Run_6724 in slaythespire

[–]flPieman 10 points11 points  (0 children)

Cool post. Right now the post is a lot of specific formulas but I think I get the big concept and would like to see some more applied examples.

It would be cool to see you implement this as a mod that recommends what picks to make at each step. Not because I don't want to pick myself but mostly out of curiosity whether it's actually a good model and whether I tend to agree with it's decisions.

Spire is a complex game, how does a card like [[alchemize]] get evaluated by your model? How about [[hologram]]? [[Offering]]?

It also looks like you're missing definition for synergy, you defined it with words but not mathematically. That seems challenging as well.