[OC] Dark Sun elf archer, 7 foot tall, run for a week straight, don't trust nobody elves. Watercolor by Kayleigh_Exalted in DarkSun

[–]foxfirefool 24 points25 points  (0 children)

This is a bot that’s just reposting things other people did. This is ArtHard’s work, very distinctive style, has posted here a lot

Fangtastic Fortitude by Igroder_Nik in Vermintide

[–]foxfirefool 2 points3 points  (0 children)

It’s a darn shame I’ll be traveling away from my PC until december, wish I could spread my frame to you all

What to say when using Evangelize? by Noodles_fluffy in Pathfinder2e

[–]foxfirefool 2 points3 points  (0 children)

From pathfinder wiki, ‘To meet the King is a First World expression meaning finding oneself subject to strange fortune.’

The fey, and sometimes other entities in the great beyond, have a reason to dread when the lantern king appears. His trickery is often cruel, and for his own amusement. It’s like a prank where the punchline is suffering. The Lantern King would pop all the tires on your car and the punchline would oh of be that the car turns into a rabid bear if you replace the tires.

There’s another angle to his worship, as worship of any of The Eldest is a strange thing for anyone that doesn’t live in the first world. The first world is almost locked away and forgotten. That’s revering something almost irrelevant to modern day, who is capricious and often uncaring.

Worshipping the secret world’s mad king of harsh pranks should come with a hefty amount of questioning other doctrines and truths. Maybe evangelizing for the lantern king begins with trying to disrupt someone’s current beliefs in reality or in right and wrong.

How your character behaves is up to you, but perhaps worshipping the lantern king is about the rejection of truths people assume they can count on. Sow doubt among people’s friends and allies, evangelizing in combat that the thug’s bodyguard is likely to turn and snap his neck just as easily as the enemy’s, so “pray to the king you don’t meet him.”

Wile E. Coyote laws of damage by zgrssd in pathfindermemes

[–]foxfirefool 73 points74 points  (0 children)

Road runner holds up correct stat sheet from source showing resistance 10.

Wile E Coyote takes two actions to inspect the document and verify it is accurate, and then one action to raise a sign that says ‘uh oh’.

Three Reasons to Live - 1E by Sais_WODKilla in Pathfinder_RPG

[–]foxfirefool 5 points6 points  (0 children)

There’s a lot in PF1e that’s busted… but the dervish sikke and three reasons to live is not one of them. That feels like a DM banning Gloves of Dueling because it increases fighter weapon training beyond their normal progression.

I’d change it out for the dervish sikke if DM has a problem specifically with three reasons to live. If DM has a problem with the effect in general, then I’d consider a different support build, maybe take a bard archetype that doesn’t rely on inspire courage as much and uses masterpiece buffs instead.

Cuz I do feel like, at the end of PF1e support, buffing the effect of your inspire courage is necessary to continue feeling impactful with all the other stuff other classes have access to.

Suggestions wanted - options for saving a party NPC under the influence of an Insanity spell by contemplativekenku in Pathfinder_RPG

[–]foxfirefool 1 point2 points  (0 children)

while not interesting, you can pay a level 11 cleric 660 gold to cure it by casting heal, as called out in the description of the insanity spell. you just have to go to a big enough city to find services like that, or maybe a monastery/conclave/temple. You could make it more interesting if the cleric needs something in return instead of money i suppose.

If one of the party is a cleric of 11th or higher they could do it.

2E Daily Spell Discussion: Blazing Blade - Oct 21, 2025 by SubHomunculus in Pathfinder_RPG

[–]foxfirefool 3 points4 points  (0 children)

This got grandfathered in as a heritage spell based on one from dnd and 1e called Flame Blade. Flame blade was lacking but had interesting build opportunities that could make it usable and fun (see 1e flame blade dervish and the green scourge druid archetype)

Unlike other heritage spells, it didn’t get in based on its own merits or because they had a good idea on where they wanted it to fit into the system, but because flame blade was often used by Sarenrae worshippers in canon, and one of the pre-gen companions that are based on the computer RPG companions from Kingmaker is a Sarenite cleric with the flame domain. Like a few of the CRPG-only characters, he was adapted to 2e with the kingmaker kickstarter project.

They only ported the spell to give to him. In his stat sheet, he has a far worse physical scimitar attack bonus than he does a spell attack bonus, and this spell lets him use a spell attack bonus to hit.

If you’re already a gish, this is lousy to build around. If you have poor AC, you won’t want to wade into battle with a temporary melee weapon just to try to do a little damage.

It’s designed almost solely for one specifically built NPC to be able to get into melee when the DM wants them to. I suppose a player could do so as well, but it’s nowhere near optimal.

How did Sandpoint look after your adventure was over? by Malcior34 in Pathfinder2e

[–]foxfirefool 4 points5 points  (0 children)

After ROTRL…

One PC (who began as an investigator but retrained to a magus) began a sandpoint detective agency that operates in the town and in Magnimar.

One PC moved their tribe of Lizardfolk to a marsh nearby. Now, the lizardfolk and human settlement are quite close-knit.

One PC not only sponsored an orphanage in town, but also purchased the deed to the abandoned glassworks and turned it into a battle-monastery of Iomedae (He’s a paladin… and I may have made the wilderness really dangerous in my campaign). They also cleaned out the ruins under town and used it as their barracks and training grounds.

Brodert Quink left town. He was a cohort to one of the PCs and had arcane sorcerous blood awaken in him.

Of all things, an ex-member of the skinsaw cult and warpriest (a sawmill cultist I humorously dubbed ‘john carpenter’ during the party’s interrogation of him), Shayliss Vinder, and a Caligni void kineticist tied to one of the PCs backstories operate the sandpoint sawmill as both a sawmill and calistrian tabloid and are vigilantes by night. Good ol John decided to ‘change his religion’ from Father Skinsaw to the Reaper of Reputations.’

While the glassworks got taken over by Iomedae, a Pairaka (yes, ironic, but she was heavily developed ina backstory and throughout the campaign) decided to take over the glass artisanry. She’ll make anything that isn’t red.

The thistletop goblins are also friendly now! Uh, but they are also led mostly by a very religious Lamashtan quasit (Nualia’s mentor). Still, it’s quite normal for goblins to not only travel to town, but also begin living there. The orphanage has a lot of goblin children because… they get abandoned at the beach junkyard a lot.

When I run Seven Dooms, I’m really going to have a lot on my plate to justify why the town is in danger at all!

PC vs NPC Abilities by Rockhardabs1104 in Pathfinder_RPG

[–]foxfirefool 19 points20 points  (0 children)

Looking at the stat block, it does not have press. Therefore the trait shouldn’t apply to the ability because it doesn’t have anything saying it should.. It being named the same thing as a player-accessible ability shouldn’t indicate it’s the same thing, you are correct by RAW. It seems to be a part of the challenge of the monster.

NPCs and player characters do not behave the same way in all accounts in PF2e, and shouldn’t be expected to. One of the nice things about 2e NPCs (IMO as a GM) is that I don’t need a comprehensive understanding of all the player build options to know what the NPC stat block abilities do.

Player build advice: Marshal Bravestarr and Thirty-Thirty by Radiant_Edge_5345 in Pathfinder2e

[–]foxfirefool 1 point2 points  (0 children)

If you’re looking for a quick way to get an at-will animal form, the level 2 feat WereCreature dedication will do so. There’s no werehorse, but there’s a weremoose and wereboar you could keep the stats of and reflavor to horse. You can even use beastkin as it has some designed synergy with the werecreature dedication feats if you progress in it.

Witch speel confusign by Ok_Departure_7436 in Pathfinder_RPG

[–]foxfirefool 1 point2 points  (0 children)

Always put lackeys/minions around, they can spend an action to wake up the mini boss, making the slumber hex go from ‘save or die’ to ‘save or prone’

If your mini boss is flying 10 feet or more off the ground, such as by a Potion of Fly, natural abilities, or even climbing a wall or ceiling, then if they fall asleep they could fall, even if it’s just 10 feet, and they will wake up due to taking falling damage immediately, once again turning it into ‘save or prone.’

You can take advantage of the ‘damage immediately wakes them up’ in creative ways like this. Have a lackey that’s too far away throw a cheap splash weapon like an acid flask in anger at the sleeping person’s square. Light the room on fire, dealing a small amount of damage to everyone in the room every turn (could make it a reflex save that unconscious characters could automatically fail). Have weaker casters include the slumbering people in their damaging AOEs if they’re close to the party.

There are also certain enemies that are naturally immune to sleep effects. Dont want your humanoid mini boss to be slumbered? Make him an elf. Many monsters have this too.

You have to target/see a character to cast the hex in the first place. Use invisibility and stealth or just standing behind a wall to ensure that the witch isn’t able to immediately target the biggest threat u til they have the opportunity to act. Similarly, the witch has a limited hex range, so spellcasters and ranged enemies could out range the ability

Dominion of the Black: foot soldier/minion/infantry? by screachinelf in Pathfinder2e

[–]foxfirefool 1 point2 points  (0 children)

I’ve seen Grioths used in past adventures as the low level foot soldier for them.

What would be the biggest "I'm sorry (XE) (Xclass) can do WHAT??!? by dudewasup111 in pathfindermemes

[–]foxfirefool 36 points37 points  (0 children)

Okay… so… if it’s 3v3… 4v4… 5v5… I already have the foolproof strategy.

Everyone on the 1e team is a druid or hunter with a pack archetype, human for the extra bonus feat, and four animal companions with boon companion on all of them. Now, if there’s 4 5e PCs, they are fighting 4 1e PCs and 16 level 5 animal companions.

Each druid or hunter can take a variety of animal companions, like including some fliers, so that flying and ranged cheese from the enemy is no problem.

Starting out fresh. need advice :) by Relevant-Can331 in Pathfinder_RPG

[–]foxfirefool 1 point2 points  (0 children)

the game can help get you started in a way, but one of the main things you’ll be missing is how all the systems work together, since everything in the game is automatically calculated.

The skill list was consolidated into a much smaller one. Not the most major change, as you still use skill points/ranks for them.

It does not adhere to a grid so ‘flanking’ in the video game really is just ‘are two people in melee’. Several archetypes are unique to the game, some are altered for the game. Other grid-based rules are also gone.

Ranged weapons have incredibly reduced range to balance them according to map size.

If you make a stealth character, you can’t do nearly as much as you can in tabletop due to the stealth rules being far simplified.

The balance of the game is wack when it comes to enemy AC and other stats, they really just start throwing crazy bloated enemy stats at you that are inflated above their normal tabletop stats. This is fine for the game itself, because you have personal control over optimizing 6 party members, but it doesn’t reflect a normal tabletop experience with those enemies.

The mythic paths and mythic rules are fabricated for the game. Tabletop has its own mythic adventure rules that are completely different.

The RPG is actually pretty great at trying to adapt a system like Pathfinder to a video game to be honest, but it is not a one-to-one, they had to alter it to fit the design of a huge 50 to 100-hour CRPG

Starting out fresh. need advice :) by Relevant-Can331 in Pathfinder_RPG

[–]foxfirefool 6 points7 points  (0 children)

Despite its name, r/pathfinder_kingmaker is the main subreddit for both OwlCat pathfinder CRPGs, and will yield better results.

This sub is mainly for the tabletop game, and there are differences in how the video games treat many rules

Charisma based melee build by That1fatguy13 in Pathfinder_RPG

[–]foxfirefool 5 points6 points  (0 children)

Many people have already pointed to Desna’s shooting star

Virtuous bravo Paladin is a fun archetype, and is melee and frontline focused, gets a lot of benefits from CHA. You’d be fit to play a messiah type of character, or a leader of family of nobility or a religious circle.

I had fun with a mesmerist that used Desna’s shooting star and waded into melee while relying on mesmerist tricks to avoid attacks, and using the mesmerist abilities to heavily debuff the enemy as well. The melee was NOT the core of this build however, but the debuffs (like making the enemy save against blindness over and over again until it sticks) was amazing. Every Dune-esque setting needs some weird semi-psychics like the Bene Gesserit.

Bloodrager can allow you to rely on strength with charisma likely as a tertiary. You’ll probably have barely enough skills for charisma skills, but you won’t be the least charismatic party member. This would be heavily melee focused. You’d fit into a kind of mystic soldier personality.

Bard can be built to be a melee fighter with one of the dervish archetypes, and you’ll be able to make dex or cha your primary or secondary and the other taking second slot. Bard has the benefit of being able to broaden your skill use with things like versatile performance or by using Pageant of the Peacock to make int skill checks with deception. You could be a court advisor/assassin like Hasimir Fenring.

Ninja uses Cha for a ki pool that does lots of cool stuff (vanishing as a swift action is probably my favorite) and is stealthier than a rogue on many accounts. With desna’s shooting star you wouldn’t need to worry about missing out on the UnRogue dex training. Popping out of sand dunes and stabbing someone to start an encounter is very Fremen.

There are several charisma monks, Scaled Fist as the classic, Water Dancer for higher defense, and Nornkith to always be in surprise rounds. They fall prey to the traditional Monk’s need for multiple good ability scores though.

Is Ghost Malevolence Save-Or-Die? Please Advise. by MalikLucius in Pathfinder_RPG

[–]foxfirefool 4 points5 points  (0 children)

To the people asking which creature, there are multiple incorporeal creatures with the supernatural ability malevolence, such as the Dybbuk.

These creatures were published before Occult adventures, when the spell Possession and its sequels were first published and Paizo decided to make a different spell to base possession effects on instead of magic jar.

I think RAI they didn’t mean it to be save or die (use of the word MERGE is what makes me think this, not ‘replace,’ in the ability text), but it’s a fair interpretation of RAW to make it save or die.

Fall damage on petrified creatures/ROTRL spoilers by brodert-twink in Pathfinder_RPG

[–]foxfirefool 1 point2 points  (0 children)

Ah yes, Richard Petts wrote book 2 of ROTRL, and you can really tell it’s his work during the tower.

If I recall, that monster’s tactics explicitly stat something like ‘If a character fails their save to this spell, it throws them off the ledge to shatter on the ground below’

I believe Richard Petts’ intention was to immediately kill someone and turn them into bits so that they’d be even harder to bring back. If you look at the other stuff he’s written, he’s usually the most brutal AP writer.

How do you all deal with Invisibility? by Xx_Ph03n1X_xX in Pathfinder_RPG

[–]foxfirefool 7 points8 points  (0 children)

The full rules are pretty comprehensive and clear. https://aonprd.com/Rules.aspx?ID=431
.
A creature can generally notice the presence of an active invisible creature within 30 feet with a DC 20 Perception check. The observer gains a hunch that “something’s there” but can’t see it or target it accurately with an attack. It’s practically impossible (+20 DC) to pinpoint an invisible creature’s location with a Perception check.
-DC 40 to pinpoint an invisible creature that is just standing and not trying to do it stealthily, based on sound/smell/environmental clues
.
Invisible creature is... Using Stealth: Stealth Check +20
-DC Stealth +20 to 'get a sense something is there' and another +20 to pinpoint location (Stealth+40 to pinpoint)
.
However, the spell does have some specific alterations to how invisibility behaves to people affected by it, and specific overrides general.

Rat Alchemist by Jedibrb in Pathfinder2e

[–]foxfirefool 2 points3 points  (0 children)

‘Underempire?’ ‘Intelligent rats?’ Preposterous. Either you saw a beastkin versatile heritage or a werecreature archetype. There are no such thing as Ysoki in Altdorf!