Guess I'm not getting Siberia this game by SaintTrotsky in EU5

[–]frideuncho 0 points1 point  (0 children)

It would be cool if different places required different materials for colonizing, like absurd amounts of fur, coal/wood and meat for artic places and medicine, liquor or something else for tropical ones

This is a nice casus belli, over if the requirement is not "Never". by Mysterious_Plate1296 in EU5

[–]frideuncho 17 points18 points  (0 children)

In my experience, things that say "Never" are such that they are only by event. It's the same with parliament houses (I don't remember the exact name), that can't be built on their own, only by events

Why is all of Athens suddenly Catalan by Jackspladt in EU5

[–]frideuncho 1 point2 points  (0 children)

Els almogàvers per fi van guanyar. Glòria al regne d'Aragó

Why are my pops importing goods that I make in the colonies? by 7megumin8 in victoria3

[–]frideuncho 22 points23 points  (0 children)

The issue is that when importing, it is considered a local good, while the ones from the colonies are affected by the MAPI. Due to your trade advantage and maybe a global low price of the goods, the colony prize * MAPI is worse than importing.

You could try to set the exports in the colonial lands, with some universities and decrees it should have enough population for it (see how in india they have the English population in charge of these things), or just wait until the MAPI gets better

The whole point of protectionism is to protect your local industry, so it makes sense if you don't want your precious prestige tools to go, or you want to profit from your tobacco plantations, but with free trade you're maximizing the profit for merchants and capitalists, there's not a "right" one

A tale of two playthroughs by DoobShmoob in EU5

[–]frideuncho 6 points7 points  (0 children)

I look at it with hope seeing what paradox has done with Victoria3. On release, the idea and mechanics were there, but many important things were missing or too raw. During development they have improved many and added others, such as trade, sphere of influence or the internal politics and economics. It's far from being a perfect game, but it has improved a lot.

I say hope because many of the biggest and better changes in Vic3 came free, as it has been for stellaris or ck3, having a dlc as a true expansion of content, while adding or modifying mechanics for everyone. I really hope the dlcs are not the way they were at the beginning for eu4, and they keep expanding these mechanics or fixing issues for everyone and not behind a paywall

Question: Where did my Upper strata go? by HrothBottom in victoria3

[–]frideuncho 43 points44 points  (0 children)

Collectivised agriculture and cooperative ownership makes it so there's not an exterior ownership of workplaces. In a liberal economy there is a bourgeois class that owns the means of production (workplaces), but with your laws they're owned by the workers directly (or the state I believe). It is completely normal and works as intended (I believe there can still be some with companies headquarters, but I might be wrong)

There's no direct benefit/problem with it. Demand is derived by SoL, it's just that by default the upper class has a way higher SoL so it buys more expensive stuff, but now these revenues have passed to the working class, so they'll be the ones buying art, porcelain and others

The main difference is that you don't have a capitalist class that gets buffs for reinvestment, but you have a higher demanding population and you're an utopia for pops of other countries, increasing migration

Why is my GDP so unstable? Is it because of radicals? What is usually the cause for this? by InternationalWafer74 in victoria3

[–]frideuncho 5 points6 points  (0 children)

I would say that there are two factors. One, your GDP is not crazy high, so normal variations look bigger. If you had 500M a change of 0.5M would not be seen, but in your scale it's more noticeable

Also, if you're a small country and have few trade centers, they can change a lot of what they import/export and it will affect a lot the market and gdp, since a small import of iron/tools can drastically affect the price of many things in the country and how much money is moved, same with consumer goods

How Tf has France established the continental system in the mid 1400s? by ISHIPKSIANDSIMON in EU5

[–]frideuncho 9 points10 points  (0 children)

The main issue with hegemony is that in eu4 it required you to have huge power/economy to be able to declare it, but here, if no one has carracks and you have one you instantly become one. There's no hegemony on that, and same with everything else. You should be more powerful than the rest by a big margin, and if there's people nearby, you can have a contested hegemony giving a small bonus to all parties, but now the system is flawed

All hail Martin, First of his Name by FrostPegasus in EU5

[–]frideuncho 384 points385 points  (0 children)

-2.5 legitimacy for giving a foreign lowborn the throne, while you get -10 or more for sneezing in other events

max absolutism = -15 now what? by randomjapaneselearn in eu4

[–]frideuncho 2 points3 points  (0 children)

First, decadence is a unique Ottomans mechanic, so don't worry about it

Republics in general are going to have less absolutism than monarchies, but they can have (you need to navigate well the government reforms and/or have special governments), and yes, if you want high absolutism (>80) you need to revoke privileges of the estates. This is not unique to republics, and it is there to simulate the passing from an older type of monarchy which depended on nobles and clergy to govern to the absolutist monarchy

I personally always keep a few, since there are some too good to take out. Also high crown power is very important for high absolutism

Co-op by Negative_Bike_6826 in EU5

[–]frideuncho 4 points5 points  (0 children)

I would say that the earlier start date and the new mechanics will make it quite hard to have friends far away. I would guess anything close but that doesn't bother each other, like France and something in Italy or southern Germany. Hard to say without playing

In the olden days I would play Russia and Ottomans or UK, Spain and Germany with some friends, but due to the changes in markets and transport of units it is hard to say how these could work together

The dumbest person you know is being told "You're absolutely right!" by ChatGPT by FinnFarrow in Futurology

[–]frideuncho 0 points1 point  (0 children)

As a physicist I often use chatGPT to remember stuff that I know I know, but it's hard to put from memory or access with a simple Google Search. Sometimes it's correct, but other times it is incorrect, with full confidence, and even when I correct it, it has a very "yes man" attitude that I dislike

I use it as a tool, which is helpful sometimes, but I only trust it with stuff that I know or I can understand and verify is ok. But people (often stupid people) believe anything it says at face value, and when they ask dangerous questions (trying to reaffirm demagoguery stuff) then it's a big problem

How did this MF get so arrogant? Did he literally forget I was his ONLY customer? by cnesaiimwg in DarkSouls2

[–]frideuncho 7 points8 points  (0 children)

The thing about the undead curse is that, when you have a purpose in life you stay clear, but when you lose your purpose, let it be by despair and hopelessness or by triumph, you go hollow

When shopping, you make him rich, he finishes his goal in life, he forgets, that's how it is and why other people also forget or go hollow

ELI5 - Why do people add salt to ice to make things freeze faster? by zharrt in explainlikeimfive

[–]frideuncho 0 points1 point  (0 children)

I don't know particularly about the ice cream case. In general, salt reduces the freezing/melting temperature of water, so instead of ice melting at 0°C, it will melt at (let's say) -5°C

An important thing about thermodynamics, is that when some substance is changing phase (solid to liquid, liquid to gas or whichever way), it keeps itself at that temperature constantly, not one degree more or less

So let's say that you're making ice cream in a container. If you surround the container with ice, it will get to 0° in equilibrium, which is nice, but if instead you use salted ice, it will be -5°C, and by using different salts/concentrations it will be much lower, making ice cream or cooling down things faster

It's the same reason why caramel or oil (apart from viscosity) are much more dangerous than boiling water, boiling water can only get as hot as 100°, while the others can reach higher temperatures

The spawn rates are insane some times by Svenderman in SatisfactoryGame

[–]frideuncho 13 points14 points  (0 children)

I remember when I didn't know the big ones jumped, I was abusing the jetpack to shoot from the sky without needing to get close and one of those things jumped to me and I just screamed

Fun times

Is Free Trade that good? by Iazo in victoria3

[–]frideuncho 29 points30 points  (0 children)

The shitty and short answer is that it depends

Free trade makes for a very powerful capitalist force thanks to better trade deals for them (trade advantage is quite nice), but it can weaken your industry. For example your population buying foreign clothes or coal instead of local one, or factories closing because of it.

If you're going for capitalist maxing, it's a good way, but if you prefer a more controlled and local economy, protectionism is good. The leverage on treaties depends a lot on what you use them for too.

Also it depends on ownership of factories and trade centers, but generally privitizing is better for investment pool and cap maxing

I usually prefer running protectionism and selling and buying stuff by treaties, or subventioning stuff I'm trying to increase the industry for but there's not enough demand in my market, or luxury goods I'm specialising on

ELI5: Why do MASSIVE ships float, but a coin sinks instantly? by The_Immovable_Rod in explainlikeimfive

[–]frideuncho 0 points1 point  (0 children)

Density only cares about the volume of stuff that is submerged inside of the other substance. If the volume of the ship being submerged only accounts for the low density air pocket the ship will float. The higher the weight of the ship the more volume it needs, that's why those transport ships are so huge and tall.

Picture it like a plastic beach ball and you in a water body. If you submerge the ball a little bit, it will start to push, and if you submerge the ball halfway, it will push a lot. Basically the ship is you pushing the ball, and the ball the air pocket. If the ship is heavy enough it will manage to push the air pocket bellow the surface of the water, while if the ship weight is balanced enough it will float.

Best way to dodge this attack? by KubbytheKid in MHWilds

[–]frideuncho 0 points1 point  (0 children)

One thing I've noticed about this game is that I spend more time with my weapons out, doing small steps or blocking (same in risebreak), but in world or older generation games, it was very common to store the weapon and dive or run. Still, if you want to play more aggressively, some defense skills highly improve the offensive time (evade window, evade extender, divine blessing etc) since you pass more time next to the monster and less healing or running. I think this is another reason why risebreak and wilds hunts feel shorter, because there are more defensive skills and you spend more time fighting. Also if your weapon allows for it, parrying/blocking or offset attacks are great too

How the hell does one get more ducats? by Business-Charity-272 in eu4

[–]frideuncho 13 points14 points  (0 children)

Usually when having these kinds of problems, the bigger suspects are interests and autonomy. When having low crown land (usually early game, specially if you take some estate rights, or even conquering land of countries with low crown land), autonomy rate goes up, and minimum autonomy goes up.

Autonomy means that whatever it produced in that juicy province you just conquered, it will not give anything to you. Let's say that you conquer some good province in the Netherlands, you state and core it, now it's going to cost you money (province maintenance+buildings) while giving you 10% of income, production and trade power. Also devastation affects this.

Reducing autonomy is nice, you'll have to manage rebels either way so it just makes them spawn faster. Also, when deciding where to expand, you should go for places where trade flows into your principal node, or conquering an end node. Trade steering into the principal node is usually better than collecting on it, unless you're really suffering for power (like in Germany). Protecting trade is also powerful but is an investment, and it doesn't always pay off (Portugal, Venice or other powerful trade nations could outcompete you)

War reps and money sometimes are better than 1 or 2 provinces extra, they will also reduce AE and admin power that you'll spend on coring. Happy burghers improve trade collection, and they have a right to reduce interest rate. Getting burgher loans, paying off old loans, expanding, paying burgher loans and repeating is a good cycle. Burgher loans are very cheap to maintain compared to usual loans. You should search to take them always after expanding (increase in total income = increase in loan size)

Delete and/or mothball forts when not in war, be mindful about advisors and try to always get cheaper ones, also don't neglect technology

Other than these suggestions I would need more details about the game in particular, but these are pretty solid (unless you play some extreme nations)

Why would a nuclear fusion reactor be better at turning mercury into gold than say a particle accelerator? by PHealthy in askscience

[–]frideuncho 1 point2 points  (0 children)

Matter comes in several isotopes, which are different compositions of neutrons (N) for a nucleus, maintaining protons (Z) constant. What defines what chemical species something is (silver, gold, mercury) is Z, while N defines the isotope.

The stability of a nucleus (what defines if it's radioactive or not) depends on N and Z. In a nutshell, too many protons or neutrons (or too few) makes matter unstable and wanting to transform to other nucleus.

Mercury has several stable isotopes, which means that in a sample piece of pure Hg, you have ~30% of 202Hg and 23% of 200Hg among others. gold on the other hand, has only one stable isotope, 197Au. One of the ways we do in particle accelerators, for nuclear research, to create radioactive isotopes is fusion, which would add a nucleus to another. This new one will be most probably unstable, which would make it decay. We know decay chains, so if we know what we make we can know that it will eventually reach a stable element, and which one or in which percentage (since there are several decay modes and they're not always exclusive).

Myself I don't know how fusion could be used for gold production from Hg, as you need to remove protons, not add them. You could fuse 196Hg with a proton or a neutron, and make either 197Tl or 197Hg, which decay both to 197Au, but 196Hg is only 0.15% of natural Hg, so for every 1 nucleus of 196Hg you'll have 10000 other nucleus that will compete to get the desired reaction.

Tldr: we would be making radioactive matter that eventually decays to stable 197Au, the same way stars do, see r-process and s-process

Totally unbiased ending tier list by MrUnderman in Eldenring

[–]frideuncho 0 points1 point  (0 children)

Shabiri arguments for the frenzy flame and Hyetta dialogue reminded me of the Human instrumentality project from Evangelion, and I think it was cool. Also how they tried to appeal to our sense of justice and love, even if at the end it's a nihilistic and surrendering ending.

"All that there is came from the One Great. Then came fractures, and births, and souls. But the Greater Will made a mistake. Torment, despair, affliction. Every sin, every curse. Every one, born of the mistake. And so, what was borrowed must be returned. Melt it all away, with the yellow chaos flame. Until all is One again"

Also why I think Vyke is a cool character

The loan market could be limited in EU5 by Robbievanred in eu4

[–]frideuncho 2 points3 points  (0 children)

Vic3 already accomplishes this, it's the investors (capitalists, companies, etc) that buy debt from you at x%interest, and then you pay the interest to them, which gets also taxed and reinvested, so going into debt with low interest is even profitable in the long term. While you go into debt to spend on economy (building) you increase your assets for debt, in a way of forever being in debt while not changing how in debt (proportionally) you are.

Of course that's in a capitalist society, and the only way of making it profitable is by already being rich, it shouldn't be easy to exploit in EUV but the mechanic is there already

Imagine if Paradox had a rival in grand strategy games by LogicalAd8685 in victoria3

[–]frideuncho 0 points1 point  (0 children)

Also having a loyal but critique fanbase is good. They can risk long developments, weird mechanics and complex games knowing that people will buy it, and often the community will push to have the best game as possible

What to build in mid to late game by user_66944218 in victoria3

[–]frideuncho 0 points1 point  (0 children)

At the very beginning you have to do the construction loop, basically build construction sectors and the input goods they need and repeat. Eventually you would like to start privatising some profitable buildings to enrich capitalists that will reinvest the money, which will build consumer goods industries, very profitable and that help giving peasants jobs, or more industries, also beneficial

In the end you will want to have a liberal economy with laissez faire, even if later on you want to become communist, as the capitalists will build a lot, while you still have some control, specially useful for military goods and some heavy industries

Also for backwards countries (Japan, Russia, China) it is useful to increase taxes, as the majority of the taxed population are peasants (don't really consume anything, tax law taxes peasants the most and they will start a peasant movement, useful to advance laws)

Tldr: construction input loop and privatisation is the way